Author Topic: Design Challenge #2 - BFG  (Read 4527 times)

Alsadius

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Design Challenge #2 - BFG
« on: 01 December 2017, 07:20:03 »
After the success of challenge #1, here's challenge #2.

Design a mech with a single weapon that weighs at least 1/3 of the total weight of the Mech.

You can design for any era, and use any tech base you like. For clarity, added equipment that is directly linked to the weapon, like ammunition, Artemis systems, or PPC capacitors, counts toward the weight. Support systems that are not directly linked to the weapon, like targeting computers, do not count. I expect to judge this early next week, exact time TBD.

Have fun!

[Back to Challenge #1] [Forward to Challenge #3]
« Last Edit: 14 May 2022, 12:59:08 by Alsadius »

Daryk

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Re: Design Challenge #2 - BFG
« Reply #1 on: 01 December 2017, 09:13:32 »
When I get back to my main machine (with SSW) later today, I'll be shooting for a 3025 version of Liam's 'mech from the last challenge.  The Long Tom Cannon is made for this challenge...

Andras

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Re: Design Challenge #2 - BFG
« Reply #2 on: 01 December 2017, 09:32:01 »
Easy

Code: [Select]
Locust LCT-HPP

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 2,794,000 C-Bills
Battle Value: 828

Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Heavy PPC
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 2 RT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             160                       3.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 3 LT, 1 RT
Gyro:               XL                                                     1.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  53                  3.00
    Armor Locations: 2 HD, 6 LA, 6 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            6         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy PPC                                    RT        15        4        10.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 8
8          2       2       2       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Technically, my HVAC2 Locust counts, but I wouldn't call a HVAC2 a big gun:)

Alsadius

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Re: Design Challenge #2 - BFG
« Reply #3 on: 01 December 2017, 10:03:54 »
Oh, getting a Mech that qualifies is trivial. The question is how you make it an interesting, coherent, useful Mech that really shows off the weapon. It's like a Food Network challenge - yeah, cooking something tasty with the ingredients given is its own challenge, but you also need to make it something other than the obvious if you really want to show off. (But don't worry, a HPPC Locust definitely qualifies as "not obvious")

And try not to make the designs too obviously derivative - a Long Tom Cannon is fine, but if you were to hypothetically just copy-paste the winning design from last time, even if it'd otherwise be a good entry, then that'd be pretty lame.

Daryk

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Re: Design Challenge #2 - BFG
« Reply #4 on: 01 December 2017, 10:06:30 »
Aside from my preference for the 3025 era, that's one of the things I'm using to distinguish it from Liam's  version.  He had to use quite a bit of advanced tech to cram it in under 50 tons.  This challenge has no such restriction...  ^-^

Sharpnel

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Re: Design Challenge #2 - BFG
« Reply #5 on: 01 December 2017, 12:25:15 »
Here's Kyudo with upsized engine for slightly greater speed plus six jump jets which it will need as it has no jump jets. The BFG is an ELRM-15 with three tons of ammunition. I eschewed any of the usual ballistic weapon options.

Code: [Select]
Kyudo KY2-D-03G

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3074
Cost: 7,988,558 C-Bills
Battle Value: 1,143

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Extended LRM-15
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 3 LT, 4 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL                       3.00
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Extended LRM-15                              LA        8         6        12.00
@ELRM-15 (18)                                LT        -         3         3.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
6j         1       1       1       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

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Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

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Alsadius

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Re: Design Challenge #2 - BFG
« Reply #6 on: 01 December 2017, 12:47:02 »
Interestingly, I didn't originally intend this as "The Mech may only mount one weapon" - I just wanted one BFG, even if there was a support weapon or two. But frankly, I kind of like this version better. So to be clear, since my original specification was a bit ambiguous, I'll limit it to one weapon per Mech as well.

Edit: Most entries have support weapons now, and I don't want to disqualify them. Disregard this post.
« Last Edit: 02 December 2017, 05:50:48 by Alsadius »

Maingunnery

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Re: Design Challenge #2 - BFG
« Reply #7 on: 01 December 2017, 12:56:53 »
A tiny example:


Code: [Select]
Moblas

Mass: 15 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 935.410 C-Bills
Battle Value: 359

Chassis: Unknown Standard
Power Plant: Unknown 45 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      26 points                1,50
Engine:             Fusion Engine                 45                       1,00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0,00
    Heat Sink Locations: 1 HD, 2 LT, 2 RT, 2 LL, 2 RL
Gyro:               Standard                                               1,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  55                  3,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     5            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     4            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     2            4         
                                             L/R Leg     3            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  CT        8         2         5,00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
3          1       1       0       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA

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Nightsong

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Re: Design Challenge #2 - BFG
« Reply #8 on: 01 December 2017, 14:42:17 »
An attempt to create an Inner Sphere version of the Pack Hunter, the Harrier picked up the nickname Spincycle from the design choices, as the need to include an XL Gyro forced them to set a slightly offset jumpjet, giving the 'Mech an ever so slightly clockwise curve to its flight path. One dubious improvement to the design was a capacitor boosting the damage output of the already dangerous heavy particle cannon. This does boost the damage by thirty-three percent, but only between charges of the cannon. This has, however, led to a common tactic with the 'Mech to ambush a target with a charged capacitor, get in one more shot with the unaugmented cannon, then jump out to safety to recharge the capacitor and cool down from the heat involved.

Code: [Select]
Harrier HRR-1X

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 5,299,840 C-Bills
Battle Value: 1,274

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 210 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  Heavy PPC + PPC Capacitor
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 2 HD, 2 LT, 1 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 4 LT, 3 RT                                         3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RA
Gyro:               XL                                                     1.50
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Light Ferro-Fibrous          AV - 101                  6.00
    Armor Locations: 4 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            13       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy PPC + PPC Capacitor                    RT        20        4        10.00
    Heavy PPC + PPC Capacitor                RT        5*        1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 13
7j         1       1       1       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Daryk

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Re: Design Challenge #2 - BFG
« Reply #9 on: 01 December 2017, 15:06:20 »
OK, just got back to a computer with SSW... Here's the STS-1... It "shoots through schools"...  :D

I was originally hoping to be able to put this thing on a 5/8 chassis, but it would have led to Stinger/Wasp levels of armor on a 60 tonner.  In 3025, 75 tons is the most efficient 4/6 chassis, and gives the 'mech a solid 25 shots to meet the rules of the contest.  Heat is a bit of a problem, but I think 10.5 tons of armor should be enough to let it fire off most, if not all of it, even without being able to fire every turn.  With careful movement, it can get off three shots in a row before taking a to hit penalty, and four before it should really think about cooling off for a turn.

Code: [Select]
STS-1

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-F-E
Production Year: 3025
Cost: 6,713,000 C-Bills
Battle Value: 1,346

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Long Tom Art. Cannon
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             17                        7.00
    Heat Sink Locations: 2 CT, 1 LT, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     23           20       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           20       
                                             L/R Leg     16           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Long Tom Art. Cannon                         RT/RA     20        7/8      20.00
@Long Tom Cannon (25)                        RT        -         5         5.00
                                            Free Critical Slots: 22

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          2       2       2       0      3     0   Structure:  6
Special Abilities: ARTLTC, SRCH, ES, SOA

casperionx

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Re: Design Challenge #2 - BFG
« Reply #10 on: 01 December 2017, 15:16:15 »
Quote
BFG BFG-A

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 10,112,000 C-Bills
Battle Value: 1,501

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Imp. Heavy Gauss Rifle
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 CT, 3 LT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             250                       6.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Compact                                                4.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 161                  9.00
    Armor Locations: 3 LT, 5 LA, 6 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Imp. Heavy Gauss Rifle                       CT/RT     2         2/9      20.00
ER Medium Laser                              HD        5         1         1.00
@iHGR (12)                                   LT        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
5          3       3       3       0      2     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA


Speedbump

  • Master Sergeant
  • *
  • Posts: 322
Re: Design Challenge #2 - BFG
« Reply #11 on: 01 December 2017, 15:33:10 »
This is what happens when a Marik unit get's sick of the Panther 10K catching fire:
Code: [Select]
Panther PNT-10M

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3079
Cost: 2,700,360 C-Bills
Battle Value: 837

Chassis: Unknown Endo-Steel
Power Plant: Unknown 140 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Light Gauss Rifle
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 6 LT, 7 RT, 1 LA
Engine:             Fusion Engine                140                       5.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 3 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 104                  6.00
    Armor Locations: 1 HD, 3 LT, 3 RT, 7 LA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           14       
                                 Center Torso (rear)                  7         
                                           L/R Torso     8            10       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            10       
                                             L/R Leg     8            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1.00
Light Gauss Rifle                            RA        1         5        12.00
@Light Gauss Rifle (32)                      RA        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
4j         2       2       1       0      1     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

« Last Edit: 01 December 2017, 15:34:51 by Speedbump »

DarthMetool

  • Master Sergeant
  • *
  • Posts: 219
Re: Design Challenge #2 - BFG
« Reply #12 on: 01 December 2017, 17:10:15 »
There wasn't a Blazer Cannon entry yet, so here.  Only weapon is a Binary Laser Cannon with AES, and a C3 slave in the head.

Code: [Select]
Blazer BLZ-3

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 3,539,375 C-Bills
Battle Value: 888

Chassis: Unknown Endo-Composite
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Binary Laser Cannon
    1  C3 Computer (Slave)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                43 points                2.00
    Internal Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             150                       3.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               XL                                                     1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV -  89                  5.00
    Armor Locations: 2 LT, 2 RT, 6 LA, 2 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            9         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Binary Laser Cannon                          RA        16        4         9.00
A.E.S.                                       RA        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          2       2       0       0      1     0   Structure:  0
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA

"John Hancock.  Wait, you want MY signature?"
The TRB Military Catalog
GENERATION 45: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment

Daryk

  • Lieutenant General
  • *
  • Posts: 37301
  • The Double Deuce II/II-σ
Re: Design Challenge #2 - BFG
« Reply #13 on: 01 December 2017, 17:11:33 »
If I could have done two, a 3025 Blazer Cannon would absolutely have been it... O0

Maingunnery

  • Lieutenant Colonel
  • *
  • Posts: 7179
  • Pirates and C3 masters are on the hitlist
Re: Design Challenge #2 - BFG
« Reply #14 on: 01 December 2017, 17:39:44 »

Hollander IIC
Code: [Select]
Mass: 50 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 5.387.000 C-Bills
Battle Value: 2.044

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  (CL) Hyper Assault Gauss 40
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2,50
    Internal Locations: 3 LT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Fusion Engine                250                      12,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        10(20)                    0,00
Gyro:               XL                                                     1,50
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 153                  8,00
    Armor Locations: 3 LT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: RT                                                     0,00
    CASE II Locations: 1 RT                                                0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           26       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           19       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            12       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) Hyper Assault Gauss 40                  RT        8         10       16,00
@HAG-40 (3)                                  HD        -         1         1,00
@HAG-40 (3)                                  RT        -         1         1,00
@HAG-40 (12)                                 LT        -         4         4,00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 20
5          3       3       3       0      2     0   Structure:  4
Special Abilities: CASEII, CASE, SRCH, ES, SEAL, SOA, FLK 3/2/2





Wasp Blade
STAB, STAB!
Code: [Select]
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 3.114.240 C-Bills
Battle Value: 385

Chassis: Unknown Endo-Steel
Power Plant: Unknown 120 Light Fusion Engine
Walking Speed: 64,8 km/h (75,6 km/h)
Maximum Speed: 97,2 km/h (118,8 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Vibroblade
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1,00
    Internal Locations: 4 LT, 4 RT, 2 LA, 2 LL, 2 RL
Engine:             Light Fusion Engine          120                       3,00
    Walking MP: 6 (7)
    Running MP: 9 (11)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 HD, 2 CT, 3 LA
Armor:              Standard Armor               AV -  64                  4,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            9         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Vibroblade                             RA        -         4         7,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 4
6          0       0       0       0      1     0   Structure:  1
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA

Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

Daryk

  • Lieutenant General
  • *
  • Posts: 37301
  • The Double Deuce II/II-σ
Re: Design Challenge #2 - BFG
« Reply #15 on: 01 December 2017, 17:40:43 »
That Wasp is hilarious!  :D

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6959
Re: Design Challenge #2 - BFG
« Reply #16 on: 01 December 2017, 19:47:06 »
Trying to get a HGR into a small, effective, chassis. Too bad about the armor, thought... :-\

Code: [Select]
Thunderlion LI-9G

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7 851 750 C-Bills
Battle Value: 1 333

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Heavy Gauss Rifle
    1  ER Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2,50
    Internal Locations: 6 LT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine:             XL Fusion Engine             270                       7,50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 112                  7,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     14           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  5         
                                       L/R Front Leg     11           10       
                                        L/R Rear Leg     11           10       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1,00
Heavy Gauss Rifle                            CT/RT     2         2/9      18,00
@Heavy Gauss Rifle (12)                      LT        -         3         3,00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
6          3       3       1       0      2     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA

Daryk

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  • The Double Deuce II/II-σ
Re: Design Challenge #2 - BFG
« Reply #17 on: 01 December 2017, 20:30:04 »
If you pull two hand/arm actuators, you could squeeze Ferro-Fibrous in...

Andras

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Re: Design Challenge #2 - BFG
« Reply #18 on: 01 December 2017, 20:59:34 »
If you pull two hand/arm actuators, you could squeeze Ferro-Fibrous in...

It's a Quad, and it has no free slots as is anyway.
« Last Edit: 01 December 2017, 21:03:50 by Andras »

Daryk

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  • The Double Deuce II/II-σ
Re: Design Challenge #2 - BFG
« Reply #19 on: 01 December 2017, 21:05:21 »
Well then, make it a biped!  ;)

Honestly, I completely missed it was a quad... and I'm not entirely sure why it is.  Light Ferro would fit with a later era, too...

Empyrus

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  • Posts: 9121
Re: Design Challenge #2 - BFG
« Reply #20 on: 01 December 2017, 21:20:07 »
Sigh...
I read the challenge, thought a bit, made a Blazer-armed 25-tonner, then i started reading entries and noticed one was made already. Hell, mine's almost identical:

Code: [Select]
BLHK

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3075
Cost: 7 433 750 C-Bills
Battle Value: 1 063

Chassis: Unknown Standard
Power Plant: Unknown 150 Fusion XL Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h (129,6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
    1  Binary Laser Cannon
    1  Laser Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      43 points                2,50
Engine:             XL Fusion Engine             150                       3,00
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               XL                                                     1,00
Cockpit:            Small w/ Full Head Ejection System                     2,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Heavy Ferro-Fibrous          AV -  89                  4,50
    Armor Locations: 3 LT, 2 RT, 8 LA, 4 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     8            12       
                                 Center Torso (rear)                  4         
                                           L/R Torso     6            10       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            8         
                                             L/R Leg     6            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          RA        16        4         9,00
A.E.S.                                       RA        -         1         1,00
Supercharger                                 RT        -         1         0,50
Laser Anti-Missile System                    HD        7         2         1,50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
8          2       2       0       0      1     0   Structure:  1
Special Abilities: AMS, ENE, SRCH, ES, SEAL, SOA

The name stands for "Binary Laser Hunter Killer", didn't bother to come with a name proper yet.
This is augmented LAMS and Supercharger to make closing in on the target easier.
« Last Edit: 01 December 2017, 21:21:51 by Empyrus »

Empyrus

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Re: Design Challenge #2 - BFG
« Reply #21 on: 01 December 2017, 21:47:43 »
Because why not, an Omni-configuration that fulfills the challenge's criteria:

Blackjack (Omni) S configuration, for urban combat.
The primary weapon is the IS UAC/20 which weighs 15 tons. For a 50-ton chassis, 1/3rd of the weight is actually 16.67 tons, but since ammo counts... well, 15 ton weapon plus 3 tons of ammo is 18 tons.
Of course, the Blackjack can have a bit more too, so i threw in an ERSL, a couple of Streak SRM-4s and an extra heat sink.
And looking at the Blackjack's configs, there ain't one quite like this yet. (There is a Gauss config though).

Can't say i want to fight against this in a city.

Code: [Select]
Blackjack BJ2-O

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 7 793 750 C-Bills
Battle Value: 629

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    26.5 tons of pod space.
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2,50
    Internal Locations: 1 HD, 1 CT, 6 LT, 6 RT
Engine:             XL Fusion Engine             200                       4,50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2,00
Heat Sinks:         Double Heat Sink             10(20)                    0,00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 152                  9,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           22       
                                 Center Torso (rear)                  9         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            14       
                                             L/R Leg     12           18       



================================================================================
Loadout Name: S                                              Cost: 9 063 594
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1 281

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         0,00
Heat Sinks:         Double Heat Sink             11(22)                    1,00
    Heat Sink Locations: 2 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Streak SRM-4s                              LA        6         2         6,00
Ultra AC/20                                  RT/RA     8         3/7      15,00
ER Small Laser                               CT        2         1         0,50
@Streak SRM-4 (25)                           LA        -         1         1,00
@Ultra AC/20 (15)                            LT        -         3         3,00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
4j         5       5       0       0      2     0   Structure:  2
Special Abilities: OMNI, SRCH, ES, SEAL, SOA

Sabelkatten

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Re: Design Challenge #2 - BFG
« Reply #22 on: 02 December 2017, 06:44:07 »
Well then, make it a biped!  ;)

Honestly, I completely missed it was a quad... and I'm not entirely sure why it is.  Light Ferro would fit with a later era, too...
HGR + medium weight + movement = lots of time spent prone. :P

A Quad chassis is really a must if you want to use a HGR effectively on a light/medium mech.

fallen

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  • Posts: 357
Re: Design Challenge #2 - BFG
« Reply #23 on: 02 December 2017, 12:37:53 »
Here is a Raptor variant.  I think of this as a test bed for the LB 5-X autocannon.

Code: [Select]
Raptor RTX1-O

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 3,553,385 C-Bills
Battle Value: 303

Chassis: Alshain Type KR140 Endo-Steel
Power Plant: Omni 175 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Unknown
    Jump Capacity: 0 meters
Armor: Star Slab/4 Standard Armor
Armament:
    11.5 tons of pod space.
Manufacturer: Luthien Armor Works-OmniMech Production Facility
    Primary Factory: Luthien
Communications System: Sipher CommCon SCU-9
Targeting and Tracking System: Matabushi Stalker

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    43 points                1.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             175                       3.50
    Walking MP: 7
    Running MP: 11
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 2 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  56                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     8            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     6            7         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     4            5         
                                             L/R Leg     6            6         



================================================================================
Loadout Name: Q                                              Cost: 3,996,745
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 532

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               RA        2         1         0.50
ER Small Laser                               LA        2         1         0.50
LB 5-X AC                                    RT        1         5         8.00
ER Small Laser                               LT        2         1         0.50
@LB 5-X (Cluster) (20)                       CT        -         1         1.00
@LB 5-X (Slug) (20)                          CT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
7          2       2       1       0      1     0   Structure:  1
Special Abilities: OMNI, SRCH, ES, SEAL, SOA

               

Caedis Animus

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  • How can a bird be sultry? Very carefully.
Re: Design Challenge #2 - BFG
« Reply #24 on: 02 December 2017, 15:20:52 »
Code: [Select]
Speed Ronin RX-20

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3102
Cost: 7,790,240 C-Bills
Battle Value: 514

Chassis: Unknown Endo-Steel
Power Plant: Unknown 160 XXL Fusion Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h (172.8 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Medium Laser
    1  Large Vibroblade
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A Solaris mech for the light/ultralight circuit.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 2 LT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XXL Fusion Engine            160                       2.00
    Walking MP: 8
    Running MP: 12 (16)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA
Gyro:               XL                                                     1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  64                  4.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            7         
                                        Center Torso     6            9         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            8         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            6         
                                             L/R Leg     4            7         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MASC                                         HD        -         1         1.00
ER Medium Laser                              LT        5         1         1.00
Large Vibroblade                             RA        -         4         7.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
10         1       1       0       0      1     0   Structure:  1
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA


You never said anything about melee weapons.

Daryk

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  • The Double Deuce II/II-σ
Re: Design Challenge #2 - BFG
« Reply #25 on: 02 December 2017, 17:28:03 »
HGR + medium weight + movement = lots of time spent prone. :P

A Quad chassis is really a must if you want to use a HGR effectively on a light/medium mech.
Ah, thanks for the clarification... I don't use HGRs, so I wasn't familiar with that drawback.

Speedbump

  • Master Sergeant
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  • Posts: 322
Re: Design Challenge #2 - BFG
« Reply #26 on: 02 December 2017, 18:29:46 »
Since a couple of people have submitted multiple designs here's a little bonus. When you say BFG the Urbanmech immediately springs to mind, but since it already qualifies how do you make an interesting entry from it? My answer is to design a mech that qualifies twice over:
Code: [Select]
Urbanmech UM-R666

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3115
Cost: 1,854,450 C-Bills
Battle Value: 480

Chassis: Unknown Composite Structure
Power Plant: Unknown 60 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: Unknown
    Jump Capacity: 60 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
    2  Ultra AC/5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Composite Structure           51 points                1.50
Engine:             Fusion Engine                 60                       1.50
    Walking MP: 2
    Running MP: 3
    Jumping MP: 2 Standard
    Jump Jet Locations: 1 LL, 1 RL                                         1.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 HD, 4 LT, 1 LL, 1 RL
Gyro:               XL                                                     0.50
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Heavy Ferro-Fibrous          AV -  69                  3.50
    Armor Locations: 7 LT, 7 LA, 7 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     10           9         
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            7         
                                    L/R Torso (rear)                  3         
                                             L/R Arm     5            6         
                                             L/R Leg     7            9         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Ultra AC/5s                                RT        2         10       18.00
@Ultra AC/5 (40)                             RT        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 5
2j         2       2       2       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA
I won't pretend that it's effective, but after I came up with the idea I couldn't resist.

Liam's Ghost

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  • Miss Chitty finds your honor rules quaint.
Re: Design Challenge #2 - BFG
« Reply #27 on: 02 December 2017, 18:56:12 »
After much personal debate, I offer my Sturmkannon. Essentially, it's an improved stealth hollander.

Sturmkannon ST-41K
Code: [Select]
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3140
Cost: 8,265,375 C-Bills
Battle Value: 1,155

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
    1  Gauss Rifle
    1  Guardian ECM Suite
Manufacturer: Utz Battlemech Works
    Primary Factory: Pocologan
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 1 HD, 8 LA, 5 RA
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RA
Gyro:               XL                                                     1.50
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Stealth Armor                AV -  88                  5.50
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     11           13       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            8         
                                             L/R Leg     8            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         7        15.00
Guardian ECM Suite                           LT        0         2         1.50
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 12
6          2       2       2       0      1     0   Structure:  2
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Wildonion

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  • I'm just a few onions short of a patch.
Re: Design Challenge #2 - BFG
« Reply #28 on: 02 December 2017, 21:28:13 »
The fun of this challenge is definitely in picking out a weapon first and then building something effective around that one system--especially if that system isn't one I get to play with too often. Toward that end, I present the Fujin! The God of the Wind can jump around, has a decent ground speed accentuated by a supercharger (as the wind kicks up and dies down), and an armored Thunderbolt 15 to serve as the main punch. When you aren't actually punching, of course. CASE II means that your four tons of ammo (required to bring the weapon up to the needed weight for this event) is protected enough that you can potentially survive a hit to the ammo bins and keep the fight going.

Code: [Select]
Fujin FJN-1R

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3075
Cost: 12,819,015 C-Bills
Battle Value: 1,500

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: Unknown
    Jump Capacity: 180 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    1  Thunderbolt-15
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 CT, 3 LT, 4 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6
    Running MP: 9 (12)
    Jumping MP: 6 Standard
    Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Light Ferro-Fibrous          AV - 127                  7.50
    Armor Locations: 1 RT, 3 LA, 3 RA
    CASE II Locations: 1 LT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            11       
                                             L/R Leg     11           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(A) Thunderbolt-15                           RT        7         3        12.50
Supercharger                                 CT        -         1         1.00
@Thunderbolt-15 (16)                         LT        -         4         4.00
                                            Free Critical Slots: 5

RevenVrake

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  • Posts: 322
  • When in doubt, alpha strike!
Re: Design Challenge #2 - BFG
« Reply #29 on: 02 December 2017, 23:01:19 »
Oooh, this idea was fun. 1/3 the weight? In one gun?

Hmmm

Code: [Select]
The Zapper ZAP-01

Mass: 15 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 0
Cost: 7,786,397 C-Bills
Battle Value: 828

Construction Options: Fractional Accounting

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 XXL Fusion Engine
Walking Speed: 129.6 km/h
Maximum Speed: 194.4 km/h (259.2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  ER Large Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    26 points                0.750
    Internal Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             XXL Fusion Engine            180                       2.331
    Walking MP: 12
    Running MP: 18 (24)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.000
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
Gyro:               XL                                                     1.000
Cockpit:            Small                                                  2.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV -  55                  3.438

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     5            8         
                                 Center Torso (rear)                  2         
                                           L/R Torso     4            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     2            4         
                                             L/R Leg     3            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Supercharger                                 RT        -         1         0.234
ER Large Laser                               HD        12        2         5.000
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 8
15         1       1       1       0      1     0   Structure:  1
Special Abilities: ENE, SRCH, ES, SEAL, SOA
A new type of bug. One that runs around really fast and zaps you from behind.
And I know I used fractional accounting to make everything fit. When working with 15 tons its kinda hard to fit everything into that dang chassis  ;D

EDIT: Buuttt since someone else already posted a 15 ton design, here's a Combine ride with a (only) slightly stolen main gun if the OP would prefer.

Code: [Select]
Grand Dragon DRG-8r

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3068
Cost: 16,848,960 C-Bills
Battle Value: 2,185

Chassis: Alshain Type 56-60H Endo-Steel
Power Plant: Hermes 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Starshield Standard Armor
Armament:
    1 Defiance Imp. Heavy Gauss Rifle
    3 Martell ER Medium Lasers
    3 Death Blossom Rocket Launcher 10s
Manufacturer: Luthien Armor Works
    Primary Factory: Unknown
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 4 LT, 4 LA, 4 RA, 2 LL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 201                 13.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RA        5         1         1.00
Rocket Launcher 10                           RA        3         1         0.50
ER Medium Laser                              LA        5         1         1.00
Rocket Launcher 10                           LA        3         1         0.50
ER Medium Laser                              LT        5         1         1.00
Rocket Launcher 10                           LT        3         1         0.50
Supercharger                                 LT        -         1         1.00
Imp. Heavy Gauss Rifle                       CT/RT     2         2/9      20.00
@iHGR (4)                                    HD        -         1         1.00
@iHGR (8)                                    RL        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
6          4       4       3       0      3     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA
« Last Edit: 03 December 2017, 00:23:45 by RevenVrake »

Liam's Ghost

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  • Miss Chitty finds your honor rules quaint.
Re: Design Challenge #2 - BFG
« Reply #30 on: 03 December 2017, 01:51:42 »
Hehe, suddenly had a perverse idea...

Designed as a testbed for certain highly classified and possibly illegal technologies, the lead engineer (of combine descent) could never figure out why the other engineers kept giggling.


Hekireki Ondori
 Mixed (Base IS)
20 tons 
BV: 2,098
Cost: 7,488,240 C-bills

Movement: 9/14
Engine: 180 XXL
Heat Sinks: 10 [20]
Cockpit: Interface Cockpit
Gyro: None

Internal: 33 (Endo-Steel)
Armor: 67/69 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Head                        3        8
Center Torso                6        8
Center Torso (rear)                  3
Right Torso                 5        8
Right Torso (rear)                   2
Left Torso                  5        8
Left Torso (rear)                    2
Right Arm                   3        6
Left Arm                    3        6
Right Leg                   4        8
Left Leg                    4        8

Weapon                         Loc  Heat
----------------------------------------
RISC Hyper Laser                RA    24

Equipment                      Loc
----------------------------------
CASE II                         RA
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Alsadius

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  • Posts: 926
Re: Design Challenge #2 - BFG
« Reply #31 on: 08 December 2017, 17:21:02 »
Before we start, a reminder to everyone - I will only judge the first entry you make. Additional entries are welcome(and, in cases like the 2x BFG Urbie, kind of amusing), but they won't be part of the contest. (Also, sorry about the delay - I'm a bit under the weather this week)

Andras: Locust LCT-HPP - 20t, 8/12/0, 53 armour, 20 HS, HPPC (50%)
   The biggest friendly gun(yes, that's what BFG stands for, why do you ask?) in the whole contest by mech weight, and it's in a chassis that can run circles around most things. For a long-range mech that usually means kiting, which can be awkward if you're trying to run away and still fire with a front-torso-mounted weapon. I might want to see an arm-mounted weapon here instead, for the improved firing arc. Still, this would aggaravate a lot of opponents nicely.
   
Sharpnel: Kyudo KY2-D-03G - 45t, 6/9/6, 152 armour, 11 HS, XLRM-15(3t) (33%)
   Speaking of aggravating opponents, we have this gem. With this combination of range and mobility, you almost don't need to worry about enemy fire, which makes it closer to being artillery than a traditional mech in some ways.

Maingunery: Moblas - 15t, 3/5/0, 55 armour, 10 HS, LL (33%)
   I know 3025 tech is limited in many ways, but a mech this small and slow is a bit of a deathtrap. I feel like this is a proto-protomech or something - the idea is nifty, but in 3025 it's just not very practical.

Nightsong: Harrier HRR-1X - 30t, 7/11/7, 101 armour, 20 HS, HPPC w/Cap (37%)
   Similar to the Locust above - the extra 10 tons gets you a bunch of armour and a PPC capacitor, but it costs twice as much. I feel like this wants to be a rich nation's version, while the Locust is what the Periphery would use instead, but that makes the small cockpit a bit tough to justify. I did like the fluff on this one.

Daryk: STS-1 - 75t, 4/6/0, 168 armour, 17 HS, Long Tom Cannon(5t) (33%)
   More thump than a Thumper, this one can theoretically hit harder with its BFG than any other mech here(though it'll take a very silly opponent to let you do better than the Hollander). I do like the LTC, but even in 3025 that's a bit light on armament for a 75 ton mech, and 25 shots is more than you really want for a gun this size(though if it could use advanced arty rounds, I'd be a lot more keen on that). This might have been better as a slightly smaller mech, because I don't think the last 5-10 tons get you very much value.

casperionx: BFG BFG-A - 50t, 5/8/0, 161 armour, 20 HS, IHGR(3t), ERML (46%)
   A medium biped with a HGR is going to be eating a lot of dirt. I like the design otherwise, but this needs a piloting god at the helm to be functional - otherwise, it should be a quad like the Thunderlion below. As a one-off Solaris mech or something I could dig it, but this is not fit for mass production. (Advice for future submissions: If you know that you have an issue like this with your mech, consider fluff to patch the gaps. I'm much kinder on flaws if you can explain why they're there in a plausible way)

Speedbump: Panther PNT-10M - 35t, 4/6/4, 104 armour, 10 HS, LGR(2t), ERML (40%)
   I tend to be a bit of a LGR skeptic - it's really heavy for its damage output, and the added range isn't enough to make up for it in most cases. Still, in a light mech fight 8 damage is a useful number, and if it's facing heavies or assaults, it has enough mobility to kite them and can usually manage to stay out of range, and it has the ammo for a long drawn-out fight like that. I'm not totally keen on it, but I can see it.
   
DarthMetool: Blazer BLZ-3 - 25t, 6/9/0, 89 armour, 20 HS, Blazer, C3 Slave, AES (36%)
   Blazers have a place, but by the time you're mounting AES and a C3, that time has passed. A HPPC is a better weapon in almost every way, and I'm not sure why anyone would build this when they're in the 3070s.

Maingunnery: Hollander IIC - 50t, 5/8/0, 153 armour, 20 HS, HAG-40(6t) (44%)
   From looking up canon Hollanders, the Hollander II should be 45 tons, not 50. A minor sin, but worth noting. Otherwise, a pretty practical Mech - it'll leave a bigger hole in its target than any other BFG, and the chassis is practical for most purposes, with enough ammo for a long fight. Good all-around mech.
   
Sabelkatten: Thunderlion LI-9G - 45t, 6/9/0 quad, 112 armour, 20 HS, HGR(3t), ERML (47%)
   Unlike the BFG above, the choice of a quad chassis to handle the PSRs caused by a HGR will make this a lot more practical. It's fast enough to get into optimal HGR range against most opponents, and the ERML pairs decently with the range brackets on the HGR. A bit light on armour, but its mobility should keep it alive for a while.

Empyrus: BLHK - 25t, 6/12/0 supercharger, 89 armour, 20 HS, Blazer, AES, LAMS (36%)
   Like the above Blazer mech, this feels out of place to me. I know people like Blazers and that they're interesting, but I don't think these designs really make much sense. Make this a 3039-era mech - you can get your DHS and your endo steel to make it functional, without it being totally obsolete.

fallen: Raptor RTX1-Q - 25t, 7/11/0, 56 armour, 20 HS, LB-5X(2t), 3x ERSL (40%)
   The LB-5X isn't a bad weapon, but the choice of ERSLs as support weapons seems a bit odd. It covers you against point-blank enemies, I guess, but a 7/11 with a 21-hex range on its main gun probably shouldn't be getting that close in the first place. If we're playing with alternate rules that got rid of the min range on the AC I'd like this a lot more, but right now it's very much a testbed.

Caedis Animus: Speed Ronin RX-20 - 20t, 8/16/0 MASC, 64 armour, 20 HS, Large Vibrobalde, ERML (35%)
   If you're going to do the melee weapon thing, do it all-in, and this is all-in. The large vibroblade isn't the best weapon around, but 14 damage in a single hit location for a 20-ton mech is more than it could do in a single block any other way I can think of, and it's not a bad damage output for its size and speed at all. This feels like it's from an anime, but that's not always bad.

Liam's Ghost: Sturmkannon ST-41K - 35t, 6/9/0, 88 stealth armour, 20 HS, Gauss(2t), ECM (49%)
   Okay, this is nice and mean. I was a bit confused at first before I saw the stealth armour, but with that on this makes a ton of sense. It hits hard, stays well back, and can survive very well against enemy snipers. Cool name, too. I like this.

Wildonion: Fujin FJN-1R - 45t, 6/12/6 supercharger, 127 armour, 20 HS, Thunderbolt-15(4t, armoured) (37%)
   I admit, I have not the slightest clue of how the weapon armouring rules work. But setting that aside for a minute, this has the same combination of long range and mobility as a lot of other submissions(because it fits this contest really well, of course). Comparing it to a Gauss, you save two tons for the same amount of ammo(or one ton after the CASE) and gain IDF, but you pay for it by having worse range brackets. Not a terible trade-off, especially if your goal is to stretch out into different weapon systems a bit. Overall, I expect this to be a pretty effective unit.
   
RevenVrake: The Zapper ZAP-01 - 15t, 12/24/0 supercharger, 55 armour, 20 HS, ERLL (33%)
   I'll admit, the name gave me a chuckle. This is an evil little thing, even with the fractional accounting(actually, that might make it more evil...), and I expect it'd be really effective too. I said above that the Moblas isn't very practical in 3025, but when you upgrade to advanced tech, it gets *very* practical. This is what Protomechs want to be when they grow up.
   
   
Results
Again, there were a lot of good entries this time. It's always fun to see what people come up with.

Third Place: Sabelkatten's Thunderlion LI-9G. The HGR is normally an assault mech's close-in weapon because of the PSR, which means it's slow and can't close the range itself. This is a great way to mix that up - going quad lets you put it in a light, fast chassis, where you can get the short-range attacks on your own terms instead of waiting for your opponents to come close. It's an interesting twist.
   
Second Place: Liam's Ghost's Sturmkannon ST-41K. It's definitely doing the expected thing, but it's doing it very well - this is coherent, well-engineered, and very practical, and it's also got a really huge gun. What's not to love?

First Place: RevenVrake's The Zapper ZAP-01. Much like the winner last time, this is the one that makes me really happy when I think about using it. It's probably not "the best" in an abstract sense - for the money and BV, you can do better - but it's just *fun*.

I'll be posting contest #3 in a moment, so get your thinking caps on.

Empyrus

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Re: Design Challenge #2 - BFG
« Reply #32 on: 08 December 2017, 18:10:35 »
I'll note that i designed my Blazer 'Mech as a Jihad-era WOB-'Mech. They had a fetish for them or something.
Admittedly i probably should've noted that then, but then again, i just threw it together just because so details ended up being left out.

I don't actually like Blazers :P And as you comment on an 3025 design, it is really difficult to make those workable, especially since the contest required rather low weight 'Mechs usually and fitting enough heat sinks on with intro-tech is difficult..

All in all, the limit was pretty interesting certainly.

Liam's Ghost

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Re: Design Challenge #2 - BFG
« Reply #33 on: 08 December 2017, 18:19:02 »
I figured my second one wouldn't count, but it was just too ridiculous not to post. Also, I got to name it Clever Rooster/Thundercock (depending on which way you get google translate to abuse it), so I'm happy.

Congratuations to the winner!
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

RevenVrake

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Re: Design Challenge #2 - BFG
« Reply #34 on: 08 December 2017, 21:49:50 »
Huh, thanks.

My method of thinking was "okay, 1/3rd of the mech has to be one gun"
I hadn't read properly the whole 1/3rd had to be weaponry total so I thought keep it simple.

15 tons, large laser...now how can I abuse this?

I feel the cockpit of the Zapper would be a slightly thicker sheet of transplas-steel for a wind-screen, with motorcycle controls and seat on top of the large laser.

Wildonion

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Re: Design Challenge #2 - BFG
« Reply #35 on: 09 December 2017, 10:16:44 »
Armored weapons and components get to shrug off critical hits on the location that received the crit, though each slot is only good once. Essentially, I wanted the  design to keep the launcher from failing due to heavy combat or an early lucky crit. That said, armoring components gets heavy!

Ferrosol

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Re: Design Challenge #2 - BFG
« Reply #36 on: 13 December 2017, 08:03:33 »
Code: [Select]
Hunchback-L HBK-L

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 5,464,125 C-Bills
Battle Value: 882

Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  LB 20-X AC
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    58 points                2.00
    Internal Locations: 2 CT, 2 LT, 2 RT, 4 LA, 2 LL, 2 RL
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  98                  5.50
    Armor Locations: 5 LT, 3 RT, 6 LA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     8            13       
                                    L/R Torso (rear)                  3         
                                             L/R Arm     6            9         
                                             L/R Leg     8            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 20-X AC                                   RT/RA     6         1/10     14.00
@LB 20-X (Cluster) (10)                      RT        -         2         2.00
@LB 20-X (Slug) (5)                          RT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          2       2       0       0      1     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/0

late to the party but ho-ho-ho I have an LBX 20

Alsadius

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Re: Design Challenge #2 - BFG
« Reply #37 on: 13 December 2017, 10:34:37 »
The Hunchback is designed to be a bodyguard to long-ranged heavier mechs(Archers and Longbows and such), which is why it's so slow. That's not really much of a Hunchback - the speed is unnecessary in that role, and the loss of armour (due to it being a lighter unit) will hurt. That said, aside from the name it looks like fun.

Tymers Realm

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Re: Design Challenge #2 - BFG
« Reply #38 on: 13 December 2017, 10:51:50 »
But its not a HBack...
It's more the LB 20 version of the Hollander...

Alsadius

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Re: Design Challenge #2 - BFG
« Reply #39 on: 13 December 2017, 20:58:20 »
That was a comment on the name, not on the mech ;)

Andras

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Re: Design Challenge #2 - BFG
« Reply #40 on: 13 December 2017, 21:36:46 »
I don't think we've done a UAC20 yet.
Code: [Select]
Hunchback HBK-UAC20

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3060
Cost: 3,962,500 C-Bills
Battle Value: 1,314

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Ultra AC/20
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 2 CT, 1 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 2 LT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Ultra AC/20                                  RT        8         10       15.00
@Ultra AC/20 (20)                            LT        -         4         4.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4          4       4       0       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA


Speaking of faster Hunchbacks, you can actually squeeze 5/8 out of it with an SFE.
Code: [Select]
Turbo Hunchback HBK-TRB1

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3045
Cost: 4,502,000 C-Bills
Battle Value: 1,233

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    1  Autocannon/20
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 CT, 5 LT, 3 LA, 3 RA, 2 LL
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 169                  9.50
    Armor Locations: 1 HD, 1 CT, 4 LT, 4 LA, 4 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
Autocannon/20                                RT        7         10       14.00
@AC/20 (5)                                   RT        -         1         1.00
@AC/20 (10)                                  RL        -         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
5          3       3       0       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0
« Last Edit: 13 December 2017, 21:42:47 by Andras »

Daryk

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Re: Design Challenge #2 - BFG
« Reply #41 on: 13 December 2017, 21:49:00 »
Since we're still posting designs here, I wanted to drag one of my older designs out.  Here's a "Marik Civil War Special" Hunchback from the Succession Wars:

As anyone who's seen more than one of my posts down here knows, I'm a Blazer Cannon fanatic.  Since Marik was the first house to produce a prototype, it struck me as the perfect weapon for use in one of their many civil wars (where the original Blazer Rifle itself saw plenty of use).  A quick glance over Xotl's excellent tables revealed Hunchbacks are a common medium 'mech chassis for Marik, and given the proliferation of variants, it seemed like the logical choice for the base.  Taking a cue from the perfect heat tuning of the Marik Wolverine (WVR-6M), this variant can jump and alpha strike every other turn while cooling off with a jump and a pair of medium lasers in between.  It drops the small laser in the name of heat balance, and tacks a little more armor on the legs.

Code: [Select]
Civil War Special HBK-4BS

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-E-A
Production Year: 2812
Cost: 3,533,500 C-Bills
Battle Value: 1,182

Chassis: Crucis Type V Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Northrup 12000
    Jump Capacity: 120 meters
Armor: Starshield Standard Armor
Armament:
    1  Binary Laser Cannon
    2  Hellion-V Medium Lasers
Manufacturer: Kali-Yama Weapons Industries
    Primary Factory: Kalidasa
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         2.00
Heat Sinks:         Single Heat Sink             18                        8.00
    Heat Sink Locations: 2 CT, 4 LT, 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           26       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           20       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Binary Laser Cannon                          RT        16        4         9.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
4j         2       2       0       0      2     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA