I have two Penetrator minis that I used when playing in the 90's. Now that I'm back, I'm looking at the new stuff in the battlemech manual and just seeing how badly the Penetrator's tech has aged. Here's a little update that slightly reduces it's firepower at medium-long range but at closer range it's more accurate and has more of a kick, which drops off slower. Also, more armor and case on the ammo. Surprisingly, it's BPV is actually lower.
Penetrator II
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 0
Cost: 8,223,250 C-Bills
Battle Value: 1,633
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Light PPCs
2 Medium VSPLs
2 Medium Pulse Lasers
2 Small VSPLs
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 2 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 224 14.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 23
L/R Leg 16 30
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Equipment Location Heat Critical Mass
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Light PPC RA 5 2 3.00
Light PPC LA 5 2 3.00
Small VSPL RT 3 1 2.00
Medium VSPL RT 7 2 4.00
Medium Pulse Laser RT 4 1 2.00
Small VSPL LT 3 1 2.00
Medium VSPL LT 7 2 4.00
Medium Pulse Laser LT 4 1 2.00
Anti-Missile System HD 1 1 0.50
@Anti-Missile System (12) RT - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 4 4 1 0 3 1 Structure: 6
Special Abilities: AMS, CASE, ENE, SRCH, ES, SEAL, SOA
Comments, criticizing and general kvetching appreciated