I look at it like this, the idea of a Battletech campaign for some players differ depending on tables and taste.
One one hand, of many, the idea of running a Mech company (beans and bullets included) is what makes their experience.
What matters is the focus of the Warriors, every other occupation be sidelined.
Another way to look at a campaign is focusing on the individuals, possibly even in a Mechless adventure, and explore the world(s) crafted by GM and players.
Now looking at Battletech's history the former was done constantly.
Then around MW3RPG, some of the products tried to transition into the latter.
Mainly because there wasn't much to use with the existing materials.
Each of the newer versions kept adding more.
Because the title itself was getting more.
More factions, more story, more tastes into non Mech related things, and eventually more ways to play.
All because
we wanted more.
Now where does that leave AToW?
Does Battletech need yet another version of an RPG? In my opinion no, because more will be added.
It is the nature of the beast.
Part of the problem is a conflict of expectation between TPTB and the users.
Example: Yes in earlier editions, Dropship and Jumpship calculations/jump prices were mentioned in books.
They were in numerous books, I can't remember if the values shifted at all, but they were in numerous books.
However some players remember key books, because they used those all the time.
Now where would this be in this new rebranding? My bet would be the Campaign Companion (whenever it comes out).
Because TPTB decided that all those spread out sourcebooks need to be wrangled into one big tome.
Why not AToW? Because now that rule doesn't fit with what they want to focus in that book.
RPG rules for the actual characters are for this book.
Campaign stuff can be looked at with the Companion, (with abstract detail) the Chaos Campaign book called
Total Chaos, or the beans and bullets that is Strat Ops.
Does that mean AToW is perfect?
Oh dear dice no, but it is filling in other desires now that earlier editions could not.
Could we trim things? Yes, as much as I love that system they could have.
However every book I see could use a trim here and there.
Is it the weak link of the product line? No, not in my opinion.
Well not unless we're willing, as players, to admit something:
RPGs have
always been weak in the Battletech stable of products.
Not individual books, but rather the concept of having an RPG in the Battletech lineup.
No amount of revisions will ever fix that. So no, we don't desperately need a new edition.
Not unless we're willing to focus Battletech away from Total Warfare (and Alpha Strike) level Mech play.
If we did that, then it wouldn't really
be Battletech, right?
What I want to see is a revised
"How the Rulebooks work" Primer.
Take into consideration the Chaos Campaign stuff, the stuff that came well after when Strat Ops was the latest hotness.
That wouldn't completely solve everything, but give people a decent roadmap on what to expect with what product.