Just a thought running around in my head for a more modern take on on the design. Swap the LPL for the mentioned SnPPC and reflective armor. It is less BV friendly and you never want to get within melee range, but those opposing energy weapons that are most likely going to be needed to hit Flashman have their damage reduced.
Flashman FLS-8 ops
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3132
Cost: 19,859,875 C-Bills
Battle Value: 2,302
Chassis: Unknown Standard
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Laser-Reflective
Armament:
1 Snub-Nose PPC
2 ER Large Lasers
5 Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Additional:
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: XL Fusion Engine 375 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Laser-Reflective AV - 207 13.00
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 24
Center Torso (rear) 10
L/R Torso 16 22
L/R Torso (rear) 10
L/R Arm 12 23
L/R Leg 16 27
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
ER Large Laser RA 12 2 5.00
Medium Laser LA 3 1 1.00
ER Large Laser LA 12 2 5.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
(R) Medium Laser LT 3 1 1.00
Snub-Nose PPC CT 10 2 6.00
Flamer HD 3 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 12
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.