Author Topic: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)  (Read 31497 times)

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #120 on: 07 June 2017, 22:54:28 »
As requested.


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AU EQUIPMENT OVERVIEW

- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the
benefit of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Mixed Heat Sinks
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Code: [Select]
Jenner JR7-K

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043A
Cost: 5,025,375 C-Bills
Battle Value: 1,113

Chassis: Alshain Class 48a
Power Plant: Magna 245 Light
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 210 meters
Armor: New Samarkand Royal Semi-Ferro w/ CASE
Armament:
    4  Heavy Medium Lasers
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien, Abiy Adi
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             Light Fusion Engine          245                       9.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL                       3.50
Heat Sinks:         Single HS w/ 2 Freezers      13[15]                    3.00
    Heat Sink Locations: 1 LT, 1 RT, [1]LA, [1]RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Semi-Ferro                   AV -  101                 6.00
    Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           13       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            10         
                                             L/R Leg     8            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Heavy Medium Lasers                        RA        12        4         2.00
2 Heavy Medium Lasers                        LA        12        4         2.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
7j         2       2       0       0      1     2   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Jenner JR7-K (AU): Though a version of the Jenner with a Trimmed Engine was on the drawing boards almost from the moment the technology was reverse-engineered in the aftermath of the War of 3038, the Draconis Combine was not yet in a position to restart any manufacturing of the venerable scout 'Mech. By the time LAW was able to bring a secondary wing of the Luthien megafactory online to do so, along with a new facility on Abiy Adi, the Combine had already gotten a hold of Light Engine tech as a result of Hanse Davion's "fire sale", necessitating another redesign of the torso.

The JR7-K upgrades its lasers to heavy models, another prize of the "fire sale", while using the tonnage saved from an upgrade to a Light Engine and the removal of the missile rack to add heat sinks (including two freezers) and another pair of jump jets. On top of all this, the armor was upgraded to an impressive six tons of Semi-Ferro.

Due to the heavy changes involved, the JR7-K wasn't able to supplant the older -D and -F Jenners before the War of Silence began in 3048. All three serve in the modern DCMS alongside the newer -K2, which fully upgrades to double heat sinks. (JR7-K2: 13[26] DHS, otherwise identical. 1,194 BV; cost 5,111,775 C-Bills.)


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BV2 calculations

Armor   252.5
Internals    65.25
Gyro    17.5
No ammo     0.0
Def Factor   x 1.4
---------------------
Def BV2   469.35

Heat efficiency 14
Gun heat value 24
Efficiency fail -- Mech runs hot

Weapon            BV     Heat
hvMLAS            70.0     6
hvMLAS            70.0    12
hvMLAS (warm)     70.0    18*
hvMLAS (hot)      35.0    24!!
Tonnage   35.0
Speed factor x 2.30
---------------------
Off BV2 644.0

Total BV2 1113.35 -> (1113)


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Cost calculations

Internal Structure - Standard                    14,000.00
Engine - Light Fusion Engine                  1,715,000.00
Gyro - Gyro                                     900,000.00
Cockpit - Standard                              320,000.00
Heat Sinks - Single Heat Sink                     2,000.00
Heat Sinks - Freezers                            12,000.00
Musculature - Standard                           70,000.00
Actuators                                        31,500.00
Jump Jets - Standard Jump Jet                   343,000.00
Armor - Semi-Ferro                               75,000.00

Heavy Medium Laser                               60,000.00
Heavy Medium Laser                               60,000.00
Heavy Medium Laser                               60,000.00
Heavy Medium Laser                               60,000.00

Base cost                                     3,722,500

Cost Multiplier                                    1.35
Dry Cost                                      5,025,375
Total Cost                                    5,025,375

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #121 on: 07 June 2017, 22:56:04 »
Code: [Select]
AU EQUIPMENT OVERVIEW

- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Code: [Select]
Atlas AS7-S3 (AU)

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3060
Cost: 10,463,500 C-Bills
Battle Value: 2,270

Chassis: Foundation Type 10X
Power Plant: Vlar 300
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Special Heavy w/ CASE
Armament:
    1 Defiance Zerstörer GAC/10
    1 FarFire Maxi-Rack LRM-20
    6 Defiance E4M ER Medium Lasers
    2 Defiance B3M Medium Lasers
    1 Defiance H2S Heavy Small Laser
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47       
                                 Center Torso (rear)                  14       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 (R) Medium Lasers                          CT        6         2         2.00
GAC/10                                       RT        2         12       17.00
LRM-20                                       LT        6         5        10.00
3 ER Medium Lasers                           RA        15        3         3.00
3 ER Medium Lasers                           LA        15        3         3.00
@AC/10 (20)                                  LT        -         2         2.00
@AC/10 (Cluster) (20)                        LT        -         2         2.00
@LRM-20 (12)                                 LT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 23
3          5       5       3       0      4     1   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Atlas AS7-S3 (AU): This new Skye-exclusive Atlas model uses the cheaper Vlar 300 Standard Fusion engine and upgrades to a full array of double heat sinks, while the main gun is a new Gast AC/10 fed by four tons of ammo. Three extended-range medium lasers sit in each arm, and the old LRM rack and rear lasers have returned. A token heavy small laser sits in the head for additional close-in damage. With the cost savings over the AS7-S, the -S3 can be produced in greater numbers.

The -S2, built very briefly on Hesperus, is similar to the -S3 but used Improved Heat Sinks, and mounted heavy medium lasers instead of extended-range versions. (AS7-S2 (AU): GAC-10/4A, LRM-20/2A, 6 hvMLAS, 2 (r)MLAS, hvSLAS, 14{21}IHS, 19T Std armor, 3/5/0. Cost and BV forthcoming.)

Snimm

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Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #122 on: 08 June 2017, 07:43:26 »
That's not a bad transformation.  Myself, I have always been a D fan.  So I think as an improved D I'd use that light engine to simply add the two freezers and one ton of armor.  I really want to shoehorn in CASE, but I suppose I can't have everything.
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http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg957784

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #123 on: 23 June 2017, 00:36:28 »
They told me I could boat anything
So I boated single heat sinks.

(yes, this is me flagrantly stealing from FantasticTuesday)

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AU EQUIPMENT OVERVIEW

- wait this is entirely introtech what is going on
Code: [Select]
Banshee BNC-3T

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 3031A
Cost: 8,477,040 C-Bills
Battle Value: 1,812

Chassis: TTI XTd
Power Plant: VOX 285
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
    1 Magna Hellstar PPC
    1 Sunglow Type 2 Large Laser
    9 Diverse Optics Type 18 Medium Lasers
Manufacturer: Taurus Territorial Industries
    Primary Factory: Taurus
Communications System: O-P 3000 Comset
Targeting and Tracking System: O-P 1700 TR

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             Fusion Engine                285                      16.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             37                       27.00
    Heat Sink Locations: 1 CT, 7 LT, 7 RT, 6 LA, 1 RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 240                 15.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           40       
                                 Center Torso (rear)                  17       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           21       
                                             L/R Leg     20           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
(R) Medium Laser                             CT        3         1         1.00
PPC                                          RT        10        3         7.00
2 Medium Lasers                              RT        6         2         2.00
5 Medium Lasers                              LT        15        5         5.00
Large Laser                                  LA        8         2         5.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
3          6       6       1       0      4     0   Structure:  8
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Banshee BNC-3T: The unexpected widecast of the New Dallas Memory Core led to a huge burst of industrial rebuilding all across inhabited space, and the Periphery was no exception. The Taurians in particular have long been wary of Inner Sphere powers, especially the Davions. Learning the Davions would have little trouble on the Capellan border for the foreseeable future sent the Taurian military-industrial complex into full-blown panic mode.

Lacking any appreciable domestic production of assault 'Mechs, the TDF delved into the memory core's contents and attempted to rectify the problem. While Vandenberg Mechanized Industries and Pinard Protectorates Limited jointly worked on a resurrected Mackie design to pioneer recovered CASE technology, Taurus Territorial Industries decided to bring back the Banshee instead. Protector Thomas Calderon greenlit both projects with little hesitation.

TTI's Banshee started off with major logistical issues, since no engines suitable for a 95-ton 'Mech were produced in the Concordat. The easiest solution was to use the New Dallas Core's data and work out how to up-rate the VOX 280 to a 285-rating safely. This process, as well as starting up production in earnest, took a year and a half, and netted the Concordat's scientists nearly all the remaining data they needed to reproduce any standard engine size. Once the new 285 engine was available, it was relatively simple to modify the primitive Banshee blueprints to accomodate modern components.

The BNC-3T relies on a pure energy loadout of one PPC, one large laser bracketed to the left arm, and a whopping nine medium lasers (one rear-mounted). All are easily found in existing stockpiles and are produced in the Taurian realm. Thirty-seven heat sinks keep the 'Mech cool in most situations, though repeated alpha strikes can still cause significant heat spikes. The O-P corporation also debuted a modified version of their 1500-series targeting gear, the 1700 TR, which helps the pilot manage their heat levels more effectively.

With its lack of ammo dependency and impressive durability, the Banshee-3T is set to become a centerpiece of the Taurians' meager assault forces. The main issue has been in the realm of strategy; since the TDF has had more heavies and fewer assaults for a long time, they have been forced to study less-mobile tactics to accomodate the recent changes.

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #124 on: 23 June 2017, 21:13:50 »
Code: [Select]
Mackie MSK-9T

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-F-D-A
Production Year: 3034A
Cost: 9,464,000 C-Bills
Battle Value: 1,976

Chassis: Ford Super H TAA3
Power Plant: Vlar 300
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Starslab-5 w/ CASE
Armament:
    2 Donal PPCs
    1 Pontiac 50 Autocannon/10
    3 Martell Medium Lasers
    1 Shannon Fore SRM-4
Manufacturer: Pinard Protectorates Ltd., Vandenberg Mechanized
Industries
    Primary Factory: Pinard (PPL and VMI), New Vandenberg (VMI)
Communications System: O/P 3000 Comset
Targeting and Tracking System: O/P 1700 TR

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Fusion Engine                300                      19.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             21                       11.00
    Heat Sink Locations: 3 LT, 2 RT, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA
Armor:              Standard Armor               AV - 307                 19.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           51       
                                 Center Torso (rear)                  11       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00
SRM-4                                        RT        3         1         2.00
Medium Laser                                 LT        3         1         1.00
Autocannon/10                                RA        3         7        12.00
2 PPCs                                       LA        20        6        14.00
@AC/10 (20)                                  RT        -         2         2.00
@SRM-4 (25)                                  RT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 20
3          3       4       2       0      4     2   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA

MSK-9T Mackie: While TTI was rolling out a Banshee for the TDF, based heavily on the primitive blueprints available in the New Dallas Core, the other two major defense contractors -- Pinard Protectorates Limited and Vandenberg Mechanized Industries -- set about resurrecting the Mackie. Originally, the plan was to make a relatively straight copy of one of the 8-series Mackies with only Succession War-level tech. The rediscovery of CASE, even in a prototype form, led the joint venture to find a way to make use of it in their project.

To this end, the design has been modified somewhat. The autocannon has been downgraded to a 10-class, in part because of supply issues, but the longer range was also cited as an attractive benefit. An SRM quad-rack replaces the searchlight, and a third medium laser has been added opposite it. The Taurians perfected CASE within a few years of the project's inception, and added it to the right torso to keep the three tons of ammo safe.

From about 3031 through early 3034, the Mackies produced by VMI and PPL used an early, clunky prototype of CASE that weighed a full ton rather than only half. This necessitated the left torso laser being only a small rather than a medium. Otherwise, this early model is identical to the -9T. (MSK-9Tx: BV 1,958; cost 9,406,500 C-Bills.) A common refit also exists which switches out the -9T's particle cannons for large lasers and extra heat sinks. (MSK-9T2: BV 1,936; cost 9,080,000 C-Bills.)

Protector Thomas Calderon has ordered these assault 'Mechs to be distributed relatively evenly throughout the TDF's assault formations. Some wonder whether his paranoia will eventually lead him to order an attack on the Confederated Suns, perhaps to retake the Pleiades, but most agree the TDF's posture is almost entirely defensive at present.

Snimm

  • Lieutenant
  • *
  • Posts: 992
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #125 on: 25 June 2017, 00:29:45 »
Out of curiosity, when does TSM become available in your AU?  3056?
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Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #126 on: 25 June 2017, 07:40:05 »
Pretty early, actually, 3035. The ConSuns wound up doing research into the easily-corroded Quad-strength myomers starting around when the Capellan Civil War ended (3028). There were tentative plans to put it into a fairly wide variety of 'Mechs in the CSAF, but then the War of 3038 happened, Hanse and Candace saw how weak their borders still were due to all the losses they had to make up for, and quantity became more important as a strategic and internal-political factor.

I have a bunch of notes on all this in preparation for actually writing the story (I'll get around to it, I swear!) and if you want to take a look I'd be happy to .zip them up and send 'em over.

Snimm

  • Lieutenant
  • *
  • Posts: 992
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #127 on: 25 June 2017, 10:54:21 »
If you can accept the threat that I might start posting Mechs on this thread once I figure it all out, I'll take it! ;)
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Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #128 on: 26 June 2017, 21:56:46 »
Nyaharr. I've sent you a PM with the relevant info.  O0

Fluff forthcoming on this new design once I get some sleep.

Code: [Select]
Grand Dragon DRG-4XK

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 9,869,760 C-Bills
Battle Value: 1,738

Chassis: Alshain Type 56-72A
Power Plant: Dual Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
    2 Lord's Light 4 Extended-Range PPCs
    2 Victory 37H Heavy Medium Lasers
    2 Victory Heartbeat Medium Pulse Lasers
Manufacturer: Luthien Armor Works, Galedon Defense Corp.
    Primary Factory: Luthien, New Samarkand (LAW), Galedon V (GDC)
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             Dual Trimmed                 225 x2                   18.00
(Effective Engine Rating: 300)
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             20[40]                    0.00
    Heat Sink Locations: [1]LA, [1]RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Semi-Ferro Armor             AV - 169                 10.00
    Armor Locations: 1 LA, 4 LT, 4 RT, 1 HD, 2 LL, 2 RL


                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           27       
                                 Center Torso (rear)                  13       
                                           L/R Torso     14           17       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           16       
                                             L/R Leg     14           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Heavy Medium Lasers                        LA       12         4         2.00
2 Medium Pulse Lasers                        CT        8         2         4.00
2 ER PPCs                                    RA       30         6        14.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5          2       3       2       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Grand Dragon DRG-4XK:


Code: [Select]
LA LT CT RT RA HD
Shldr TFE1 TFE1 TFE2 Shldr LifeSup
UprArm TFE1 Gyro TFE2 UprArm Sensors
LwrArm TFE1 Gyro TFE2 LwrArm Cockpit
Hand TFE1 Gyro TFE2 DHS SmiFro
DHS TFE1 Gyro TFE2 *** Sensors
*** TFE1 TFE2    TFE2 *** LifeSup
*** TFE1 MPLAS TFE2 erPPC
hvMLAS  ------  MPLAS   ------  *****
****** SmiFro  ------  SmiFro *****
hvMLAS  SmiFro  ------  SmiFro  erPPC
******  SmiFro  ------  SmiFro  *****
SmiFro  SmiFro  ------  SmiFro  *****

LL RL
Hip Hip
UprLg UprLg
LwrLg LwrLg
Foot Foot
SmiFro          SmiFro
SmiFro          SmiFro

Code: [Select]
BV2 calculations

Armor   422.5
Internals   114.998
Gyro    30.0
No ammo     0.0
Def Factor   x 1.3
---------------------
Def BV2   737.748

Heat efficiency 44
Gun heat value 50
Efficiency fail -- Mech runs hot

Weapon            BV    Heat
erPPC            229.0   15
erPPC            229.0   30
hvMLAS            70.0   36
hvMLAS            70.0   42
MPLAS (warm)      48.0   46*
MPLAS (hot)       24.0   50!
Tonnage   60.0
Speed factor x 1.37
---------------------
Off BV2 1000.1

Total BV2 1737.848 -> (1738)


Code: [Select]
Cost calculations

Internal Structure - Standard                    24,000.00
Engine - Trimmed Fusion Engine                1,800,000.00
Engine - A second Trimmed engine              1,800,000.00
Gyro - Gyro                                     900,000.00
Cockpit - Standard                              370,000.00
Heat Sinks - Double Heat Sink                   120,000.00
Musculature - Standard                          120,000.00
Actuators                                        69,600.00
Armor - Semi-Ferro                              125,000.00

ER PPC                                          300,000.00
ER PPC                                          300,000.00
Heavy Medium Laser                               60,000.00
Heavy Medium Laser                               60,000.00
Medium Pulse Laser                               60,000.00
Medium Pulse Laser                               60,000.00

Base Cost                                     6,168,600

Cost Multiplier                                    1.6
Dry Cost                                      9,869,760
Dry Cost                                      9,869,760

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #129 on: 07 September 2017, 10:00:54 »
Writer's block is a real problem. Trying to find the time to write is a bigger one, but things are (in theory) on track to calm down soon.

In the meantime, have an Omni Dragon.

Code: [Select]
AU EQUIPMENT OVERVIEW

- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.

 
Code: [Select]
Shoryu SHY-1O

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3060A
Cost: 10,634,000 C-Bills
Battle Value: 812

Chassis: Alshain Class 560 Endo Steel
Power Plant: Vlar 300 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Starshield w/ CASE
Armament:
    24.0 tons of pod space.
Manufacturer: Luthien Armor Works, Galedon Defense Corp.
    Primary Factory: Luthien, New Samarkand (LAW), Galedon V (GDC)
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    99 points                3.00
    Internal Locations: 1 HD, 3 LT, 4 RT, 4 LA, 1 LL, 1 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     14           21       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           17       
                                             L/R Leg     14           20       



================================================================================
Loadout Name: Prime                                          Cost: 12,509,600
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,660

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        RT        3         1         2.00
    Artemis IV FCS                           RT        -         1         1.00
SRM-4                                        LT        3         1         2.00
    Artemis IV FCS                           LT        -         1         1.00
Heavy PPC                                    RA        15        4        10.00
Heavy Medium Laser                           LA        6         2         1.00
@SRM-4 (Artemis) (25)                        RT        -         1         1.00
@SRM-4 (Artemis) (25)                        LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5j         3       3       2       0      3     1   Structure:  3
Special Abilities: OMNI, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alpha                                          Cost: 12,377,600
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,649

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    4.00
    Heat Sink Locations: 2 LT, 2 RT
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        CT        8         2         4.00
2 ER PPCs                                    RA        30        6        14.00
2 Heavy Medium Lasers                        LA        12        4         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5          4       4       2       0      3     1   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Bravo                                          Cost: 12,287,600
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,538

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5.00
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 LT
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                            RT        10        2         7.00
Large Pulse Laser                            LT        10        2         7.00
3 Medium Lasers                              RA        9         3         3.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5j         4       4       0       0      3     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Charlie                                        Cost: 12,225,600
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,360

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        RT        3         1         2.00
    Artemis IV FCS                           RT        -         1         1.00
SRM-4                                        LT        3         1         2.00
    Artemis IV FCS                           LT        -         1         1.00
LRM-20                                       RA        6         5        10.00
    Artemis IV FCS                           RA        -         1         1.00
3 Machine Guns                               LA        0         3         1.50
@LRM-20 (Artemis) (18)                       RT        -         3         3.00
@SRM-4 (Artemis) (25)                        LT        -         1         1.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5          3       3       2       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: Delta                                          Cost: 12,132,600
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,520

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
Heavy Medium Laser                           RT        6         2         1.00
Heavy Medium Laser                           LT        6         2         1.00
Flamer                                       LT        3         1         1.00
GAC/5                                        RA        1         7        13.00
2 Heavy Medium Lasers                        LA        12        4         2.00
@AC/5 (60)                                   RT        -         3         3.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5          5       5       1       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Echo                                           Cost: 11,800,600
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,444

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MRM-10                                       RT        4         2         3.00
MRM-10                                       LT        4         2         3.00
MRM-40                                       RA        12        7        12.00
2 ER Small Lasers                            LA        4         2         1.00
@MRM-40 (18)                                 RT        -         3         3.00
@MRM-10 (24)                                 LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
5          5       5       0       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #130 on: 03 December 2017, 23:45:42 »
It did not calm down, it in fact calmed up.

Have a BK anyway.

Code: [Select]
AU EQUIPMENT OVERVIEW

- Light Gyro: Halfway in between a Standard and an XL Gyro. 5 crits.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.

Code: [Select]
Black Knight BL-10-KNT

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3044A
Cost: 8,858,500 C-Bills
Battle Value: 2,166

Construction Options: Fractional Accounting

Chassis: Technicron 1L Endo-Steel
Power Plant: Vlar 300
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Geotec 307
    Jump Capacity: 120 meters
Armor: Valiant Lamellor
Armament:
    1 Blankenburg Technologies 200 ER PPC
    2 Krupp Heavy Large Lasers
    1 Blankenburg Heavy Medium Laser
    4 Blankenburg Medium Lasers
Manufacturer: Blankenburg Technologies
    Primary Factory: Terra
Communications System: Marshall 317 w/ Guardian ECM
Targeting and Tracking System: Blankenburg Trooper w/ Beagle Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                3.750
    Internal Locations: 3 LT, 1 CT, 3 RT, 3 LA, 4 RA
Engine:             Fusion Engine                300                      19.000
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             15[30]                    5.000
    Heat Sink Locations: 1 LT, 1 RT, 1 LA
Gyro:               Light                                                  2.250
Cockpit:            Standard                                               3.000
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.000

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           21       
                                             L/R Leg     16           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.000
Beagle Active Probe                          RT        0         2         1.500
Heavy Large Laser                            RT        14        3         5.000
Medium Laser                                 RT        3         1         1.000
Guardian ECM Suite                           LT        0         2         1.500
Heavy Large Laser                            LT        14        3         5.000
Medium Laser                                 LT        3         1         1.000
ER PPC                                       RA        15        3         7.000
Medium Laser                                 RA        3         1         1.000
Heavy Medium Laser                           LA        6         2         1.000
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 22
4j         4       4       1       0      3     2   Structure:  6
Special Abilities: PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA

Black Knight BL-10-KNT: It is rather fortunate for the Inner Sphere that ComStar's efforts to remilitarize only took place over the course of a decade or so before the War of Silence began. It is obvious in retrospect that the monastic organization was making long-term preparations for such a conflict, but was unable to gather the resources or production necessary for prosecuting the conflict in earnest. They did make significant progress towards modernizing the Com Guard regiments, though, and a textbook example of this is in the modernized 10-class Black Knight.

Top-to-bottom upgrades are par for the course on this revamped Star League 'Mech, based heavily on the Royal 6b-class. The Beagle Probe has been moved to the side torso, and a Star League-grade Guardian ECM suite now sits in the opposite one. Though the BL-10-KNT has one fewer double heat sink, it does mount a full suite of jump jets in the legs. It also, quite ironically, uses the Confederated Suns' heavy laser designs, bought during Hanse Davion's 'fire sale' in 3042, to provide impressive short-to-mid-range firepower. Most of the other armament (including the ER PPC) remains untouched, though the head-mounted laser is upgraded to a medium, and the left-arm laser is upgraded to another heavy model.

The horrendous heat generated by all of these energy weapons precludes any alpha striking, which will cause immediate overheating damage to the engine. By default, the fire-control system automatically powers the heavy lasers down to standard levels if the target is further away than 240 meters, but many of the more fanatical ComStar pilots disregarded this.

These incredibly durable heavy 'Mechs were often seen using their ECM and jump jets to perform infuriating hit-and-run tactics against House forces. Many of the intermediate-tech Electronic Warfare suites used by the Houses during the conflict had serious trouble countering the Star League-grade suites on these 'Mechs.

The Blankenburg factory was taken with moderate damage at the end of the War of Silence, but the Black Knight production wing was relatively unscathed due to last-minute defections by personnel on Terra. The states that fought ComStar in the war have divided the spoils of the factory relatively evenly, with an extra share donated to the Tamar Pact in an attempt to slow the Clan advance.


Code: [Select]
BV2 calculations

Armor   520.0
Internals   171.0
Gyro    37.5
ECMBAP             71.0
No ammo             0.0
Def Factor   x 1.2
---------------------
Def BV2   959.4

Heat efficiency 32
Gun heat value 61
Efficiency fail - Mech may spontaneously combust

Weapon            BV     Heat
erPPC             229.0      15
hvLLAS            225.0      29
hvLLAS (warm)     225.0      43!!
hvMLAS (hot)       35.0      49!!!
MLAS (v.hot)       23.0      52!!!!
MLAS (v.hot)       23.0      55!!!!
MLAS (molten)      23.0      58!!!!!
MLAS (why)         23.0      61!!!!!
Tonnage    75.0
Speed factor x 1.37
---------------------
Off BV2 1206.97

Total BV2 2166.37 -> (2166)

Code: [Select]
Cost calculations
Item                                             Cost
Internal Structure - Endo Steel               120,000.00
Engine - Fusion Engine                      1,500,000.00
Gyro - Light Gyro                           1,125,000.00
Cockpit - Standard                            400,000.00
Heat Sinks - Double Heat Sink                  90,000.00
Musculature - Standard                        150,000.00
Actuators                                      87,000.00
Jump Jets - Standard Jump Jet                 240,000.00
Armor - Standard                              130,000.00

Beagle Active Probe                           200,000.00
Guardian ECM Suite                            200,000.00
ER PPC                                        300,000.00
Heavy Large Laser                             150,000.00
Heavy Large Laser                             150,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
Medium Laser                                   40,000.00
Heavy Medium Laser                             60,000.00

Base cost                                   5,062,000

Cost Multiplier                                1.75
Dry Cost                                    8,858,500
Total Cost                                  8,858,500

It also just occurred to me that I made Marik forces the linchpin of the War of Silence purely by accident, mostly on the basis that ComStar had ER Lasers and ER PPCs and no one else did. So the only House forces that could really match them effectively for range were Marik's exLRMs.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #131 on: 09 December 2017, 00:41:37 »
Note: I went back and calculated the BV/cost for the AWS-9M (AU) and will be doing that for other variants from time to time.

Code: [Select]
AU EQUIPMENT OVERVIEW

- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
Code: [Select]
Cyclops CP-11-T

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3058A
Cost: 8,835,760 C-Bills
Battle Value: 2,102

Chassis: Stormvanger HV-7
Power Plant: PlasmaStar 270
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Gauntlet Ferro-Fibrous w/ CASE
Armament:
    1 Imperator Hailstorm GAC/10
    2 Magna Mk.VI Heavy Large Lasers
    1 ExoStar LRM-15
    2 TharHes 4-Pack SRMs
Manufacturer: Snord Armaments
    Primary Factory: Buena
Communications System: Arc-Signal 1340
Targeting and Tracking System: Octagon TarTrac

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     138 points                9.00
Engine:             Fusion Engine                270                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 268                 15.00
    Armor Locations: 1 HD, 1 CT, 4 LA, 4 RA, 2 LL, 2 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           44       
                                 Center Torso (rear)                  11       
                                           L/R Torso     19           28       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     15           28       
                                             L/R Leg     19           36       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2.00
GAC/10                                       RT        1         12       17.00
LRM-15                                       LT        5         3         7.00
SRM-4                                        LT        3         1         2.00
Heavy Large Laser                            RA        14        3         5.00
Heavy Large Laser                            LA        14        3         5.00
@AC/10 (30)                                  LT        -         3         3.00
@LRM-15 (16)                                 LT        -         2         2.00
@SRM-4 (50)                                  LT        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 21
3          4       4       2       0      4     3   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Cyclops CP-11-T: Rhonda Snord and her Irregulars were able to parlay their greater combat expertise -- and a considerable amount of salvaged Star League military technology -- into joint control with the Steiner family and several mercantile endeavors over a new production plant on Buena. By 3043, the Lyrans' panicked rebuilding of their defense industry was beginning to bear fruit on Buena, with an updated Marsden tank and a new scout car (the Nachtaugen, or "Night Eyes") seeing production.

Then the War of Silence hit, followed by the Clans' Crusade and Ryan's betrayal. With Skye and its crucial factories on Hesperus denied to the Commonwealth, Buena seemed as good a place as any for a new secure 'Mech factory.

Through questionable means, the Irregulars managed to get a hold of a few of the new Gast Autocannons made in the Isle of Skye and begin their own production. The heaviest-caliber Gast AC was unsuitable for the Ymir, but luckily the Cyclops and Banshee (both freely-available designs) could both mount it comfortably in their cavernous torso mounts. Snord Armaments' lead designer, 'Shorty' Sneede, chose the former because 270-rated engines were easier to come by than the 285 in the remaining Lyran space.

Though the new Cyclops is far slower than its forbear, it has the free tonnage for more than 67 percent more armor, and a far heavier set of weaponry, based around a pair of heavy lasers and sporting racks of long- and short-range missiles for secondary fire. The engine's complement of double heat sinks is inadequate to cool the 'Mech, though, with many pilots complaining of having to ride the heat scale in heavy combat.

The Lyrans were forced to bend over backwards diplomatically to stop the Free Worlds League from opportunistically poaching any of their factory worlds, and to secure House Marik's direct support against the Clans. As such, half of the CP-11-T's first production run has gone to the FWLM, much to the intense disgust of many long-time Irregulars. The rest have mostly gone to reinforce Lyran armies on the Clan border, and the second production run is set to be shipped to Tharkad to repulse the expected Ghost Bear invasion. General of the Armies Nondi Steiner is reportedly pleased with the 'Mech's performance thus far, though the Archon has more than once remarked he'd prefer a more mobile combat doctrine.

DOC_Agren

  • Major
  • *
  • Posts: 4910
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #132 on: 16 December 2017, 10:58:33 »
So I have to ask, have you written in this AU yet?  Besides the fluff
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #133 on: 20 December 2017, 12:46:56 »
I do have about 1/2 an intro chapter written, and a pretty strong outline of the whole 3022 fiasco, which would end up about novel-length. Just need to get the time to work on it.

Ideally, I also want to reread some of the original 3025-era novels for inspiration and insight into the major characters, particularly Romano Liao. Again, tho, time is very often a constraint.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #134 on: 27 February 2018, 00:21:42 »
I haven't had much time to polish the story into something readable, but it's starting to take shape. Meanwhile there's this.

Code: [Select]
Banshee BNC-5S

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3045A
Cost: 16,199,040 C-Bills
Battle Value: 2,257

Chassis: Star League XT
Power Plant: Pitban 285 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h (43.2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex DoublePlate Hardened
Armament:
    2 Defiance Model 704 PPCs
    2 Defiance H4M Heavy Medium Lasers
    4 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Muse 60-85K
Targeting and Tracking System: TharHes Ares-6

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             Light Fusion Engine          285                      12.50
    Walking MP: 3
    Running MP: 5 (4)
    Jumping MP: 0
Heat Sinks:         Single HS w/ 6 Freezers      25[31]                   15.00
    Heat Sink Locations: 2 CT, [1]LT, [1]RT, 1 LA, [2]LA, 1 RA, [2]RA,
   2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Hardened                     AV - 256                 32.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           37       
                                 Center Torso (rear)                  12       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           26       
                                             L/R Leg     20           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RT        10        3         7.00
Heavy Medium Laser                           RT        6         2         1.00
2 Medium Lasers                              RT        6         2         2.00
PPC                                          LT        10        3         7.00
Heavy Medium Laser                           LT        6         2         1.00
2 Medium Lasers                              LT        6         2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     17    Points: 22
3          4       4       2       0      4     2   Structure:  5
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Banshee BNC-5S(AU): The Banshee proved to be a surprisingly adept test chassis for Heavy Laser and Hardened Armor technology during the 3030s. With the heavy losses incurred by the Lyran military in the War of 3038, though, plans to improve the 'Mech's firepower markedly were shelved in favor of a design that simply wouldn't die.

A whopping thirty-two tons of Hardened Armor protect the BNC-5S, which uses a Light Engine to save weight for this change. Half a dozen double-strength 'freezers' augment the cooling system, though the pilot still needs to exercise discipline. The weaponry consists of symmetrical pairs of particle cannons and heavy medium lasers, and a quartet of surplus standard medium lasers. This allows the new Banshee to hit targets at range with reasonable accuracy, while bringing an impressive array of firepower -- and the considerable brute force of its battlefists -- on targets up close.

Defiance had planned to build a secondary facility deep within safe Lyran space on Venaria, and produce the BNC-5S there, along with several other chassis. With the Isle of Skye's secession, corporate negotiations and diplomatic wrangling have slowed this process to a crawl.


Code: [Select]
changes to BV and cost compared to the SSW were minor; one MLAS became cool rather
than hot (+23BV before movement modifiers), freezers added +24,000 to base cost
(before tonnage multiplier).

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #135 on: 03 March 2018, 01:28:27 »
Code: [Select]
Shadow Hawk SHD-4C

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3043
Cost: 8,153,465 C-Bills
Battle Value: 1,201

Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Riese-380SF w/ CASE
Armament:
    1 Sian/Ceres Puma MRM-20
    1 Armstrong J11 Autocannon/5
    1 Martell Medium Laser
Manufacturer: Earthwerks Incorporated
    Primary Factory: Grand Base
Communications System: CommuTech Multi-Channel 10
Targeting and Tracking System: BlazeFire Sightlock

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Light Fusion Engine          275                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Single Heat Sink             11                        1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Semi-Ferro                   AV - 152                  9.00
    Armor Locations: 1 RT, 1 CT, 5 LA, 5 RA, 1 LL, 1 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            16       
                                             L/R Leg     13           16       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MRM-20                                       RT        6         3         7.00
Autocannon/5                                 LT        1         4         8.00
Medium Laser                                 RA        3         1         1.00
@MRM-20 (12)                                 RT        -         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         3       3       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Shadow Hawk SHD-4C: The main Shadow Hawk variant of the 3040s and the War of Silence, the SHD-4C upgrades the engine to a Light variant, kits out the 'Mech with a full set of jump jets, and adds CASE and Semi-Ferro armor. The missiles are removed in favor of an MRM-20 rack, giving the 'Mech a better chance to wear down more heavily-armed targets.

Several other variants are built on this chassis. The -4G uses a Gauss Rifle as its main weapon, and adds a pair of Machine Guns, eschewing missiles entirely. (SHD-4G: Gauss/2@, 2 MG/0.5@, MLAS. 10 SHS, no CASE in RT. 8,165,865 C-Bills, 1,563 BV.) The -4L is a long-range striker using small LRM racks along with the stock autocannon and backup laser. (SHD-4L: AC-5/1@, 3 LRM-5/2@, MLAS. 8,099,215 C-Bills, BV 1,238.) The -4L2 simply switches those LRMs for short-range missiles. (SHD-4L2: Like the 4L, but with SRM-4s instead of the LRMs. Cost 8,238,715 C-Bills, BV 1,203.)

When Light Ferro armor was developed in the early 3050s, all of the 4-series Shadow Hawks were given the option to upgrade.
(SHD-4Cr: 8,188,340 C-Bills, BV 1,201. Switch to Light Ferro armor.)
(SHD-4Gr: 8,200,740 C-Bills, BV 1,563. Light Ferro armor, otherwise unchanged.)
(SHD-4Lr: 8,134,090 C-Bills, BV 1,238. Light Ferro armor, yadda yadda you get the idea)
(SHD-4L2r: Light Ferro upgrade, 8,273,590 C-Bills, BV 1,203.)

As supply constraints have hampered full adoption of Light Ferro by the far-flung forces of the CSAF, some 'Mechs have stuck with the more common Semi-Ferro, while others have wound up with a patchwork of both. EarthWerks planned for this when designing the Light Ferro upgrade for the Shadow Hawk, though; the updated Field Operator's Guide and Field Tech's Guide both cover the topic of mixing both types of armor in considerable detail, and few problems have been reported.

Code: [Select]
non-canon equipment gives no change in BV
Code: [Select]
the only difference from the SSW file is armor type

SSW gives me 8,188,340

9T Light Ferro cost: 135,000
9T Semi-Ferro cost: 112,500
difference: 22,500
tonnage factor: 1.55
22,500 x 1.55 = 34,875

8,188,340 - 34,875 = 8,153,465

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #136 on: 30 March 2018, 04:13:05 »
I should really be asleep, but whatever.

Code: [Select]
King Crab KGC-012

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3041A
Cost: 14,418,000 C-Bills
Battle Value: 1,863

Chassis: Hollis Mark II
Power Plant: Vlar 300 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: ArcShield VI w/ CASE
Armament:
    3 Cyclops Stare Heavy Medium Lasers
    6 SarLon ShortCannon Snub AC/5s
    2 Holly LRM-5s
Manufacturer: StarCorps Industries
    Primary Factory: Loburg, Son Hoa
Communications System: Dalban Commline
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Trimmed Fusion Engine        300                      17.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single HS w/ 2 Freezers      14[16]                    4.00
    Heat Sink Locations: [1]LA, [1]RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           48       
                                 Center Torso (rear)                  13       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           33       
                                             L/R Leg     21           42       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Heavy Medium Lasers                        RT        18        6         3.00
2 LRM-5s                                     LT        4         2         4.00
3 Snub AC/5s                                 RA        3         6        15.00
3 Snub AC/5s                                 LA        3         6        15.00
@AC/5 (20)                                   RT        -         1         1.00
@Snub AC/5 (Slug) (20)                       RT        -         1         1.00
@AC/5 (Cluster) (20)                         RT        -         1         1.00
@Snub AC/5 (Cluster) (20)                    LT        -         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 18
3          3       3       1       0      4     3   Structure:  8
Special Abilities: CASE, SRCH, ES, SEAL, SOA

King Crab KGC-012: StarCorps sought to capitalize on a seller's market in the aftermath of Steiner's disastrous losses in the War of 3038. The LCAF, of course, prioritized assault 'Mechs, which led to StarCorps' obvious decision to license Cosara's King Crab and produce it at their Loburg and Son Hoa facilities.

The new King Crab uses a Trimmed Engine to save weight; though the Light Engine was introduced only the very next year, the 'Mech's wide configuration and vulnerability to long-range missile fire makes it counterproductive to use bulkier engines. The arms each mount a trio of Snub AC/5s and a double-strength freezer, though the rest of the heat sinks are standard-grade. Three heavy medium lasers, (then) new from Steiner armories, sit in the right torso, while the left torso mounts a pair of small LRM racks for counterbattery fire or minelaying duties.

Despite its size, the KGC-012 was never as popular with the LCAF as StarCorps was hoping. The lack of any "big punch" weaponry was seen by many Lyran pilots as a handicap. StarCorps set about making new variants for the 'Mech, but the War of Silence intervened; the 20-series King Crabs didn't debut until well after the fighting had died down.

The KGC-022 upgrades to a full set of twelve double heat sinks; the two tons saved by this change allow for an upgrade to CASE-II technology and add a fourth heavy medium laser to the center torso, to guard the rear of the 'Mech. The -024 does this while also switching out the Snub autocannons for a pair of Gauss Rifles, making it a brutal sniping variant with a vast store of ammo.

Meanwhile, a variant from the Confederated Suns has shown up from the battered Cosara facility, mounting massive Artemis-linked Heavy Assault Missile launchers. House Steiner's limited logistical support for those weapons, especially after the loss of the Isle of Skye, makes the -026 effectively a ConSuns exclusive.



Code: [Select]
BV2 calculations

Armor   760.0
Internals   200.64
Gyro    50.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2 1212.768

Heat efficiency 20
Gun heat value 28
Efficiency fail -- Mech runs hot

Weapon            BV    Heat tally
hvMLAS            70.0      6
hvMLAS            70.0     12
hvMLAS            70.0     18
snAC/5            62.0     19
snAC/5            62.0     20*
snAC/5 (hot)      31.0     21!
snAC/5 (hot)      31.0     22!
snAC/5 (hot)      31.0     23!
snAC/5 (hot)      31.0     24!
LRM-5 (v.hot)     22.5     26!!
LRM-5 (v.hot)     22.5     28!!
2T @AC5           18.0
1T @AC5-CL        10.0
1T @snAC5          9.0
1T @snAC5-CL      10.0
Tonnage 100.0
Speed factor x 1.00
---------------------
Off BV2 650.0

Total BV2 1862.768 -> (1863)
Code: [Select]
Cost calculations

Item                                                 Cost
Internal Structure - Standard                      40,000.00
Engine - Trimmed Fusion Engine                  4,000,000.00
Gyro - Standard Gyro                              900,000.00
Cockpit - Standard                                450,000.00
Heat Sinks - Single Heat Sink                       4,000.00
Heat Sinks - Freezers                              12,000.00
Musculature - Standard                            200,000.00
Actuators                                         100,000.00
Armor - Standard Armor                            190,000.00

base chassis 5,896,000

Snub AC/5                                         150,000.00
Snub AC/5                                         150,000.00
Snub AC/5                                         150,000.00
Snub AC/5                                         150,000.00
Snub AC/5                                         150,000.00
Snub AC/5                                         150,000.00
@ AC/5                                              4,500.00
@ Snub AC/5 (Slug)                                  4,000.00
@ AC/5 (Cluster)                                   15,000.00
@ Snub AC/5 (Cluster)                              15,000.00
@ AC/5                                              4,500.00
Heavy Medium Laser                                 60,000.00
Heavy Medium Laser                                 60,000.00
Heavy Medium Laser                                 60,000.00
LRM-5                                              30,000.00
LRM-5                                              30,000.00
@ LRM-5                                            30,000.00
CASE                                               50,000.00
CASE                                               50,000.00

loaded chassis 7,209,000

Cost Multiplier                                      2.0
Dry Cost                                       14,418,000
Total Cost                                     14,418,000

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #137 on: 27 June 2018, 20:43:50 »
Time for a few more.

Code: [Select]
AU EQUIPMENT OVERVIEW

- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Heavy Assault Missiles
Thunderbolt/ATM-esque missiles that fire in groups of 1 through 4 missiles. Long-Range,
Standard, and (dumbfire) Short-Range ammo are usable, with 4/6/8 damage per missile
depending on type, and a +1 to-hit penalty to the Short-Range ammo due to lack of
guidance systems. Artemis-compatible and Narc-compatible ammo are available for LR
and Standard.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.


Code: [Select]
Hammerhands HMH-6C

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 9,926,875 C-Bills
Battle Value: 2,314

Chassis: Achernar Special Type 4-reinforced
Power Plant: Nissan 225 Trimmed
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Rawlings 85
    Jump Capacity: 90 meters
Armor: StarGuard III w/ CASE
Armament:
    2 Valiant Onager HAM/3s w/ Artemis IV FCS
    2 Valiant Ruby Dart Medium Pulse Lasers
    2 ChisComp 61 Heavy Small Lasers
Manufacturer: Achernar BattleMechs, Outback FarmMechs
    Primary Factory: New Avalon (ABM), Filtvelt (OFM)
Communications System: Achernar HICS-11 w/ Guardian ECM
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 2 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 231                 14.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  11       
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
HAM/3                                        RA        9         6         9.00
    Artemis IV FCS                           RA        -         1         1.00
Medium Pulse Laser                           RA        4         1         2.00
HAM/3                                        LA        9         6         9.00
    Artemis IV FCS                           LA        -         1         1.00
Medium Pulse Laser                           LA        4         1         2.00
@HAM/3 (Artemis IV) (4)                      RT        -         1         1.00
@HAM/3 (Art.IV/LR) (4)                       RT        -         1         1.00
@HAM/3 (SR) (4)                              RT        -         1         1.00
Heavy Small Laser                            RT        2         1         0.50
@HAM/3 (Artemis IV) (4)                      LT        -         1         1.00
@HAM/3 (Art.IV/LR) (4)                       LT        -         1         1.00
@HAM/3 (SR) (4)                              LT        -         1         1.00
Heavy Small Laser                            LT        2         1         0.50
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 23
3j         5       4       0       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Hammerhands HMH-6C: A ConSuns-exclusive version of the Hammerhands uses Heavy Assault Missiles as the main weapons instead of PPCs. The added expense and logistical demands of the -6C have made this variant rare outside of House Davion-Liao's borders, but the accuracy and firepower of barrages of these oversized missiles have made mincemeat of more than one Nova Cat Binary.


Code: [Select]
BV2 calculations

Armor   577.5
Internals   150.48
Gyro    37.5
Ammo (CASEd)        0.0
Def Factor   x 1.2
---------------------
Def BV2   918.576

Heat efficiency 29
Gun heat value 30
Efficiency fail - Mech runs warm

Weapon            BV Heat tally
HAM/3             324.0          9
HAM/3             324.0         18
MPLAS              48.0         22
MPLAS              48.0         26
hvSLAS             18.0         28
hvSLAS (warm)      18.0         30*
6T @HAM/3         270.0
Tonnage    75.0
Speed factor x 1.24
---------------------
Off BV2 1395.0

Total BV2 2313.576 -> (2314)

Code: [Select]
Cost calculations
Item                                             Cost
Internal Structure - Standard                  30,000.00
Engine - Trimmed Fusion Engine              2,250,000.00
Gyro - Gyro                                   900,000.00
Cockpit - Standard                            400,000.00
Heat Sinks - Double Heat Sink                  78,000.00
Musculature - Standard                        150,000.00
Actuators                                      81,000.00
Jump Jets - Standard Jump Jet                 135,000.00
Armor - Standard                              145,000.00

HAM/3 w/ Artemis IV FCS                       325,000.00
HAM/3 w/ Artemis IV FCS                       325,000.00
@ HAM/3 (Artemis IV)                          120,000.00
@ HAM/3 (Artemis IV)                          120,000.00
@ HAM/3 (Art.IV/LR)                           120,000.00
@ HAM/3 (Art.IV/LR)                           120,000.00
@ HAM/3 (SR)                                   60,000.00
@ HAM/3 (SR)                                   60,000.00
Heavy Small Laser                              16,750.00
Heavy Small Laser                              16,750.00
Medium Pulse Laser                             60,000.00
Medium Pulse Laser                             60,000.00
CASE                                           50,000.00
CASE                                           50,000.00

Base cost                                   5,672,500

Cost Multiplier                                1.75
Dry Cost                                    9,926,875
Total Cost                                  9,926,875


---------------------------------------------------------


Code: [Select]
AU EQUIPMENT OVERVIEW

- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Light Gyro:
Halfway between a Standard Gyro and an XL Gyro. One extra crit, but is 25% lighter.
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the benefit
of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Improved Heat Sinks
A Canopian attempt to make cheaper and more compact Heat Sinks in a way that doesn't
require advanced materials. Didn't work quite as well as advertised, winding up as a
"heat sink and a half", but is far easier to produce than DHS. 1 ton, 2 crits,
1.5 heat dissipated (round fractions down).

Code: [Select]
Vindicator VND-2C2

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056A
Cost: 5,550,020 C-bills
Battle Value: 1,173

Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
    Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
    2 Sian/Ceres Bobcat MRM-10
    2 CeresArms Medium Lasers
    1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
    Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Improved Heat Sinks          12[18]                    2.00
    Heat Sink Locations: {1} RT, {1} LL, {1} RL
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Semi-Ferro                   AV - 152                  9.00
    Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LRM-5                                        LT        2         1         2.00
2 MRM-10s                                    RA        8         4         6.00
@MRM-10 (24)                                 RA        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         2       2       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Vindicator VND-2C2: A minor update to the VND-2C switches the PPC arm for a missile launcher, using a pair of MRM-10 racks. Because enlarging the left-torso ammo bin would have required major changes to the internal structure, the MRMs' single ton of ammo is stored in the arm itself, and is consequently not protected by CASE.

Code: [Select]
BV2 calculations

Armor   380.0
Internals    99.0
Gyro    22.5
1x @MRM (unsafe)  -15.0
1x @LRM (CASEd)     0.0
Def Factor   x 1.3
---------------------
Def BV2   632.45

Heat efficiency 19
Gun heat value 16
Efficiency achieved -- Mech runs cool

Weapon            BV
MRM-10            56.0
MRM-10            56.0
MLAS              46.0
MLAS              46.0
LRM-5             45.0
1T LRM5 ammo       6.0
1T MRM10 ammo      7.0
Tonnage   45.0
Speed factor x 1.76
---------------------
Off BV2 540.32

Total BV2 1172.77 -> (1173)

Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   18,000.00
Engine - Trimmed Fusion Engine               1,350,000.00
Gyro - Light Gyro                            1,312,500.00
Cockpit - Standard                             340,000.00
Heat Sinks - Improved Heat Sink                 36,000.00
Musculature - Standard                          90,000.00
Actuators                                       48,600.00
Jump Jets - Standard Jump Jet                  225,000.00
Armor - Semi-Ferro                             112,500.00

Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
MRM-10                                          50,000.00
MRM-10                                          50,000.00
@ MRM-10                                         5,000.00
LRM-5                                           30,000.00
@ LRM-5                                         30,000.00
CASE                                            50,000.00

Cost Multiplier                                   1.45
Dry Cost                                     5,550,020
Total Cost                                   5,550,020

Code: [Select]
Vindicator VND-2C3

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056A
Cost: 5,663,120 C-bills
Battle Value: 1,236

Chassis: Ceresplex IV
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
    Jump Capacity: 150 meters
Armor: Ceres Semi-Ferro w/ CASE
Armament:
    3 Medium Pulse Lasers (usually Magna 400P, CeresArms W or
Valiant Emerald Dart)
    2 CeresArms Medium Lasers
    1 Sian/Ceres Jaguar LRM-5
Manufacturer: Ceres Metals Industries, Shengli Arms
    Primary Factory: Capella, St.Ives, Saunemin (Ceres), Victoria (Shengli)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       2.50
Heat Sinks:         Improved Heat Sinks          13{19}                    3.00
    Heat Sink Locations: {1}RA, {1}RT, {1}LL, {1}RL
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Semi-Ferro                   AV - 152                  9.00
    Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           18       
                                 Center Torso (rear)                  9         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Medium Laser                                 LA        3         1         1.00
LRM-5                                        LT        2         1         2.00
3 Medium Pulse Lasers                        RA       12         3         6.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         2       2       2       0      2     0   Structure:  2
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Vindicator VND-2C3: This Vindicator build uses a trio of Medium Pulse Lasers in place of the PPC. It also adds another Improved heat sink, which helps in the intense brawling situations the VND-2C3 is meant for.

Code: [Select]
BV2 calculations

Armor   380.0
Internals    99.0
Gyro    22.5
1x @LRM (CASEd)     0.0
Def Factor   x 1.3
---------------------
Def BV2   651.95

Heat efficiency 20
Gun heat value 20
Efficiency achieved -- Mech runs tepid

Weapon            BV
MPLAS             48.0
MPLAS             48.0
MPLAS             48.0
MLAS              46.0
MLAS              46.0
LRM-5             45.0
1T LRM5 ammo       6.0
Tonnage   45.0
Speed factor x 1.76
---------------------
Off BV2 584.32

Total BV2 1236.27 -> (1236)

Code: [Select]
Cost calculations

Item                                              Cost
Internal Structure - Standard                   18,000.00
Engine - Trimmed Fusion Engine               1,350,000.00
Gyro - Light Gyro                            1,312,500.00
Cockpit - Standard                             340,000.00
Heat Sinks - Improved Heat Sink                 39,000.00
Musculature - Standard                          90,000.00
Actuators                                       48,600.00
Jump Jets - Standard Jump Jet                  225,000.00
Armor - Semi-Ferro                             112,500.00

Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
Medium Pulse Laser                              60,000.00
Medium Pulse Laser                              60,000.00
Medium Pulse Laser                              60,000.00
LRM-5                                           30,000.00
@ LRM-5                                         30,000.00
CASE                                            50,000.00

Cost Multiplier                                   1.45
Dry Cost                                     5,663,120
Total Cost                                   5,663,120

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #138 on: 12 August 2018, 22:52:46 »
Code: [Select]
AU EQUIPMENT OVERVIEW

- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Light Gyro:
Halfway between a Standard Gyro and an XL Gyro. One extra crit, but is 25% lighter.
- Semi-Ferro Armor:
A partially-successful attempt to work towards Ferro-Fibrous armor without the benefit
of Star League metallurgy data. 14 crits, multiplies armor value by 1.06.
- Improved Heat Sinks
A Canopian attempt to make cheaper and more compact Heat Sinks in a way that doesn't
require advanced materials. Didn't work quite as well as advertised, winding up as a
"heat sink and a half", but is far easier to produce than DHS. 1 ton, 2 crits,
1.5 heat dissipated (round fractions down).

Code: [Select]
Zenobia ZNB-1MC

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3057A
Cost: 3,886,494 C-Bills
Battle Value: 1,021

Chassis: Sovereign 40-C
Power Plant: Nissan 200 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 108 Semi-Ferro
Armament:
    2 Large Lasers (Sunglow, built under license)
    1 Martell Medium Laser
    1 Hessen Small Laser
Manufacturer: Majesty Metals and Mining
    Primary Factory: Canopus IV, Dunianshire
Communications System: Majestrix Alpha
Targeting and Tracking System: Majestrix Gamma

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Trimmed Fusion Engine        200                       7.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Improved Heat Sink           14{21}                    4.00
    Heat Sink Locations: {2}LT, {2}LA, {1}LL, {1}RL
Gyro:               Light                                                  1.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Semi-Ferro                   AV - 127                  7.50
    Armor Locations: 7 RA, 4 LA, 3 LT
    CASE II Locations: 1 LT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           18       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
Medium Laser                                 CT        3         1         1.00
2 Large Lasers                               RT        16        4        10.00
                                            Free Critical Slots: 11
BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
5          2       2       0       0      2     1   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Overview:

   When the Clint was first designed during the Star League era, Andoran Industries made a functional chassis that was plagued with shoddy manufacturing and substandard parts. With the company defunct and the blueprints long lost, the design has been slowly dwindling over the course of two and a half centuries. (The Confederated Suns, with the majority of the remaining chassis, has since put together a refit yard for their Clints and other "orphan designs" on Saunemin, but has shown no real desire to resurrect it beyond that.)

   So when Majesty Metals reverse-engineered a pair of Clints, they identified a series of improvements that could be made, both to greatly streamline logistics and to make the 'Mech more effective in combat. This effort led directly to the rugged but thoroughly mediocre 'Mech that is the Zenobia, named for the famous queen of ancient Palmyra.


Capabilities:

   The Zenobia is built around a functional, but highly crude semi-modular weapons setup, inspired by the Clans' OmniMechs but nowhere near as sophisticated. This, combined with the realization that the original Clint prototypes' balance and stress issues would likely not have come into play if the main gun were torso-mounted, led to the Zenobia's main weaponry being mounted over the right shoulder. The default loadout uses a pair of bog-standard large lasers.

   The left torso ammo bin, too, is semi-modular, though the Canopians' new CASE II is fixed in place to prevent any explosions from damaging the rest of the 'Mech. In the standard configuration, the ammo bin serves as a cooling unit, with a pair of Improved Heat Sinks hooked into the 'Mech via a mix of internal and external connections. The section is also directly connected to the shoulder weaponry by external coolant feeds; in missile or ballistic configurations, these feeds are replaced by an external ammo linkage. A second linkage connects to the left arm, which was set up to be able to carry two tons of small weaponry or equipment -- in this case, more improved sinks, allowing the 'Mech to remain quite cool.

   The main engine is rather underwhelming for a 'Mech of this size -- a Trimmed version of the common Nissan 200 -- lending the Zenobia poor speed for its size. While this is adequate for keeping up with many older 'Mechs and tanks, it renders the design incapable of proper scouting, especially considering the lack of jump jets. The Zenobia has thus been pigeonholed squarely into the "trooper" role, which it is often too small to perform well unless it is deployed in numbers. The Trimmed 200 is at least a fairly rugged and inexpensive engine, especially compared to the Light and Extra-Light engines that are seeing increasing use since the end of the War of Silence, but this does not make up for the design's shortcomings.

   Armor coverage is at least fairly solid for a 40-tonner, with armor slightly tougher than that of the classic Rifleman, thanks to the use of relatively inexpensive Semi-Ferro armor. There are independently-produced instructions and kits for refitting the Zenobia, in whole or in part, with all kinds of other armor. A few bedraggled mercenaries on Spencer have even been seen with locally-produced "primitive"-style armor patched together with what Semi-Ferro they can afford.



Deployment:

   Much of the increase in the Magistracy's 'Mech production in recent years has been earmarked for export, as the Canopian state still lacks the funding for a massive wave of rearmament. Reports are that Majestrix Emma Centrella is quite worried about a potential invasion by the ascendant Free Worlds League.

   The vast majority of the Zenobia's sales have thus been to forces fighting the Clan Crusade, in hopes of bringing in badly-needed cash for the Magistracy's coffers. The Tamar Pact, the Combine, and the Lyrans have all bought decent numbers of the design. Of the four remaining Great Houses, only Marik has not bought any, largely due to the tremendous influence MMM's competitor Irian has on procurement. Mercenaries are also becoming common users of this design, favoring it for its ruggedness and ease of modification.


Variants:

   Since the Zenobia was built for ease of maintenance and modification, the variants that have cropped up are fairly diverse. Nearly all keep the usual setup of "main weapons over the shoulder, secondary equipment in the torso and arm", though there are always exceptions. Majesty Metals produces several major variants, mostly using missiles and ballistics as replacements for the large lasers. The ZNB-1A, for instance, mounts a Holly MRM launcher as the main weapon, with the arm mount containing a trio of machine guns. (ZNB-1A: 10{15} IHS, MRM-30/2@, MLAS, SLAS, 3 MG/0.5@. 993 BV; cost 3,940,394 C-Bills.)


Code: [Select]
BV2 calculations

Armor   317.5
Internals    88.44
Gyro    20.0
No ammo     0.0
Def Factor   x 1.3
---------------------
Def BV2   553.722

Heat efficiency 25
Gun heat value 21
Efficiency achieved -- Mech runs cool

Weapon            BV
LLAS             123.0
LLAS             123.0
MLAS              46.0
SLAS               9.0
Tonnage   40.0
Speed factor x 1.37
---------------------
Off BV2 467.17

Total BV2 1020.892 -> (1021)
Code: [Select]
Cost calculations

Item                                                 Cost
Internal Structure - Standard                      16,000.00
Engine - Trimmed Fusion Engine                  1,066,666.67
Gyro - Light Gyro                                 675,000.00
Cockpit - Standard                                330,000.00
Heat Sinks - Improved Heat Sink                    42,000.00
Musculature - Standard                             80,000.00
Actuators                                          46,400.00
Armor - Semi-Ferro                                 93,750.00

base chassis   2,349,816.6666

Medium Laser                                       40,000.00
Large Laser                                       100,000.00
Large Laser                                       100,000.00
Small Laser                                        11,250.00
CASE II                                           175,000.00

loaded chassis 2,776,066.6666

Cost Multiplier                                      1.40
Dry Cost                                        3,886,493.33
Total Cost                                      3,886,494

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #139 on: 25 October 2018, 20:52:46 »
I rather liked Colourbrand's art, so I decided to do a full writeup and toss it into my AU. I saw someone comment that it'd make sense as a Taurian mech, so I went in that direction. Shameless plagiarism ahoy! :P

Oh, and this thread now has over 15,000 views! A noticeable chunk of them are just me reviewing the thread for the sake of checking my internal canon when I don't have my desktop PC available, but to everyone else reading my ramblings, thanks! :)

Code: [Select]
Fighter FIT-1B

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-F-D-A
Production Year: 3035A
Cost: 3,986,000 C-Bills
Battle Value: 1,020

Chassis: TTI Mk.III
Power Plant: Magna 250
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Medium w/ CASE
Armament:
    1 Pontiac Light Autocannon
    1 Diverse Optics Type 18 Medium Laser
    1 Delta Dart LRM-5
    2 Bical SRMs
Manufacturer: Taurus Territorial Industries
    Primary Factory: Taurus, Sterope (3040 on)
Communications System: Neil 9000
Targeting and Tracking System: O-P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                250                      12.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 136                  8.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           17       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            12       
                                             L/R Leg     12           15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 LT        3         1         1.00
LRM-5                                        LT        2         1         2.00
Autocannon/5                                 RA        1         4         8.00
2 SRM-2s                                     LA        4         2         2.00
@AC/5 (40)                                   RT        -         2         2.00
@LRM-5 (24)                                  LT        -         1         1.00
@SRM-2 (50)                                  LT        -         1         1.00
                                            Free Critical Slots: 34

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
5          2       2       1       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Overview:
   The heavy military reforms and rebuilding undertaken by the Taurian Concordat in the 3030s and '40s also included efforts to populate their medium 'Mech weight class. Their domestic production boiled down to decent numbers of Phoenix Hawks and Griffins, with the occasional Wolverine thrown in for flavor. With imports few and far between, and with the absolutely terrifying potential threat of the Confederated Suns right across the border, Taurus Territorial Industries rapidly delivered an inexpensive 50-tonner to bolster TDF formations. This new Mech's early prototypes were rather unimaginatively nicknamed "Fighter", with the full intention of coming up with a better name later, but the name stuck.


Capabilities:
   TTI decided to build a new chassis altogether rather than adapt one of the Concordat's existing designs. This was in part to gain their scientists and Techs experience in doing so for future projects, and in part to keep as much in-house as possible for reasons of prestige.

   Because most engine prototyping in early-3030s Concordat space consisted of incremental engine size changes rather than radical resizes, a 250-rated engine was considered easier to make steps toward than a 200, which would have matched common 'Mechs like the Centurion. The 250 engine rating meant that the new Fighter would match the TDF's other mediums in speed, if not in maneuverability.

   Early prototypes matched the common SHD-2H Shadow Hawk in armament and armor, albeit with the weapons in different places. The development of (early) CASE led to the removal of a heat sink and the reduction to eight and a half tons of armor. (FIT-1A: 991 BV; cost 3,971,000 C-Bills.) The FIT-1B, introduced a scant few years later, gained a ton of free weight from the upgrade to modern CASE technology, and used it to add a second SRM rack to the left arm.

   The result of all this is that the Fighter, as it comes from the factory, is a rather uninspiring multipurpose "trooper" that lacks the agility to match the classic 55-tonners, the firepower to compete against slower 'Mechs, or the armor to last in lengthy engagements.

   What the chassis does have going for it, though, is a tremendous amount of customization options. TTI's designers wanted an all-purpose testbed, and used lessons learned from the New Dallas Core's primitive Orion data to make the torso and arm bays as easy to work on as possible, and even to accomodate larger engines (an impressive feat, given the fragmentary data on non-Standard engines that existed in 3032). The legs and center torso can accomodate jump jets, though the legs' fuel hookups are occasionally balky (a problem fixed in later models).

   The result of all this is that, weight and gyro-stress considerations aside, the Fighter chassis is absurdly rugged, and can be modified and tinkered with to almost the same degree as the old Orion. Not only is this a boon to the far-flung TDF, which sometimes has to make do with what's available, but it has also made the 'Mech popular with Taurian-friendly mercenaries.


Deployment:
   All active Corps of the Taurian Defense Force now use the Fighter in quantity. TTI has expanded its manufacturing to the relatively new colony world of Sterope, and several smaller companies manufacture parts, armor upgrades, and refit kits for the Fighter under license.

   Outside the Concordat, the Fighter is most common among mercenaries, though the rugged 'Mech has been exported in small-to-moderate numbers to the Commonwealth, the Combine, and Tamar Pact as part of the Taurians' (grudging) efforts to support anti-Clan efforts. The ConSuns and the League invariably sell any Fighters they obtain to one of those three states.

   TTI has been in talks to license the design to smaller manufacturers outside the Concordat, but these talks have been going on for almost two decades and have borne little fruit.


Variants:
   Though the base chassis has been upgraded and modified countless ways since its initial prototypes were built almost thirty years ago, the Fighter has comparably few factory variants.

   The FIT-1T upgrades the armor to Semi-Ferro using a widely available third-party kit, which was later given official support and licensing by TTI. (FIT-1T: 1,046 BV; cost 4,017,875 C-Bills.)

   The lack of production of the 250 Trimmed Engine in Taurian space meant that the upgraded FIT-2T was a rare sight, usually making use of engines either salvaged or smuggled from the ConSuns or League. Like the -1T, it also upgraded to Semi-Ferro armor. The extra ton and a half of free weight was used to add a pair of light machine guns to the right arm, fed by half a ton of ammo. TTI never produced this variant new from the factory, instead offering this as a series of limited-time factory upgrades. (FIT-2T: 1,041 BV; cost 5,382,250 C-Bills.)

   The FIT-3T, by contrast, is a full factory variant which debuted barely a week before the start of the War of Silence. Using a Light Engine and Semi-Ferro armor, the -3T changes out the autocannon for a standard Large Laser and adds a quartet of double-strength Freezers to the engine's ten standard models. A full set of jump jets also gives it greater mobility, and the arm-mounted SRMs are changed out for a pair of the new Light SRM launchers. (FIT-3T: MLAS, LRM-5/1@, 2 LSM-4/1@, LLAS, 2 LMG/0.5@. 250 LFE, 14[18] SHS/DHS, 5/8/5. 1,226 BV; cost 6,972,375 C-Bills.)

   The 3T2, introduced in 3055, upgrades the 'Mech further by changing all the heat sinks out for Improved sinks and swapping the lasers out for a large extended-range model and a heavy medium. Demand for the latter variant has long outstripped supply. (FIT-3T2: LRM-5/1@, 2 LSM-4/1@, erLLAS, hvMLAS, 2 LMG/0.5@. 250 LFE, 5/8/5, 14{21} IHS. 1,314 BV; cost 7,179,375 C-Bills.)

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #140 on: 16 June 2020, 23:34:49 »
Jeez, it's been a while since I posted in this. I should probably do some Kurita and Steiner stuff, too, the past bunch of old posts here are all Taurian stuff, and so is this...

Code: [Select]
Urbanmech UM-T64

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 3037A
Cost: 1,583,725 C-Bills
Battle Value: 746

Chassis: Republic-T
Power Plant: Leenex 90
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Rawlings 54
    Jump Capacity: 90 meters
Armor: StarSlab-7
Armament:
    2 Sunglow Type 2 Large Lasers
    1 Magna Mk.I Small Laser
Manufacturer: Pinard Protectorates Limited
    Primary Factory: Perdition
Communications System: O-P 3000 Comset
Targeting and Tracking System: O-P 1700 TR

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                 90                       3.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   1.50
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 HD, 1 CT, 3 LT, 2 RT, 1 LL, 1 RL
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  96                  6.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           11       
                                 Center Torso (rear)                  8         
                                           L/R Torso     7            8         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            10       
                                             L/R Leg     7            12       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Large Lasers                               RA        16        4        10.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 34

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 7
3j         2       2       0       0      1     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA

UM-T64 UrbanMech:

   Copies of the UrbanMech made with locally-built parts have shown up in small numbers across the Inner Sphere all through the Succession Wars, though many of them are slipshod -- sometimes even resorting to using combustion engines to run, as in the case of the infamous UM-H40 model. When the Taurians began to rebuild their devastated infrastructure and their assault formations using the knowledge from the New Dallas Core, they expanded their factories on the dour world of Perdition and built a new version of the UrbanMech to call their own.

   The UM-T64 uses all Taurian-made parts, a few of which have compatibility issues with those of the standard UrbanMech line. Much of this is because the upper chassis was partially redesigned to accomodate a larger engine. The T64 uses a 90-rated fusion pile from Leenex, allowing it to keep up with most assault formations, but the roomier torso can accomodate a 120 from Wasp production, or even a 150-rated engine from VMI Ilyushin's Commando production line, if major supply issues with the Leenex should ever crop up.

   Armor is unchanged from the base model, apart from using StarSlab-brand armor alloy (produced on Perdition) instead of Durallex. The main update has been to the weaponry, which switches out the AC/10 and its ammo for a pair of large lasers, along with a twelfth heat sink. The jump jets were moved to the legs, with a third one still in the center torso, allowing for a greater jump distance; a fourth jump jet could be retrofitted to future designs in the center torso if needed.

   The Taurians have used these cheap UrbanMechs, along with the Toro II and the ubiquitous Bison tank, to pad out their garrison and assault formations. This was considered preferable to keeping the UrbanMechs with other fast light 'Mechs, since their slow speed would be a hindrance to more mobile units.

   Other models of Taurian UrbanMechs have occasionally filtered into faster formations depending on the required speed and the availability of faster engines. Only the UM-T66 and T68 are produced in factories, the latter of which relies on the new Light Fusion Engine.