BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => Alpha Strike => Topic started by: RABIDFOX50 on 15 June 2014, 21:37:24

Title: Karnov / Battle Armor transport
Post by: RABIDFOX50 on 15 June 2014, 21:37:24
OK, we need some help here. When transporting Battle Armor in a Karnov VTOL or any other VTOL capable of transporting Battle Armor, are we using the Abstract Areospace Rules? Seems like the Areospace rules would not apply to Atmo VTOL units and only to dropship type transports.  :(

I want to make sure we are using the transports correctly.
Title: Re: Karnov / Battle Armor tarnsport
Post by: nckestrel on 15 June 2014, 21:49:41
Karnov are v movement (VTOL), so they act as "ground" units.  They do not use abstract aerospace rules.
Conventional fighters would use abstract aerospace.
Title: Re: Karnov / Battle Armor tarnsport
Post by: RABIDFOX50 on 15 June 2014, 22:06:23
OK, so in regard to Battle Armor disembarking, if they are jump capable do they just jump out at the end of the VTOL's move?
Title: Re: Karnov / Battle Armor tarnsport
Post by: nckestrel on 15 June 2014, 22:17:16
If you want to drop units while in the air, Dropping Troops is in the Advanced rules.  For "conventional foot- or jump-based infantry units and battle armor from an airborne VTOL air vehicle" you want the Zipline rules on p91.
Title: Re: Karnov / Battle Armor tarnsport
Post by: RABIDFOX50 on 16 June 2014, 07:17:22
Thank you sir.  :)

Our group has been engrossed in the AS game play and we are using units we would have avoided in CBT. I can't enough about our joy in using multiple companies on the board and finishing a big game in a reasonable time frame. Adding the VTOLS, BA, Arty and Vees in these numbers has expanded our games greatly.  :)
Title: Re: Karnov / Battle Armor tarnsport
Post by: Fidel Cashflow on 16 June 2014, 14:00:59
Thank you sir.  :)

Our group has been engrossed in the AS game play and we are using units we would have avoided in CBT. I can't enough about our joy in using multiple companies on the board and finishing a big game in a reasonable time frame. Adding the VTOLS, BA, Arty and Vees in these numbers has expanded our games greatly.  :)

 O0
Title: Re: Karnov / Battle Armor transport
Post by: RABIDFOX50 on 16 June 2014, 21:59:51
According to pages 90 and 91, I was doing it half right. Using the zip line rule I was moving the Karnov to its full move and dropping my I.S. BA with a jump of 6 from level 3 under the VTOL but I was not rolling for the 5 or better on 2d6 for each unit. According to the zip line rule I will not have to roll to hit the ground and/ or scatter but do need a 5 or better roll to see if they get hurt. They also get an auto +3 modifier to enemy fire. Not too shabby.  :)