Hello all! I figured I would jump on the A Call to War! Bandwagon with a company from the Republic Standing Guard.
Now, why the standing guard? Well, a few reasons. First, the Republic has some of the coolest 'Mechs. I have always been a fan of Davion 'Mechs and the Republic 'Mechs, and given most Davion 'Mechs are available to the Republic, it is a win-win. The second reason is that I already have a lance painted up, and I'll only have to paint two lances rather than all 3. I know the point of this exercise is to show that someone can paint an entire company in 4 months, but I devout a decent amount of time to mini designing (yes, there are some cool minis in the pipeline that I can't talk about yet) and I can't devout as much as I want to this project.
I am going to be using the old Standing Guard scheme of Grey and Dark Red, instead of the newer Green and Dark Red as described in FM: 3085. Honestly, it just looks cooler to me, less Christmas-y.
With that, I already have all my mini purchased, and it is time to get down to force composition! I currently do not own the ASC, but I intend on getting it soon. I am pretty sure these are all valid lance configurations, but if there are any errors, let me know. I am going to do a pure BattleMech Company with a C3 lance, so I am right at 384PV, just under the 400 limit.
Command Lance:
Unit Variant Size PV Role Notes
Hammerhands HMH-6E 3 46 Skirmisher Represented by a HMH-3D Mini
Marauder MAD-5R 3 41 Brawler
Lament LMT-3C 3 39 Bawler
Fennec FEC-1CM 2 40 Skirmisher
Total 166
Scout Lance:
Unit Variant Size PV Role Notes
Blade BLD-XL 1 24 Striker
Wasp WSP-8T 1 14 Scout Represented by a WSP-1 Mini
Locust LCT-5M 1 17 Striker
Gunsmith CH11-NG 1 23 Striker
Total 78
Fire Lance:
Unit Variant Size PV Role Notes
Arbalest Standard 1 23 Missile Boat
Arctic Wolf II Prime 2 33 Missile Boat
Thor II Prime 3 44 Skirmisher
Mad Cat III Standard 2 40 Missile Boat
Total 140
As mentioned above, I am at exactly 384PV, with the C3 and the Clan Fire lance not helping that number.
Speeds don't quite line up on the lances as much as I would like them to, but the Command Lance can stick together pretty well with the Fennec using it's extra speed to keep in cover. My command 'Mech is the Hammerhands, which has excellent surviability compared to some of the other 'Mechs. Also, this lance is already done. Here is a pic!
The Scout lance also has some varied speed, but luckily the Locust and the Gunsmith match speeds pretty nicely, along with the Wasp and the Blade. The wasp is the week point of this lance, given its TMM of only 2 and only 3 points of anything, it'll be dead quick.
Finally, the fire support lance has the nice ability to throw an total of 7 points of IF damage in a single turn while doing even more than that at long range. This is an expensive lance, and a good chunk of the reason I don't have an infantry or vehicle support.