Based on a comment from garhkal in the
Best melee mechs thread, I present two versions of the
White Rhino and the
Triceratops technology demonstrator design. Just because I wanted to be weird.
Triceratops TTP-1SMass: 80 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2750
Cost: 92,911,800 C-Bills
Battle Value: 2,249
Chassis: Unknown Standard
Power Plant: Unknown 400 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Impact-Res. Armor
Armament:
2 (CL) ER Large Pulse Lasers
1 (CL) ER Small Pulse Laser
2 (CL) Micro Pulse Lasers
1 Talons
Manufacturer: Innovative Design Concepts
Primary Factory: Solaris VII
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The
Triceratops is a technology demonstrator intended for use in the Solaris arena games. Innovative Design Concepts used wanted to discover how the talon system would combine with the stability of an assault quad design. The design also uses several other experimental systems for testing in the arenas. The 'Mechs name comes from the three laser systems mounted in its head and was suggested by one of the lead engineer's daughters.
Capabilities:
The
Triceratops carries two torso mounted ER Large Pulse Lasers as its primary armament. This allows it to cover itself as it charges towards an opponent. For additional close in firepower the nearly empty head of the
Triceratops carries three pulse laser systems. Though these lasers can inflict heavy damage, they pale in comparison to the damage inflicted by the leg-mounted talons.
Each successful kick by the
Triceratops inflicts more damage than a class 20 autocannon. In fact the target will receive 96% of the damage of a short range Heavy Gauss Rifle hit. This is capable of removing legs from opponents.
To get the talons into action as quickly as possible, the
Triceratops has been fitted with the largest Clan-spec XXL Engine that can fit in the 'Mech. This engine has a Supercharger fitted, which allows the
Triceratops to reach burst speeds of 108km/h.
For protection the
Triceratops uses a Torso Mounted Cockpit. This puts the pilot in the center torso rather than the head. Nineteen tons of Impact-Resistant armor protects the 'Mech's chassis and has been proven to be a good choice for a 'Mech more interested in melee combat. However due to the bulk of the Impact Resistant armor, the designers were not able to fit a MASC system into the chassis as they originally hoped.
The largest drawback to the
Triceratops has proven to be the massive heat generated by its weapons and engine. Equipped with only thirteen double heat sinks in the massive engine, it is easy to quickly swamp the machine's cooling system. As a result pilots are encouraged to close as quickly as possible and use the low heat head weapons and no heat generating kicks as often as possible.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.00
Engine: XXL Engine 400 17.50
Walking MP: 5
Running MP: 8 (10)
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 13(26) 3.00
Gyro: Compact 6.00
Cockpit: Torso-Mounted 4.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Impact-Res. Armor AV - 263 19.00
Armor Locations: 1 HD, 1 CT, 4 LT, 4 RT
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Front Leg 17 34
L/R Rear Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Large Pulse Laser RT 13 3 6.00
(CL) ER Large Pulse Laser LT 13 3 6.00
Supercharger CT - 1 2.00
(CL) ER Small Pulse Laser HD 3 1 1.50
2 (CL) Micro Pulse Lasers HD 2 2 1.00
Talons RLL - 2 6.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
6 3 3 2 0 4 0 Structure: 3
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA
White Rhino WHT-1RNMass: 80 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2750
Cost: 94,009,800 C-Bills
Battle Value: 1,978
Chassis: Unknown Standard
Power Plant: Unknown 400 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (140.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 (IS) Large X-Pulse Lasers
3 (IS) Small Pulse Lasers
1 Talons
Manufacturer: Innovative Design Concepts
Primary Factory: Solaris VII
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The
White Rhino is a design derived from the Solaris based Innovative Design Concepts group's
Triceratops. Originally intended for close combat in an arena, the design was modified for use by standing armies by using more common components. Only the inclusion of some uncommon weapons gives any hint of its Solaris origin.
Capabilities:
The
White Rhino is a quad design intended for physical combat. To this end, the designers included talons on all four legs. When these talons hit, they inflict more damage than a Hunchback's autocannon. To get into range quickly the White Rhino is also equipped with a MASC and a Supercharger-enhanced XXL engine. When both of those systems engage, the
White Rhino reaches a top speed of 130km/h. This allows the Rhino to deliver massive damage to a charged opponent.
The Large X-Pulse Lasers provide decent, if not overly impressive, firepower for the design. To increase close in damage, the Rhino mounts three small pulse lasers. The head mounted small pulse laser is often equipped with a cosmetic modification to make it look more like the horn found on its Terran namesake. Pulse lasers are used to help offset some of the inaccuracy generated when the Rhino moves at top speed.
Other major differences between the
White Rhino and the
Triceratops is the use of a standard cockpit, standard armor plate, and a MASC system. In the
Triceratops these systems are replaced by a torso cockpit and Impact Resistant Armor. In addition all Clan-spec systems are replaced by their Inner Sphere equivalents.
Variants:
Based on the original
White Rhino, the 2RN model places more emphasis on the damage inflicted by kicks.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.00
Engine: XXL Engine 400 17.50
Walking MP: 5
Running MP: 8 (13)
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Compact 6.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 263 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Front Leg 17 34
L/R Rear Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Large X-Pulse Laser RT 14 2 7.00
(IS) Small Pulse Laser RT 2 1 1.00
(IS) Large X-Pulse Laser LT 14 2 7.00
(IS) Small Pulse Laser LT 2 1 1.00
Supercharger LT - 1 2.00
MASC CT - 4 4.00
(IS) Small Pulse Laser HD 2 1 1.00
Talons RLL - 2 6.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
8 2 2 0 0 4 0 Structure: 4
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOAWhite Rhino WHT-2RNMass: 80 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2750
Cost: 91,083,000 C-Bills
Battle Value: 2,065
Chassis: Unknown Standard
Power Plant: Unknown 400 XXL Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (129.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 (IS) Large X-Pulse Lasers
1 (IS) Medium Pulse Laser
1 Talons
Manufacturer: Innovative Design Concepts
Primary Factory: Solaris VII
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Based on the original
White Rhino, the 2RN model removes the MASC system, compact gyro, and small pulse lasers of the original to place more emphasis on the damage inflicted by kicks. Replacing the missing systems are a standard gyro, single medium pulse laser, triple strength myomers, and a modified heat dissipation system that allows the pilot to quickly maintain and balance the 'Mechs heat output to maintain the ideal temperature range for the advanced myomers. When active the myomers double the damage inflicted by a successful kick attack, which can rip off the legs of most 'Mechs.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.00
Engine: XXL Engine 400 17.50
Walking MP: 5 (6)
Running MP: 8 (12)
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
TSM Locations: 2 CT, 3 LT, 1 RT
Armor: Standard Armor AV - 263 16.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Front Leg 17 34
L/R Rear Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Large X-Pulse Laser RT 14 2 7.00
(IS) Large X-Pulse Laser LT 14 2 7.00
Supercharger LT - 1 2.00
(IS) Medium Pulse Laser HD 4 1 2.00
Talons RLL - 2 6.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 21
6 3 3 0 0 4 0 Structure: 4
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA