Recent Posts

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1
Tuesday Newsday:
- The fourth Force Manual will be Invading Clans
- Aces is currently planned to be a series of Campaign Boxes, something slightly larger then a current force pack.
- They are looking at incorporating BattleTech Aces Support into the MechCommander's Handbook
- Development on Aces for Classic has begun but Ray does not know how far along it is.
- A second Ilclan Hotspots book is in planning
- Star League Command Lance and 40th anniversary boxes have reached the warehouse and are being processed.
- Liya doesn't get approval before posting factory videos
- The Colored minis on the Liya channel are for an unannounced product that will be talked about soon, do not expect it to be anything too major.
- Force Manuals are Clan Invasion era because of the success of the Clan Invasion Kickstarter.
- Ray admits to being a Pirate.
- There is supposed to be a big announcement in next weeks stream.


Thanks for the summary, Aresneo.
2
BattleTech Miniatures / Re: AIMB's miniatures
« Last post by RazorclawXLS on Today at 17:30:28 »
Excellent stuff, AIMB.

The trio of lasers on the Timber Wolf's left shoulder come from where?
3
Off Topic / Re: Fallout: Exploding onto your screen April 2024
« Last post by 17thRecon on Today at 17:20:20 »
There’s also that little box on the lower left that says “Skip Recap”. But I gripe about that because I always forget that there is a recap in most of the shows I watch and by the time I get through all the menus and get the show started, I’ve already set my remote down, 😆
4
Finally finished finagling my paint projects per past period.

First is a culmination of Coromodir Corsair 'cquisitions, and Clan Campaign contentioneers.

Strikers on the flanks, Goliath 2H model without Rockets, Zeus-X with AC replaced with another LRM hand, Thunderbolt IIC, and Raptor

Erring on eradication is the Eridani Light Horse Hunter Lance.

Jumping Thunderbolt, Banshee, Sagittaire, and Cyclops

Having Hansen's Roughrider's Battle Lance up next.

Enforcer, Atlas, Penetrator, Jumping Hatchetman

Now Northwind Highlander's Command Lance commandeers the stage.

Grasshopper, Jumping Highlander, Gunslinger, and Warhammer.

Kell Hounds Striker Lance Strikes it's own pose for the field.

Nightsky, Jumping Crusader, Griffin, and Wolfhound.



Colors are mixed up per lance due to there being so many secondary acquisitions with the Merc Lance Forcepacks.  The Brown Pants Legion units are those who are my first purchase (such as Sagittaire or Nightsky), or had been painted up in other colors already (Cyclops and Highlander).  The ones done up in Coromodier Corsair colors (yellow center with black sides and white limbs) are units I have pilots running in our local bi-weekly campaign.  Those who are in neither camp are done up in my own "Fetid Claws" scheme which I like to consider my ersatz Wobbie scheme.
5
Aerospace / Re: Aegis fleet defense warship Anti Missile/Fighter
« Last post by Primus203 on Today at 17:08:11 »
Doesn't that limit firing arcs though? Or does AMS not follow those rules?
6
Aerospace / Re: Liberator Dreadnaught an all big gun design.
« Last post by Primus203 on Today at 17:04:07 »
So in response to your post i readjusted armor some nose is still heaviest as much of my fleet is nose heavy but sides have been equalized. I dropped 40 fighters and replaced them with 40 point defense small craft.

Code: [Select]
Dreadnaught Liberator
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3075
Mass: 2,500,000
Battle Value: 403,480
Tech Rating/Availability: F/X-X-F-F
Cost: 25,621,784,000 C-bills

Fuel: 25,000 tons (62,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 17000 (34000)
Structural Integrity: 140

Armor
    Nose: 1300
    Fore Sides: 1250/1250
    Aft Sides: 1250/1250
    Aft: 784

Cargo
    Bay 1:  Fighter (100)           20 Doors 
    Bay 2:  Small Craft (40)        10 Doors 
    Bay 3:  Cargo (48203.5 tons)    1 Door   

Ammunition:
None

Dropship Capacity: 2
Grav Decks: 5 (250 m, 250 m, 250 m, 250 m, 250 m)
Escape Pods: 0
Life Boats: 200
Crew:  124 officers, 526 enlisted/non-rated, 200 gunners, 400 bay personnel, 50 BA marines

Notes: Equipped with
    1 Naval Comm-Scanner Suite (Large)
    1 MASH Equipment (5 theaters)
    1 Naval C3
7,000 tons of lamellor ferro-carbide armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,700 Heat)
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
FRS/FLS (4,500 Heat)
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
RBS/LBS (4,500 Heat)
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
ARS/ALS (4,500 Heat)
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
4 Naval PPC (Heavy)  900  60(600) 60(600) 60(600) 60(600)  Capital PPC
Aft (1,700 Heat)
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser
4 Naval Laser 55     340  22(220) 22(220) 22(220) 22(220)  Capital Laser

Cork Small Craft- Has 5 shell firing AMS and one laser ams on every face 120 rounds of ammo per face. Plugs holes in AMS coverage.
Code: [Select]
Liberator AMS Small Craft Cork
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3075
Mass: 200
Battle Value: 3,408
Tech Rating/Availability: E/X-X-E-D
Cost: 38,015,610 C-bills

Fuel: 5.5 tons (440)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 20 (40)
Structural Integrity: 12

Armor
    Nose: 243
    Sides: 206/206
    Aft: 166

Cargo
    Bay 1:  Cargo (1.0 tons)        1 Door   

Ammunition:
    600 rounds of Anti-Missile System [IS] ammunition (5 tons)

Escape Pods: 0
Life Boats: 0
Crew:  1 officer, 2 enlisted/non-rated

Notes: Mounts 39 tons of heavy ferro-aluminum armor.

Weapons
and Ammo                Location   Tonnage  Heat   SRV  MRV  LRV  ERV
5 Anti-Missile System    Aft R      2.5      1      3    0    0    0 
Laser AMS                Aft R      1.5      7      3    0    0    0 
5 Anti-Missile System     Nose      2.5      1      3    0    0    0 
Laser AMS                 Nose      1.5      7      3    0    0    0 
5 Anti-Missile System    Fwd R      2.5      1      3    0    0    0 
Laser AMS                Fwd R      1.5      7      3    0    0    0 
5 Anti-Missile System    Fwd L      2.5      1      3    0    0    0 
Laser AMS                Fwd L      1.5      7      3    0    0    0 
5 Anti-Missile System     Aft       2.5      1      3    0    0    0 
Laser AMS                 Aft       1.5      7      3    0    0    0 
ECM Suite                 Hull      1.5      -      -    -    -    - 
5 Anti-Missile System    Aft L      2.5      1      3    0    0    0 
Laser AMS                Aft L      1.5      7      3    0    0    0 
7
DHS crit packed to the max. Standard Structure, no fancy armor type. Apart from the XLE this thing has few exotic parts. An in your face Brute though slow for the tonnage .

Code: [Select]
Brute BRT-2M

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 6,874,000 C-Bills
Total Cost: 6,874,000 C-Bills
Battle Value: 1,163

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  ER Large Lasers
    1  Large Pulse Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             XL Fusion Engine             200                       4.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 3 LT, 3 RT, 2 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00
Large Pulse Laser                            LA        10        2         7.00
ER Large Laser                               CT        12        2         5.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
4          3       3       2       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

8
General BattleTech Discussion / Re: Most Iconic Mech
« Last post by Minemech on Today at 16:57:10 »
The multiple generations of fandom aspect is indeed key.
9
General BattleTech Discussion / Re: Most Iconic Mech
« Last post by House Davie Merc on Today at 16:50:19 »
I'm extremely surprised the Atlas is trailing that far behind the MadCat.  Or, for that matter, the Warhammer.
IMHO the Warhammer would have scored even higher in this poll if not for decades of the unseen issue.

Back before the term unseen was even used for anything Battletech the Warhammer was on the cover of an
unbelievable amount of Battletech merch. To this day I'm surprised that it wasn't on the cover of
the original TRO 3025.
Just off hand it was on the cover of the 1st 3 box sets, all of the TCI model sets, the back cover of
Tales of the Black widow, the back cover of The Fox's Teeth, and the Back cover of The Gray Death Legion.
That's just what I can name offhand.
Considering how long it was unseen it's understandable that the T-Wolf would be chosen as more
iconic especially from younger players.
10
Ground Combat / Re: Force Organization thought experiments
« Last post by AlphaMirage on Today at 16:47:09 »
I'd say LTV.

For the second, Hetzers, preferably modified with more armor than ammo. Point towards enemy and fire at will when I'm range. Or maybe Demolisher/Zhukovs if the SPAs are tracked
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