BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: ANS Kamas P81 on 19 May 2017, 19:24:11
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Victor VTR-9BLM
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-E-A
Production Year: 3025
Cost: 7,819,320 C-Bills
Battle Value: 1,498
Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 Binary Laser Cannon
2 Medium Lasers
1 SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Single Heat Sink 21 11.00
Heat Sink Locations: 2 LT, 4 RT, 1 RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 15
L/R Torso 17 21
L/R Torso (rear) 10
L/R Arm 13 22
L/R Leg 17 28
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Equipment Location Heat Critical Mass
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Binary Laser Cannon RA 16 4 9.00
2 Medium Lasers LA 6 2 2.00
SRM-4 LT 3 1 2.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4j 3 3 0 0 4 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
Not much to it; a lot more heat sinks, some extra armor, and much better range. Still a headcapper but not the monster hit - then again it can fire all day instead of hold its rounds carefully...
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Definitely a nice take on a Blazer Victor... O0
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Oh yeah, that works out well.
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I really like this Victor, the only change I would like is a lrm5 for the srms. Still, I wouldn't
hesitate to use it. Two thumbs up.
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Not too shabby, though I might suggest only 12.5 tons of armour (which it would eventually be up-armoured to circa 3050, so totally in line with canon standards) with the extra ton diverted to bumping the heat sinks to 22. Against a total Alpha Strike + Jump heat output of 29, this is arguably quite beneficial in helping to avoid heat related to-hit penalties when going all-out. And since a Victor doesn't have that many guns to begin with, it rather needs to leverage to do so. Besides which, it gives it a better ability to actually cool off a bit when hanging out at medium range and leaning solely on the Blazer.