Author Topic: Combat engineering 'Mechs  (Read 720 times)

Empyrus

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Combat engineering 'Mechs
« on: 02 February 2018, 20:06:04 »
Where are combat engineering 'Mechs? Yes, it can be argued that Industrial 'Mechs fulfill this role along with conventional combat engineering vehicles, but both of those are flimsy and lacking in mobility department, and engineering is inevitably vital for warfare.

So, i figure, why not retrofit older chassis for combat engineering tasks? This allows cheap creation of a mobile and durable platform that can accompany others and do tasks even under fire if necessary.

As an example concept, i came up with "Engineering Hawk", a retrofitted Shadow Hawk (designated SHD-2E, E for "engineering"). Figured the 'Mech is common and flexible enough for this purpose. I picked the equipment based on the official combat engineering vehicle.
Left arm has a backhoe, while the AC/5 and its ammo is replaced with a lift hoist. Final ton was spent on a flamer, to give the 'Mech some anti-infantry capability and a tool for causing fires and smoke for cover, and for clearing vegetation.
It retains the medium laser and Shadow Hawk's missiles. For self-defense, and those things can be used for laying smoke screens, laying mines, and later on for clearing mine fields, depending on loaded ammo.

Code: [Select]
Engineer Hawk SHD-2E

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2570
Cost: 4 410 112 C-Bills
Battle Value: 978

Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 90 meters
Armor: Maximillian 43 Standard Armor
Armament:
    1 Martel Model 5 Medium Laser
    1 Holly Long Range Missile 5 Rack LRM-5
    1 Holly Short Range Missile 2 Pack SRM-2
    1  Backhoe
    1  Flamer
    1  Lift Hoist
Manufacturer: Earthwerks Incorporated, Majesty Metals and Manufacturing
    Primary Factory: Calloway VI (Earthwerks), Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5,50
Engine:             Fusion Engine                275                      15,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   1,50
Heat Sinks:         Single Heat Sink             12                        2,00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            16       
                                             L/R Leg     13           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1,00
Backhoe                                      LA        -         6         5,00
LRM-5                                        RT        2         1         2,00
Lift Hoist                                   LT        0         3         3,00
Flamer                                       LT        3         1         1,00
SRM-2                                        HD        2         1         1,00
@LRM-5 (24)                                  RT        -         1         1,00
@SRM-2 (50)                                  CT        -         1         1,00
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
5/2j       2       1       1       0      2     0   Structure:  5
Special Abilities: MEL, SRCH, ES, SEAL, SOA


This said and done... Does the concept actually make sense?
And what other configurations would be useful for combat engineering tasks? Perhaps a bridgelayer 'Mech?

And ultimately, perhaps there should be an OmniMech whose configurations are primarily intended for combat engineering.
What do you think?

DOC_Agren

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  • Posts: 4930
Re: Combat engineering 'Mechs
« Reply #1 on: 02 February 2018, 23:42:43 »
Well here is 1 I did a while back.

is a captured Lyran Hatchetman HCT-3F, that he turned into an effective Field Engineering Unit, by swapping the AC10  both ML and a Heatsink for AC20 and a Flamer.  He carries a sawed off Pump Shotgun when out of Mech and is an expert in Jungle Survival.

His ride “Bobby the Builder"
================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Fusion Engine                180                       7.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 CT, 4 LT, 3 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 104                  6.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     14           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     11           14       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     7            11       
                                             L/R Leg     11           11       

==============================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
Autocannon  20                               RT        7        10      14.00
AC20 Ammo                                    CT        -         2         2.00
Hatchet                                            RA        -         3         3.00
Flamer                                             LA        3         1         1.00
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"