last two session
session 2.
a new player was introduced. a cyber cat girl (PC) which was able to break free from a pleasure circus. now on solaris to build up a new life. She has some piloting, tech and medtech skills, but is planning to do something in media buizness. Managed to get the (more or less corrupt) customs officer (PC) interested in her, they went on a date. She also managed to get into the club "Walhalla" and get some respected stable owner (NPC) interested in her. Later on she had a date with the customs guy (PC) of the date was him trying to impress her with a visit to the bridge of a landed spacecraft that he was inspecting. They ended up on the bridge and she started to push some buttons, but luckily (that would have been a mess, the crew of the ship would was quite upset) the system was properly secured so she did not manage to do anything....:).. they left...it seems that those two PC characters are going to be in a love relationship.
the arms dealer (PC), his bodyguard (PC) and the manager (former wolfs dragoon...on secret mission to establish a wolfnet safehouse/Stable on Solaris) are still struggling with one of the triads ("Burning Knifes"). They try to solve their problems by starting a gang war with another triad ("eternal light") by stealing some fancy motorcycles (that are iconic for the other gang) and by this disguising as that gang... they managed to get some attention in the burning knifes area and lured a few of their thugs into "enemy territory"...it ended in a wild motorcycle chase with shooting .... They managed to kill two "burning knives" thugs in their disguise. On their way back home, one of the players was stopped by police, but was able to talk himself out by referring to their friend in the customs office... (who will have to deal with the bureaucratic repercussions and internal revision later on...)
on the next gaming day cyber cat and customs guy were not available. So we played in a smaller group. Arms dealer went to a well renowned stable and talked to an experienced tech, trying to sell his Artemis IV rockets. He got them interested, but they said they need the lostech-guidance system as well, then they would pay a better price. The players decided to do some research and find sources for lostech, their starting point was the Mech-Museum (pretending to be journalists) where two of them booked an extended tour and had a chat with the experienced tech working there. The museum has a deep vault where university students do lostech archeology and try to learn from some found parts. They even have an old Archer 2Rb, which is out of order because of missing endosteel parts which cannot be reproduced. They players were able to obtain some information about the artemis system and about the security system of the museum (however an heist would be suicidal, as the museum has heavy security). They also found out that one of the up and coming arena Mechwarriors might have a modified Dervish with some lostech Artemis, but this is not confirmed yet.
There was another funny episode in the museum: before leaving the museum one of the players was lifted by the atlas mech guarding the entrance for some funny photograph ("selfie"). The other player encouraged the pilot (via radio) to make a practical joke and scare the PC a bit. As the giant hand was starting to close and pretending to squeeze the player (not seriously, just shocking the little human in it) the weapons dealer missed a willpower check (because of his paranoia) and cracyly jumped out of the hand onto the mech torso (he was lifted high above - and even missed the roll for the jump- but was saved by edge...18m fall would not have been nice). The pilot of the atlas(NPC) himself, was also shocked by what he had caused, as he only wanted to do a little scare and opened the cockpit to calm down the player (he rolled a 1-1 on a willpower check). The player in his paranoia then jumped into the now open cockpit of this mech (that is in the museum mainly for show reasons) and nearly beat the pilot to death... it him a while to calm down and finally both left the mech and the players managed to leave the museum due to a good performance ot the other PC who pretended that was all part of a show... (and the museum staff was feeling guilty themselves, as their joke went a little too far as well).
[this episode might not sound very realistc, but it was hilarious]. The bodyguard PC meanwhile was doing some research about the triads and all of them were meeting in a park in Kobe, but they found out that they obviously had attracted some attention. They were followed by a surveillance guy (NPC) of an unknown organization. Bodyguard guy spotted him and managed to sneak up onto this guy, beat him unconscious and tried to bring him to his place. However the agent (NPC) had some suicide poison hidden in his teeth and killed himself before beeing tortured or giving away secrets (actually: thats a hint to "higher powers" that get interested in knowing where the artemis munition is coming from...some parties might try to cover up the recent discovery of a star league cache).
sorry for my lazy writing. I hope it gives an understandable summary of how the game develops, and is a nice way to take some notes for me as GM. Later on I might polish the text a bit.