Interesting!
Say Billy Bob get shot with a standard rifle in the chest and rolls a 5 for Heart. 3x damage for 12, he's dead. Say he's wearing an ablative/flak vest. 4 points of Fatigue, no problem, right? 3x damage for 12 plus a dazed effect for 1D6 more - say a roll of 4. 16 fatigue. Billy is average in every way so with a 4 WIL he can take 8 Fatigue, the other 8 get transferred to Standard Damage. He has a BOD of 4 so he can take 8. He's dead.
This makes things fairly realistic IMO. Granted, with higher attributes character's aren't dying, but they aren't feeling very happy about life either.
Anyone else have experience with this? A question also arises: if Fatigue spills over to Standard, do people give the standard damage effect, the fatigue effect, or both?
- Shane