Author Topic: Was Clickytech actually any good/balanced?  (Read 3834 times)


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Re: Was Clickytech actually any good/balanced?
« Reply #30 on: 31 October 2017, 09:07:01 »
Oh man, yeah, Bannson was a blast for that. If you could back off and get some repairs in, it was hilarious to just keep sending the same beat-to-hell unit back out again with gleaming-fresh paint.

The other funny one was Dominion, watching their units get angrier and angrier as you'd hit them. The Atlas in particular was funny- pilot ability was to take a point of damage if you wanted to. Sounds stupid, but if you knew something great was on that next click... still, I've always had in my mind a mental image of an Atlas III punching itself in the codpiece repeatedly as a result, and I can't help but laugh every time I see an Atlas III now.
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"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."

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Re: Was Clickytech actually any good/balanced?
« Reply #31 on: 07 November 2017, 00:09:34 »
Artys left a bad taste in my mouth after going to my first tournament and the opponent purposely putting his own arty pog on his mech so it would take damage and get to the sweet spot so he could wipe me the new guy out.
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Re: Was Clickytech actually any good/balanced?
« Reply #32 on: 12 November 2017, 05:29:55 »
best way to play wolves  O0


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Re: Was Clickytech actually any good/balanced?
« Reply #33 on: 11 January 2018, 03:08:34 »
After having played Battletech the last three years I can clearly say that without a doubt the problem was the gentleman's warfare aspect.  Games are plagued with it now, its why I would never try 40K, I won't play organized play Xwing, and I am very nervous about the survivability of the Battletech computer game reverting back to that archaic style of combat.  I move, you shoot me, then I shoot back is not sensible in any way, especially after playing Battletech with simultaneous combat.
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