Author Topic: Clarification regarding strat ops maintenance/repair rules  (Read 3814 times)

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Clarification regarding strat ops maintenance/repair rules
« on: 11 November 2014, 15:14:12 »
Maintenace : page 169+, repair : page 175+

Maintenance : If i am reading this correctly, it works like this :

-Between every scenario in a campaign, you need to make a maintenance check for each unit. Time does not matter. This is the technical team's target number + modifiers. Each unit may have up to 3 teams attached, with a -1 modifier per additional team. Location and time modifiers apply.

For example you can have 3 regular teams perform maintenace on a mech in a transport bay. So that would be 7 + 0 (transport bay) -2 (two additional teams) -3 (x4 repair time) + (mech tech rating). Is this correct? And there is no time discount for having additional teams?

Repair : What happens if you are attempting to repair damaged parts that have been salvaged? The repair section does not appear to talk about this? What is the transit time needed to obtain replacement parts (or do we assume that all parts are on hand immediately)?

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Re: Clarification regarding strat ops maintenance/repair rules
« Reply #1 on: 23 December 2014, 16:25:13 »
bump as it has been more than one month

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Re: Clarification regarding strat ops maintenance/repair rules
« Reply #2 on: 31 January 2015, 16:05:35 »
bump

Xotl

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Re: Clarification regarding strat ops maintenance/repair rules
« Reply #3 on: 05 February 2015, 00:19:18 »
Maintenace : page 169+, repair : page 175+

Maintenance : If i am reading this correctly, it works like this :

-Between every scenario in a campaign, you need to make a maintenance check for each unit. Time does not matter. This is the technical team's target number + modifiers. Each unit may have up to 3 teams attached, with a -1 modifier per additional team. Location and time modifiers apply.

For example you can have 3 regular teams perform maintenace on a mech in a transport bay. So that would be 7 + 0 (transport bay) -2 (two additional teams) -3 (x4 repair time) + (mech tech rating). Is this correct? And there is no time discount for having additional teams?

That is correct: no time discount.  That is because time is a separate modifier.  Instead of speeding things up, the extra teams are doing a more throrough job and double-checking everything.  You can, however, do a rush job and use the bonuses provided by having extra teams to cancel out the rush job penalties, which then lets you get the speed increase you're looking for.

Quote
Repair : What happens if you are attempting to repair damaged parts that have been salvaged? The repair section does not appear to talk about this? What is the transit time needed to obtain replacement parts (or do we assume that all parts are on hand immediately)?

Will have to look this over some more.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

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Re: Clarification regarding strat ops maintenance/repair rules
« Reply #4 on: 17 February 2015, 10:36:02 »
That is correct: no time discount.  That is because time is a separate modifier.  Instead of speeding things up, the extra teams are doing a more throrough job and double-checking everything.  You can, however, do a rush job and use the bonuses provided by having extra teams to cancel out the rush job penalties, which then lets you get the speed increase you're looking for.

Will have to look this over some more.

Thanks for the clarification. In regards to the first question, i meant "Do you only make one maintenance check for each unit, regardless of how much time passes between each scenario?".

For example, let's say you play one scenario and one game year passes before the next scenario occurs. Do you still only make one maintenance check? Do you need to make maintenance check for salvaged units and parts (e.g. a PPC you salvaged from a panther, an atlas with it's head destroyed, etc).

For repairing damage parts : I forgot to mention, if you are allowed to repair damaged parts that are not currently mounted on a unit, do location modifiers on page 171 also apply? E.G. A damaged PPC you just salvaged which is currently sitting in your dropship's transport bay.

Edit : Can you use extra time modifiers for maintenance checks or repair/replacement checks only?
« Last Edit: 23 February 2015, 08:13:48 by Question »

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Re: Clarification regarding strat ops maintenance/repair rules
« Reply #5 on: 03 December 2015, 05:03:04 »
bump

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Re: Clarification regarding strat ops maintenance/repair rules
« Reply #6 on: 10 May 2016, 06:10:25 »
The original question was posted more than a year ago...it would be great if it could finally get answered.