Hello there I am new to these forums, but I thought what I have been working on might be of interest. So my eventual goal is to run a dual level game taking place during the Jihad Era. On the low level each of the PCs would have a character at the level of AToW. On the high level the PCs could each be khans of Ghost Bear Dominion, or depending on things they could control separate factions. The goal would be for the low level to affect the higher level, and vice versa. This game would be on Roll20.net so it would be a VTT game. The first thing I decided I needed to do was get some ISW stats for factions. I am going to present what I have so far, and I would very much appreciate input or criticism. I am using the 3067 map found
http://www.ourbattletech.com/blog/wp-content/uploads/2011/02/3067.pdfWhat follows is some starting faction stats. I will add more as I go:
Notes for Ghost Bear Dominion FactionPlanets: 49
Capital: Alshain
List of Planets: Altenmarkt, Rubigen, Toffen, Mannedorf, Krenice, Eguilles, Ultercht, Nox, Setubal, Maule, Ardoz, Stemwerde, Halesowen, Skandia, Satalice, MArawl, Tinaca, Alshain, Gunzburg, Sheliak, Kaesong, Vorariberg, Stanzach, Kempten, Thessalonika, Soverzene, Radstadt, Engadin, Goito, Courchevel, Casere, Spittal, Preditz, Pomme De Terre, Vipaava, Jezersko, Polcenigo, Radije, Last Frontier, Rasalhague, Leoben, Jarett, Susquehanna, Holmsbu, Pinnacle, Thule, Damian, Satnader, Porthos
Major Industrial Centers: Alshain (80 for capital 40 for Major Industrial for a total of 120)
Regional Capitals: Rasalhague, Rubigen (each is worth 40 for a total of 80)
Minor Industrial Worlds: Rasalhague, Rubigen, Radstadt, Casere (Each is worth 24 for a total of 96)
Other Worlds: 44 (88 all together)
Number of Planets: 49
Starting RP/turn: 384
Standard Combat Command Compositions: 1 Mech Regiment, 2 Aerospace Wings, 3 Armor Regiments, 6 Infantry Regiments, 1 Artillery
Non-combat support is 11 RP per turn. Combat support is 44 RP per turn.
Sample Starting Forces: 12 Combat Commands, 0 Mercenary Combat Commands
Calculated Supply cost per turn assuming non-combat is 132 RP/turn
Notes for the Free Rasalhague Republic:Planets 8 (Maybe 7?)
Capital: Orestes
List of Planets Orestes, Al hillah, Grumium, Dehgolan, Karbafa, Ueda, Tukayyid, Trondheim?
Major Industrial Centers: Orsetes
Regional Capitals: Tukayyid, Karbala
Minor Industrial Centers: Tukayyid
Other Worlds: 5
Starting RP/turn: 234
Standard Combat Command Compositions: 1 Mech Regiment, 2 Aerospace Wings, 3 Armor Regiments, 5 Infantry Regiments, 1 Artillery (Supply Cost is 11 RP per CC in non-combat, Supply cost is 42 RP in combat)
Sample Starting Forces: 4 Combat Commands, 2 Mercenary Combat Commands
(MCC costs 12 RP supply to support in non combat. MCC costs 44 RP to supply in combat.)
Calculated Supply cost per turn assuming non-combat is 44 RP plus 24 RP for the MCCs for a total of 68 RP per turn
Notes for the Irece Prefecture:Planets: 13 (Maybe 14 with Itabalana?)
Capital: Irece
List of Planets: Labrea, Outer Volta, Tenlente, Juazeiro, Irece, Carlpare, Mualang, Yamarovka, Asgard, Port Arthur, Cyrenaica, Tarazed, Avon
Major Industrial Centers: Irece
Regional Capitals: Port Arthur, Labrea
Minor Industrial Centers: Port Arthur
Other Worlds: 10 (Unless you have Itabalana)
Starting RP/Turn: 244
Standard Combat Command Compositions: 1 Mech Regiment, 2 Aerospace Wings, 3 Armor Regiments, 5 Infantry Regiments, 1 Artillery (Supply Cost is 11 per CC in non-combat, Supply cost is 42 in combat)
Sample Starting Forces: 4 Combat Commands, 2 Mercenary Combat Commands
(MCC costs 12 RP supply to support in non combat. MCC costs 44 RP to supply in combat.)
Calculated Supply cost per turn assuming non-combat is 44 RP plus 24 RP for the MCCs for a total of 68 RP
Thank you for your time.