Two more ideas I had for pirate mechs, one a succession war machine, and the other a bandit caste ride.
Panther PNT-9R "Neko"
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3008
Cost: 2,414,160 C-Bills
Battle Value: 697
Chassis: Alshain 56-Carrier Standard
Power Plant: Hermes 140 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Lifters
Jump Capacity: 120 meters
Armor: Maximillian 42 Standard Armor
Armament:
1 Delta Dart LRM-15
1 Telos Four-Shot SRM-4
2 Sperry Browning Machine Guns
Manufacturer: Alshain Weapons
Primary Factory: New Oslo
Communications System: Sipher CommCon SCU-4
Targeting and Tracking System: Cat's Eye 5
Overview:
Pirate Lucille Greene was a down and out mercenary who broke contract and went
rogue after several disagreements with her employer. Lucille aquired and
modified a very battered Panther, and struck out for Port Krin.
Capabilities:
The Neko (Japanese world for cat) was in poor shape when Lucille Greene
obtained her. Several heat sinks were destroyed, and the Lord's Light PPC was
beyond repair. Lucille reduced the number of heatsinks to 10, and shaved off
1/2 ton of armor. She replaced the PPC with a Delta Dart LRM-15 supplied with
two tons of ammo. A Sperry Browning Machine Gun was installed in each side
torso for defense against infantry. Both Machine Guns were fed by 1/2 ton of
ammo.
Battle History:
Lucille Greene raided worlds from the Federated Suns, Draconis Combine, and the
Outworlds Alliance. It was in the Outworlds Alliance that Lucille and Neko
would meet their fate. The light bug mechs of the Alliance Military Corps were
easy prey for Neko. However, Lucille had not yet received any intelligence on
the AMC's new battlemech, the Merlin. Lucille and Neko were caught completely
by surpise on their last raid. After a long dual with a Merlin, Neko ran out
of ammo, and was picked apart by the heavy mech.
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Equipment Type Rating Mass
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Internal Structure: Standard 58 points 3.50
Engine: Fusion Engine 140 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 LT, 3 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 96 6.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 12
Center Torso (rear) 5
L/R Torso 8 10
L/R Torso (rear) 5
L/R Arm 6 10
L/R Leg 8 10
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Equipment Location Heat Critical Mass
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LRM-15 RA 5 3 7.00
Machine Gun RT 0 1 0.50
Machine Gun LT 0 1 0.50
SRM-4 CT 3 1 2.00
@LRM-15 (16) RT - 2 2.00
@MG (1/2) (100) LT - 1 0.50
@SRM-4 (25) CT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
4j 2 2 1 0 1 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Banshee BNC-3E "Killroy"
Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D-A
Production Year: 2825
Cost: 9,600,078 C-Bills
Battle Value: 1,449
Chassis: Star League XT Standard
Power Plant: GM 380 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Starshield Standard Armor
Armament:
1 Imperator-A Autocannon/5
1 Ceres Arms Medium Laser
1 Irian Weapons Works Medium Laser
1 Martell Medium Laser
1 Diverse Optics Type 18 Medium Laser
1 Magna Mk I Small Laser
1 Custom Comms Suite Communications Equipment (1.0 tons) (3.0 tons)
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Dalban Comline
Targeting and Tracking System: Dalban HiRez-B
Overview:
The Dark Caste has been known to use high technology like battlemechs for their
own goals. One such infamous machine was a modified Banshee known as
"Killroy". The identity of the pilot(s) and/or tech(s) who operated and
maintained Killroy is not known. The name comes from an obscure cartoon from
20th century history emblazened on the front torso of the bandit mech.
Capabilities:
Killroy's Magna Hellstar PPC had been removed, and replaced with four Medium
Lasers of various manufacture, making Killroy into a deadly close range
brawler. The communication system was augmented by the installation of three
additonal tons of custom assembled communications gear, granting Killroy's
pilot the ability to uplink to satellites, or if necessary generate an ECCM
field.
Battle History:
As with all tales of the evil doings of the Bandit Caste, one must take the
time to seperate fact from myth. Killroy appeared on the battlefield leading
raids on clan holdings the same year that the mysterious Minnesota Tribe raided
worlds of the Draconis Combine. What battle footage remains shows that the
pilot of Killroy would quickly manuever close to opponents to bring the array
of Medium Lasers to bare. Killroy's pilot would also use dishonorable physical
attacks, often punching or kicking smaller mechs, and charging larger targets.
After two decades of battle, Killroy simply disappeared, living on only in
tales told to frighten young warrior canidates.
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Equipment Type Rating Mass
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Internal Structure: Standard 145 points 9.50
Engine: Fusion Engine 380 41.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 240 15.00
CASE Locations: LT 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 40
Center Torso (rear) 17
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 21
L/R Leg 20 26
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Equipment Location Heat Critical Mass
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4 Medium Lasers RT 12 4 4.00
Communications Equipment (1.0 tons) (3.0 tons) RT 0 3 3.00
Autocannon/5 LT 1 4 8.00
Small Laser HD 1 1 0.50
@AC/5 (20) LT - 1 1.00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 14
4 3 3 1 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA