First, Welcome to Battletech, nckestrel's responses are indeed correct, but let me just 'tweak' them to put into context of HEX play.
First, because you are playing hex, I will refer to all movement related questions as HEXes. To that end, remember the movement is listed in inches and needs to be converted to hexes, at a 2" = 1 hex.
Hi,
I'm new to Alpha Strike and this forum and hope you can help me with some general and hex map-specific questions:
- The to-hit roll is always modified by the target's maximum movement, unless it hasn't moved at all. Correct?
- The attacking unit's movement is not taken into account. Correct?
Nckestrel is correct. If the unit remains in the same hex, it is considered
Standing Still. It may change hex facing for free, but otherwise, it did not move.
Also, Standing still is a -1 To Hit Modifier
Moving (any # of hexes) is a +0 To Hit modifier
Jumping (any # of hexes) is a +2 To Hit modifier.
- There are no politing rolls as in Classic Battletech. Correct?
No.........and Yes.
There are a few corner cases (shame on you Scotty and nckestrel for missing these ;) ), where one may need to make a Skill roll akin to a pilot check from Classic Battletech.
Page 70 from the 2nd Printing of the ALPHA STRIKE rules covers
Bogged Down units, that are in effect 'stuck' (mud, sand, etc). The would need to make a 2d6 roll versus the Skill Rating to free themselves.
Another is page 69, which covers
Rapids in Rivers, which would also require a Skill roll to stay in position or be 'swept down stream' 2" (or for hexes, 1 hex)
- How do you modifiy the to-hit roll for a hex of light/dense forest in the line of sight?
As stated, in Basic, +2 for woods, no matter how much. Otherwise, the rules are identical from Classic Battletech:
+1 for each hex of Light Woods
+2 for each hex of Heavy Woods
No LoS past 3 hexes of woods (1 Light+ 1 Heavy, 2Heavy, 3 Light, etc)
- If a mech moves into an adjacent hex that is one level higher/lower, does that movement cost 3" (2" for the regular hex and 1" for the level change)?
In general I would be thankful for a list of inch cost for all the different terrain types on hex maps.
Thanks!
Lambda Futile
Yes.
At the end of the day, if you are familiar with movement and terrain modifiers for Classic Battletech, they keep the same values in Alpha Strike if you are utilising Hex Maps.