Forgot to add:
Can't win: we've got one post with someone who wants a big pile of d6s, like SR, and another post with someone who thinks 3d6 is 1 too many.
Both are equally valid. Both don't like ATOW.
Yep, seems like the only winning move is to not play/print an RPG.
Sorry to be late to the discussion, life's been happening. If you, Paul, were part of the AToW team then I want
to say:
Thank you sir, you've provided many hours of fun for me and my friends. 8)
If not then please pass my appreciation on to the rest of the crew who put together the book. Maybe I just
have a high tolerance for large rule systems but I've not had too many problems with AToW. Here's the
some total of the issues I have with the RPG, most of which do *not* involve AToW itself:
1. Armor is too ineffective, hand to bump up it's usefulness with house rules to avoid lots of
dead PC's. That's okay, you addressed this point in AToWc
2. When to use Surgery rolls was confusing, That's okay, you have a better system in AToWc.
3. All my players keep asking for a stand-alone arms and equipment guide book. All of them
(but one) says they would like to have more descriptive info on many of the sharper
warrior items. They feel the descriptions are a bit too terse, so this deserves a "TRO"
of it's own.
4. There are many places in other books such as StratOps, and the upcoming Intersteller Ops,
where references to AToW skills could be made, but these are not included. Hate to see
RPG treated as such a red-headed step child, since without it I wouldn't be playing
battletech at all.
5. I can't buy full blown scenarios like those published in the '90's.
6. What few AToW adventures exist are just story ideas, not complete modules as released for
other game systems such as Pathfinder. Maps are almost always missing, and NPC
descriptions are often incredibly terse.
7. WHERE'S MY UNION OPS MANUAL! I'd love an old style set of deck plans for the Leopard,
Union, Mule and Buccaneer for times when an adventure takes place on board. Alas, I
guess it's not to be. I'd pay big money for these, even fan creations.
You know, you only sell the core books to each group once, but as Piazo knows you can keep
publishing adventures for the GM to buy till the cows come home. Unfortunately I've only seen
one full adventure, Necro-Nightmare. Which was definitely
not formatted for proper printing.
Please don't get so discouraged, happy people are often the quiet ones. I do agree that there
should be a light-weight RPG system to go with Alpha-Strike, but that's a different issue.