Author Topic: (Answered) CO - Base Construction Bonuses and Penalties  (Read 2101 times)

kato

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Per CO p.54 additional teams may be hired to speed up construction of a building. The number of these teams is limited per hex of building.

Do the construction time bonuses (and additional costs) provided by such additional teams accumulate over the entire building or are these applied per hex only?

There are some "hints" in the text and calculations that point towards accumulation over the entire building - such as the second paragraph of "Step 2: Base Construction" worded as option multipliers being applied to "the structure" and the cost calculation referring to the "project cost" (while under TO p.416 it would be possible to calculate per-hex costs for buildings this is not the default operation)

The difference in calculation - see example below - becomes very relevant in larger multi-hex structures, and becomes even more relevant when players try to optimize their construction time and cost by considering building complexes vs single buildings.

Example:

A 4-hex, 1-level heavy hangar is constructed with two additional hired professional teams per hex, i.e. 8 total. The construction time required before bonuses applied is 12 days. No structural modifiers or additional equipment apply.

- Is the construction time bonus in this case calculated per hex (12 days * 0.8^2 = 8 days rounded up) or for the entire building (12 days * 0.8^8 = 3 days rounded up) ?
- If the bonus is calculated per hex are equal numbers (i.e. equal outfit of additional teams/vehicles/etc) required for construction?
- The same questions apply for summing up the cost penalty (+11% on each hex for two teams each or +68% for the entire building for eight teams total).
« Last Edit: 13 August 2020, 13:15:48 by Xotl »

kato

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Re: CO - Base Construction - Bonuses and Penalties
« Reply #1 on: 11 November 2018, 14:11:26 »
Bump, since it came up for us again.

Chinless

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(Answered) CO - Base Construction Bonuses and Penalties
« Reply #2 on: 13 August 2020, 10:44:12 »
Apologies for the very long reply time on this one. The base building section is in the process of being revamped, with additonal worked examples being provided in errata section section of the website.

Do the construction time bonuses (and additional costs) provided by such additional teams accumulate over the entire building or are these applied per hex only?

They accumulate across the entire building in the case of an isolated structure, or across a complex. Complexes will be slower to build, but optimize the times and costs through savings on roundings.   

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Example:

A 4-hex, 1-level heavy hangar is constructed with two additional hired professional teams per hex, i.e. 8 total. The construction time required before bonuses applied is 12 days. No structural modifiers or additional equipment apply.

- Is the construction time bonus in this case calculated per hex (12 days * 0.8^2 = 8 days rounded up) or for the entire building (12 days * 0.8^8 = 3 days rounded up) ?

The calculation process has now changed to make it simpler. In this case using 8 trained crews across 4 hexes gives a build time of 9 days. (12 / squareroot [8*1/4] = 8.5, which rounds up to 9 days).

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- If the bonus is calculated per hex are equal numbers (i.e. equal outfit of additional teams/vehicles/etc) required for construction?

That was one of the problems that needed addressing. The new method takes into account the number of hexes and just averages out all the crews across the structure. You could have 2 trained crews in 1 hex and and IndustrialMech in another, but the amount of work is assumed to be the same per hex.

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- The same questions apply for summing up the cost penalty (+11% on each hex for two teams each or +68% for the entire building for eight teams total).

Costs have also now changed. In the case of this example, each trained crews costs 5,000 C-bills per week. The build process takes 2 weeks (9 days / 7 = 1.3, rounds up to 2 weeks). So your Total Construction Cost will be 80,000 C-bills (5,000 * 8 * 2 = 80,000 C-bills).

Chris

 

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