Author Topic: A Call to War: 146th Dragoon Regiment  (Read 6028 times)

Weirdo

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A Call to War: 146th Dragoon Regiment
« on: 31 August 2015, 13:01:00 »
For A Call to War, I went with a 400-point company from the Star League Defense Force. They may not have had all the cool toys today's cutting edge armies do, but the stuff they built was solid. Moreover, playing something as big as the League gives me the freedom to tell all kinds of stories. My forces can be the stalwart defenders of civilization holding the line against those who would prey upon the settlers of the frontier, the long-suffering policemen that are the only thing keeping the avarice of the House Lords in check, the army of light battling to stop the darkness of an Amaris Empire, or even the faceless conquerors of the freedom-loving Periphery. (Gotta love an army that can play both the good guys and the bad guys.)

For my SLDF company, I've chosen to do a force from the 146h Dragoon Regiment. While the line divisions may get the spotlight, the independent regiments are the real troubleshooters of the Star League, able to redeploy and respond to crises without having to mobilize the kind of resources that Hanse Davion would have killed for when setting up his Operations GALAHAD. No fuss(but lots of muss), just get in and get the job done. Moreover, these are Regular Army working grunts, not like those spoiled brats from the Royal regiments, who can practically sit back and let their fancy gear do their fighting for them. As a Dragoon regiment, Draymen's Dragoons are a heavyweight, hard-hitting force, and utter nutbars to boot.

(On a more pragmatic note, choosing an independent regiment means I'm no longer expected by anyone to build homogenous lances of only a single design, something my minis collection just will not support in most cases. Makes building a force a LOT easier.)

Command Lance:

BL-6-KNT Black Knight   (39 pv)
MSK-9H Mackie      (51 pv)
GLT-3N Guillotine   (37 pv)
FLC-4N Falcon      (18 pv)

Fire Support Lance:

PAT-005 Puma Assault Tank      (37 pv)
PAT-005 Puma Assault Tank      (37 pv)
Rhino Fire Support Tank (Standard)   (39 pv)
Rhino Fire Support Tank (Standard)   (39 pv)

Recon Lance:

LNC25-01 Lancelot   (30 pv)
LNC25-01 Lancelot   (30 pv)
STN-3L Sentinel      (21 pv)
STN-3L Sentinel      (21 pv)

Total PV: 399

In the end, I've got a 399-point company that appears to rely on brute firepower, but also has some surprisingly subtle tricks up their sleeves. In future posts, I'll detail nuts and borks of each lance, as well as the painting of these guys.
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ColBosch

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Re: A Call to War: 146th Dragoon Regiment
« Reply #1 on: 31 August 2015, 13:08:49 »
Your Lancelots and Sentinels are on Recon duty? Whaaaaa?
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Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #2 on: 31 August 2015, 13:17:56 »
Better them than the Pumas. ^-^

It'll make more sense(maybe) when the posts detailing the individual lances are up. Shouldn't be too long, a lot of the minis are actually almost done, only needing some minor touches, and for an FPG order to arrive.
My wife writes books
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"...finally, giant space panties don't seem so strange." - Whistler
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Scotty

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Re: A Call to War: 146th Dragoon Regiment
« Reply #3 on: 31 August 2015, 13:18:42 »
Forward Observer combined with Oblique Attacker (from the Fire Support Lance) nets you a cumulative -2 (including indirect fire modifier) to hit when using IF.  It's a powerful combo, and absolutely expected for an elite SLDF independent regiment to bring to the field.
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ColBosch

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Re: A Call to War: 146th Dragoon Regiment
« Reply #4 on: 31 August 2015, 13:19:09 »
Weirdo, nothing you do ever makes sense.

This is a compliment. O0
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Re: A Call to War: 146th Dragoon Regiment
« Reply #5 on: 31 August 2015, 18:37:43 »
Interesting; almost the mirror inverse of my force!

Would be interesting to run them against each other. I have the pool table with ping-pong top; next time you're passing? :)

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Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #6 on: 31 August 2015, 18:48:42 »
Sounds like a plan! Next time I'm in your hemisphere, I'll remember to bring some Leaguers with me. O0
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Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #7 on: 13 October 2015, 11:32:56 »
Look, up in the sky! It's a bird! It's a fridge! IT'S AN UPDATE!

I've long been a fan of the idea of using conventional vehicles as the solid core of a battle group. Vehicles in any Battletech game will almost always have inferior terrain handling capabilities compared to 'mechs(especially as damage starts to pile up), so I like the idea of using them as the center of the force, while the 'mechs maneuver around them. The SLDF is blessed with a multitude of solid heavy tank designs, so for my Fire Support Lance I decided to go with two each of the Rhino and Puma Assault Tanks. (I could have gone with four Rhinos, but taking the Pumas saved me some points and boosted my close-in firepower. Besides, I take a distinctly perverse pleasure in findng a use for things that the Battletech community as a whole deride as useless.) Both tank classes feature heavy long-range firepower to offset their low speed, and a substantial missile armament allows them to lay down heavy indirect fire in any direction(because driving slow tanks means the other guy gets to decide if LOS is going to happen, not me).

PAT-005 Puma Assault Tank      (37 pv)
PAT-005 Puma Assault Tank      (37 pv)
Rhino Fire Support Tank (Standard)   (39 pv)
Rhino Fire Support Tank (Standard)   (39 pv)

Now I knew from the outset that this was going to be a Fire Support Lance, and a quick look at Alpha Strike Companion's force building rules confirms that a lance composed solely of missile boats easily qualifies for the Fire Support Lance's requirement that 3 or more of the units have IF#. Long story short, the Oblique Attacker bonuses gained from this means my indirect fire will be scary accurate, and I even have the option of firing without a spotter if I need to. Unsurprisingly, it also qualifies as a vanilla Fire Lance(at least 75% of the unit must be missile boats or snipers), but I do get a pleasant surprise in learning that my tanks can also be classified as a Direct Fire Lance. Both of those lance types bestow SPAs that improve direct-fire accuracy. The Fire Lance's Sniper SPA looks far superior to the Direct Fire Lance's Weapon Specialist SPA at first glance, and in all honesty, it is. Weapon Specialist has its saving grace though, in that it can still provide a benefit at short range, while Sniper only works farther out. This flexibility in being able to choose from different lance types works to my advantage. I expect to stick with the intended Fire Support Lance more often than not, but I can go with Fire Lance in any fight where I expect to take a lot more direct shots than indirect, and Direct Fire Lance where for some reason I'm worried about fast units trying to charge under my guns.

As for the miniatures, I've long since decided that tankers assigned to Pumas fall into one of three categories: Rookies who don't yet know better, old salts who don't care anymore, and loons who don't mind. This is a combination that does not lend itself to a strict adherence to military decorum. Outliers like Borth the Magic Puma aside, Star League units are remarkably easy to paint. After priming, I basecoated my units in a coat of Delta's Dark Forest Green. Doesn't need to be anything really neat, so long as all the recesses are nicely painted in, and the raised stuff is at least tinted green. (Heck, the primer barely matters for these guys, either. Some of the minis in this force got the grey I usually use, while others got white or even rust, depending on what was handy when I primed that particular mini. No noticeable effect on the final paint job.) Once that's nice and dry, I drybrushed Delta's Timberline Green over the whole thing, until that was the predominant color of the mini, save for the recesses. The vast majority of the mini is done at this point. My next step was to paint gun barrels, tracks, and other machine-y bits in whatever Citadel calls Boltgun these days, then weather the mini wth a light drybrush of Delta's Drizzle Grey. (I think you can guess what my favorite paint brand is at this point.) The next step is to apply a black ink to the metallic bits(or a brown one, in the case of treads), paint the tip of any energy weapons and view screens(jewelling where practical), then decal and seal. Viola, a rolling wall of missile spam to make any Macross writer proud!

My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
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jimdigris

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Re: A Call to War: 146th Dragoon Regiment
« Reply #8 on: 13 October 2015, 15:57:59 »
Very nice. O0

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Re: A Call to War: 146th Dragoon Regiment
« Reply #9 on: 13 October 2015, 16:56:06 »
Indeed. But when you're doing the next lot, a stage-by-stage would be great. I'm always looking to steal other people's good tricks O0
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
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* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #10 on: 13 October 2015, 17:04:36 »
That'll be tricky, as I don't actually have a decent camera of my own. I had to bring these to a game, so a buddy could photograph them.

What I'll do is create a tutorial next time I do a batch of SLDF stuff, so I can bring them to get photographed each week.

Also, I dunno how, but he managed to make these minis look better than they really are. My highlighting is NOT that good...
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"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
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Re: A Call to War: 146th Dragoon Regiment
« Reply #11 on: 13 October 2015, 17:54:24 »
Borth the Magic Puma is my new favorite Battletech thing AND gives me an idea on how to add some color to my SLDF/The Tan Guys project.

Well done  :)
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Re: A Call to War: 146th Dragoon Regiment
« Reply #12 on: 15 October 2015, 13:44:40 »
Those pictures did turn out better than I thought.

You are doing better than my commitment to the brush.
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cavingjan

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Re: A Call to War: 146th Dragoon Regiment
« Reply #13 on: 15 October 2015, 15:32:39 »
Nice work so far. Just a description can go a long way for some paint schemes.

Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #14 on: 02 November 2015, 14:48:10 »
My Fire Support Lance wasn't exactly cheap at 152 points, but I know my Recon Lance will be much cheaper, so I can afford to splurge a bit for my next lance. Fire support and recon are all well and good, but at the end of the day, you'll always need someone to wade into the enemy's fire, and beat them down the hard way. I need things that can fight in any circumstance, but most importantly, they need to be able to FIGHT. As such, I started off my Command Lance with a Black Knight. Fluffed as being popular as a command ride, it combines heavy direct firepower with the kind of durability that's still envied in modern armies. You're going to want this guy dead, but headhunt all you want, you're going to have to WORK for this kill. The ENE special makes the Black Knight even more durable, while an Active Probe bestows the PRB and RCN specials. You're not going to ambush this lance easily, and like my actual Recon Lance, the Black Knight can be an excellent spotter if the company is fielded as part of a larger force equipped with artillery. Every force needs a Brute Squad, and for my own personal Fezzick, I decided to go old-school. As far as 'mechs go, you literally can't get any older than the Mackie. This walking keg may be slow, but it still packs some serious firepower, and is tough enough to even make the Black Knight feel wimpy. CASE only adds to the zombie-like stature, an AC special gives some flexibility, and the same PRB and RCN as the Black Knight adds yet more arty-spotty goodness and makes ambushes even easier to spoil. A Guillotine may not have any flashy specials, but it does add still more firepower and toughness to the group, and does so with a very maneuverable chassis. Finally, a diminutive Falcon rounds out the lance. The Falcon is totally outclassed in terms of firepower or armor by its lancemantes, but does provide this lance with an integral flanker, ensuring that any attackers will have to devote at least some resources to watch their back, lest the Falcon jump in for the backstab like a demented fairy wielding a prison shiv.

BL-6-KNT Black Knight   (39 pv)
MSK-9H Mackie      (51 pv)
GLT-3N Guillotine   (37 pv)
FLC-4N Falcon      (18 pv)

With a Brawler, Juggernaught, Skirmisher, and Scout, I easily have the wide range of roles required to create a Command Lance. As such, my unit CO gets the Tactical Genius ability(because winning initiative is always good), and two of my other pilots get their choice of Antagonizer, Blood Stalker, Combat Intuition, Eagle Eyes, Marksman, or Multi-Tasker. I'll discuss Blood Stalker and Eagle Eyes in the writeup for my Recon Lance, as they can be much more prevalent there. Antagonizer can be hard to use, but very useful for drawing fire away from one guy and towards another. In any game I use this, I'll probably assign it to the Mackie. Between Antagonizer, the Mackie's fame as the First Battlemech, some truly hilarious design aeshthetics, and people's tendency to gravitate towards the biggest hunk of metal on the table, it is most suited to drawing fire away from its lancemates, especially the commander in the Black Knight. Combat Intuition isn't near as scary as it sounds when you first hear about it, though the ability to act first in a turn and finish off a damaged unit before it can fire can be game-changing at the right moment. I'm not a very big fan of Marksman, both because it requires the shooter to stand still, and also to hit by a wide margin. On the other hand, that free critical hit roll can be very effective, especially given how nasty most critical hits are in Alpha Strike. Multi-Tasker is another that is very situational, because while it does let you shoot at multiple units, your actual damage delivered to each tends to be very low. Can be useful late in a fight to finish off multiple badly damaged 'mechs, or early on to whittle down a swarm of tiny units before they can surround and overwhelm you. This plethora of choices means that even if I only deploy this as a Command Lance, my options aer wide and varied. As things stand, they also qualify to be a Battle Lance. No real special abilities, though the lance-wide Lucky (6) SPA means the lance as a whole gets six free rerolls to share between them. If you can't use these to try and make that one critical shot, or overturn some truly bad luck, then your dice REALLY suck. (Hi, Hellbie!)

My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
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Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #15 on: 30 September 2016, 11:26:15 »
That's right, this wasn't completely forgotten, and now it's finally finished! Better late than never, huh?

After splurging on my Fire Support and Command Lances, I need to keep an eye on my points expenditures, but I do still have a fair amount of leeway. Fortunately my lext lance should be cheaper, because every fire support lance needs spotters, so it's time to build my recon lance.

The Star League was blessed by a large number of very fast scouts, but unfortunately, my miniatiures collection isn't. Pretty sure I've got a Hermes somewhere, but a single Hermes does not a viable lance make. What I do have are reasonably zippy mediums and heavies, so while my spotters won't be doing any Roadrunner impressions, they'll be durable enough to deal with any surprises they might encounter, and not so fast that I'll be tempted to send them too far ahead and get their noses bitten off. To start with, I went with a pair of Sentintels, again indulging my wrongfun love of using things everybody else hates. While definitely not particularly impressive in standard Battletech, these little buggers have to be seen in a new light when ported over to Alpha Strike. While still not monsters, they provide reliable firepower at all ranges while still being able to take a hit or two. More importantly, they do it for cheap. Also, as a pair of Strikers, bringing them means I know this group will qualify as a Recon Lance. To back up the Sentinels, I took another matched pair, this time twin Lancelots. They move just as fast as the Sentinels, and provide the lance with additional firepower and durability(not so much that I can ever get cocky, mind you).

LNC25-01 Lancelot   (30 pv)
LNC25-01 Lancelot   (30 pv)
STN-3L Sentinel      (21 pv)
STN-3L Sentinel      (21 pv)

As mentioned before, the two Strikers and the overall speed of the force easily qualifies this to be a Recon Lance. This grants all 'mechs in the lance the Forward Observer SPA, meaning they team up well with my Fire Support Lance, combining excellent indirect fire with uncanny spotters to create a weather report that reads "Overcast with a high chance of BOOM". The lance type also gives certain units within it either the Eagle Eyes or Maneuvering Ace SPAs, meaning I can  either give most of my 'mechs the RCN ability (excellent for games using Battlefield Intelligence or artillery assets) and the ability to detect hidden units, or let them move through most woods as if nothing was there, allowing them to cross a wooded map much faster than their enemies, letting them reach good spotting positions that much faster.

This lance also qualifies for two other formation types, the Striker Lance and the Probe Lance. Striker Lances gain the Speed Demon SPA, very useful for getting that critical extra bit of speed. Much like switching my Fire Support Lance to a Fire or Direct Fire Lance, I'll probably make use of this in very open areas, where I won't need forward observers to boost any indirect fire, and that extra speed will help in performing flanking maneuvers. The Probe Lance is basically a heavy Pursuit Lance, and is much more limited. Blood Stalker is a really hard SPA to use effectively, and is one of those that will actively hurt you if you don't use it just right. I'll probably only use this if I expect to send these guys on a headhunter mission to down a specific enemy, or if I REALLY don't want certain fast units getting past me into my backfield. Given that most of my games are basic pickup games, I don't forsee using a Probe Lance very often.



That's it for my A Call to War force, feel free to give it a spin yourself. Goodnight, and don't try the fish!
« Last Edit: 30 September 2016, 12:36:49 by Weirdo »
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

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Re: A Call to War: 146th Dragoon Regiment
« Reply #16 on: 30 September 2016, 12:33:23 »
That's it for my A Call to War force, feel free to give it a spin yourself. Goodnight, and don't try the fish!

The picture above this is missing Weirdo.

Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #17 on: 30 September 2016, 12:37:42 »
Athraskala...stupid imgur and their weird address extensions...better?
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Bongfu

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Re: A Call to War: 146th Dragoon Regiment
« Reply #18 on: 30 September 2016, 13:12:17 »
 O0
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Re: A Call to War: 146th Dragoon Regiment
« Reply #19 on: 01 October 2016, 17:14:46 »
That's really nice. If Alpha Strike is good for anything, it would be large formation actions during the first few succession wars and Star League actions prior to.

This makes me think I should give it a try.
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Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #20 on: 03 October 2016, 13:58:05 »
Almost forgot something I set up when I first started all of this!  To make it easier for folks to play this company, I've filled out and attached a complete record sheet of this company, in both Battleforce and Strategic Battleforce formats. Because Alpha Strike use the same stats as Battleforce, these are all you'll need to field a Star League heavy company in any of three game systems. You'll have to adjust skills if you don't want all 4s, and add any formation-based SPAs yourself, but aside from that these sheets are ready to go. Enjoy!
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
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Re: A Call to War: 146th Dragoon Regiment
« Reply #21 on: 03 October 2016, 16:29:23 »
Not Homogeneous enough for Star League for me. But very good looking miniatures. I have to ask. Is there a story to Borth the Magic Puma? It seems to me there should be if there isn't. If there is I'd love to hear it.

Weirdo

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Re: A Call to War: 146th Dragoon Regiment
« Reply #22 on: 03 October 2016, 16:38:34 »
As I said, I specifically went for an independent regiment instead of one of the line divisions because there was no way my minis collection would support homogenous lances.

As for Borth, no real special story. I had been working with a recently acquired bottle of lavender paint that turned out to be a joy to work with, lamented that so few Battletech units used that in their color scheme, and decided that as odd as the Puma is stats-wise, that class probably attracted a higher than average share of goofballs and lunatics.
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