Hey gang, I am trying to come up with a small blurb on each of the 17 Clans circa 3054 for the proposes of introducing them to a new player. How would you best describe your Clan in a few short words to this newcomer trying to decide which is the best for him or her?
Burrock: Involved in shady dealings with the Dark Caste, they combine heavy autocannons, high speed, and electronic warfare to dominate the battlefield against their ancient foe, the Blood Spirits.
Blood Spirits: Isolated and resource poor, the Blood Spirits' tradition of diplomacy and brotherhood has served them poorly in the martial society of the Clans, resulting in frequent raids of opportunity against their limited holdings. They have gradually transitioned from a philosophy of brotherhood to one focused on revenge.
Cloud Cobras: Showing their spiritual sides, the Cloud Cobras are the most religious of the Clans, embracing both old faiths and new. Their touman dominates the skies.
Coyotes: A tribe of technicians and mystics, the Coyotes dominated the Golden Century with cutting edge technologies and rituals that, they claimed, provided prophetic visions. Their dominance faded when other Clans Trialed for the technology, and they are looking for a path back to the top.
Goliath Scorpions: Following visions granted after doses of necrosia (giant scorpion venom), the Scorpions chart their own path, often going off on their own in search of relics of pre-Clan times.
Ice Hellions: The Hellions prize speed above all, and are quick to anger, quick to attack, and (unfortunately) quick to fail, since many of their battleplans center on a "leap and then look" mentality.
Fire Mandrills: The Mandrills consider themselves the greatest warriors in the Clans, and seek to prove it in the non-stop internal fighting between rival kindraas (groups of allied blood houses) within the Clan. While individual warriors may be highly skilled, the internal factionalism makes it hard for the Clan to operate as a whole.
Hell's Horses: The Horses show unusual reverence for non-BattleMech assets, and feature vehicles and infantry prominently in their Touman.
Steel Vipers: The Vipers are obsessed with purity, and with following the guidelines laid down by their founder, Sandra Mercer.
Snow Ravens: Political opportunists, the Ravens spend as much time maneuvering for power and influence in their council chambers as they do on the battlefield. They dominate the skies with the largest WarShip and OmniFighter fleet in the Clans, but their ground-based Touman is weak compared to other Clans.
Star Adders: Powerful and aggressive, the Star Adders seek to dominate the Kerensky Cluster in the absence of the Invading Clans.
Nova Cats: Even more mystical than the Coyotes, they seek out visions and set policy by what they see, even if it represents a complete reversal of previous policies. Evidence suggests that the visions may be real, and linked to a genetic trait the Nova Cats are trying to breed more strongly, to grant their pilots precognitive "luck" on the battlefield.
Wolves: The leaders of the Wardens, the Wolves are known as fierce fighters, but fair rulers. Under Ulric Kerensky, they seek to mitigate the damage done to the Inner Sphere by the Clan Invasion.
Jade Falcons: The leaders of the Crusaders, the Falcons prize strength and scorn weakness, willing to strike at their own members if they sense an opportunity.
Smoke Jaguars: Bloody minded and brutal, the Smoke Jaguars have developed a reputation for swift and merciless retribution when challenged by lower castes, and lethal responses to enemy attacks.
Diamond Sharks: Dominated by their Merchant Caste, the Sharks seek commercial opportunities as much as martial honor, if not more.
Ghost Bears: Considering themselves, above all, a family, the Bears fight for each other moreso than for abstract concepts. This unity gives them superior strength, as does their incorporation of conquered peoples of the Inner Sphere into their family, rendering their Occupation Zone less turbulent than most.