Recent Posts

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BattleTech RPG Systems / Re: Load Bearing Vests & Stacked Armor
« Last post by pokefan548 on Today at 05:39:00 »
Bump.
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BattleTech RPG Systems / Re: BAR vs. Stun Ordinance
« Last post by pokefan548 on Today at 05:38:43 »
Bump.
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Supplementary Rules / Re: Nova CEWS Battle Value
« Last post by pokefan548 on Today at 05:38:01 »
Bump.
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Supplementary Rules / Re: BoT New Clan Formation Types
« Last post by pokefan548 on Today at 05:37:51 »
Bump.
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 05:36:48 »
Controls
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General BattleTech Discussion / Re: Mechacide?
« Last post by thedancingjoker on Today at 05:36:03 »
I think blowing up your mech is almost always a bad idea.  It worked out VERY well once.  And only once as far as I can tell and in that circumstances you had:
1: an entire enemy force in a deep canyon that had been mined with bombs that just needed one explosion to set off.
2: the only allie force was a single mech.
3: That mech had a second person in the cockpit to pull out the relevant circuits at the exact right moment becuase they were not located for easy mid-combat access.

In that one very specific circumstance it was the right choice.  Under almost all other circumstances it is just a bad idea.  MAYBE if you are engaged in melee against a single target who REALLY needs to die for greater reasons than meerly tactical, and you don't value your own life much.  Even then there are probably better ways to go about it like just ignoring the heat scale and letting nature take its course.
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Strategic Operations / Bearings-Only Waypoint Launch modifier
« Last post by pokefan548 on Today at 05:34:15 »
Just for the sake of clarity, does the +1 modifier from a Capital Missile Preprogrammed Waypoint Launch (SO p. 90) apply even when using it for a Capital Missile Bearings-Only Launch (SO p. 98-100)?
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