Author Topic: An Attempt in Illegal MATH: Protomech with BA Weapons.  (Read 2644 times)

dragonkid11

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An Attempt in Illegal MATH: Protomech with BA Weapons.
« on: 16 September 2017, 01:56:10 »
So, a while ago, I tumbled upon a thread that basically talked on the idea of integrating BA weapon into Protomech.

The thread talked about the good and bad of integrating BA weapons into Protomech but well, nobody really attempted to design a Protomech with BA Weapons as a test.

So I decided to do exactly just that to see if Protomech will just become better with BA weapons, or become complete nightmare of a battlefield.

Still, I'm gonna impose some personal rules on these illegal designs.
1. Canon design will be used and modified with the intention of following their role as closely as possible.
2. Instead of having weapon number limit, I simply just follow the weapon weight limit. So, arm can take 500 kg worth of weapons, while torso can have 4 tons of it, followed by main gun having unlimited weight limit.
3. Normal protomech equipment (Mag clamp, ECM, Myomer Booster) will be used just as normal because obviously BA scaled equipment can't be used for Protomech.

So then, let the experiment begins!

First, going down the list on Sarna.net, is Harpy.

Code: [Select]
Type/Model:     Harpy X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 2 tons (2,000 kg)
Chassis: Advanced Composite
Power Plant: 10 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 ProtoMech Jump Jets
Jump Capacity: 90 meters
Armor Type: Integral Advanced Alloy
Armament: 2 Machine Guns
1 ER Micro Laser

------------------------------------------------------
Type/Model:     Harpy X1
Mass:          2 tons (2,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 7 pts Advanced Composite 200
Engine: 10 Size Fusion 250
   Walking MP: 3
   Running MP: 5
   Jumping MP: 3
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  11 pts Integral Advanced Alloy 550

                          Internal Armor
                          Structure Value
   Head: 1 2     
   Torso: 2 4     
   Left/Right Arms: 1/1 1/1
   Legs: 2 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
Machine Gun L Arm 0 50 100
Machine Gun R Arm 0 50 100
ER Micro Laser Torso 0 30 150
JumpJets: 3 - 50 kg 150
---------------------------------------------------------------------------------------------
TOTALS: 0 2000
Mass remaining, kg: 0 left

Harpy X1 is made by combining two variants of original Harpy together, it technically has the firepower of three Harpy.

Code: [Select]
Type/Model:     Harpy X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 2 tons (2,000 kg)
Chassis: Advanced Composite
Power Plant: 16 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Integral Advanced Alloy
Armament: 4 Light Machine Guns

------------------------------------------------------
Type/Model:     Harpy X2
Mass:          2 tons (2,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 7 pts Advanced Composite 200
Engine: 16 Size Fusion 400
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  11 pts Integral Advanced Alloy 600

                          Internal Armor
                          Structure Value
   Head: 1 2     
   Torso: 2 3     
   Left/Right Arms: 1/1 2/2
   Legs: 2 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
Light Machine Gun L Arm 0 50 75
Light Machine Gun R Arm 0 50 75
2 Light Machine Gun Torso 0 50 150
---------------------------------------------------------------------------------------------
TOTALS: 0 2000
Mass remaining, kg: 0 left

And Harpy X2 follows the 3 variant instead, improving its anti-infantry capability dramatically.

It doesn't seems that crazy now, but consider this. We are already seeing a dramatic improvement with light Protomech already, imagine a heavier Protomech with BA scaled weapon which I will be designing later after this.

EDIT: And sorry to those that saw that hiccup before, apparently I forgot that Harpy weighs only 2 tons and not 3.
« Last Edit: 16 September 2017, 23:09:32 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

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Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #1 on: 16 September 2017, 19:52:50 »
Next up on the list, the Siren.

Code: [Select]
Type/Model: Siren X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 3 tons (3,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Integral Advanced Alloy
Armament: 4 Light Machine Guns
1 SRM 2

------------------------------------------------------
Type/Model: Siren X1
Mass: 3 tons (3,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 8 pts Advanced Composite 300
Engine: 45 Size Fusion 1000
   Walking MP: 10
   Running MP: 15
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  12 pts Integral Advanced Alloy 600

                          Internal Armor
                          Structure Value
   Head: 1 2     
   Torso: 3 5     
   Left/Right Arms: 1/1 1/1
   Legs: 2 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 Light Machine Gun L Arm 0 50 150
2 Light Machine Gun R Arm 0 50 150
SRM 2 Torso 0 11 290
---------------------------------------------------------------------------------------------
TOTALS: 0 3000
Mass remaining, kg: 10 left

With only an increase in weight of one ton compared to Harpy and we can already see some amazing change to the Siren already. This thing is going to massacre infantry and chase hovercraft to bring them down while running around like a speed demon.

BUT WAIT, THERE'S MORE!

Code: [Select]
Type/Model: Siren X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 3 tons (3,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Armor Type: Integral Advanced Alloy
Armament: 2 ER Micro Lasers
1 AP Gauss

------------------------------------------------------
Type/Model: Siren X2
Mass: 3 tons (3,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 8 pts Advanced Composite 300
Engine: 45 Size Fusion 1000
   Walking MP: 10
   Running MP: 15(20)
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  12 pts Integral Advanced Alloy 600

                          Internal Armor
                          Structure Value
   Head: 1 2     
   Torso: 3 5     
   Left/Right Arms: 1/1 1/1
   Legs: 2 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 ER Micro Laser L Arm 0 30 150
1 ER Micro Laser R Arm 0 30 150
1 AP Gauss Torso 0 50 200
Protomech Myomer BoosterTorso 0 - 75
---------------------------------------------------------------------------------------------
TOTALS: 0 3000
Mass remaining, kg: 25 left

I think this Protomech would easily have made the foundation to the most frustrating matches ever while it murders infantry and hovercraft left and right.



« Last Edit: 16 September 2017, 22:25:15 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

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Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #2 on: 16 September 2017, 23:09:09 »
It's the weekend and I'm bored, so more Protomechs!

Next on the list, Satyr.

It's a reconnaissance Protomech with a light weight but still really hefty light active probe in its torso, decreasing its firepower but damage dealing is not its purpose.

Let's see what happens.

Code: [Select]
Type/Model: Satyr X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 4 tons (4,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 ER Small Lasers
1 AP gauss
1 Light Tag

------------------------------------------------------
Type/Model: Satyr X1
Mass: 4 tons (4,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 10 pts Advanced Composite 400
Engine: 45 Size Fusion 1000
   Walking MP: 7
   Running MP: 11
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  12 pts Integral Advanced Alloy 600

                          Internal Armor
                          Structure Value
   Head: 1 2     
   Torso: 4 5     
   Left/Right Arms: 1/1 1/1
   Legs: 3 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
AP Gauss L Arm 0 50 200
Light Tag R Arm 0 60 35
ER Small Laser Torso 0 20 350
ER Small Laser Torso 0 20 350
Light Active Probe Torso 0 - 500
---------------------------------------------------------------------------------------------
TOTALS: 0 4000
Mass remaining, kg: 65 left

Even after adding an additional ER small laser, it still has enough weight to combine number 4 variant to make for an artillery spotter too. Any infantry sneaking up on it will also be pinned down by the AP Gauss it has. And with 65 kilograms left for ammo, it will be a long time before it ran out of ammo and energy.

Code: [Select]
Type/Model: Satyr X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 4 tons (4,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 ProtoMech Jump Jets
Jump Capacity: 210 meters
Armor Type: Integral Advanced Alloy
Armament: 2 Micro Pulse Lasers
1 Advanced SRM 3

------------------------------------------------------
Type/Model: Satyr X2
Mass: 4 tons (4,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 10 pts Advanced Composite 400
Engine: 45 Size Fusion 1000
   Walking MP: 7
   Running MP: 11
   Jumping MP: 7
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  20 pts Integral Advanced Alloy 1000

                          Internal Armor
                          Structure Value
   Head: 1 3
   Torso: 4 7
   Left/Right Arms: 1/1 2/2
   Legs: 3 6

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
Micro Pulse Laser L Arm 0 17 160
Micro Pulse Laser R Arm 0 17 160
Advanced SRM 3 Torso 0 10 420
Jumpjets 7 - 50 kg 350
---------------------------------------------------------------------------------------------
TOTALS: 0 4000
Mass remaining, kg: 10 left

And finally we are starting to actually see some actual variety in the heavier Protomech. Without the light active probe, more weight can be diverted into mobility with jumpjets and real amount of armor as the Satyr switched from reconnaissance to a combat Protomech. A combination of the 2 and 3 variant, the streak SRM is sadly no available on BA and thus I substituted with advanced SRM instead. Still makes for a damn good lightning fast protomech.

Code: [Select]
Type/Model: Satyr X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 4 tons (4,000 kg)
Chassis: Advanced Composite
Power Plant: 36 Size Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 9 ProtoMech Extended Jump Jets
Jump Capacity: 270 meters
Armor Type: Integral Advanced Alloy
Armament: 1 SRM 6

------------------------------------------------------
Type/Model: Satyr X3
Mass: 4 tons (4,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 10 pts Advanced Composite 400
Engine: 36 Size Fusion 900
   Walking MP: 6
   Running MP: 9
   Jumping MP: 9
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  12 pts Integral Advanced Alloy 600

                          Internal Armor
                          Structure Value
   Head: 1 2
   Torso: 4 5
   Left/Right Arms: 1/1 1/1
   Legs: 3 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
SRM 6 Torso 0 8 690
Extended Jumpjets 9 - 100 kg 900
---------------------------------------------------------------------------------------------
TOTALS: 0 4000
Mass remaining, kg: 10 left

Last but not least, the Extended Jumpjet equipped variant, going full SRM spammer here and after running out of missiles, the protomech can easily escape with sheer amount of extended jumpjet.

A very good number of capable Protomech variants here, all in all a good bunch for a point if it wasn't for the fact that they are completely illegal.

« Last Edit: 17 September 2017, 01:22:45 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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Siden Pryde

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Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #3 on: 17 September 2017, 10:32:31 »
Interesting concept.  Does make the lighter Protos more effective.

dragonkid11

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  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #4 on: 17 September 2017, 20:40:31 »
Next up on the generation 1 list, Centaur.

Disappointedly, there's no quad version of Centaur, which is named after something with four legs.

Anyway, moving on.

Code: [Select]
Type/Model: Centaur X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 5 tons (5,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Integral Advanced Alloy
Armament: 1 ER Medium Laser
1 LRM 5
1 SRM 4

------------------------------------------------------
Type/Model: Centaur X1
Mass: 5 tons (5,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 12 pts Advanced Composite 500
Engine: 45 Size Fusion 1000
   Walking MP: 6
   Running MP: 9
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  20 pts Integral Advanced Alloy 1000

                          Internal Armor
                          Structure Value
   Head: 1 3
   Torso: 5 7
   Main Gun: 1 2
   Left/Right Arms: 1/1 2/2
   Legs: 3 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
ER Medium Laser M Gun 0 20 800
LRM 5 Torso 0 11 632
SRM 4 Torso 0 10 540
---------------------------------------------------------------------------------------------
TOTALS: 0 5000
Mass remaining, kg: 28 left

The Centaur X1 is essentially an upgrade of the original Centaur, almost doubling its firepower in every aspect. Still a good generalist that can be used to deal with almost any situation.

Code: [Select]
Type/Model: Centaur X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 5 tons (5,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: Integral Advanced Alloy
Armament: 1 Heavy Medium Laser
1 SRM 6

------------------------------------------------------
Type/Model: Centaur X2
Mass: 5 tons (5,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 12 pts Advanced Composite 500
Engine: 45 Size Fusion 1000
   Walking MP: 6
   Running MP: 9
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  21 pts Integral Advanced Alloy 1050

                          Internal Armor
                          Structure Value
   Head: 1 3
   Torso: 5 7
   Main Gun: 1 3
   Left/Right Arms: 1/1 2/2
   Legs: 3 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
Heavy Medium Laser M Gun 0 20 1000
SRM 6 Torso 0 12 930
---------------------------------------------------------------------------------------------
TOTALS: 0 5000
Mass remaining, kg: 20 left

Centaur X2 emphasisd the Centaur 2 variant and gave it some SRM for crit seeking when it done cutting the enemy apart. Pretty frightening when a point of it came straight for their targets.

Code: [Select]
Type/Model: Centaur X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 5 tons (5,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Armor Type: Integral Advanced Alloy
Armament: 4 AP Gauss
1 SRM 5

------------------------------------------------------
Type/Model: Centaur X3
Mass: 5 tons (5,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 12 pts Advanced Composite 500
Engine: 45 Size Fusion 1000
   Walking MP: 6
   Running MP: 9(12)
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  27 pts Integral Advanced Alloy 1350

                          Internal Armor
                          Structure Value
   Head: 1 4
   Torso: 5 10
   Main Gun: 1 3
   Left/Right Arms: 1/1 2/2
   Legs: 3 6

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 AP Gauss M Gun 0 50 800
SRM 5 Torso 0 11 725
Protomech Myomer BoosterTorso 0 - 125
---------------------------------------------------------------------------------------------
TOTALS: 0 5000
Mass remaining, kg: 0 left

And here's the ping everyone to death version. With Centaur 4 as the base, Centaur X3 is most definitely gonna murder infantry formation outside of their range and a full point of them would ping things to death.
« Last Edit: 20 September 2017, 05:31:08 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

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  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #5 on: 18 September 2017, 09:34:55 »
Next Up on the weight list, Hydra.

Code: [Select]
Type/Model: Hydra X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 6 tons (6,000 kg)
Chassis: Advanced Composite
Power Plant: 36 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 3 Advanced SRM 6
2 Micro Pulse Laser

------------------------------------------------------
Type/Model: Hydra X1
Mass: 6 tons (6,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 17 pts Advanced Composite 600
Engine: 36 Size Fusion 900
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  29 pts Integral Advanced Alloy 1450

                          Internal Armor
                          Structure Value
   Head: 2 3
   Torso: 6 10
   Main Gun: 1 3
   Left/Right Arms: 2/2 3/3
   Legs: 4 7

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 Advanced SRM 6 M Gun 0 8 1380
Micro Pulse Laser Torso 0 17 320
Advanced SRM 6 Torso 0 10 810
---------------------------------------------------------------------------------------------
TOTALS: 0 6000
Mass remaining, kg: 40 left

With the insanely light weight of the BA missile launcher, the only limit you will find is the amount of missile you can store in the Protomech. With a potential to deal up to 36 damage in one turn, a point of Hydra X1 is going to ruin somebody's day badly whether they are vehicles, battlemechs, or just other Protomech.

But what if you could make it worse?

Code: [Select]
Type/Model: Hydra X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 6 tons (6,000 kg)
Chassis: Advanced Composite
Power Plant: 36 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 ProtoMech Jump Jets
Jump Capacity: 120 meters
Armor Type: Integral Advanced Alloy
Armament: 2 Advanced SRM6
12 SRM 6 (OS)
1 Light Machine Gun

------------------------------------------------------
Type/Model: Hydra X2
Mass: 6 tons (6,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 17 pts Advanced Composite 600
Engine: 36 Size Fusion 900
   Walking MP: 4
   Running MP: 6
   Jumping MP: 4
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  14 pts Integral Advanced Alloy 700

                          Internal Armor
                          Structure Value
   Head: 2 2
   Torso: 6 5
   Main Gun: 1 2
   Left/Right Arms: 2/2 1/1
   Legs: 4 3

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 Advanced SRM 6 M Gun 0 8 1380
12 SRM 6 (OS) Torso 0 1 1440
Light Machine Gun Torso 0 50 75
Jumpjets 4 - 100 kg 400
---------------------------------------------------------------------------------------------
TOTALS: 0 6000
Mass remaining, kg: 5 left

Clanner has no rocket launcher, but they still have OS SRM which is very light weight on a BA. Functioning as an ambusher, Hydra X2 could unload 72 SRMs upon the target within one turn and quickly evacuate the area with its jumpjets or continue peppering what survivor's left of the ambush.

Code: [Select]
Type/Model: Hydra X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 6 tons (6,000 kg)
Chassis: Advanced Composite
Power Plant: 50 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 3 LRM 5

------------------------------------------------------
Type/Model: Hydra X3
Mass: 6 tons (6,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 16 pts Advanced Composite 600
Engine: 50 Size Fusion 1500
   Walking MP: 5
   Running MP: 8
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  25 pts Integral Advanced Alloy 1250

                          Internal Armor
                          Structure Value
   Head: 2 3
   Torso: 6 10
   Left/Right Arms: 2/2 3/3
   Legs: 4 6

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
3 LRM 5 Torso 0 9 1646
Jumpjets 5 - 100 kg 500
---------------------------------------------------------------------------------------------
TOTALS: 0 6000
Mass remaining, kg: 4 left

Hydra X3 functions as a LRM support fire Protomech, pretty boring and self explantory. It can also quickly retreat for reload when it runs out of ammo which it will in less than 2 minutes.

Code: [Select]
Type/Model: Hydra X4
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 6 tons (6,000 kg)
Chassis: Advanced Composite
Power Plant: 36 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 11 AP gauss

------------------------------------------------------
Type/Model: Hydra X4
Mass: 6 tons (6,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 17 pts Advanced Composite 600
Engine: 36 Size Fusion 900
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  35 pts Integral Advanced Alloy 1750

                          Internal Armor
                          Structure Value
   Head: 2 4
   Torso: 6 12
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 4 8

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
5 AP Gauss M Gun 0 50 1000
6 AP Gauss Torso 0 50 1200
---------------------------------------------------------------------------------------------
TOTALS: 0 6000
Mass remaining, kg: 50 left

As for the last one, Hydra X4 is going to be a complete nightmare for just about anything as it pings just about everything to the death. Infantry is going to get wiped out, vehicles are going to get crit to malfunction and battlemech is going to lose their pilot soon from all the pingings. And with 50 extra kilogram, it's going to have plenty of extra ammunition for extra carnage.
« Last Edit: 20 September 2017, 05:32:23 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #6 on: 19 September 2017, 04:04:58 »
And now to what might be everyone favourite Protomech when they got first released.

Roc.

The original and very first model is armed with an ER medium laser, which is honestly quite good for something so small and mobile.

Of course, using BA scaled weapon freeing a lot of weight for other fun options but just shoving lots of medium laser won't be fun, eh?

Code: [Select]
Type/Model: Roc X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 7 tons (7,000 kg)
Chassis: Advanced Composite
Power Plant: 60 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 1 ER Medium Laser
2 ER Small Laser
1 LRM 5
2 Light Machine Gun

------------------------------------------------------
Type/Model: Roc X1
Mass: 7 tons (7,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 18 pts Advanced Composite 700
Engine: 60 Size Fusion 1500
   Walking MP: 5
   Running MP: 8
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  31 pts Integral Advanced Alloy 1550

                          Internal Armor
                          Structure Value
   Head: 2 3
   Torso: 7 10
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 4 7

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 ER Medium Laser M Gun 0 20 800
1 LRM 5 M Gun 0 10 590
2 Light Machine Gun M Gun 0 50 150
2 ER Small Laser Torso 0 20 700
Jumpjets 5 - 100 kg 500
---------------------------------------------------------------------------------------------
TOTALS: 0 7000
Mass remaining, kg: 10 left

Armed with ER Medium Laser and LRM 5 to soften up target, the Roc X1 could handle ranged combat quite decently. Any target that got close would start receiving damage from twin ER Small Laser mounted on its chest and dual light machine gun would provide decent anti-infantry capability. With decent speed and jumpjet, the Roc X1 could also run away at first sign of big trouble or move to a better vantage point.

Code: [Select]
Type/Model: Roc X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 7 tons (7,000 kg)
Chassis: Advanced Composite
Power Plant: 60 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 1 Heavy Medium Laser
2 Heavy Small Laser
1 Flamer
1 SRM 5

------------------------------------------------------
Type/Model: Roc X2
Mass: 7 tons (7,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 18 pts Advanced Composite 700
Engine: 60 Size Fusion 1500
   Walking MP: 5
   Running MP: 8
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  21 pts Integral Advanced Alloy 1050

                          Internal Armor
                          Structure Value
   Head: 2 2
   Torso: 7 6
   Main Gun: 1 3
   Left/Right Arms: 2/2 3/3
   Legs: 4 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Heavy Medium Laser M Gun 0 20 1000
1 SRM 5 M Gun 0 8 575
1 Flamer M Gun 0 10 150
2 Heavy Small Laser Torso 0 14 1000
Jumpjets 5 - 100 kg 500
---------------------------------------------------------------------------------------------
TOTALS: 0 7000
Mass remaining, kg: 25 left

For a more close range option, Roc X2 can provide the choice with its arsenal of heavy medium laser and SRM 5. Closing in on the target, the two heavy small laser will do nearly 75% damage of the heavy medium laser and the flamer can provide distraction or morale destruction. sadly, the armor of Roc X2 is rather fragile and would recommend the user to retreat when after receiving major damage.

Code: [Select]
Type/Model: Roc X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 7 tons (7,000 kg)
Chassis: Advanced Composite
Power Plant: 60 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Integral Advanced Alloy
Armament: 1 Medium Pulse Laser
1 Advanced SRM 6
2 Bearhunter Superheavy AC
2 Small Pulse Laser
2 Light Recoilless Rifle
------------------------------------------------------
Type/Model: Roc X3
Mass: 7 tons (7,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 18 pts Advanced Composite 700
Engine: 60 Size Fusion 1500
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  26 pts Integral Advanced Alloy 1300

                          Internal Armor
                          Structure Value
   Head: 2 3
   Torso: 7 8
   Main Gun: 1 3
   Left/Right Arms: 2/2 3/3
   Legs: 4 6

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Medium Pulse Laser M Gun 0 12 800
1 Advanced SRM 6 M Gun 0 10 750
2 Bearhunter Superheavy ACM Gun 0 50 300
2 Small Pulse Laser Torso 0 14 800
2 Light Recoilless RifleTorso 0 20 350
---------------------------------------------------------------------------------------------
TOTALS: 0 7000
Mass remaining, kg: 0 left

To hit agile target, the array of pulse laser armed on Roc X3 can hit just about anything it can reach. An advanced SRM 6 provides the ranged punch needed for breaking more armor and the bearhunter superheavy AC pair is used to punch through BA suit with ease. A pair of light recoilless rifle is mounted to aid the small pulse lasers in hunting down infantry. Overextending with Roc X3 is bad however as it has no jumpjets to travel over rough terrain quickly.

Code: [Select]
Type/Model: Roc X4
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 7 tons (7,000 kg)
Chassis: Advanced Composite
Power Plant: 60 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 4 AP Gauss
1 SRM 5 (OS)

------------------------------------------------------
Type/Model: Roc X4
Mass: 7 tons (7,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 18 pts Advanced Composite 700
Engine: 60 Size Fusion 1500
   Walking MP: 5
   Running MP: 8
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  38 pts Integral Advanced Alloy 1900

                          Internal Armor
                          Structure Value
   Head: 2 5
   Torso: 7 14
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 4 8

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 AP Gauss M Gun 0 50 800
1 SRM 5 (OS) M Gun 0 1 100
ECM Suite Torso 0 - 1000
Jumpjets 5 - 100 kg 500
---------------------------------------------------------------------------------------------
TOTALS: 0 7000
Mass remaining, kg: 0 left

And lastly, the ECM equipped model, Roc X4. Solely designed to provide ECM coverage for its point, Roc X4 is still decently armed with 4 AP gauss to bring hurt to anything that aim its way and 1 OS SRM 5 to give a nasty surprised. If needed, it can also provide distraction for other Roc models as it has thickest armor of them all and jumpjets would make it annoyingly hard to hit for the opponent.

EDIT:

There really isn't a stat for this model when I searched sarna wiki and found nearly no data when looking in the TRO. But I decided to make an Extended JJ version anyway

Code: [Select]
Type/Model: Roc X5
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 7 tons (7,000 kg)
Chassis: Advanced Composite
Power Plant: 60 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 8 ProtoMech Extended Jump Jets
Jump Capacity: 240 meters
Armor Type: Integral Advanced Alloy
Armament: 1 Medium Pulse Laser
1 SRM 4
3 SRM 6 (OS)

------------------------------------------------------
Type/Model: Roc X5
Mass: 7 tons (7,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 18 pts Advanced Composite 700
Engine: 60 Size Fusion 1500
   Walking MP: 5
   Running MP: 8
   Jumping MP: 8
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  21 pts Integral Advanced Alloy 1050

                          Internal Armor
                          Structure Value
   Head: 2 2
   Torso: 7 6
   Main Gun: 1 3
   Left/Right Arms: 2/2 3/3
   Legs: 4 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Medium Pulse Laser M Gun 0 12 800
1 SRM 4 M Gun 0 8 460
3 SRM 6 (OS) M Gun 0 1 360
Extended Jumpjets 8 - 200 kg 1600
---------------------------------------------------------------------------------------------
TOTALS: 0 7000
Mass remaining, kg: 30 left

Roc X5 is the most mobile version of all Roc X5 model. While it has quite a low firepower and armor, it can serve the role of high speed short operation time ambusher, perfect for hit and run attack. All in all, a lightning fast unit that will leave the enemy confused as to where it came from, let alone aiming at it.
« Last Edit: 19 September 2017, 04:30:38 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #7 on: 20 September 2017, 00:03:50 »
Getting heavier up the list of the first generation Protomech, we have the Gorgon and Minotaur left.

Let's go with the Gorgon first.

Code: [Select]
Type/Model: Gorgon X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 8 tons (8,000 kg)
Chassis: Advanced Composite
Power Plant: 50 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 4 LRM 5
2 ER Small Laser
1 Light Machine Gun

------------------------------------------------------
Type/Model: Gorgon X1
Mass: 8 tons (8,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 20 pts Advanced Composite 800
Engine: 50 Size Fusion 1500
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  34 pts Integral Advanced Alloy 1700

                          Internal Armor
                          Structure Value
   Head: 2 4
   Torso: 8 12
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 7

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 LRM 5 M Gun 0 12 2692
2 ER Small Laser Torso 0 20 700
1 Light Machine Gun Torso 0 50 75
---------------------------------------------------------------------------------------------
TOTALS: 0 8000
Mass remaining, kg: 33 left

Gorgon X1 isn't really a special something but a point can definitely do the job to bringing the rain very efficiently. 100 LRMs raining down from the sky is going to make people think twice of going near the Gorgon X1. And if they do, addition of 2 ER Small Laser and a single light machine gun is going to make them reconsider the risk again.

Code: [Select]
Type/Model: Gorgon X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 8 tons (8,000 kg)
Chassis: Advanced Composite
Power Plant: 50 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 ProtoMech Jump Jets
Jump Capacity: 120 meters
Armor Type: Integral Advanced Alloy
Armament: 2 Medium Pulse Laser
2 ER Small Laser

------------------------------------------------------
Type/Model: Gorgon X2
Mass: 8 tons (8,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 20 pts Advanced Composite 800
Engine: 50 Size Fusion 1500
   Walking MP: 4
   Running MP: 6
   Jumping MP: 4
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  36 pts Integral Advanced Alloy 1800

                          Internal Armor
                          Structure Value
   Head: 2 4
   Torso: 8 13
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 8

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 Medium Pulse Laser M Gun 0 12 1600
4 ER Small Laser Torso 0 20 1400
Jumpjets 4 - 100 kg 400
---------------------------------------------------------------------------------------------
TOTALS: 0 8000
Mass remaining, kg: 0 left

Picking the role of an infighter, the Gorgon X2 can definitely do the job well with 2 accurate Medium Pulse Laser and 4 ER Small Laser. A full jumpjet set makes it a nightmare to fight in an urban environment.

Code: [Select]
Type/Model: Gorgon X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 8 tons (8,000 kg)
Chassis: Advanced Composite
Power Plant: 65 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 SRM 6
12 Light Machine Gun

------------------------------------------------------
Type/Model: Gorgon X3
Mass: 8 tons (8,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 19 pts Advanced Composite 800
Engine: 65 Size Fusion 2000
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  38 pts Integral Advanced Alloy 1900

                          Internal Armor
                          Structure Value
   Head: 2 4
   Torso: 8 16
   Left/Right Arms: 2/2 4/4
   Legs: 5 10

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 Light Machine Gun L Arm 0 50 300
4 Light Machine Gun R Arm 0 50 300
2 SRM 6 Torso 0 12 1860
4 Light Machine Gun Torso 0 50 300
---------------------------------------------------------------------------------------------
TOTALS: 0 8000
Mass remaining, kg: 40 left

Forgoing jumpjet for more speed, the Gorgon X3 can quickly rush in and launch a barrage of SRMs at any target within its range. Getting up close and its huge array of light machine guns is going to cut down infantry and stop combat vehicles in their track. Even a battlemech would be afraid of going near them for the sheer amount of bullets that will be hurled in their direction.

Code: [Select]
Type/Model: Gorgon X4
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 8 tons (8,000 kg)
Chassis: Advanced Composite
Power Plant: 60 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 ProtoMech Jump Jets
Jump Capacity: 120 meters
Armor Type: Integral Advanced Alloy
Armament: 2 SRM 4
8 AP Gauss
1 Light Tag

------------------------------------------------------
Type/Model: Gorgon X4
Mass: 8 tons (8,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 20 pts Advanced Composite 800
Engine: 50 Size Fusion 1500
   Walking MP: 4
   Running MP: 6
   Jumping MP: 4
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  41 pts Integral Advanced Alloy 2050

                          Internal Armor
                          Structure Value
   Head: 2 5
   Torso: 8 15
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 10

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 SRM 4 M Gun 0 10 1080
8 AP Gauss Torso 0 50 1600
1 Light Tag Torso 0 60 35
Jumpjets 4 - 100 kg 400
---------------------------------------------------------------------------------------------
TOTALS: 0 8000
Mass remaining, kg: 35 left

A Jihad refit of the Gorgon, the Gorgon X4 excels in urban environment where its jumpjet would aid in leaping over small buildings. Its arsenal of SRM and AP Gauss make it excels as an anti-infantry infighter and a light tag can bring the pain of artillery upon its enemy.

Code: [Select]
Type/Model: Gorgon X5
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 8 tons (8,000 kg)
Chassis: Advanced Composite
Power Plant: 50 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 4 Advanced SRM 6

------------------------------------------------------
Type/Model: Gorgon X5
Mass: 8 tons (8,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 20 pts Advanced Composite 800
Engine: 50 Size Fusion 1500
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  34 pts Integral Advanced Alloy 1700

                          Internal Armor
                          Structure Value
   Head: 2 4
   Torso: 8 12
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 7

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 Advanced SRM 6 M Gun 0 9 3000
Magnetic Clamp System Torso 0 - 500
---------------------------------------------------------------------------------------------
TOTALS: 0 8000
Mass remaining, kg: 0 left

Made to get in and get out fast, the Gorgon X5 has magnetic clamp system to take a ride off a battlemech and quickly launch a barrage with its advanced SRM launchers. As soon as the launcher went dry in 2 minutes, the Gorgon can get out just as fast with its magnetic clamp system to reload or retreat.

Code: [Select]
Type/Model: Gorgon X6
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 8 tons (8,000 kg)
Chassis: Advanced Composite
Power Plant: 50 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 6 ProtoMech Extended Jump Jets
Jump Capacity: 180 meters
Armor Type: Integral Advanced Alloy
Armament: 1 Light Machine Gun
6 SRM 1 (OS)
------------------------------------------------------
Type/Model: Gorgon X6
Mass: 8 tons (8,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 20 pts Advanced Composite 800
Engine: 50 Size Fusion 1500
   Walking MP: 4
   Running MP: 6
   Jumping MP: 6
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  36 pts Integral Advanced Alloy 1800

                          Internal Armor
                          Structure Value
   Head: 2 4
   Torso: 8 13
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 8

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Light Machine Gun M Gun 0 50 75
6 SRM 1 (OS) M Gun 0 1 120
Angel ECM Torso 0 - 2000
Extended Jumpjets 6 - 200 kg 1200
---------------------------------------------------------------------------------------------
TOTALS: 0 8000
Mass remaining, kg: 5 left

Made solely to carry a giant Angel ECM, the Gorgon X6 is armed with minimal amount of firepower, just a light machine gun and a rack of OS SRM launcher for defense. But with its extended jumpjet, it can get out of dodge of dangerous situation with ease and support its allies by being more mobile than them.
« Last Edit: 20 September 2017, 05:33:14 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
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Salvage Dog AU Battlemech Thread

dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #8 on: 20 September 2017, 06:02:32 »
Now for the last of the first generation protomech, Minotaur.

Considering how much space the Minotaur has, I think I just gonna be unimaginative and shove as many guns as I can.

After all, Minotaur is THE assault protomech before Ultra Protomech happened.

Code: [Select]
Type/Model: Minotaur X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 ProtoMech Jump Jets
Jump Capacity: 90 meters
Armor Type: Integral Advanced Alloy
Armament: 5 ER Medium Laser
2 Medium Recoilless Rifle

------------------------------------------------------
Type/Model: Minotaur X1
Mass: 9 tons (9,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 20 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
   Walking MP: 3
   Running MP: 5
   Jumping MP: 3
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  36 pts Integral Advanced Alloy 1800

                          Internal Armor
                          Structure Value
   Head: 2 5
   Torso: 9 15
   Left/Right Arms: 2/2 3/3
   Legs: 5 10

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Medium Recoilless RifleL Arm 0 20 250
1 Medium Recoilless RifleR Arm 0 20 250
5 ER Medium Laser Torso 0 20 4000
Jumpjets 3 - 100 kg 300
---------------------------------------------------------------------------------------------
TOTALS: 0 9000
Mass remaining, kg: 0 left

For the Minotaur X1, I really think nobody is surprised by this. 5 ER Medium Laser, in a 9 tons package is going to HURT a lot. It's nearly equal to the sustainable firepower of the famous Nova Prime when the pilot didn't accidentally press the alpha strike button and cook themselves alive. The arm mounted medium recoilless rifles are just there for flavour and anti-infantry defense. If required, the recoilless rifle can be removed for more power pack to be installed to make the 5 ER Medium Laser rack lasts for a long, long time.

Code: [Select]
Type/Model: Minotaur X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Integral Advanced Alloy
Armament: 13 Battle Armor LB-X AC
2 SRM 5 (OS)

------------------------------------------------------
Type/Model: Minotaur X2
Mass: 9 tons (9,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
   Walking MP: 3
   Running MP: 5
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  24 pts Integral Advanced Alloy 1200

                          Internal Armor
                          Structure Value
   Head: 2 3
   Torso: 9 7
   Main Gun: 1 2
   Left/Right Arms: 2/2 3/3
   Legs: 5 6

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
13 Battle Armor LB-X AC M Gun 0 10 5200
2 SRM 5 (OS) Torso 0 1 200
---------------------------------------------------------------------------------------------
TOTALS: 0 9000
Mass remaining, kg: 0 left

There's not really an equivalent of LBX AC2 in BA weapon arsenal, at least none with its incredibly long range anyway. But there is the Battle Armor LB-X AC and they can be boated into a giant gun for the Minotaur to wield. Hitting like 2 and a half LBX AC20 per shot, Minotaur X2 has proven to be one of the best area denial protomech as anything within its range will be terrified of its fire power. Well, only in range because it's slow. Urban environment would be the best for it with support from jumpjet equipped protomech. The OS SRM racks are there for panick button moment.

Code: [Select]
Type/Model: Minotaur X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 4 LRM 5

------------------------------------------------------
Type/Model: Minotaur X3
Mass: 9 tons (9,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2000
   Walking MP: 5
   Running MP: 8
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  34 pts Integral Advanced Alloy 1700

                          Internal Armor
                          Structure Value
   Head: 2 2
   Torso: 9 12
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 9

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
4 LRM 5 M Gun 0 16 3356
Jumpjets 5 - 100 kg 500
---------------------------------------------------------------------------------------------
TOTALS: 0 9000
Mass remaining, kg: 44 left

And now for the fire support model, Minotaur X3. With an intention to make it long lasting, the model is made to carry 16 rounds for its quad LRM 5 rack. And with its speed, it can make sure the enemies stay in its range or retreat quickly for quick reload.

Code: [Select]
Type/Model: Minotaur X4
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 19 AP Gauss
1 Light TAG

------------------------------------------------------
Type/Model: Minotaur X4
Mass: 9 tons (9,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 75 Size Fusion 2000
   Walking MP: 5
   Running MP: 8
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  24 pts Integral Advanced Alloy 1200

                          Internal Armor
                          Structure Value
   Head: 2 3
   Torso: 9 7
   Main Gun: 1 2
   Left/Right Arms: 2/2 3/3
   Legs: 5 6

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
19 AP Gauss M Gun 0 50 3800
1 Light TAG M Gun 0 60 35
Jumpjets 5 - 100 kg 500
---------------------------------------------------------------------------------------------
TOTALS: 0 9000
Mass remaining, kg: 65 left

With the Jihad arrived alongside with the necessary for an urban combat capability, the Minotaur X4 is born. It's a machine made to manufacture a valley of death with its huge array of 19 AP Gauss in its gigantic main gun. Its speed and jumpjets made it very mobile in an urban environment and its light tag made it able to call down accurate death from above.

Code: [Select]
Type/Model: Minotaur X5
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 Heavy Medium Laser
2 SRM 6

------------------------------------------------------
Type/Model: Minotaur X5
Mass: 9 tons (9,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
   Walking MP: 3
   Running MP: 5
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  45 pts Integral Advanced Alloy 2250

                          Internal Armor
                          Structure Value
   Head: 2 6
   Torso: 9 18
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 10

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
2 SRM 6 M Gun 0 11 1740
2 Heavy Medium Laser Torso 0 20 2000
Magnetic Clamp System Torso 0 - 500
---------------------------------------------------------------------------------------------
TOTALS: 0 9000
Mass remaining, kg: 10 left

Relying on battlemech to carry it to battle, the Minotaur X5 has magnetic clamp system installed as its speed won't let it reach the battlefield with ease. Its twin heavy medium laser and SRM launchers will quickly bring the pain to the enemy when it reached them. A single machine gun is there for pesky infantry.

Code: [Select]
Type/Model: Minotaur X5
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 5 ProtoMech Jump Jets
Jump Capacity: 150 meters
Armor Type: Integral Advanced Alloy
Armament: 2 Heavy Medium Laser
1 Advanced SRM 6

------------------------------------------------------
Type/Model: Minotaur X5
Mass: 9 tons (9,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 21 pts Advanced Composite 900
Engine: 45 Size Fusion 1000
   Walking MP: 3
   Running MP: 5
   Jumping MP: 5
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  45 pts Integral Advanced Alloy 2250

                          Internal Armor
                          Structure Value
   Head: 2 6
   Torso: 9 18
   Main Gun: 1 3
   Left/Right Arms: 2/2 4/4
   Legs: 5 10

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Advanced SRM 6 M Gun 0 10 810
2 Heavy Medium Laser Torso 0 20 2000
Magnetic Clamp System Torso 0 - 500
Jumpjets 5 - 200 kg 1000
---------------------------------------------------------------------------------------------
TOTALS: 0 9000
Mass remaining, kg: 40 left

Almost the same exact thing as the Minotaur X5, the Minotaur X6 can do its job except with jumpjet. While the lack of one SRM 6 launcher reduced its firepower, the advanced SRM 6 launcher makes up for its with longer range and higher accuracy. It still has that magnetic clamp system for a quick go in and go out.
« Last Edit: 20 September 2017, 06:46:13 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #9 on: 20 September 2017, 23:50:45 »
After finishing up modifying the first gen protomech with BA scaled weapon, I have made up a conclusion.

For lighter protomech, it made them from being viable to packing quite a lot of punch for their size.

For heavier protomech, it turned them into a complete monster, just exactly how they look like.

Pretty much what is expected from this experiment but now we could see what really happen when you tried to do this.

Anyway, moving onto the second generation protomech. They are almost the same except with different speed for some differences.

First on the second gen list, Erinyes.

Code: [Select]
Type/Model: Erinyes X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 2 tons (2,000 kg)
Chassis: Advanced Composite
Power Plant: 12 Size Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 ProtoMech Jump Jets
Jump Capacity: 120 meters
Armor Type: Integral Advanced Alloy
Armament: 1 SRM 4

------------------------------------------------------
Type/Model: Erinyes X1
Mass: 2 tons (2,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 7 pts Advanced Composite 200
Engine: 12 Size Fusion 300
   Walking MP: 4
   Running MP: 6
   Jumping MP: 4
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  10 pts Integral Advanced Alloy 500

                          Internal Armor
                          Structure Value
   Head: 1 2
   Torso: 2 4
   Left/Right Arms: 1/1 1/1
   Legs: 2 2

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
SRM 4 Torso 0 4 300
Jumpjets 4 - 50 kg 200
---------------------------------------------------------------------------------------------
TOTALS: 0 2000
Mass remaining, kg: 0 left

Honestly, it's better to think of the lightest protomech in canon as a giant battlearmor simply because of its speed. In this way, you can think of Erinyes X1 as a lightly armored battle armor with huge SRM rack and high speed instead of a horribly slow mess of a war machine that just screams 'KILL ME!'

Code: [Select]
Type/Model: Erinyes X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 2 tons (2,000 kg)
Chassis: Advanced Composite
Power Plant: 12 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Integral Advanced Alloy
Armament: 1 ER Small Laser
2 Light Machine Gun

------------------------------------------------------
Type/Model: Erinyes X2
Mass: 2 tons (2,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 7 pts Advanced Composite 200
Engine: 16 Size Fusion 400
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  8 pts Integral Advanced Alloy 400

                          Internal Armor
                          Structure Value
   Head: 1 1
   Torso: 2 3
   Left/Right Arms: 1/1 1/1
   Legs: 2 2

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 ER Small Laser Torso 0 20 350
2 Light Machine Gun Torso 0 50 150
---------------------------------------------------------------------------------------------
TOTALS: 0 2000
Mass remaining, kg: 0 left

For Erinyes X2, the protomech is now faster and has a more sustainable ER Small Laser for a good 5 point hit and 2 light machine gun for anti-infantry role.

Code: [Select]
Type/Model: Erinyes X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 2 tons (2,000 kg)
Chassis: Advanced Composite
Power Plant: 12 Size Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Integral Advanced Alloy
Armament: 1 ER Small Laser
2 Light Machine Gun

------------------------------------------------------
Type/Model: Erinyes X3
Mass: 2 tons (2,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 7 pts Advanced Composite 200
Engine: 16 Size Fusion 400
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  12 pts Integral Advanced Alloy 600

                          Internal Armor
                          Structure Value
   Head: 1 2
   Torso: 2 4
   Left/Right Arms: 1/1 1/1
   Legs: 2 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 AP Gauss Torso 0 50 200
1 SRM 1 Torso 0 6 95
---------------------------------------------------------------------------------------------
TOTALS: 0 2000
Mass remaining, kg: 5 left

And finally, Erinyes X3 with AP Gauss for long range anti-infatry capability and a SRM 1 launcher that is more useful for multi purpose than just pure damage. Inferno SRM is always useful for something.

All in all, not quite a unique bunch for it's faster than some battle armor, I guess?
« Last Edit: 20 September 2017, 23:52:20 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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wesharrisb

  • Lieutenant
  • *
  • Posts: 920
  • 8-Bit Battletech
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #10 on: 21 September 2017, 04:40:52 »
Very cool idea, a bit overwhelming at short range, but certainly fun to play.

dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #11 on: 21 September 2017, 11:42:33 »
Thanks to the last of much long range weapon in BA arsenal, most protomech retrofitted with BA scaled weapon would find themselves in need of long range weapon (Which can of course, get solved by using LRM or ER medium laser.)

It still makes them stupidly powerful when it comes to close range to that point that an Urban fight with my protomech design here would be a nightmare.

Now though, Ultra class protomech are big enough to actually pack some long range punch and putting BA weapons on them would be absolutely ridiculous. I do wonder what would happens if someone design a 20 tons protomech though.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: An Attempt in Illegal MATH: Protomech with BA Weapons.
« Reply #12 on: 23 September 2017, 07:36:02 »
Moving back on the schedule with another Protomech in the list, the Cerecops.

Code: [Select]
Type/Model: Cerecops X1
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 3 tons (3,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 ER Micro Laser
1 Advanced SRM 1

------------------------------------------------------
Type/Model: Cerecops X1
Mass: 3 tons (3,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 8 pts Advanced Composite 300
Engine: 45 Size Fusion 1000
   Walking MP: 9
   Running MP: 14
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  14 pts Integral Advanced Alloy 700

                          Internal Armor
                          Structure Value
   Head: 1 3
   Torso: 3 5
   Left/Right Arms: 1/1 1/1
   Legs: 2 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 ER Micro Laser L Arm 0 20 150
1 ER Micro Laser R Arm 0 20 150
1 Advanced SRM 1 Torso 0 14 200
---------------------------------------------------------------------------------------------
TOTALS: 0 3000
Mass remaining, kg: 0 left

Designed to fight hardened target, Cerecops X1 has dual ER Micro Laser to deal decent damage for its weight and an advanced SRM for ironically, long range versatile attack.

Code: [Select]
Type/Model: Cerecops X2
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 3 tons (3,000 kg)
Chassis: Advanced Composite
Power Plant: 33 Size Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 Micro Pulse Laser
1 SRM 3

------------------------------------------------------
Type/Model: Cerecops X2
Mass: 3 tons (3,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 8 pts Advanced Composite 300
Engine: 33 Size Fusion 825
   Walking MP: 7
   Running MP: 11
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  13 pts Integral Advanced Alloy 650

                          Internal Armor
                          Structure Value
   Head: 1 2
   Torso: 3 5
   Left/Right Arms: 1/1 1/1
   Legs: 2 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 Micro Pulse Laser L Arm 0 160
1 Micro Pulse Laser R Arm 0 160
1 SRM 3 Torso 0 10 405
---------------------------------------------------------------------------------------------
TOTALS: 0 3000
Mass remaining, kg: 0 left

Designed for anti-infantry purpose, Cerecops X2 has micro pulse laser for accurate anti-infantry fire and a large SRM rack for the ever versatile loads of high explosive or inferno SRM.

Code: [Select]
Type/Model: Cerecops X3
Tech: Clan
Rules: Level 3, Illegal Design

Mass: 3 tons (3,000 kg)
Chassis: Advanced Composite
Power Plant: 33 Size Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Integral Advanced Alloy
Armament: 2 AP Gauss
1 Light Machine Gun
------------------------------------------------------
Type/Model: Cerecops X3
Mass: 3 tons (3,000 kg)

Equipment:                                  Mass, kg
Int. Struct.: 8 pts Advanced Composite 300
Engine: 33 Size Fusion 825
   Walking MP: 7
   Running MP: 11
   Jumping MP: 0
Heat Sinks: 0 Compact ProtoMech 0
Cockpit, Life Support, Sensors & Pilot: 500
Armor Factor:  13 pts Integral Advanced Alloy 650

                          Internal Armor
                          Structure Value
   Head: 1 2
   Torso: 3 5
   Left/Right Arms: 1/1 1/1
   Legs: 2 4

Weapons and Equipment Location Heat Ammo Mass, kg
---------------------------------------------------------------------------------------------
1 AP Gauss L Arm 0 50 200
1 AP Gauss R Arm 0 50 200
1 Light Machine Gun Torso 0 50 75
Magnetic Clamp System Torso 0 - 250
---------------------------------------------------------------------------------------------
TOTALS: 0 3000
Mass remaining, kg: 0 left

I really don't get why Raven Alliance want a fast Protomech with Magnetic Clamp System unless MCS works with aerospace fighter but here it is. With dual AP gauss, Cerecops X3 can cut down infantry with even longer range than Cerecops X2 and the light machine gun is just for additional firepower.

Not much uniqueness among the build but they are still pretty good for their weight.

On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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