Why don't SRM & LRM all have 120 missiles per ton? This way you can easily have all your SRMs feeding from the same ton of ammo, each just grabbing 2 at a time until they are full. LRMs would grab in groups of 5.
Why can't missile upgrades from LRMs be mounted on Thunderbolt missiles with no warhead size penalty? (if the guidance system can fit on a 1 pt LRM with no penalty, it shouldn't need a penalty to fit on a Thunderbolt missile)
Why don't Gauss weapons produce more heat? (Ballistics can to use the casing to dump heat, Gauss don't get that benefit)
Infantry should only get a limited number of anti-Mech shots per game (but if they are in the same hex as an ammo dump, they first take away shots from the ammo dump). Similar to Elementals only getting 2 SRM salvos per game.
LRM launchers in pictures are oversized for their ammo. With 120 LRMs per ton of ammo, that makes them 8.33 kg in mass (not counting ammo transfer). The closest we have is the
FFAR, a rocket 8.4 kg in mass and 70mm in width (2.75 inches).
For integrating height into horizontal range (only doing Battlemech map), do this. Take the elevation, divide it by 6. From that number, compare it to the horizontal range. So set X = E/6, and here is the chart:
E/6 - Effect
X<1/4HR - ignore it
1/4HR<=X<1/2HR - add 10% to horizontal Range
1/2HR<=X<3/4HR - add 1/6 HR to itself (FRN)
X=3/4HR - Add 25% to HR
3/4HR<X<HR - Add 37% to HR
So if you want your elevation to affect the range to the target, your difference in elevation levels needs to be at least 50% higher than your range in hexes.