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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by Church14 on Today at 14:03:17 »If Inner Sphere endosteel is obsolete then another technology vulnerable to obsolescence is IS double heat sinks. Unlike single heat sinks, which remain in use for combat vehicles and civilian applications, there's no reason to keep IS DHS around if you can make Clan versions.Agreed on IS endo, DHS, and all forms of IS ferro. They are all objectively worse with no built in BV benefit. Once infrastructure is in place to support their use, they should fade.
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Among Clan technologies, I'd say the ATM is pretty obsolete. It's a direct fire weapon, which puts it in a crowded field of excellent direct fire Clan weapons, like the Clan lasers, HAGs, Gauss rifle, and PPC. Most other Clan direct fire weapons aren't vulnerable to AMS like the ATM. Competing Clan missile systems - like the Clan LRM - aren't forced to use 3 different types of ammo to achieve their basic functionality. Clan LRMs also offer indirect fire and a variety of useful alternate ammos, from mines to smoke. Clan SRMs and Streak SRMs are better at crit-finding than ATMs.
I don’t agree on ATMs. Quick rundown:
Standard ATM12, 3 tons ammo.
368 BV, 7tons. 8 crits 8 heat
LRM15+2SRM6s, 2 tons ammo each.
338 BV, 6.5 tons, 8 slots, 13 heat
ATM12 and LRM15 are close to same damage at range, and ATM has longer range. ATM12 does a little more damage than 2 SRM6 and 1 LRM15 up close with HE.
You pay a bit extra for the extra average damage up close and a longer long range. The only downside that matters is the HE ammo being cluster 5. Indirect fire isn’t really a relevant consideration with clans.