I suppose since I have one for Mechs, Aerospace Fighters, and Combat Vehicles I should probably get one going for my Battle Armor creations as well. Can I get a R'amen? Maybe a Cthulhu Ftagen?
I'll start with my signature piece and add from there as the mood and time allotment hit me.
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Einherrjar VAL Stark Suit
Tech/Era: Mixed Tech / 2750 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 3, Standard design
Ground Speed: 21.6 km/h
Jump Capacity: 90 meters
Armor Type: Fire Resistant*
==Overview:==
The Einherjar "Stark" suits actually originated as fire/rescue
suits. They had been developed from the Nighthawk PA(L) suits that
the Valhallens had so many of. Their augmented strength and
fireproof "armor" were ideal during disaster and rescue
operations.
The Firemen Suits had a fire extinguisher in each arm, and were
equipped with magnetic "claws" that allowed them to hold onto
rescue VTOLs as they dropped into forest fires and on top of
burning buildings. They also were given to Naval Commands for use
as fire/rescue suits during naval fires.
The first large engagerment against pirate forces that had
stumbled upon the Valhallenmark actually involved a couple of
these unarmed rescue suits.
Before the Valhallen armed forces arrived to assist, several
firefighters donned their F/R suits and were able to fight off
pirates with both their armor protecting them, and the claws
ripping a handful of pirates to shreds. They saved many lives on
the mining asteroids. The pirates actually withdrew with fewer
prisoners and cargo than they had hoped to collect.
The Valhallens ended up catching the pirates, and rescuing most of
the prisoners, and the value of the F/R Suits was realized.
Valhallen Engineers were put to work to design a suit with more
military applications, and the Stark Suit was the product of their
labors.
==Capabilities:==
The Stark Suit is completely fire proof. It also fully resists
Flamers, Infernos, and of ignitable fuel ammunitions.
It is armed with weapons developed spcifically for the suits that
are identical to the Lyran Firedrake Needlers. These weapons are
effective against both hardened targets and especially against
soft. Able to saturate an area in flames, it is ideal for clearing
hallways and bulkheads of pirate craft. They were also in full
production by the time the Valhallens had decided to liberate
several pirate worlds within the former RWR and set up "listening
bases" at the edge of the Inner Sphere.
Retractable and reusable parasails were added to allow for drops
from almost any height, and these were used successfully in the
heavy city fighting of all three worlds.
Perhaps the most interesting use of the power armored soldiers was
when the newest Svava LAM was developed with them in mind. The
Svava LAMs carry special internal bomb bays, which can each combat
drop 2 Stark Suited Warriors directly from orbit onto the ground
without the need for a dropship. This may not sound like much, but
power armored warriors can deal with many times their own number
in unarmored and unprepared pirates.
Since these are the standard Power Armored troops of the
Valhallenmark, they were designed to be deployed anywhere and at a
moments notice. They have integral Space Ops Adaptation Equipment,
Parafoils, and a pair of Firedrake Needlers. Add to this
impressive set of gear a set of combat claws that have integral
magnetic clamps for transporting in the internal Svava Bays, and
you have a very effective battle armor suit.
==Deployment==
Valhallen Battle Armored Troops are called "Einherjar" and are
generally deployed by the LAMs which are called "Valkyries".
------------------------------------------------------------------
Type/Model: Einherrjar VAL Stark Suit
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (2 MP) (I.S.) 0 30
Jump Jets (3 MP) 0 75
Parafoil (Body) 1 35
Armor Type: 4 Points Fire Resistant* 4 240
Manipulators:
Left Arm: Battle Claw (Magnets) 0 35
Right Arm: Battle Claw (Magnets) 0 35
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Firedrake Support Needler(IS) LA 30 1 50
Firedrake Support Needler(IS) RA 30 1 50
Space Ops Adaptation (C) Body 1 100
------------------------------------------------------------------
TOTALS: 8 750
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 516,200 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 20 (80 for 4) Weapon Value: 6 (Ratio=.30)
Cost per BV: 18,310.0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, soa, car4
CBT:RPG Data: Armor Value (M/B/E/X): 6/6/6/5 Coverage: Full
IR: 0, ECM: 0, Camo: 0
Melee AP: 2, Target Size Modifier: -1
Movement Modifiers:
Walking: +1, Running: +2, Sprinting: +3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -3, RFL: -1
Equipment Rating: F/F/F
Created by HeavyMetal Battle Armor
and here's a fun one for laying down some suppression fore for your buddies.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Badger
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 3, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 120 meters
Armor Type: Standard Stealth
==Overview:==
The Badger powered armor is generally used in conjunction with
other armor suits without long range weapons systems. The Badger
is the "sniper" of the bunch. It can outmanuever most other
infantry and power armors, that coupled with the range of its
primary weapon's system allows it to cover a much greater area.
Primary flaws are relatively week armor and slow ground speed.
------------------------------------------------------------------
Type/Model: Badger
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Partial Wing (Body, +1 Jump MP) 1 200
Armor Type: 3 Points Standard Stealth 4 180
Manipulators:
Left Arm: None 0 0
Right Arm: Battle Claw 0 15
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle LA 20 2 175
(with High-Explosive Ammo)
Anti-Personnel Weapon Mount RA 1 5
Mauser 960 Assault System RA 0 0
------------------------------------------------------------------
TOTALS: 8 750
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 464,900 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 32 (128 for 4) Weapon Value: 9 (Ratio=.28)
Cost per BV: 9,840.63 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 4J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 5/5/6/5 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: 0, Running: 0, Sprinting: 0
Jump: 120 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor
as you can see, I prefer the lightest of the suits (well, not really the PA(L) suits, although they are cool too. Will post more soon! :)