Author Topic: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)  (Read 31647 times)

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #90 on: 07 February 2016, 16:31:21 »
Code: [Select]
Valkyrie VLK-QB

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3046A
Cost: 2,266,095 C-Bills
Battle Value: 794

Chassis: Corean Model 1AA
Power Plant: Omni 150
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Norse Industries 3S
    Jump Capacity: 150 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
    1 Devastator Series-7 LRM-10
    1 ChisComp 58 Heavy Medium Laser
Manufacturer: Corean Enterprises
    Primary Factory: New Avalon (refits only)
Communications System: Lynx-Shur
Targeting and Tracking System: Sync-Tracker

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      51 points                3.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LT, 2 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Semi-Ferro                   AV -  93                  5.50
    Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           14       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            11       
                                    L/R Torso (rear)                  2         
                                             L/R Arm     5            9         
                                             L/R Leg     7            11       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-10                                       LT        4         2         5.00
Heavy Medium Laser                           RA        6         2         1.00
@LRM-10 (24)                                 RT        -         2         2.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
5j         1       2       1       0      1     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Valkyrie VLK-QB: Though production of the Valkyrie has been phased out in favor of new-build Firebees, Corean supports the large number of Valkyries still active in the CSAF with several upgrade packages. The most modest upgrade is intended for units (particularly garrison units and mercenaries) who find it harder to procure the new Light Fusion Engine.

An upgrade to Semi-Ferro armor allows for the weight savings needed to mount CASE without sacrificing much protection, while the arm-mounted laser is swapped for a new Heavy model. One heat sink is removed to make room for additional ammunition for the LRM rack.

The VLK-QC1, introduced at the same time, also upgrades the engine to a GM 150 Light model, splitting up the LRMs and adding more of them. (VLK-QC1: 3 LRM-5/2A, hvMLAS. 831 BV; cost 3,033,095 C-Bills.)

Code: [Select]
BV calculations unnecessary, and recosting the armor was pretty easy

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #91 on: 27 February 2016, 00:07:17 »
Ugh. Doing BV and cost calculations by hand for Omnis is a pain. If I ever use Vaults-specific tech on Omnis again, slap me with a trout.  #P

With that said, https://www.youtube.com/watch?v=ZvqkXHphvgs

yeah, it's basically this AU's Snake, but as an Omni.

Code: [Select]
Asp ASP-1O

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058A
Cost: 5,833,328 C-Bills
Battle Value: 686

Chassis: Ceresplex V Endo-Steel
Power Plant: Nissan 225 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Anderson Propulsion 30
    Jump Capacity: 150 meters
Armor: Starshield w/ CASE
Armament:
    17.0 tons of pod space.
Manufacturer: Ceres Metals Industries, Robinson Standard BattleWorks
    Primary Factory: Capella, Saunemin (Ceres); Robinson (RSB)
Communications System: CeresCom Model 21-Rs
Targeting and Tracking System: C-Apple Churchill

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine:             Trimmed Fusion Engine        225                       9.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 144                  9.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           18       


Overview: Soon after the loss of Rasalhague and Pesht to the Clan Crusaders, the leaders of the Inner Sphere gathered on Terra to discuss lengthening the post-War of Silence truce and allying against the invading Clans. At that same summit, intel and technical advisers swapped tremendous amounts of data regarding the Clans' fearsome OmniMechs.

The key voice advocating for the Confederated Suns to produce its own OmniMechs was none other than the Chancellor-Prince's younger brother, Ernst Davion-Liao, whose severe autism is more than compensated for by his amazing analytical mind. In Ernst's view, only the ability to field Omnis of their own could properly allow the Houses to retake the offensive without having to swamp the Clans with numbers -- using up an unacceptably large portion of their transport fleets in the process. Ernst quickly swayed the Chancellor-Prince to this point of view, and Project Asp was begun.

Capabilities: Using the Vindicator as a starting point, the Asp  makes use of the now-ubiquitous Trimmed 225 engine, allowing the medium 'Mech to keep an average pace in CSAF formations. Jump jets grant it even more agility, and nine tons of standard armor are good protection for a 45-tonner.

The chassis itself takes numerous cues from a study done on whether the Vindicator could be modified with an Endo-Steel structure. While the upgrade itself was shelved for cost reasons -- it would have taken years of rebuilding Vindicators almost from scratch to put the upgrade into widespread service -- having the blueprints on hand did considerably shorten the time it took to get the Asp completed. While Endo-Steel still suffers from considerable production and transport bottlenecks, there is enough stockpiled to keep Asp production going for about a year in case of sabotage.


Deployment: Being such a new design, the Asp has yet to filter into many CSAF commands, despite three factories being rapidly retooled to produce it. It is still exclusive to House Davion-Liao, with the majority either in OpEval units such as the 4th CSRC, or being send to replenish elite units like the 1st Davion Guards, Warrior House Imarra, and the 1st McCarron's Armored Cavalry.


Variants: Most Asp variants have a roughly ten-ton armament in the right arm, with an ammo bin in the right torso and secondary weaponry and equipment in the left torso. Keeping the pods and their weight distribution fairly similar helps keep logistics streamlined.

The Asp Prime uses the new Heavy Assault Missiles for maximum versatility. Though highly vulnerable to enemy anti-missile systems, HAMs pack a surprising punch for their size. The Asp Prime's main deficiency is in ammo; three tons of missiles is only enough for twelve volleys, and the trio of backup lasers -- though heavy models -- are inadequate against Clan enemies. The Prime variant is often used close to supply lines for this reason, either as a short-range ambush predator or as support for other ranged 'Mechs.

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================================================================================
Loadout Name: Prime                                          Cost: 7,214,380
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,775

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    Heat Sink Locations: 1 LA
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Heavy Medium Lasers                        LT        12        4         2.00
Heavy Small Laser                            LT        2         1         0.50
HAM/3 w/Artemis IV                           RA        9         7        10.00
@HAM/3 (SR) (4)                              RT        -         1         1.00
@HAM/3 (Artemis IV) (4)                      RT        -         1         1.00
@HAM/3 (Art.IV/LR) (4)                       RT        -         1         1.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
5j         4       3       0       0      2     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


The Alpha variant uses a pair of Snub-nose ACs in the right arm, augmented by an ECM suite and two medium lasers (one a new extended-range model, the other a heavy model). Two tons of ammo is enough for a medium-length engagement.

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================================================================================
Loadout Name: Alpha                                          Cost: 7,028,095
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,268

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              LT        5         1         1.00
Guardian ECM Suite                           LT        0         2         1.50
Heavy Medium Laser                           LT        6         2         1.00
2 Snub AC/5s                                 RA        2         4        10.00
@Snub AC/5 (Slug) (20)                       RT        -         1         1.00
@Snub AC/5 (Cluster) (20)                    RT        -         1         1.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         3       3       0       0      2     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


Bravo is primarily used for minefield delivery, but can double as line support if needed. It mounts a pair of backup lasers underneath a trio of LRM-5 racks, with a heavy laser as the main gun in the right arm. An extra heat sink helps dissipate the buildup from the laser.

Code: [Select]
================================================================================
Loadout Name: Bravo                                          Cost: 6,481,022
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,449

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 1 LA, 1 RA
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 LRM-5s                                     LT        6         3         6.00
Medium Laser                                 LT        3         1         1.00
Small Laser                                  LT        1         1         0.50
Heavy Large Laser                            RA        14        3         5.00
@LRM-5 (48)                                  RT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         3       3       1       0      2     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

Charlie variant is meant for durability and line support, mounting a Heavy PPC and several backup lasers, along with several extra heat sinks. Notably, the left-torso pod is identical to that of the Prime variant.

Code: [Select]
================================================================================
Loadout Name: Charlie                                        Cost: 6,567,139
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,525

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 2 RT, 1 LA, 1 RA
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Heavy Medium Lasers                        LT        12        4         2.00
Heavy Small Laser                            LT        2         1         0.50
Heavy PPC                                    RA        15        4        10.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
5j         3       3       2       0      2     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Delta is a variant using Star League weaponry, namely a pair of ER Large Lasers for sniping, and a few Streak SRM racks for close-in combat. The lasers run too hot for repeated alpha strikes, so pilots are advised to chain fire them in most situations.

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================================================================================
Loadout Name: Delta                                          Cost: 6,738,015
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,365

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
3 Streak SRM-2s                              LT        6         3         4.50
2 ER Large Lasers                            RA        24        4        10.00
@Streak SRM-2 (50)                           RT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 13
5j         2       2       2       0      2     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Echo variant uses an LRM-20 with two tons of ammo as its main weapon. A pair of heavy medium lasers provides a modicum of backup, while ECM keeps the 'Mech from enemy sensors. Foxtrot variant is identical, but with an MRM-30 instead of the LRM rack, and is used as an ambush predator.

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================================================================================
Loadout Name: Echo                                           Cost: 6,975,518
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,430

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           LT        0         2         1.50
2 Heavy Medium Lasers                        LT        12        4         2.00
LRM-20                                       RA        6         5        10.00
@LRM-20 (12)                                 RT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         3       3       2       0      2     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Code: [Select]
================================================================================
Loadout Name: Foxtrot                                        Cost: 6,884,868
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,400

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           LT        0         2         1.50
2 Heavy Medium Lasers                        LT        12        4         2.00
MRM-30                                       RA        10        5        10.00
@MRM-30 (16)                                 RT        -         2         2.00
                                            Free Critical Slots: 10

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
5j         3       3       0       0      2     1   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #92 on: 02 March 2016, 18:53:04 »
Time for another Omni. It has a familiar name and layout.

The CSR-3OH was inspired by one of the variants of the Avatar from Living Legends, for the record.

Code: [Select]
Caesar CSR-3O

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 19,257,458 C-Bills
Battle Value: 1,111

Chassis: Earthwerks/Johnston CSR
Power Plant: GM 350 XL
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy w/ CASE
Armament:
    1 Heavy Medium Laser (Magna Mk.V or BlazeFire PowerShot)
    1 Medium Pulse Laser (CeresArms W or Magna 450P)
    23.0 tons of pod space.
Manufacturer: Earthwerks Incorporated, Johnston Industries
    Primary Factory: Tikonov, Grand Base (EW), New Syrtis (JI)
Communications System: CommuTech Multi-Channel 10 w/ Guardian ECM
Targeting and Tracking System: BlazeFire Sightlock II

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 2 CT, 2 LT, 5 LA, 2 LL, 2 RL
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           27       
                                 Center Torso (rear)                  14       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     11           20       
                                             L/R Leg     15           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           LT        0         2         1.50
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 11
5          2       2       0       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

Caesar CSR-3O: The second OmniMech commissioned for the CSAF by the Celestial Chancellor-Prince was a thinly-veiled upgrade of the Cataphract III renamed the Caesar. The right torso and arm are fully modular, and can be replaced and refitted with new equipment in under fifteen minutes. This nod to logistics allowed the Caesar to be fielded in record time.

Currently, only a few front-line units have received the Caesar, notably McCarron's Armored Cavalry and the new 1st Chesterton Protectors regiment. A few OpEval units on the Nova Cat border, notably the 4th CSRC, have also been sighted using a few Caesars, mostly to test the design's usability against comparable Clan heavy OmniMechs.

Each Caesar has a pair of medium lasers on the left arm, one heavy and one pulse. An ECM suite gives it protection from enemy scanners and allows for stealth tactics. CASE is so ubiquitous on CSAF designs that it scarcely bears mentioning anymore. Twelve tons of standard armor provides decent protection for a heavy 'Mech.

The Prime variant uses a Gauss Rifle as its main weapon, fed by two tons of ammo and backed up by an extended-range large laser. One additional heavy medium laser is used for additional short-range firepower.


Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 20,486,133
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,969

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         7        15.00
Guardian ECM Suite                           LT        0         2         1.50
ER Large Laser                               RA        12        2         5.00
Heavy Medium Laser                           RA        6         2         1.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          5       5       3       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

The Caesar Alpha mimics the CTF-3C Cataphract III, using an ER PPC and an LBX-10 autocannon, along with one extra heavy medium laser and two extra heat sinks.

Code: [Select]
================================================================================
Loadout Name: Alpha                                          Cost: 20,917,296
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,736

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             16(32)                    2.00
    Heat Sink Locations: 1 LT, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LB 10-X AC                                   RT        2         6        11.00
Guardian ECM Suite                           LT        0         2         1.50
ER PPC                                       RA        15        3         7.00
Heavy Medium Laser                           RA        6         2         1.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5          4       4       2       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Bravo uses a trio of autocannons, allowing for surprisingly high intensity of fire. However, three tons of ammo will run dry relatively quickly, barring an ill-timed jam.

Code: [Select]
================================================================================
Loadout Name: Bravo                                          Cost: 20,466,796
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,517

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Snub AC/5s                                 RT        2         4        10.00
Guardian ECM Suite                           LT        0         2         1.50
Ultra AC/5                                   RA        1         5         9.00
Heavy Medium Laser                           RA        6         2         1.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@Snub AC/5 (Cluster) (20)                    RT        -         1         1.00
@Snub AC/5 (Slug) (20)                       RT        -         1         1.00
@Ultra AC/5 (20)                             RT        -         1         1.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
5          4       4       1       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

Charlie variant uses the new Heavy Assault Missiles, with five launchers in total. Twelve volleys per launcher is barely sufficient for a short battle, even if the enemy lacks AMS. Johnston has been pushing an alternative to the Charlie pods that would switch out the arm-mounted weapons for LRM racks and a heavy medium laser, allowing for greater ammo efficiency.

Code: [Select]
================================================================================
Loadout Name: Charlie                                        Cost: 20,213,921
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,963

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
HAM/3                                        RT        9         6         9.00
Guardian ECM Suite                           LT        0         2         1.50
HAM/2                                        RA        6         4         6.00
Medium Pulse Laser                           RA        4         1         2.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@HAM/2 (Std) (6)                             RT        -         1         1.00
@HAM/2 (LR) (6)                              RT        -         1         1.00
@HAM/3 (Std) (4)                             LT        -         1         1.00
@HAM/3 (LR) (4)                              LT        -         1         1.00
@HAM/3 (SR) (4)                              LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
5          4       4       0       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

Delta variant uses the conventional loadout of two Artemis-enhanced LRM racks, with two tons of ammo each. Echo switches these for MRM racks, one more heavy medium laser, and some extra ammo.

Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 20,604,921
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,663

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-20                                       RT        6         5        10.00
    Artemis IV FCS                           RT        -         1         1.00
Guardian ECM Suite                           LT        0         2         1.50
LRM-15                                       RA        5         3         7.00
    Artemis IV FCS                           RA        -         1         1.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@LRM-15 (Artemis) (16)                       RT        -         2         2.00
@LRM-20 (Artemis) (12)                       LT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
5          3       5       3       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA, IF 3


================================================================================
Loadout Name: Echo                                           Cost: 20,155,483
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,617

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
MRM-30                                       RT        10        5        10.00
Guardian ECM Suite                           LT        0         2         1.50
MRM-20                                       RA        6         3         7.00
Heavy Medium Laser                           RA        6         2         1.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@MRM-30 (8)                                  RT        -         1         1.00
@MRM-20 (24)                                 RT        -         2         2.00
@MRM-30 (16)                                 LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5          5       5       0       0      3     1   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


Foxtrot variant uses a pair of PPCs (one a Heavy model) and a couple extra pulse lasers. Seventeen heat sinks keep the 'Mech cool in most situations, as it's rare that the effective ranges of the PPCs and backup lasers overlap.

Code: [Select]
================================================================================
Loadout Name: Foxtrot                                        Cost: 20,432,796
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,860

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    3.00
    Heat Sink Locations: 1 LT, 1 RT, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy PPC                                    RT        15        4        10.00
Guardian ECM Suite                           LT        0         2         1.50
PPC                                          RA        10        3         7.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 19
5          4       5       3       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

Rarely seen for much the same reason as the Bravo variant, Golf uses twin Snub AC/10s and adds two more heavy medium lasers, producing a powerful brawling configuration at the cost of potential jamming. Earthwerks is already considering discontinuing production of Bravo and Golf pods due to low demand.

Code: [Select]
================================================================================
Loadout Name: Golf                                           Cost: 20,607,046
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,644

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    1.00
    Heat Sink Locations: 1 LT
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Snub AC/10                                   RT        3         5         8.00
Guardian ECM Suite                           LT        0         2         1.50
Snub AC/10                                   RA        3         5         8.00
2 Heavy Medium Lasers                        RA        12        4         2.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
@Snub AC/10 (Slug) (20)                      RT        -         2         2.00
@Snub AC/10 (Cluster) (10)                   RT        -         1         1.00
@Snub AC/10 (Cluster) (10)                   LT        -         1         1.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5          5       5       0       0      3     0   Structure:  3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

Hotel, meanwhile, uses a trio of ER Large Lasers as the 'Mech's main weaponry, with a pair of medium pulses added to the existing backup lasers. Another four double heat sinks (all that would fit) is barely sufficient to cool the 'Mech when all three main guns are fired, much less after an alpha strike.

Code: [Select]
================================================================================
Loadout Name: Hotel                                          Cost: 20,857,796
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,813

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    4.00
    Heat Sink Locations: 1 LT, 1 RT, 2 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Large Lasers                            RT        24        4        10.00
Medium Pulse Laser                           RT        4         1         2.00
Guardian ECM Suite                           LT        0         2         1.50
ER Large Laser                               RA        12        2         5.00
Medium Pulse Laser                           RA        4         1         2.00
Heavy Medium Laser                           LA        6         2         1.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
5          4       4       2       0      3     2   Structure:  3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #93 on: 14 March 2016, 14:33:13 »
Only a minor update, i know, but I've let this thread lapse a bit too long. I'll have something more substantive next week.

Also, over 5,000 views! Thanks everyone :D

Code: [Select]
Centurion CN9-C2

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3044
Cost: 7,053,375 C-Bills
Battle Value: 1,147

Chassis: Corean Model K7
Power Plant: GM 250 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Corean StrongWeave Semi-Ferro w/ CASE
Armament:
    1 Mydron Model BS Snub-Nose AC/10
    2 Medium Lasers (Martell, CeresArms, or ChisComp 39)
    2 LRM-5s (Valiant Light Crossbow, Sian/Ceres Jaguar,
          or Federated 5-Shot)
Manufacturer: Corean Enterprises, Jalastar Aerospace, Shengli Arms
    Primary Factory: New Avalon, Panpour, Victoria
Communications System: Corean Transband-J9
Targeting and Tracking System: Corean B-Tech w/ Hound Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Light Fusion Engine          250                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink           10                          0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Semi-Ferro                   AV - 144                  8.50
    Armor Locations: 1 HD, 2 LT, 2 RT, 4 LA, 1 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            13       
                                             L/R Leg     12           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(R) Medium Laser                             CT        3         1         1.00
Medium Laser                                 CT        3         1         1.00
Hound Active Probe                           LT        0         3         2.50
2 LRM-5s                                     LT        4         2         4.00
Snub AC/10                                   RA        3         5         8.00
@Snub AC/10 (Slug) (10)                      RT        -         1         1.00
@Snub AC/10 (Cluster) (10)                   RT        -         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
5          2       3       1       0      2     0   Structure:  3
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA, IF 1

Centurion CN9-C2: The Centurion saw rolling upgrades in the '40s and '50s, with a Light Fusion Engine replacing the older Trimmed one. The LRMs are also split into two five-racks to save tonnage. This tonnage is devoted to a surplus Hound Probe, giving the CN9-C2 the ability to spot concealed enemies and cut through interference.

The new CN9-C3, set to ship to frontline units by mid-3058, upgrades to double heat sinks and uses an extended-range PPC as its main weapon, alongside a dual HAM rack and a head-mounted anti-missile system. The armor has been improved to less-bulky Light Ferro. -C2 and -C3 Centurions are intended to work in tandem with each other and with other 'Mechs of similar speed, such as the Vindicator, Asp, Cataphract III, and Koschei. (CN9-C3: 5/8/x, 250 LFE; erPPC, HAM-2/3A, MLAS, MLAS(r), AMS/1A. 8.5T Lt.Ferro, 11[22] DHS. BV 1,524; cost 7,196,250 C-Bills.)

A minor refit kit for the -C2 is also available to allow it to use the Light Ferro armor plating of the -C3 if needed. Due to the presence of the anti-missile system, the -C3 is not fully backwards-compatible with the Semi-Ferro armor plating meant for the older -C2, but patchwork solutions have occasionally been seen in the field where supplies of Light Ferro armor have run low.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #94 on: 16 March 2016, 09:44:21 »
Threw together a list of IS Reporting Names for Clan mechs in this timeline.

Code: [Select]
Tons Clan name IS
15 Emerald Harrier Mayfly
    Named as another "bug mech" because it's an obvious
    Locust offshoot.
20 Firemoth Runner
    fairly straightforward
20 Howler Saru
    "Monkey"
20 Snow Fox Mirage
    First encountered by Dread Legion merc troops on
    Gravenhague, where the heat shimmers led to this
    name catching on.
20 Piranha Maxim
    Naming a MG boat after one of the inventors of
    automatic weaponry was understandable, though I doubt
    Hiram would've wanted his name on it.
25 Icestorm Cameroon IIC
    Assumed to be a IIC at first.
25      Mist Lynx Fujin
    Makes sense, it runs like the wind.
25 Fire Falcon Suzume
    "Sparrow". It's pretty obviously a bird and is small,
    so there you go.
25 Bear Cub n/a
    Interestingly enough, the reporting name was a sheer
    guess, made after the name of the Ghost Bear Clan was
    known. It turned out to be 100% correct, leading to a
    lucrative payoff for an earlier bet.
25 Commando IIC n/a
    Obvious "IIC" mechs never got a reporting name.
30 Kit Fox Skadi
    Another Norse name, only this time it's an archer
    jotun rather than a Vanir.
30 Arctic Cheetah Koshi
    "Small Death". Fits better than on the Lynx, IMO.
30 Incubus Valkyrie IIC
    Another mech misidentified as a IIC. Would've been
    labeled the "Wasp IIC" if not for the tonnage.
30 Mandrill Baboon
    Pretty much ignored because the Mandrills are so
    shambolic, and so painfully incapable of doing more
    than tiny token raids.
35 Adder Raptor
35 Horned Owl Caliban
    Because "Cyclops" was taken.
35 Ostscout IIC n/a
    I'm only mentioning this because it wasn't a
    boondoggle in this timeline and actually wound up
    getting produced, albeit far more effective.
40 Battle Cobra Cobra
    The motif is pretty obvious.
40 Corvis Crow
    Another bird mech, and a less-than-imaginative
    name from a Tamar Jaegers infantrywoman fighting
    the Horses on Liezen.
40 Pouncer Leaper
    Slightly different in this timeline but recognizable.
    The Adders got hold of the design during the run-up
    to the invasion via a Trial, and the Wolves are still
    pissed.
40 Viper Machete
    Like a lot of the Bears' mechs, this one was named
    by some Waco Rangers fighting a desperate holding
    action against Bear and Adder invaders.
45 Ice Ferret Sanpei
    "Skirmisher". Not to be confused with "senpai". :p
45 Ice Leopard Cutthroat
    A new Hellion Mech that looks suspiciously
    like Mektek's Assassin II.
45 Mongrel Grendel
    The more things change, the more they stay the
    same...
45 Shadow Cat Fuishi
    "Sudden/Unexpected Death"
45 Great Wyrm Drake
    As a small Dragon, the name fits.
50 Nova Troll
    So named by Tamar Pact soldiers because their first
    encounter with this hunched-over mech was under a
    suspension bridge.
50 Huntsman Shark
    Named by luckless Outworlds troops.
50 Conjurer Wolverine IIC
    That's basically what it *is*. The use of this name
    pisses off the Crusader Clans something fierce.
55 Black Lanner Taka
    "Falcon".
55 Stormcrow Karyudo
    "Hunter".
55 Vapor Eagle Harrier
    Another birdlike mech, this time a different bird got
    chosen. Oh well.
55 Stooping Hawk n/a
    the Crusading Clans didn't take any of these with
    them, and the IS only found out about the existence of
    it and the Wardens after capturing some bondsmen.
60 Glass Spider Galahad IIC
    The relation is pretty obvious.
60 Crossbow Arbalest
    With the reintroduction of the CRS-7 and -8 series,
    this is one of the reporting names the IS keeps on
    using. The lineage is obvious when you look for it.
60 Mad Dog Vulture/Hagetaka
    It just fits way too well not to reuse it, it really
    DOES look like a Vulture.
60 Matador Golem
    A big slab-sided cube on legs? Definitely a golem.
60 Predator Cannoneer
    Big shoulder guns.
60 Thresher Desperado
    Yet another mech named by the Waco Rangers.
65 Hellbringer Mace
    Like a Warhammer, but lighter.
65 Fire Scorpion Hell Scorpion
    A close guess, the Scorpion invaders were polite
    enough to correct the speaker during the negotiations
    that allowed the surviving Swartklip defenders
    hegira.
65 Ebon Jaguar Odin
    The first one of these was faced by Rasalhague.
70      Summoner Jotun
    Same.
70 Bowman Mjolnir
70 Grizzly Hrunting
    At the time it was assumed to be a derivative of the
    Star League Excalibur, and was named as such by a
    transplanted Rasalhaguian in the Waco Rangers' ranks.
75 Black Python Ravager
75 Timber Wolf Mad Cat
    Much the same thing happened as in canon, only it was
    a KungsArme patrol who had a bad time.
75 Night Gyr Fullback
    The Vipers traded some Mechs from their captured
    facilities in exchange for the Falcons' blueprints.
    As a result the Waco Rangers encountered it first.
80 Gargoyle Brute
    it fits
80 Naga n/a
    none are present in the IS
80 Phoenix Hawk IIC Grand Hawk
    The radical tonnage difference threw IS observers off
    until more accurate data was provided.
85 Warhawk Raijin
    The Prime variant is made of PPCs, why not name it after
    the god of thunder and lightning?
85 Blood Kite Katyusha
    Named by a Russian-speaker who was familiar with WW2
    history.
85 Thunder Stallion Oliphaunt
    Giant quadruped, rather fits.
90 Kingfisher Claymore
    As more or less an Omni Highlander, going with the
    Scottish theme was pretty much inevitable.
90 Supernova n/a
    Not encountered until after the IS had bondsmen to
    provide proper names for the design. Which is kinda
    surprising, given its effectiveness.
95 Executioner Revenant
    Assumed to be an Omni Banshee IIC, sort of, the Waco
    Rangers weren't that far off.
95 Turkina Shinotori
    "Death Bird".
100 Dire Wolf Daishi
    "Great Death". Nothing else really fits; someone
    tried to name it "Grand Turtle" but it didn't really
    take.
100 Bane Hailstorm
    Makes perfect sense, unless Hellbie Dice intervene of
    course. ;)
100 Kodiak Ursa
    As a gigantic fearsome bear with wicked claws, what
    else would suffice?
100 Stone Rhino Behemoth
    Named as such for the same reasons as canon.
100 Storm Giant n/a
    The Vipers deployed a few of these as factory
    defenders. By the time they're brought up to the IS
    front, there are enough bondsmen around to properly
    name 'em.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #95 on: 16 March 2016, 14:22:50 »
Here's a familiar one. It wound up getting resurrected earlier than in canon, tho with a few visual changes; the aesthetic is a bit blockier, and it has a left hand (the heavy lasers are bracketed to the outer forearm).

Code: [Select]
Falcon Hawk FNHK-8M

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3054
Cost: 5,409,518 C-Bills
Battle Value: 1,171

Chassis: Kallon Light Type 2AR
Power Plant: Pitban 210 XL
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Kallon FWL Special Ferro-Fibrous
Armament:
    1 Magna Firestar ER PPC
    3 Magna Mk.V Heavy Medium Lasers
    1 Magna Mk.I Small Laser
Manufacturer: Kallon Industries
    Primary Factory: Asuncion
Communications System: Irian TelStar
Targeting and Tracking System: GuideRite with Laser Coordination Link

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      58 points                3.50
Engine:             XL Fusion Engine             210                       4.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 3 RT, 1 LA, 3 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     11           16       
                                 Center Torso (rear)                  5         
                                           L/R Torso     8            12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     8            15       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
(R) Heavy Medium Laser                       CT        6         2         1.00
ER PPC                                       RA        15        3         7.00
2 Heavy Medium Lasers                        LA        12        4         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 12
6          3       3       1       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Falcon Hawk FNHK-8M: The Succession Wars prevented the development of this 'Mech just before the start of the 29th century, but technical data gleaned from the fall of ComStar allowed Kallon Industries to begin reworking the design for the modern battlefield.

First among the changes was an upgrade to the engine, allowing the reborn Falcon Hawk to match the speed of other Marik standbys like the Hermes II and Vulcan. Though it lacks jump jets, the tradeoff allows for tough ferro-fibrous armor and impressive firepower for a light 'Mech.

An ER PPC is the main gun, mounted in the right arm, with a pair of heavy medium lasers mounted on the opposite wrist and a third rear-mounted in the center torso. A token small laser is mounted just below the cockpit. Fourteen double heat sinks can deal with the forward-firing weaponry while standing still, or with all the weaponry while running if the heavy lasers are powered down to standard mode.

The Falcon Hawk has made a name for itself on the Clan front. Though it can't match the terrifying firepower of heavily-armed Clan lights such as the Raptor or Skadi, or the speed of the Koshi or Suzume, it has proven to be a successful compromise, particularly when it can bring its impressive short-range firepower to bear. This is especially true considering that it was meant to deal with other Inner Sphere light 'Mechs, such as the Firebee and Zeelander, rather than anything Clan-built (which the designers, of course, had no idea existed).

A few Falcon Hawks have been captured by Clan forces, and Kallon-FWL exports the design (and spare parts) to the Draconis Combine occasionally in an attempt to shore up House Marik's main ally.

Marik forces operate two variants of the Falcon Hawk, both of which remove the main gun, the head laser, and several heat sinks to mount a different weapon in the right arm. The FNHK-8N uses an Extended LRM-10 with two tons of ammo, while the experimental FNHK-8X uses an Improved Hyper-Velocity AC/2 with only a single ton of ammo. Both variants protect the right torso ammo bin with CASE. Outside FWLM forces, only the -8M is regularly seen, apart from occasional Kurita battlefield refits that use the common standard PPC.

(FNHK-8N: exLRM-10/2A, 3 hvMLAS, 11[22] DHS. 1,035 BV; cost 5,302,530 C-Bills.)
(FNHK-8X: iHVAC-2/1A, 3 hvMLAS, 11[22] DHS. 899 BV; cost 5,194,530 C-Bills.)
(FNHK-8K: PPC, 3 hvMLAS, SLAS, 14[28] DHS. 1,095 BV; cost 5,274,518 C-Bills.)

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #96 on: 12 April 2016, 21:58:01 »
A little something based on a Mech I drive in MWO. (Tho admittedly I use Endo and a STD 250 rather than the LFE seen here.)

Code: [Select]
Shadow Hawk SHD-3F

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3041A
Cost: 7,681,490 C-Bills
Battle Value: 1,107

Chassis: Earthwerks SHD
Power Plant: Core Tek 275 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarGuard CIII Semi-Ferro w/ CASE
Armament:
    2 Armstrong J11 AC/5s
    1 Martell Medium Laser
    1 Holly SRM-2
Manufacturer: Refit
    Primary Factory: n/a
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Light Fusion Engine          275                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Semi-Ferro                   AV - 169                 10.00
    Armor Locations: 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-2                                        HD        2         1         1.00
2 Autocannon/5s                              LT        2         8        16.00
Medium Laser                                 RA        3         1         1.00
@AC/5 (20)                                   RT        -         1         1.00
@AC/5 (Cluster) (20)                         RT        -         1         1.00
@SRM-2 (50)                                  RT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 11
5          2       2       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/1

Shadow Hawk SHD-3F: Stripping the jump jets and LRM rack, while upgrading to a Light Engine and Semi-Ferro armor allows for the addition of a second autocannon to the shoulder. There are rumors floating around concerning the potential return of Star League-era Gauss Rifle technology, which would be the right size to replace the autocannons and their ammo quite easily. This has led some to theorize that the SHD-3F is meant more as a stress test for the engine and gyro than as a true combat variant. The appearance of prototype Gauss Rifles on NAIS grounds two years ago has only fueled these rumors.

Code: [Select]
BV is unaffected by non-canon equipment.

Also, cost is easy to figure, with the armor cost being 125,000 instead of 150,000.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #97 on: 14 April 2016, 22:21:44 »
One more ConSuns Omni after this (in the light category), then it's on to the Marik Omnis and the changed Clan stuff.

Code: [Select]
Mackie III MAC-3O

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059A
Cost: 21,405,000 C-Bills
Battle Value: 1,458

Chassis: Ford Super-H RDL3
Power Plant: Vlar 300 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
    2 Medium Pulse Lasers (Valiant Ruby Dart or CeresArms)
    1  Beagle Active Probe
    1  Guardian ECM Suite
    40.5 tons of pod space.
Manufacturer: HildCo Interplanetary, Ceres Metals Industries, Johnston Industries
    Primary Factory: St.Ives (HildCo), Saunemin (Ceres), New Syrtis (Johnston)
Communications System: Sipher Security Plus w/ Guardian ECM
Targeting and Tracking System: Matabushi Sentinel w/ Beagle Active Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 304                 19.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           50       
                                 Center Torso (rear)                  11       
                                           L/R Torso     21           32       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     17           34       
                                             L/R Leg     21           41       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        CT        8         2         4.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 15
3          2       2       0       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Empty                                          Cost: 21,405,000
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,458

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Pulse Lasers                        CT        8         2         4.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
                                            Free Critical Slots: 39

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 15
3          2       2       0       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA

Mackie III MAC-3O: The Mackie III is a logical evolution of the earlier Mackie II, produced for the CSAF by several manufacturers in House Davion-Liao's territory. The "Deuce" pioneered the use of relatively modular refit kits; the capture of Clan OmniMechs led to this technology being rapidly reverse-engineered.

For the most part, the existing structure and design of the new Mackie was left unchanged; the main difference was the use of the more versatile OmniPods, and the upgrade from a Trimmed Engine to a Light one. The electronics suite is still placed on the hips, while a pair of pulse lasers are still fixed in the center torso, with a decent vertical traverse (particularly downward).

As a result of the minimal changes, it's technically possible to send a 10- or 11-series Mackie II back to the factory and refit it into an OmniMech, though it does require an engine swap, and considerable time and cost. This is less costly than a brand new Omni, though, and has been proposed as a way to efficiently reuse a wide variety of pre-Crusade parts for the older chassis.

Along with the other new OmniMechs, the Mackie III has already made it to front-line fighting on Pandora, seeing use with the 1st ConSuns Lancers, the 1st Chesterton Protectors, the 3rd McCarron's Armored Cav, and the 22nd Avalon Hussars. Heavy fighting against the Steel Vipers for the captured factory complexes there have shown the Mackie III's versatility and power, though it still comes off as second-best compared to the Clans' Daishi, Revenant and Raijin OmniMechs.


Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 23,255,000
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 2,218

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 2 LT, 1 RT, 2 LA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
2 LRM-5s                                     LT        4         2         4.00
Autocannon/20                                RA        7         10       14.00
Heavy PPC                                    LA        15        4        10.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@AC/20 (10)                                  RT        -         2         2.00
@AC/20 (Cluster) (10)                        RT        -         2         2.00
@Anti-Missile System (24)                    RT        -         2         2.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 22
3          5       6       3       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1

The Mackie III's Prime loadout is a throwback to older models, with an AC/20 and a Heavy PPC in opposite arms, alongside a pair of small LRM racks. A head-mounted Anti-Missile System is the only new addition.


Code: [Select]
================================================================================
Loadout Name: Alpha                                          Cost: 23,683,125
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 2,451

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Small Laser                               HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
Light PPC                                    RA        5         2         3.00
Gauss Rifle                                  RA        1         7        15.00
Light PPC                                    LA        5         2         3.00
Gauss Rifle                                  LA        1         7        15.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
3          5       6       4       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA

Alpha loadout uses twin Gauss Rifles, with a pair of Light PPCs for additional ranged damage. An extended-range small laser was added to the head mount as an afterthought.


Code: [Select]
================================================================================
Loadout Name: Bravo                                          Cost: 24,196,875
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 2,256

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
2 LRM-15s                                    RA        10        6        14.00
    Artemis IV FCS                           RA        -         2         2.00
2 LRM-15s                                    LA        10        6        14.00
    Artemis IV FCS                           LA        -         2         2.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@LRM-15 (Artemis) (32)                       RT        -         4         4.00
@LRM-15 (Artemis) (32)                       LT        -         4         4.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 23
3          4       6       5       0      4     1   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 4

Bravo variant is meant purely for missile support. A quartet of LRM-15 racks with Artemis IV fire-control, fed by eight tons of ammo, provides withering damage to any target in range. A single heavy laser sits in the head to provide a modicum of additional defense at short range.


Code: [Select]
================================================================================
Loadout Name: Charlie                                        Cost: 23,321,875
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 2,469

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
5 HAM/1s                                     RA        15        10       15.00
5 HAM/1s                                     LA        15        10       15.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@HAM/1 (Std) (24)                            RT        -         2         2.00
@HAM/1 (LR) (12)                             RT        -         1         1.00
@HAM/1 (SR) (24)                             RT        -         2         2.00
@HAM/1 (LR) (24)                             LT        -         2         2.00
@HAM/1 (SR) (12)                             LT        -         1         1.00
@HAM/1 (Std) (24)                            LT        -         2         2.00
                                            Free Critical Slots: 8

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
3          5       5       0       0      4     3   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA

Charlie variant uses missiles as well, though in this case it uses ten single-tube Heavy Assault Missile launchers fed by as many tons of ammo. The damage potential of this variant is extreme, though many MechWarriors are reluctant to deploy it if they think the enemy will be using AMS.


Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 22,786,875
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 2,008

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
2 MRM-20s                                    RA        12        6        14.00
2 MRM-20s                                    LA        12        6        14.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@MRM-20 (36)                                 RT        -         3         3.00
@MRM-20 (36)                                 LT        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 20
3          7       6       0       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA

Delta variant uses a quartet of MRM-20 racks, fed by six tons of ammo. Like Bravo and Charlie, it mounts a heavy small laser in the head. This variant is meant for ambush tactics.


Code: [Select]
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Loadout Name: Echo                                           Cost: 23,446,875
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,980

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
2 Ultra AC/5s                                RA        2         10       18.00
2 Ultra AC/5s                                LA        2         10       18.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@Ultra AC/5 (40)                             RT        -         2         2.00
@Ultra AC/5 (40)                             LT        -         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 20
3          5       5       3       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA

Unpopular at best, the Echo variant uses quadruple Ultra AC/5s. This can provide withering firepower, but only assuming none of the guns jam. Mainly this variant gets shoehorned into anti-air defense in the event that the Clans deploy large numbers of fighter craft.


Code: [Select]
================================================================================
Loadout Name: Foxtrot                                        Cost: 23,111,875
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 2,084

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
2 LRM-5s                                     LT        4         2         4.00
Autocannon/20                                RA        7         10       14.00
Autocannon/20                                LA        7         10       14.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@AC/20 (10)                                  RT        -         2         2.00
@AC/20 (Cluster) (10)                        RT        -         2         2.00
@AC/20 (5)                                   LT        -         1         1.00
@AC/20 (Cluster) (5)                         LT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 21
3          7       6       1       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, AC 4/4/0, IF 1

Foxtrot variant brings back the terrifying power of twin AC/20s, fed by six tons of ammo. The shoulder-mounted LRMs make a return, though because this variant is meant as a city fighter and ambusher, these missile racks are intended more as mine-laying devices than as real standoff weapons.


Code: [Select]
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Loadout Name: Golf                                           Cost: 23,246,875
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 2,452

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            HD        2         1         0.50
2 Medium Pulse Lasers                        CT        8         2         4.00
Gauss Rifle                                  RA        1         7        15.00
Medium Pulse Laser                           RA        4         1         2.00
Gauss Rifle                                  LA        1         7        15.00
Medium Pulse Laser                           LA        4         1         2.00
Beagle Active Probe                          RL        0         2         1.50
Guardian ECM Suite                           LL        0         2         1.50
@Gauss Rifle (24)                            RT        -         3         3.00
@Gauss Rifle (24)                            LT        -         3         3.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
3          6       6       3       0      4     0   Structure:  5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA

Golf variant is simply an alternative to the Alpha variant, swapping the Light PPCs for more Medium Pulse lasers and another two tons of Gauss ammo, for greater battlefield longevity.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #98 on: 23 April 2016, 21:24:05 »
The last ConSuns omni for 3059A. Oddly enough, I couldn't find any Omni Javelins to use as inspiration, though admittedly my search was kinda cursory. :/

Code: [Select]
Bayonet BNT-2O

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059
Cost: 2,479,750 C-Bills
Battle Value: 450

Chassis: Duralyte 250 Endo-Steel
Power Plant: GM 180
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarShield
Armament:
    10.0 tons of pod space.
Manufacturer: Jalastar Aerospace, Achernar BattleMechs,
    Tao MechWorks
    Primary Factory: Panpour (JA), New Avalon (AB), Styk (Tao)
Communications System: Garret T10B
Targeting and Tracking System: Dynatec 128C

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    51 points                1.50
    Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                180                       7.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
    Heat Sink Locations: 2 LA, 2 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  88                  5.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     10           13       
                                 Center Torso (rear)                  4         
                                           L/R Torso     7            10       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     5            8         
                                             L/R Leg     7            9         



================================================================================
Loadout Name: Empty                                          Cost: 2,492,425
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 450

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------

Bayonet BNT-2O: After the CSAF managed to get a hold of a relatively intact Clan OmniMech -- courtesy of the Waco Rangers -- their own OmniMech program moved forward in earnest. The lightest of the Omnis would be based on the Javelin, but built around a new Endo-Steel skeleton. However, apart from the skeleton and a full set of double-strength heat sinks, the new Bayonet is remarkably light on new technology, using standard armor and the old, reliable GM 180 engine.

The arms themselves are based heavily on those of the old Javelin, to the point that the Bayonet can even reuse the old actuators if need be. Double-strength heat sinks are mounted on each shoulder; as a nod to Capellan culture, the heat sinks were designed to resemble Chinese fans, so as to offset the design being seen as exclusively Davion.

A major improvement from the Javelin has been the increase of armor from four tons to five and a half, made possible by the switch to Endo-Steel. Jump jets are not mounted as standard, but the torso was designed such that they could be mounted in pods. Because of the double heat sink array and limited pod tonnage, though, most Bayonet configurations focus on energy weaponry.


Code: [Select]
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Loadout Name: Prime                                          Cost: 3,354,488
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 995

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
Heat Sinks:         Double Heat Sink             13(26)                    2.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           RT        6         2         1.00
ER Medium Laser                              RT        5         1         1.00
Small Laser                                  RT        1         1         0.50
Heavy Medium Laser                           LT        6         2         1.00
ER Medium Laser                              LT        5         1         1.00
Small Laser                                  LT        1         1         0.50
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 10
6j         4       3       0       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

The Prime loadout is an homage to the old Fire Javelin loadout, only far deadlier. With the medium lasers upgraded half-and-half to heavy and ER versions, and a full set of jump jets added, the Bayonet Prime is a powerful light raider. A pair of standard small lasers were added as an afterthought, along with another pair of heat sinks.


Code: [Select]
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Loadout Name: Alpha                                          Cost: 2,898,675
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 787

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
HAM/1                                        RT        3         2         3.00
HAM/1                                        LT        3         2         3.00
@HAM/1 (LR) (12)                             RT        -         1         1.00
@HAM/1 (SR) (12)                             RT        -         1         1.00
@HAM/1 (Std) (12)                            LT        -         1         1.00
                                            Free Critical Slots: 12

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 8
6          2       2       0       0      1     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Alpha mounts a pair of HAM launchers, each with their own integral CASE-protected ammo bin. The missiles are vulnerable to anti-missile systems, though, and the variant has become unpopular due to a persistent rumor that the CASE system is faulty. Stories abound of exploding ammo bins causing the entire pod to be propelled out the front of the 'Mech at high speeds, though none of these rumors have ever been substantiated.


Code: [Select]
================================================================================
Loadout Name: Bravo                                          Cost: 3,142,425
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 939

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        2         5.00
ER Large Laser                               LT        12        2         5.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          2       2       2       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Charlie                                        Cost: 3,194,425
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 924

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    2.00
    Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light PPC                                    RT        5         2         3.00
Heavy Medium Laser                           RT        6         2         1.00
Light PPC                                    LT        5         2         3.00
Heavy Medium Laser                           LT        6         2         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 9
6          3       3       1       0      1     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Bravo variant is meant as a harasser, using a pair of extended-range large lasers to damage opponents at range and then retreat to cool down if needed. Charlie variant is similar, but uses paired Light PPCs, with a pair of heavy lasers as backup weapons, and an extra pair of double heat sinks to keep the whole 'Mech cool.


Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 3,948,425
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 1,053

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LT, 2 RT                                   3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
Guardian ECM Suite                           RT        0         2         1.50
Heavy Medium Laser                           RT        6         2         1.00
ER Medium Laser                              LT        5         1         1.00
Beagle Active Probe                          LT        0         2         1.50
Heavy Medium Laser                           LT        6         2         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 11
6j         3       3       0       0      1     0   Structure:  3
Special Abilities: OMNI, ECM, PRB, RCN, ENE, SRCH, ES, SEAL, SOA

Delta variant is based on the Prime, but lacks the extra heat sinks and small lasers. Instead, it mounts a full electronics suite and serves as a well-armed scout.


Code: [Select]
================================================================================
Loadout Name: Echo                                           Cost: 2,768,675
Tech Rating/Era Availability: E/X-X-E-A                       BV2: 558

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
7 Machine Guns                               RT        0         7         3.50
7 Machine Guns                               LT        0         7         3.50
@MG (200)                                    RT        -         1         1.00
@MG (200)                                    LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      3    Points: 6
6          3       0       0       0      1     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Finally, Echo variant is intended for anti-infantry operations or for very hot environments. Fourteen twenty-millimeter machine guns are present, along with two tons of ammo protected by CASE.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #99 on: 11 May 2016, 21:49:47 »
This is more or less my attempt to roll up the Perseus, Orion 3-series, and Pandarus all onto one chassis, with a couple cues from stuff I've seen on MWO here and there. Hopefully I at least sorta succeeded.

Code: [Select]
Odysseus ODS-1O

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3058A
Cost: 14,507,500 C-Bills
Battle Value: 967

Chassis: Kali Yama Endo-Composite
Power Plant: Vlar 300 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Kallon FWL Light Ferro-Fibrous w/ CASE
Armament:
    32.0 tons of pod space.
Manufacturer: Kali Yama Weapons Industries
    Primary Factory: Kalidasa
Communications System: Irian Orator-5U
Targeting and Tracking System: Wasat Aggressor Type 6

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite               114 points                6.00
    Internal Locations: 2 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Light Ferro-Fibrous          AV - 228                 13.50
    Armor Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           36       
                                 Center Torso (rear)                  9         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           31       



================================================================================
Loadout Name: Empty                                          Cost: 14,507,500
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 967

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------

Odysseus ODS-1O: When OmniMech technology was first reverse-engineered by the Confederated Suns, it was considered a no-brainer that the fiercely competitive Captain-General Duncan Marik would pour enormous amounts of money and support into the Free Worlds League's own OmniMech development. It was also considered highly likely that old Marik standbys like the Orion would be the basis for these new 'Mechs.

Both predictions were rapidly borne out shortly after the major battle on Pandora, which failed to take the planet from the Steel Vipers, but mauled several Clusters and secured a large portion of Clan salvage in the process. This salvage was instrumental in the development of Inner Sphere OmniMechs, and the Captain-General was simply not going to settle for second-best.

As such, the new Odysseus incorporates the best features of the ancient Orion design, along with a host of advanced technologies that push it to its fullest. Light Ferro armor, an Endo-Composite skeleton, and a Light Fusion Engine save some weight without introducing any major weaknesses, and the ammo bins are fitted with CASE for increased survivability. All this leaves thirty-two tons free for weapon pods, mostly in the arms and left torso.

There was talk of using the new CASE II technology from Canopus, but relations between the League and the Magistracy have been rather tense since the Andurien Affair in the 3030s. The Captain-General wanted to avoid any dependence on the Periphery state, even for a short time.

Code: [Select]
================================================================================
Loadout Name: Prime                                          Cost: 16,147,578
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,916

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             13(26)                    1.00
    Heat Sink Locations: 1 RT
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           CT        6         2         1.00
Extended LRM-10                              LT        6         4         8.00
Gauss Rifle                                  RA        1         7        15.00
3 Heavy Medium Lasers                        LA        18        6         3.00
@Gauss Rifle (16)                            RT        -         2         2.00
@ELRM-10 (18)                                LT        -         2         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
4          5       5       2       0      3     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

The Odysseus Prime has a mix of weaponry for all ranges of combat, mounting an Extended LRM rack, a Grizzard Gauss Rifle based heavily on Star League schematics captured from ComStar, and a quartet of heavy medium lasers for hard-hitting close-range firepower. Thirteen double heat sinks can deal with most of the heat of an alpha strike; however, with proper bracket firing and powering the lasers down to standard levels as needed, it's considered unlikely that an experienced pilot would build up such a level of heat.

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================================================================================
Loadout Name: Alpha                                          Cost: 15,849,531
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 1,590

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           CT        6         2         1.00
Heavy Medium Laser                           RT        6         2         1.00
Heavy Medium Laser                           LT        6         2         1.00
Autocannon/10                                RA        3         7        12.00
Heavy Small Laser                            RA        2         1         0.50
Autocannon/10                                LA        3         7        12.00
Heavy Small Laser                            LA        2         1         0.50
@AC/10 (10)                                  RT        -         1         1.00
@AC/10 (Cluster) (10)                        RT        -         1         1.00
@AC/10 (10)                                  LT        -         1         1.00
@AC/10 (Cluster) (10)                        LT        -         1         1.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 16
4          5       5       0       0      3     0   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, AC 2/2/0

Alpha variant uses a host of heavy lasers to support a pair of ten-class autocannons at mid-to-close range. Perversely, early rumors indicated that these autocannons had inherited the Orion's old jamming problem when fully loading the ammo bins, despite not being mounted on the hip anymore and not even being the same brand of cannon. No jamming incidents have been reported since, though, so the rumor is suspected at this point to be an urban legend.


Code: [Select]
================================================================================
Loadout Name: Bravo                                          Cost: 16,165,625
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,832

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             15(30)                    3.00
    Heat Sink Locations: 1 RT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           CT        6         2         1.00
3 SRM-4s                                     LT        9         3         6.00
Heavy PPC                                    RA        15        4        10.00
Heavy PPC                                    LA        15        4        10.00
@SRM-4 (25)                                  RT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 18
4          4       4       3       0      3     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0

Bravo variant uses a pair of Heavy PPCs for its main firepower, with a few SRM packs in the torso to find the holes the PPCs made in the armor. A single heavy medium laser is a last-ditch backup weapon for short-range combat.

Code: [Select]
================================================================================
Loadout Name: Charlie                                        Cost: 16,462,031
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,664

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             18(36)                    6.00
    Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Heavy Medium Laser                           CT        6         2         1.00
ER Large Laser                               RA        12        2         5.00
Large Pulse Laser                            RA        10        2         7.00
ER Large Laser                               LA        12        2         5.00
Large Pulse Laser                            LA        10        2         7.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          4       4       2       0      3     1   Structure:  2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA

Charlie variant eliminates ammo dependence altogether, packing in as many heat sinks as the chassis will hold and using paired ER-Large and Large Pulse lasers as main weapons. Two medium lasers (one a heavy version) are on the centerline as backup.


Code: [Select]
================================================================================
Loadout Name: Delta                                          Cost: 16,193,516
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,924

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    2.00
    Heat Sink Locations: 1 RT, 1 LA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           CT        6         2         1.00
3 Streak SRM-2s                              LT        6         3         4.50
Guardian ECM Suite                           LT        0         2         1.50
Gauss Rifle                                  RA        1         7        15.00
Heavy Large Laser                            LA        14        3         5.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 19
4          5       5       2       0      3     0   Structure:  2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA

Delta is an odd duck, with the Gauss Rifle from the Prime variant making a return alongside the usual centerline heavy medium laser. The left torso, however, mounts Guardian ECM and a trio of Streak SRM packs, while the left arm now mounts a Heavy Large laser. Two extra heat sinks keep the mech cool in anything short of a raging inferno.


Code: [Select]
================================================================================
Loadout Name: Echo                                           Cost: 15,902,031
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,664

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             17(34)                    5.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Heavy Medium Laser                           CT        6         2         1.00
SRM-6                                        LT        4         2         3.00
2 Large Lasers                               RA        16        4        10.00
2 Large Lasers                               LA        16        4        10.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          5       5       0       0      3     1   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Echo variant uses pairs of surplus Large Lasers in the arms for its main firepower. These weapons are ubiquitous in the Free Worlds League, and Kali Yama and Irian have published numerous guides for how to convert existing weapons to pod mounts compatible with the Odysseus. (The latter company also sells kits along these lines for what they, at least, consider to be a reasonable fee.) Along with these weapons are the centerline heavy medium and a medium pulse, along with a mess of extra heat sinks. An SRM-6 was added to the missile rack as an afterthought.

Code: [Select]
================================================================================
Loadout Name: Foxtrot                                        Cost: 16,230,156
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,705

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           CT        6         2         1.00
Extended LRM-10                              LT        6         4         8.00
Extended LRM-10                              RA        6         4         8.00
Heavy Medium Laser                           RA        6         2         1.00
Extended LRM-10                              LA        6         4         8.00
Heavy Medium Laser                           LA        6         2         1.00
@ELRM-10 (27)                                RT        -         3         3.00
@ELRM-10 (18)                                LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          3       3       2       0      3     2   Structure:  2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1

The final loadout of the Odysseus is a fire-support variant mounting a trio of Extended LRM racks, along with five tons of ammo. A trio of heavy medium lasers are decent backup weapons, but woefully inadequate for a 75-ton heavy 'Mech. Because the similarly-armed (and far cheaper) Archer-5M is also seeing fairly heavy use among Marik units, the Odysseus Foxtrot is largely seen as superfluous by many commanders.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #100 on: 20 May 2016, 11:52:24 »
Code: [Select]
Awesome AWS-8M2

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 3037A
Cost: 6,284,970 C-Bills
Battle Value: 1,569

Chassis: Technicron Type G
Power Plant: Pitban 240
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Special
Armament:
    4 Diverse Optics Type 30 Large Lasers
    1 Diverse Optics Type 10 Small Laser
Manufacturer: Technicron Manufacturing
    Primary Factory: Refit
Communications System: Garrett T19-G
Targeting and Tracking System: Dynatec 2780

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Single HS w/ 6 Freezers      29[35]                   19.00
    Heat Sink Locations: 2 CT, 3 LT, [2]LT, 1 RT, [3]RT, 4 RA, [1]RA, 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 240                 15.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  19       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           24       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Laser                                  RT        8         2         5.00
Large Laser                                  LT        8         2         5.00
Large Laser                                  RA        8         2         5.00
Large Laser                                  LA        8         2         5.00
Small Laser                                  LA        1         1         0.50
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 16
3          4       3       0       0      4     1   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Awesome AWS-8M2: Marik forces occasionally changed out the Awesome's PPC armament for more readily-available large lasers, bracketing a fourth one to the left arm and adding one more single heat sink. (AWS-8M: 1,569 BV; cost 6,241,770 C-Bills.) When double-strength freezers began to be produced in Marik space, this little-seen Awesome variant upgraded its cooling system as much as was feasible at the time.


Code: [Select]
No changes to BV
Code: [Select]
Cost calculations
Item                                            DefBV     OffBV             Cost
Internal Structure - Standard                  183         0           32,000.00
Engine - Fusion Engine                           0         0        1,280,000.00
Gyro - Gyro                                     40         0          900,000.00
Cockpit - Standard                               0         0          410,000.00
Heat Sinks - Single Heat Sink                    0         0           26,000.00
Heat Sinks - Freezers                            0         0           36,000.00
Musculature - Standard                           0        80          160,000.00
Actuators                                        0         0           86,400.00
Armor - Standard Armor                         600         0          150,000.00

Large Laser                                         0       123       100,000.00
Large Laser                                         0       123       100,000.00
Large Laser                                         0       123       100,000.00
Large Laser                                         0       123       100,000.00
Small Laser                                         0         9        11,250.00

Cost Multiplier                                                            1.800
Dry Cost                                                               6,284,970
Total Cost                                                             6,284,970

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #101 on: 20 May 2016, 11:53:33 »
"Hmm, what would happen if I tried to cram every type of heat sink onto a chassis at once?"  :P

Code: [Select]
Awesome AWS-8Mr

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3057A
Cost: 7,140,870 C-Bills
Battle Value: 1,738

Chassis: Technicron Type G
Power Plant: Pitban 240
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy Special
Armament:
    4 Diverse Optics Sunbeam ER Large Lasers
    1 Diverse Optics Flarebeam Heavy Small Laser
Manufacturer: Technicron Manufacturing
    Primary Factory: Refit
Communications System: Garrett T19-G
Targeting and Tracking System: Dynatec 2780

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     122 points                8.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Double Heat Sinks            18(36)                    8.00
    Heat Sink Locations: [3]LT, [3]RT, [1]LA, [2]RA
                    Improved Heat Sinks          2{3}                      2.00
    Heat Sink Locations: {1}LA, {1}CT
                    Compact Heat Sinks           4                         6.00
    Heat Sink Locations: <1>LL, <1>RL
                    Single Heat Sinks            3                         3.00
    Heat Sink Locations: 1 LL, 1 RL, 1 RA
                    Total Heat Dissipation       27[46]
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 240                 15.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           30       
                                 Center Torso (rear)                  19       
                                           L/R Torso     17           24       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     13           24       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RT        12        2         5.00
ER Large Laser                               LT        12        2         5.00
ER Large Laser                               RA        12        2         5.00
ER Large Laser                               LA        12        2         5.00
Heavy Small Laser                            LA        2         1         0.50
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
3          3       3       3       0      4     1   Structure:  6
Special Abilities: ENE, SRCH, ES, SEAL, SOA

Awesome AWS-8Mr: A modern update to the -8M and -8M2, the large lasers are upgraded to extended-range models, while the small laser is a heavy model. As many heat sinks as possible are upgraded to doubles. With eleven tons remaining, but no room for more double-strength sinks, a horrifying jumble of heat sinks of varying sizes were crammed into the chassis haphazardly. This leads the -8Mr to be an able long-range support chassis, at least when its shambolic cooling system is working properly.

Code: [Select]
BV2 calculations

Armor 600.0
Internals 183.0
Gyro   40.0
No ammo    0.0
Def Factor x 1.2
---------------------
Def BV2 987.6

Heat efficiency 50
Gun heat value 50
Efficiency achieved -- Mech runs tepid

Weapon            BV
erLLAS           163.0
erLLAS           163.0
erLLAS           163.0
erLLAS           163.0
hvSLAS            18.0
Tonnage   80.0
Speed factor x 1.00
---------------------
Off BV2 750.0

Total BV2 1737.6 -> (1738)
Code: [Select]
Item                                            DefBV     OffBV             Cost
Internal Structure - Standard                  183         0           32,000.00
Engine - Fusion Engine                           0         0        1,280,000.00
Gyro - Gyro                                     40         0          900,000.00
Cockpit - Standard                               0         0          410,000.00
Heat Sinks - Double Heat Sink                    0         0          108,000.00
Heat Sinks - Improved Heat Sink                  0         0            6,000.00
Heat Sinks - Compact Heat Sink                   0         0           12,000.00
Heat Sinks - Single Heat Sink                    0         0            6,000.00
Musculature - Standard                           0        80          160,000.00
Actuators                                        0         0           86,400.00
Armor - Standard Armor                         600         0          150,000.00

ER Large Laser                                      0       163       200,000.00
ER Large Laser                                      0       163       200,000.00
ER Large Laser                                      0       163       200,000.00
ER Large Laser                                      0       163       200,000.00
Heavy Small Laser                                   0        18        16,750.00

Cost Multiplier                                                            1.800
Dry Cost                                                               7,140,870
Total Cost                                                             7,140,870

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #102 on: 31 May 2016, 23:53:01 »
Time for some 3030s intermediate tech. Been a while since I've thrown a real one of these atcha. :D

Code: [Select]
BattleMaster BLR-3C

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3039A
Cost: 12,344,002 C-Bills
Battle Value: 1,762

Chassis: Hollis Mark X
Power Plant: VOX 340 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarGuard IV
Armament:
    2 Magna Mk.VI Heavy Large Lasers
    6 Martell Medium Lasers
    1 Olympian Flamer
Manufacturer: Tao MechWorks
    Primary Factory: Styk
Communications System: HartfordCo COM 4000
Targeting and Tracking System: HartfordCo XKZ 1

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Trimmed Fusion Engine        340                      24.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single HS w/ 6 Freezers      25(31)                   15.00
    Heat Sink Locations: [2]LT, [2]RT, [2]LA, 2 RA, 2 LL, 2 RL
Gyro:               Light                                                  3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 232                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           40       
                                 Center Torso (rear)                  11       
                                           L/R Torso     18           28       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     14           24       
                                             L/R Leg     18           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              RT        6         2         2.00
(R) Medium Laser                             RT        3         1         1.00
2 Medium Lasers                              LT        6         2         2.00
(R) Medium Laser                             LT        3         1         1.00
2 Heavy Large Lasers                         RA        28        6        10.00
Flamer                                       LA        3         1         1.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          3       3       0       0      4     2   Structure:  5
Special Abilities: ENE, SRCH, ES, SEAL, SOA

BLR-3C Battlemaster: This abortive late-3030s variant was only in production for a few years before the development of the Light Engine led to a major overhaul of most of the CSAF's major designs.

The BLR-3C's engine is a 340 Trimmed model, and all ammo-using weaponry is removed, along with the PPC. The 'Mech uses a pair of Heavy Large Lasers in a double-barreled, detachable housing in place of the PPC, and the chassis is crammed full of heat sinks, six of which are double-strength. A flamer is added to the left arm to replace the machine guns and give the BLR-3C a modicum of anti-infantry weaponry.

A few early prototypes of the BLR-3C saw combat on the Kurita front during the War of 3038, but lacked the Heavy Lasers seen on the production model, instead using standard ones. (BLR-3X: 1,588 BV; cost 12,159,002 C-Bills.)

The few remaining 3-series Battlemasters that survived the War of Silence were sold off to the Tamar Pact and the Waco Rangers to help them defend themselves against the Clans' Crusade -- or at least to inflict as much damage on the invaders as possible.


Code: [Select]
BV2 calculations

Armor 580.0
Internals 171.6
Gyro   42.5
No ammo    0.0
Def Factor x 1.2
---------------------
Def BV2 952.92

Heat efficiency 35
Gun heat value 49
Efficiency fail -- Mech runs blazing hot

Weapon            BV     Heat
hvLLAS           225.0    14
hvLLAS           225.0    28
MLAS              46.0    31
MLAS              46.0    34
MLAS (warm)       46.0    37*
MLAS (hot)        23.0    40!
MLAS (rear/hot)   11.5    43!!
MLAS (rear/v.hot) 11.5    46!!!
Flamer (v.hot)     3.0    49!!!
Tonnage   85.0
Speed factor x 1.12
---------------------
Off BV2 808.64

Total BV2 1761.56 -> (1762)
Code: [Select]
Internal Structure - Standard                  146         0           34,000.00
Engine - Trimmed Fusion Engine                   0         0        3,853,333.33
Gyro - Light Gyro                               43         0        1,350,000.00
Cockpit - Standard                               0         0          420,000.00
Heat Sinks - Single Heat Sink                    0         0           18,000.00
Heat Sinks - Freezers                            0         0           36,000.00
Musculature - Standard                           0        85          170,000.00
Actuators                                        0         0           98,600.00
Armor - Standard Armor                         580         0          145,000.00

Heavy Large Laser                                   0       225       150,000.00
Heavy Large Laser                                   0       225       150,000.00
Medium Laser                                        0        46        40,000.00
Medium Laser                                        0        46        40,000.00
Medium Laser                                        0        46        40,000.00
Medium Laser                                        0        46        40,000.00
(R) Medium Laser                                    0        46        40,000.00
(R) Medium Laser                                    0        46        40,000.00
Flamer                                              0         6         7,500.00

Base Cost                                                           6,672,433.33

Cost Multiplier                                                            1.850
Dry Cost                                                              12,344,002
Total Cost                                                            12,344,002

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #103 on: 06 June 2016, 21:28:43 »
Code: [Select]
Kyudo KY3-M-O3

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3053A
Cost: 6,285,895 C-Bills
Battle Value: 1,234

Chassis: Chariot Type E3 Advanced Endo-Composite
Power Plant: VOX 225 Light
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Kallon FWL Light Ferro w/ CASE
Armament:
    1 Zeus Astrapios Extended LRM-15
    1 Magna Mk.IX ER Large Laser
Manufacturer: Andurien AeroTech (Ground Div.)
    Primary Factory: Lopez
Communications System: Lassitor-3QZ
Targeting and Tracking System: IMB SYS 3740

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                75 points                3.50
    Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine:             Light Fusion Engine          225                       7.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 144                  8.50
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Large Laser                               RA        12        2         5.00
Extended LRM-15                              LA        8         6        12.00
@ELRM-15 (12)                                LT        -         2         2.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5          2       2       2       0      2     0   Structure:  1
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Kyudo KY3-M-O3: The modern Kyudo uses Endo-Composite internals, a Light Fusion engine, and Light Ferro armor to gain the tonnage to upgrade its weaponry. An Extended LRM-15 and an extended-range Large Laser give it impressive ability at long range, at the cost of suffering in close combat. Older Kyudos, often survivors of the bloody War of Silence, tend to be mixed with the newer ones in formations so as to complement each other's optimum ranges. On paper, it was also thought that they could share components as well, but the top-to-bottom upgrades of the -O3 Kyudo makes this difficult in practice.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #104 on: 08 June 2016, 23:07:27 »
Code: [Select]
Crusader CRD-4M

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3044A
Cost: 9,739,373 C-Bills
Battle Value: 1,428

Chassis: Crucis-B
Power Plant: Magna 260 Light
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Riese-500 w/ CASE
Armament:
    2 Magna Longbow LRM-15s
    2 Intek Medium Lasers
    2 Hovertec Quad SRMs
    2 Imperator Light Machine Guns
    1 Imperator Crown Anti-Missile System
Manufacturer: Kallon Industries
    Primary Factory: Asuncion, Bernardo
Communications System: Garret T11-b
Targeting and Tracking System: Garret A7

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Light Fusion Engine          260                      10.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single HS w/ 2 Freezers      12[14]                    2.00
    Heat Sink Locations: [1]LT, [1]RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           33       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           20       
                                             L/R Leg     15           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Anti-Missile System                          HD        1         1         0.50
Medium Laser                                 RA        3         1         1.00
Light Machine Gun                            RA        0         1         0.50
LRM-15                                       RA        5         3         7.00
Medium Laser                                 LA        3         1         1.00
Light Machine Gun                            LA        0         1         0.50
LRM-15                                       LA        5         3         7.00
SRM-4                                        RL        3         1         2.00
SRM-4                                        LL        3         1         2.00
@Anti-Missile System (12)                    RT        -         1         1.00
@LRM-15 (16)                                 RT        -         2         2.00
@LMG (1/2) (100)                             LT        -         1         0.50
@LRM-15 (8)                                  LT        -         1         1.00
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
4          2       3       2       0      3     1   Structure:  4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

Crusader CRD-4M: Marik forces make frequent use of an upgraded Crusader that uses a Light Engine for additional tonnage. An Anti-Missile System is added to the head, the machine guns are switched out for light models for greater range, CASE is added to both side torsos, and the SRMs are reduced to quad-racks. This leaves just enough tonnage for a third ton of LRM ammo and a pair of freezers, which improves the Crusader's heat curve markedly. The CRD-4M was a common sight in FWL forces during the War of Silence, and many survived the conflict.

A variant of this design removes the machine guns and AMS to gain enough tonnage to swap out the LRMs for Extended LRM-10s. A pair of heavy small lasers fit snugly in the machine guns' old ports. This variant has recurrent overheating issues. (CRD-4M2: 2 exLRM-10/3A, 2 SRM-4/1A, 2 MLAS, 2 hvSLAS. 12[14] HS. 1,356 BV; cost 9,716,685 C-Bills.)


Code: [Select]
BV2 calculations

Armor   480.0
Internals   117.5
Gyro    32.5
AMS                32.0
1T AMS ammo        11.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   807.6

Heat efficiency 18
Gun heat value 23
Efficiency fail -- Mech runs warm

Weapon            BV     Heat tally
LRM-15           136.0       5
LRM-15           136.0      10
MLAS              46.0      13
MLAS              46.0      16
SRM-4 (warm)      39.0      19*
SRM-4 (hot)       19.5      22!
AMS                0.0      23!
LMG (no heat)      5.0
LMG (no heat)      5.0
3T LRM15 ammo     51.0
1T SRM4 ammo       5.0
1T AMS ammo        0.0
0.5T LMG ammo      0.5
Tonnage   65.0
Speed factor x 1.12
---------------------
Off BV2 620.48

Total BV2 1428.08 -> (1428)
Code: [Select]
Cost calculations

Item                                             Cost
Internal Structure - Standard                   26,000.00
Engine - Light Fusion Engine                 3,380,000.00
Gyro - Gyro                                    900,000.00
Cockpit - Standard                             380,000.00
Heat Sinks - Single Heat Sink                        0.00
Heat Sinks - Freezers                           12,000.00
Musculature - Standard                         130,000.00
Actuators                                       75,400.00
Armor - Standard Armor                         120,000.00

Medium Laser                                    40,000.00
Medium Laser                                    40,000.00
Light Machine Gun                                5,000.00
Light Machine Gun                                5,000.00
@ LMG (1/2)                                        250.00
Anti-Missile System                            100,000.00
@ Anti-Missile System                            2,000.00
LRM-15                                         175,000.00
LRM-15                                         175,000.00
@ LRM-15                                        30,000.00
@ LRM-15                                        30,000.00
@ LRM-15                                        30,000.00
SRM-4                                           60,000.00
SRM-4                                           60,000.00
@ SRM-4                                         27,000.00
CASE                                            50,000.00
CASE                                            50,000.00

Base Cost                                    5,902,650

Cost Multiplier                                  1.650
Dry Cost                                     9,739,373
Total Cost                                   9,739,373

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #105 on: 18 June 2016, 21:12:33 »
Code: [Select]
BattleAxe BKX-8C

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3037A
Cost: 8,916,217 C-Bills
Battle Value: 1,318

Chassis: Achernar Special Type 4
Power Plant: VOX 280 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarGuard-V w/ CASE
Armament:
    2 Magna HellStar PPCs
    3 Holly SRM-4s
    2 GM MiniGuns
Manufacturer: Achernar BattleMechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter Mark II

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Trimmed Fusion Engine        280                      14.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single HS w/ 4 Freezers      19[23]                    9.00
    Heat Sink Locations: [2]LA, [2]RA, 2 LL, 2 RL
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     11           17       
                                             L/R Leg     15           19       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        RT        3         1         2.00
Machine Gun                                  RT        0         1         0.50
SRM-4                                        CT        3         1         2.00
SRM-4                                        LT        3         1         2.00
Machine Gun                                  LT        0         1         0.50
PPC                                          RA        10        3         7.00
PPC                                          LA        10        3         7.00
@SRM-4 (25)                                  RT        -         1         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@SRM-4 (25)                                  LT        -         1         1.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
4          3       3       2       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0

BattleAxe BKX-8C: Officially, Achernar BattleMechs brought back the venerable BattleAxe for the ConSuns military as an attempt to break into the heavy 'Mech market. In reality, it may have been done to resecure their legal rights to the ancient design, so as to allow for legal recourse should others attempt to reproduce the BattleAxe from the New Dallas Core's data without Achernar's permission.

A Trimmed engine and a host of heat sinks let the design run much cooler than its Age of War forbear. The machine guns from the primitive model have also returned, along with the addition of CASE, and an increase in armor. The only downside was the loss of the LRMs, which were switched out for more SRMs.

All told, it's not a bad update by any means, but the BKX-8C still finds it exceedingly hard to break out of the shadow of its descendant, the ubiquitous Warhammer. Achernar's generous repair and parts contracts have not swayed many minds as yet.


Code: [Select]
BV2 calculations

Armor   400.0
Internals   141.24
Gyro    35.0
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   691.488

Heat efficiency 27
Gun heat value 29
Efficiency fail - Mech runs warm

Weapon            BV Heat tally
PPC   176.0 10
PPC   176.0 20
SRM-4         39.0 23
SRM-4         39.0 26
SRM-4 (warm)       39.0 29*
MG (no heat)        5.0
MG (no heat)        5.0
2T SRM4 ammo       10.0
0.5T MG ammo        0.5
Tonnage    70.0
Speed factor x 1.12
---------------------
Off BV2   626.64

Total BV2   1318.128 -> (1318)


Code: [Select]
Cost calculations

Item                                                 Cost
Internal Structure - Standard                      28,000.00
Engine - Trimmed Fusion Engine                  2,613,333.33
Gyro - Light Gyro                               1,125,000.00
Cockpit - Standard                                390,000.00
Heat Sinks - Single Heat Sink                      10,000.00
Heat Sinks - Freezers                              24,000.00
Musculature - Standard                            140,000.00
Actuators                                          70,000.00
Armor - Standard Armor                            100,000.00

PPC                                               200,000.00
PPC                                               200,000.00
SRM-4                                              60,000.00
SRM-4                                              60,000.00
@ SRM-4                                            27,000.00
@ SRM-4                                            27,000.00
SRM-4                                              60,000.00
Machine Gun                                         5,000.00
Machine Gun                                         5,000.00
@ MG (1/2)                                            500.00
CASE                                               50,000.00
CASE                                               50,000.00

Base cost                                       5,244,833.33

Cost Multiplier                                      1.7
Dry Cost                                        8,916,217
Total Cost                                      8,916,217

Random

  • Master Sergeant
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  • Posts: 329
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #106 on: 21 June 2016, 00:39:47 »
I like the Battleaxe.  Probably needs a jumping variant but the SRM spam backing up the PPC's is nice.

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #107 on: 19 July 2016, 21:40:35 »
Sorry for procrastinating, I've been focused on trying to find a new place to live  :-[

Anyway, here's that dual-engine Charger I promised a while ago. It's actually pretty boss, all told. 8)

Code: [Select]
Charger CGR-2XK

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059A
Cost: 18,623,520 C-Bills
Battle Value: 2,022

Chassis: Alshain Type 92
Power Plant: Dual Vlar 300 Trimmed
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
    2 Tronel X Heavy Large Lasers
    3 Tronel XI Heavy Medium Lasers
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien (prototypes only)
Communications System: Tek BattleCom
Targeting and Tracking System: Dalban HiRez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
Engine:             Dual Trimmed                 300 x2                   34.00
(Effective Engine Rating: 400)
    Walking MP: 5 (6)
    Running MP: 8 (9)
    Jumping MP: 5    5.00
Heat Sinks:         Improved Heat Sink           24{36}                    4.00
Gyro:               Light                                                  3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
    TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor:              Standard                     AV - 224                 14.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           32       
                                 Center Torso (rear)                  13       
                                           L/R Torso     17           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     13           25       
                                             L/R Leg     17           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           RT        6         2         1.00
Heavy Medium Laser                           LT        6         2         1.00
Heavy Large Laser                            LA       14         3         5.00
Heavy Medium Laser                           LA        6         2         1.00
Heavy Large Laser                            RA       14         3         5.00
                                            Free Critical Slots: 0

Charger CGR-2XK: Summits held on the neutral ground of Terra have led to exchanges of all sorts of experimental data, including a long-forgotten 'Dual Engine' prototype the Davions had tinkered with in the 2840s. TharHes, with the backing of General Nondi Steiner, had pushed for the creation of a super-heavy 'Mech powered by two ultra-light engines, dubbed the Ragnarok. The literally astronomical projected cost of the prototype led the Archon to cancel it on the spot before TharHes could even start to put together the frame.

Nonetheless, the dual-engine idea showed some promise, if less expensive engines were used. Luthien Armor Works, with their OmniMechs still on the drawing board, decided to build a dual-engine prototype out of a modified Charger frame and a couple spare Trimmed engines to see if the concept was feasible.

The result was the CGR-2XK. Even though it is better armed and armored than the common CGR-1A7, with far better heat dissipation, the cost of the two wound up being quite comparable. Furthermore, the use of the Lyrans' Heavy Laser technology makes the -2XK a fearsome brawler, particularly when it can activate its triple-strength myomer and deliver crippling punches and kicks.

The main problems with the design are twofold. Firstly, with five Clans having eaten away at about half its territory and military, the Combine is not exactly swimming in spare engines at the moment. This would lead to logistical problems (or worse, dependency on another realm's industry) if dual-engine designs were adopted in earnest.

The other problem has to do with the engines' setup. One would think that having two engines would add a layer of redundancy to the design, allowing the 'Mech to continue functioning if it lost one of them to damage. Tests against the Jade Falcons on Port Arthur have shown this not to be the case; even though the Trimmed Engine itself is fairly hardy, the two reactors are built to run in tandem due to the overlapping magnetic fields; disabling one forces the other to shut down until it's recalibrated for functioning solo again. Furthermore, having the engines off-center adds the risk of severely overtaxing the gyro and unbalancing the 'Mech, particularly if one of them is destroyed.

Twelve CGR-2XKs were built at Luthien's main 'Mech plant, all of which have been deployed against Clan forces on Port Arthur, Talisker, and Aix-la-Chappelle. It is possible that more will be made, but unlikely unless House Marik is willing to divert engine production to their erstwhile ally. The Captain-General has waffled on the issue, making vague promises of material support but keeping the vast majority of the engines for FWLM use.

An adapted version of the -2XK's loadout using a single 400-rated Light Engine and a standard gyro is already being tooled up to replace the older -1A7. It is less capable due to the reduced cooling ability and lack of jump jets, but should be far easier for the Combine's damaged industrial base to upkeep. (CGR-2K: Endo, 400 LFE, 12[24] DHS, 14T Std armor, TSM, residual CASE. 2 hvLLAS, 3 hvMLAS. 5/8/0. 1,971 BV; cost 18,443,520 C-Bills.)

The long-delayed Hatamoto, now an OmniMech, should also make its debut in the next few months, now that the dual-engine option has been officially nixed.

Code: [Select]
LA LT CT RT RA HD
Shldr TFE1 TFE1 TFE2 Shldr LifeSup
UprArm TFE1 LGyro TFE2 UprArm Sensors
LwrArm TFE1 LGyro TFE2 LwrArm Cockpit
TSM TFE1 LGyro TFE2 Hand Endo
hvLLAS TFE1 LGyro TFE2 TSM Sensors
****** TFE1 LGyro   TFE2 hvLLAS LifeSup
****** TFE1 TFE2 TFE2 ******
hvMLAS JJ JJ JJ ******
****** TSM Endo TSM Endo
Endo hvMLAS Endo hvMLAS Endo
Endo ****** Endo ****** Endo
Endo Endo Endo Endo Endo

LL RL
Hip Hip
UprLg UprLg
LwrLg LwrLg
Foot Foot
JJ JJ
TSM TSM

Code: [Select]
BV2 calculations

Armor   560.0
Internals   141.7152 (x 0.88^2)
Gyro    40.0
No ammo     0.0
Def Factor   x 1.3
---------------------
Def BV2   964.230

Heat efficiency 37
Gun heat value 46
Efficiency fail -- Mech runs hot

Weapon            BV      Heat tally
hvLLAS            225.0     14
hvLLAS            225.0     28
hvMLAS             70.0     34
hvMLAS (warm)      70.0     40!
hvMLAS (hot)       35.0     46!!
Tonnage    80.0
Speed factor x 1.5
---------------------
Off BV2 1057.5

Total BV2 2021.73 -> (2022)
Code: [Select]
Cost calculations

Item                                             Cost
Internal Structure - Endo Steel            128,000.00
Engine - Trimmed Fusion Engine           3,200,000.00
Engine - A second Trimmed engine         3,200,000.00
Gyro - Light Gyro                        1,350,000.00
Cockpit - Standard                         410,000.00
Heat Sinks - Improved Heat Sink             72,000.00
Musculature - Triple-Strength            1,280,000.00
Actuators                                   86,400.00
Armor - Standard Armor                     140,000.00

Heavy Large Laser                          150,000.00
Heavy Large Laser                          150,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00

Base cost                               10,346,400

Cost Multiplier                              1.8
Dry Cost                                18,623,520
Total Cost                              18,623,520

Suralin

  • Lieutenant
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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #108 on: 03 October 2016, 21:13:08 »
*bump*

Now that crazy hectic time is over, I can get back to making some Vaults stuff. Possibly even getting off my butt and starting the storyline proper!

In the meantime, though, I'm gonna take a page from my earlier mech thread and add little blurbs describing the custom weaponry and equipment to each post.

Fluff for the dual-engine Warhammer (from my failed design challenge thread) is also forthcoming, and possibly some alternate Clan Omni configurations after that. Or maybe the Vaultsverse's non-terrible version of the Ostscout IIC.

Suralin

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Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #109 on: 06 January 2017, 01:08:04 »
I return. For real this time.

This one uses a new toy, the Variable-Range Missile system. I'll post the details in the Non-Canon Cannons thread soon, but the gist is that VRMs are a Marik-specific weapon that uses their fuel as the explosive. The upshot of this is that they do more damage up close (3/2/1 damage), dropping off as range increases (9/16/21 5/12/21 hexes), but the launchers are pretty heavy. The exploding fuel is a bit touchy, too, so try not to run hot while using these.

Code: [Select]
Ostwar OWR-4M

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3060A
Cost: 8,677,900 C-Bills
Battle Value: 1,551

Chassis: Ost-1
Power Plant: Magna 260 Trimmed
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 w/ CASE
Armament:
    1 Zeus Thunderblast VRM-12
    2 Magna Mk.VIII ER Medium Lasers
    2 Zeus Thunderspark VRM-3s
Manufacturer: Oriente Weapon Works, Earthwerks Inc.
    Primary Factory: Oriente (OWW), Calloway VI (EWI)
Communications System: Neil 9000
Targeting and Tracking System: RCA InstaTrac Mark XIV

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Trimmed Fusion Engine        260                      12.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LA, 1 RA
Gyro:               Light                                                  2.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 192                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           29       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           19       
                                             L/R Leg     15           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
VRM-12                                       RT        9         5        12.00
2 ER Medium Lasers                           LT        10        2         2.00
VRM-3                                        RA        3         2         3.00
VRM-3                                        LA        3         2         3.00
@VRM-3 (28)                                  RT        -         1         1.00
@VRM-12 (14)                                 RT        -         2         2.00
@VRM-3 (28)                                  LT        -         1         1.00
@VRM-12 (14)                                 LT        -         2         2.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 15
4          3       3       1       0      3     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Ostwar OWR-4M: Working with the OWR-3M as a basis, Oriente and Earthwerks decided to upgrade the Ostwar to make use of House Marik's new Variable-Range Missiles, replacing the entire missile armament to do so. These missiles use their volatile fuel as their payload, leading to gradually decreasing damage at longer ranges. Because keeping the volatile ammunition cool is crucial for any unit mounting VRMs, both companies opted to refit the chassis' cooling system to double heat sinks. It was considered well worth it in order to grant the Ostwar unparalleled versatility; with the new missiles, League forces can engage a target at any range, crushing a foe with incredible short-range power and immediately providing indirect fire support to friends in need. The twin lasers were upgraded to ER models, as well, likely an afterthought.

Earthwerks also manufactures a variant that mounts an Extended LRM-15 in place of the large VRM rack. Oriente does not produce this variant yet, as they are still gauging demand, but they look likely to do so within a year or two. (OWR-4M2: BV 1,462; cost 8,575,600 C-Bills.)


Code: [Select]
BV2 calculations

Armor   480.0
Internals   137.28
Gyro    32.5
Ammo (CASEd)     0.0
Def Factor   x 1.2
---------------------
Def BV2   779.736

Heat efficiency 28
Gun heat value 25
Efficiency achieved -- Mech runs cool

Weapon            BV
VRM-12           192.0
erMLAS            62.0
erMLAS            62.0
VRM-3             48.0
VRM-3             48.0
4T VRM12 ammo    188.0
2T VRM3 ammo      24.0
Tonnage   65.0
Speed factor x 1.12
---------------------
Off BV2 771.68

Total BV2 1551.416 -> (1551)

Code: [Select]
Cost calculations

Item                                             Cost
Internal Structure - Standard                  26,000.00
Engine - Trimmed Fusion Engine              2,253,333.33
Gyro - Light Gyro                           1,125,000.00
Cockpit - Standard                            380,000.00
Heat Sinks - Double Heat Sink                  72,000.00
Musculature - Standard                        130,000.00
Actuators                                      65,000.00
Armor - Standard Armor                        120,000.00

ER Medium Laser                                80,000.00
ER Medium Laser                                80,000.00
VRM-3                                          54,000.00
VRM-3                                          54,000.00
@ VRM-3                                        84,000.00
@ VRM-3                                        84,000.00
VRM-12                                        216,000.00
@ VRM-12                                       84,000.00
@ VRM-12                                       84,000.00
@ VRM-12                                       84,000.00
@ VRM-12                                       84,000.00
CASE                                           50,000.00
CASE                                           50,000.00

Base cost                                   5,259,333.33

Cost Multiplier                                  1.65
Dry Cost                                    8,677,900
Total Cost                                  8,677,900

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #110 on: 16 February 2017, 23:58:18 »
 :P

Edit: How do I keep not changing the overall tonnage of the Mech when I mess with the dual-engine template? I only noticed this a month and a half later.

Code: [Select]
NEW TECH OVERVIEW

- Trimmed Fusion Engine:
Halfway between a Standard and a Light Engine, for all intents and purposes. 1/8
lighter, but adds one engine critical to each side torso.
- Dual-Engine Mech:
Uses two engines, moved mainly to the side torsos. These engines provide a total
of 2/3 of their combined Engine Rating, rounded up to the nearest 5. Losing one
engine will disable the 'Mech, even if the other is intact. This is much more fragile
than just having one larger engine, but it does at least provide a lot of extra cooling.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.

Code: [Select]
Cavalry CAV-4S

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3060A
Cost: 13,963,857 C-Bills
Battle Value: 2,010

Chassis: Chariot Type G-X
Power Plant: Dual Magna 260 Trimmed
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Heavy
Armament:
    8 Diverse Optics Model 35 Heavy Medium Lasers
    2 Diverse Optics Model 44 Heavy Small Lasers
Manufacturer: StarCorps Industries
    Primary Factory: Son Hoa
Communications System: Dalban Commline w/ Guardian ECM
Targeting and Tracking System: Dalban HiRez w/ Beagle Active Probe

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Dual Trimmed                 260 x2                   24.00
(Effective Engine Rating: 350)
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 3 CT, 1 LT, 1 RT             5.00
Heat Sinks:         Double Heat Sink             23[46]                    3.00
    Heat Sink Locations: 1 LA, 1 RA, 1 CT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard                     AV - 192                 12.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           27       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           20       
                                             L/R Leg     15           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Small Laser                            RA        2         1         0.50
2 Heavy Medium Lasers                        RA       12         4         2.00
2 Heavy Medium Lasers                        RT       12         4         2.00
2 Heavy Medium Lasers                        LT       12         4         2.00
2 Heavy Medium Lasers                        LA       12         4         2.00
Heavy Small Laser                            LA        2         1         0.50
Guardian ECM                                 RL        0         2         1.50
Beagle Active Probe                          LL        0         2         1.50
                                            Free Critical Slots: 1

Cavalry CAV-4S: With the loss of Hesperus and some of the former Commonwealth's most industrialized worlds to the breakaway Isle of Skye, and the coreward systems overrun by various Clans, the Lyran realm's list of effective defense industries grows thin. In many cases the Commonwealth has had to accept humiliating "reparations" to the ascendant Free Worlds League in exchange for military aid on the Clan front. (The Confederated Suns sends what spare supplies it can, but given the distances involved and their own wartime needs, the Lyrans are lucky the Chancellor-Prince can get anything to them at all.)

Far from being flashy new technology, many of the supplies that make it to Lyran territory are second-hand and of the previous technological generation. Most notably, large numbers of 225- and 260-rated Trimmed Engines have made their way to the Commonwealth to be used in her war machines due to their ubiquity. Bowie Industries and StarCorp, among others, have had to get creative in the use of these engines.

Modifications to the Warhammer to accomodate a dual-engine loadout and Heavy PPCs were successful, but too expensive to roll out such an upgrade across the board. (WHM-9X: See here.) Instead StarCorps bought the rights to the almost-forgotten Cavalry design for a pittance, and completely reworked the torso.

The new Cavalry's loadout is based around a heavy short-range alpha strike, as the immense heat dissipation offered by two engines' worth of double heat sinks allows the 'Mech to use powerful, hot energy weapons with reckless abandon. Eight heavy medium lasers are enough to melt four tons of enemy armor off in one alpha strike, assuming the pilot can hold the beams on target steadily enough. A pair of Heavy Small Lasers are also present, more or less as afterthoughts. High mobility, jump jets, tough armor, and a full electronics suite all allow the new Cavalry to get close enough to use its short-range weaponry effectively. If needed, the Cavalry can use its fists as well, which is helpful as it is one of the few Inner Sphere tactics that the Clans cannot readily counter.

The facility on Son Hoa has been dutifully churning out this unorthodox 'Mech since early 3060; the Loburg facility has rebuilt from damage suffered in the War of Silence but hasn't expanded enough to produce the Cavalry yet. StarCorps has also begun production of the Cavalry on Emris IV for Marik forces.

Steiner forces have been using the Cavalry primarily in urban ambush tactics, where their vulnerable dual-engine nature is less of a hindrance given the preponderance of cover available. Marik formations tend to relegate it to bodyguard duty, protecting vulnerable missile-armed units, particularly 'Mechs mounting large numbers of Extended LRMs.

Code: [Select]
LA LT CT RT RA HD
Shldr TFE1 TFE1 TFE2 Shldr LifeSup
UprArm TFE1 Gyro TFE2 UprArm Sensors
LwrArm TFE1 Gyro TFE2 LwrArm Cockpit
Hand TFE1 Gyro TFE2 Hand ------
DHS TFE1 Gyro TFE2 DHS Sensors
*** TFE1 TFE2    TFE2 *** LifeSup
*** TFE1 DHS TFE2 ***
hvMLAS  hvMLAS  ***     hvMLAS  hvMLAS
****** ******  ***     ****** ******
hvMLAS  hvMLAS  JJ      hvMLAS  hvMLAS
******  ******  JJ      ******  ******
hvSLAS  JJ      JJ      JJ      hvSLAS

LL RL
Hip Hip
UprLg UprLg
LwrLg LwrLg
Foot Foot
BAP             G.ECM
***             *****

Code: [Select]
BV2 calculations

Armor   480.0
Internals    82.8608 (107 x 0.88^2)
Gyro    35.0
Guardian ECM       61.0
Beagle Probe       10.0
No ammo     0.0
Def Factor   x 1.3
---------------------
Def BV2   869.519

Heat efficiency 47
Gun heat value 52
Efficiency fail -- Mech runs warm

Weapon            BV      Heat tally
hvMLAS             70.0      6
hvMLAS             70.0     12
hvMLAS             70.0     18
hvMLAS             70.0     24
hvMLAS             70.0     30
hvMLAS             70.0     36
hvMLAS             70.0     42
hvMLAS (warm)      70.0     48*
hvSLAS (hot)        9.0     50!
hvSLAS (hot)        9.0     52!
Tonnage    70.0
Speed factor x 1.76
---------------------
Off BV2 1140.48

Total BV2 2009.999 -> (2010)
Code: [Select]
Cost calculations

Item                                             Cost
Internal Structure - Standard               28,000.00
Engine - Trimmed Fusion Engine           2,426,666.67
Engine - A second Trimmed engine         2,426,666.67
Gyro - Standard Gyro                     1,200,000.00
Cockpit - Standard                         390,000.00
Heat Sinks - Double Heat Sink              138,000.00
Musculature - Standard                     140,000.00
Actuators                                   81,200.00
Jump Jets - Standard Jump Jet              350,000.00
Armor - Standard Armor                     120,000.00

Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Medium Laser                          60,000.00
Heavy Small Laser                           16,750.00
Heavy Small Laser                           16,750.00
Guardian ECM                               200,000.00
Beagle Active Probe                        200,000.00

Base cost                                8,214,033.33

Cost Multiplier                              1.7
Dry Cost                                13,963,856.66
Total Cost                              13,963,857

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #111 on: 15 April 2017, 20:16:53 »
More Steiner desperation stuff.


Code: [Select]
NEW TECH OVERVIEW
- Improved Heat Sinks: Halfway in between SHS and DHS. 2 crits, 1.5 heat per turn.
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
- Gast Autocannons: Can fire 3 shots per turn with no chance to jam whatsoever.
Can survive one critical hit, at the cost of rapid-fire capability. To-hit bonus
from AES/TarComp/etc capped at -1 unless firing single shots, but other bonuses
(e.g. C3, using Cluster ammo) still apply.

Code: [Select]
Phoenix PX-4S

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 3,336,000 C-Bills
Battle Value: 1,042

Chassis: 12f Krauss-Liemann
Power Plant: GM or Omni 150
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Varies, usually Maximillian 100 or equivalent (w/ CASE)
Armament:
    1 Mydron Model GC Gast AC/5
    1 Heavy Medium Laser (BlazeFire PowerShot under license, or spare Defiance H4M)
    1 TharHes Defender MRM-10
    1 LRM-5 (manufacturer varies widely)
Manufacturer: Bowie Industries
    Primary Factory: Carlisle
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                150                       5.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0
Heat Sinks:         Improved Heat Sink           10{15}                    0.00
    Heat Sink Locations: {1}LT, {1}RT, {1}LL, {1}RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV - 152                  9.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           21       
                                 Center Torso (rear)                  8         
                                           L/R Torso     12           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            15       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Heavy Medium Laser                           CT        6         2         1.00
MRM-10                                       LT        4         2         3.00
LRM-5                                        LT        2         1         2.00
Gast AC/5                                    RA        1         7        13.00
@AC/5 (60)                                   RT        -         3         3.00
@MRM-10 (24)                                 LT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
3          3       3       2       0      2     0   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Phoenix PX-4S: In desperate need of more war materiel, House Steiner has had to dig into the New Dallas Core for all-purpose designs that can be produced at the widest number of facilities. The Phoenix was a natural choice, especially since it could reuse a number of spare engines.

As such, a wide variety of Phoenix variants have rapidly come into use in the LCAF, from the primitive and semi-primitive 1- and 2-series produced in a number of backwater facilities, to the once-common -3R, to a host of new variants using different engines.

The 4-series denotes Phoenixes that use the common 150-rated standard engine, widely used on the Commando before Coventry's capture by the Ghost Bears. This limits the medium 'Mech to the same speed as many assault 'Mechs, and relegates the PX-4S and its brethren to heavier formations where it is seemingly out of place, or to garrison units that don't require speed.

The -4S in particular makes use of a new five-class Gast Autocannon. With its reliability and high rate of fire, the Gast AC/5 is an able weapon even in the hands of a novice. Backup weapons include a centerline heavy laser and a pair of missile racks on the left shoulder. With this eclectic loadout, the Phoenix-4S is often used as a guard for Lyran assault 'Mechs, helping to amplify the damage on the chosen target and protecting its lumbering friends from lighter assassins. Owing to shortages of the new weapon, the -4S2 uses a common AC/10, while the -4S3 switches the MRM rack for an SRM-4 and uses a Gauss Rifle.

5-series Phoenixes use a standard 200 engine, again with the heat dissipation system stripped out and replaced with an Improved one. The base PX-5S variant uses a Heavy PPC and an SRM-6, backed up by the usual centerline laser, but a couple other common loadouts exist due to the varying logistical situations on the ground. 5-series Phoenixes are about as common as the 4-series overall.

The 6-series is a catch-all category for Phoenixes that use various 250-rated engines, whether coming from the factory with a Standard or Trimmed engine, or modified with a Light or XL engine. These loadouts tend to be quite similar to the original PX-3R loadout, with a PPC of some sort augmented by missiles. The 7-series is similar, but uses a 300-rated engine (or, in the case of the PX-7X, paired Trimmed 225's). With the higher-rated engines in demand by assault and heavy 'Mechs, the 7-series Phoenix is quite rare indeed.


Code: [Select]
BV2 calculations

Armor 380.0
Internals 124.5
Gyro   25.0
Ammo (CASEd)    0.0
Def Factor x 1.2
---------------------
Def BV2 635.4

Heat efficiency 19
Gun heat value 15
Efficiency achieved -- Mech runs cool

Weapon            BV
Gast AC/5        146.0
hvMLAS            70.0
MRM-10            56.0
LRM-5             45.0
@AC/5 x3          27.0
@MRM10 x1          7.0
@LRM5 x1           6.0
Tonnage   50.0
Speed factor x 1.00
---------------------
Off BV2 407.0

Total BV2 1042.4 -> (1042)

Code: [Select]
IHS is the only new tech, so adding 30k to the base cost was easy enough

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #112 on: 15 April 2017, 20:24:55 »
This post has been reserved for a mess of Phoenix variants.

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #113 on: 26 April 2017, 05:29:53 »
(Moved this post down one so I can paste in a mess of Phoenix variants in the previous one. Sorry for those who were hoping for something more substantive.)

Code: [Select]
NEW TECH OVERVIEW
- Variable-Range Missiles: Does 3/2/1 damage based on range to target (5/12/21
hexes). Ammo is heat-sensitive (like Inferno missiles) and may blow up if the Mech
overheats.

Code: [Select]
Archer ARC-6M

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3059A
Cost: 11,191,440 C-Bills
Battle Value: 1,554

Chassis: Earthwerks Archer Standard
Power Plant: VOX 280 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Maximillian 100 Standard Armor w/ CASE
Armament:
    2 Delta Dart Extended LRM-10s
    4 ER Medium Lasers (Magna Mk.VIII or Diverse Optics Sunfire)
    2 Zeus Thunderspark VRM-3s
Manufacturer: Earthwerks Incorporated
    Primary Factory: Calloway VI
Communications System: Neil 9000
Targeting and Tracking System: RCA Instatrac Mark XII

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Light Fusion Engine          280                      12.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           CT        10        2         2.00
Extended LRM-10                              RT        6         4         8.00
VRM-3                                        RT        3         2         3.00
Extended LRM-10                              LT        6         4         8.00
VRM-3                                        LT        3         2         3.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@ELRM-10 (18)                                RT        -         2         2.00
@ELRM-10 (9)                                 LT        -         1         1.00
@VRM-3 (28)                                  LT        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4          3       3       1       0      3     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

Archer ARC-6M: The new Archer upgrades to extended-range lasers and downgrades the missiles to ten-racks for greater ammo longevity. A pair of small variable-range missile racks are added for additional damage, and one extra double heat sink helps deal with any buildup.

Suralin

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  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #114 on: 18 May 2017, 20:59:33 »
Raise your hands if you were expecting an Omni Whitworth.

...Nobody? Good.

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NEW TECH OVERVIEW
- IS Heavy Lasers: 50% more damage, 75% more heat, +0/1/2(3) to-hit penalty
per range bracket. Can be powered down to act exactly like standard IS lasers if
desired.
- Snub Autocannons: This universe's version of Light ACs; identical apart from a
chance to jam (on a roll of 2), which can be cleared as per Rotary rules. Can use
Standard AC ammo (with corresponding range brackets) in exchange for a +1
penalty to hit and a higher jam chance (roll of 2 or 3).

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Ashigaru AGR-1O

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3060
Cost: 6,429,500 C-Bills
Battle Value: 623

Chassis: Whitworth Type II Endo-Composite
Power Plant: Pitban 240 Light
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: New Samarkand Royal Light Ferro w/ CASE
Armament:
    13.0 tons of pod space.
Manufacturer: LexaTech Industries, Luthien Armor Works
    Primary Factory: Hun Ho (LI), Luthien (LAW)
Communications System: Sipher CommSys 4
Targeting and Tracking System: Eagle Eye 350 XX

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                67 points                3.00
    Internal Locations: 2 LT, 5 RA
Engine:             Light Fusion Engine          240                       9.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Light Ferro-Fibrous          AV - 135                  8.00
    Armor Locations: 6 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           18       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           19       

Ashigaru AGR-1O: Due to their association with the mysteriously-disappeared Wolf's Dragoons, Theodore Kurita's proposed military reforms were publicly renounced by his father and stalled for decades, and the Ryuken were disbanded. With Takashi's death in the War of Silence, and despite incredible behind-the-scenes resistance from the Black Dragon Society and recalcitrant Warlords such as Tetsuo Akuma, these reforms are finally moving forward again.

One aspect of these reforms was a massive reinvestment in new 'Mech plants and chassis, leading to LexaTech expanding their operations to Hun Ho just before the Clans arrived. With the Coordinator's blessing, they bought up a few "orphaned" designs and reinvented them for the modern age.

The Ashigaru looks at first glance like someone modernized a Whitworth and gave it a number of samurai-esque flourishes. Closer inspection reveals that the torso has been heavily reworked with a mix of Endo-Steel and standard components, and the legs have been redesigned entirely. Only a few parts of the arms have enough commonality with the older design to be reusable on the Ashigaru -- notably, the lower arm actuators -- but with the Whitworth so rare on the modern battlefield this makes little impact on logistics.

A Light Engine powers the 'Mech, giving it the respectable speed of just under one hundred kilometers per hour. LexaTech had partnered with Luthien Armor Works to produce the design, whose designers had wanted to use an XL engine for greater speed instead. However, with XL engines expensive and still on the fairly rare side, there were serious concerns with getting the XL 280 to both factories soon enough to build the number of OmniMechs the Coordinator was demanding.

With respectable armor, about a third of its weight devoted to pod space, and the survivability and speed provided by its Light Engine, the Ashigaru doesn't excel in any particular area. As a result it hasn't caught on to the extent that the other Draconis Omnis have.


The Prime loadout is in many ways an updated version of the old Whitworth and shows its origins. Though it lacks jump jets, it has the same firepower and mounts CASE, in addition to upgrading the lasers to new extended-range models.

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================================================================================
Loadout Name: Prime                                          Cost: 7,077,700
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,190

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
2 LRM-5s                                     RT        4         2         4.00
2 LRM-5s                                     LT        4         2         4.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LRM-5 (24)                                  RT        -         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
6          2       3       2       0      2     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


Alpha variant uses a pair of extended-range large lasers in the upper torso, with a solitary medium laser in the head for short-range defense. Extra heat sinks keep the design from running too hot, though repeated alpha strikes should still be avoided. Many who use the Ashigaru Alpha loadout use the high-mounted lasers to peek over hills and harass Clan targets.

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================================================================================
Loadout Name: Alpha                                          Cost: 7,238,700
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,181

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 2 RT
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
ER Large Laser                               RT        12        2         5.00
ER Large Laser                               LT        12        2         5.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
6          3       3       2       0      2     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


Bravo, meanwhile, is a short-range brawler with nine medium lasers, outdoing the old Hunchback-4P while having greater speed and fewer heat issues.

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================================================================================
Loadout Name: Bravo                                          Cost: 7,108,500
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,244

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
2 Medium Lasers                              CT        6         2         2.00
3 Medium Lasers                              RT        9         3         3.00
3 Medium Lasers                              LT        9         3         3.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
6          5       5       0       0      2     0   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


Charlie variant uses a quintet of medium pulse lasers for a more accurate short-range barrage. A full set of jump jets allows Ashigaru pilots to close more quickly in rough or urban terrain, positioning them for the perfect backstab.

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================================================================================
Loadout Name: Charlie                                        Cost: 7,476,700
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,092

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
Medium Pulse Laser                           RT        4         1         2.00
Medium Pulse Laser                           LT        4         1         2.00
Medium Pulse Laser                           RA        4         1         2.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 13

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
6j         3       3       0       0      2     1   Structure:  1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA


Delta is a rare anti-aircraft variant mounting a pair of Snub Autocannon/2s. With only one ton of ammo and limited damage levels, this variant is thoroughly disliked by most Kurita warriors, but it does see some use in hot environments where more energy-heavy loadouts would be inappropriate.

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================================================================================
Loadout Name: Delta                                          Cost: 7,217,700
Tech Rating/Era Availability: E/X-X-X-A                       BV2: 998

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
Snub AC/2                                    RT        1         1         4.00
Snub AC/2                                    LT        1         1         4.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@Snub AC/2 (Slug) (45)                       RT        -         1         1.00
                                            Free Critical Slots: 18

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
6          2       2       1       0      2     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


Echo is a throwback to the old Whitworth-1S, with paired SRM racks and medium lasers. Upgraded technology, however, makes it more lethal; the arm lasers are now Heavy models, giving them added damage, and the missiles are now enhanced with Artemis fire control.

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================================================================================
Loadout Name: Echo                                           Cost: 7,357,700
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,135

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
SRM-6                                        RT        4         2         3.00
    Artemis IV FCS                           RT        -         1         1.00
SRM-6                                        LT        4         2         3.00
    Artemis IV FCS                           LT        -         1         1.00
Heavy Medium Laser                           RA        6         2         1.00
Heavy Medium Laser                           LA        6         2         1.00
@SRM-6 (Artemis) (15)                        RT        -         1         1.00
@SRM-6 (Artemis) (15)                        LT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
6          4       4       0       0      2     1   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


Finally, Foxtrot loadout uses paired Light PPCs for ranged combat, with a mix of machine guns and extended-range small lasers for close-range skirmishing. Jump jets give this variant a high degree of mobility.

Code: [Select]
================================================================================
Loadout Name: Foxtrot                                        Cost: 7,551,075
Tech Rating/Era Availability: E/X-X-F-A                       BV2: 1,075

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 6  (Standard)
    Jump Jet Locations: 2 CT, 2 LL, 2 RL                                   3.00
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Light PPC                                    RT        5         2         3.00
ER Small Laser                               RT        2         1         0.50
Light PPC                                    LT        5         2         3.00
ER Small Laser                               LT        2         1         0.50
2 Machine Guns                               RA        0         2         1.00
2 Machine Guns                               LA        0         2         1.00
@MG (1/2) (100)                              RT        -         1         0.50
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
6j         3       2       1       0      2     0   Structure:  1
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA

Snimm

  • Lieutenant
  • *
  • Posts: 992
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #115 on: 19 May 2017, 15:18:29 »
Allow me to cornobble you for a moment.  You have done more of these Omni calculations by hand and nobody has yet hit you with a fish.

So here's your fish slap!  *slap*

You may now return to your regularly scheduled TRO postings.
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http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg957784

Suralin

  • Lieutenant
  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #116 on: 19 May 2017, 19:56:11 »
Allow me to cornobble you for a moment.  You have done more of these Omni calculations by hand and nobody has yet hit you with a fish.

So here's your fish slap!  *slap*

You may now return to your regularly scheduled TRO postings.

But the fish slap was only supposed to be if I used Vaults-only tech in the base calculations, like the Trimmed Engine on the Asp. I actually haven't had to do any of the Omnis by hand since then...

Nonetheless, I shall accept my fishy fate. Ow. #P

Snimm

  • Lieutenant
  • *
  • Posts: 992
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #117 on: 20 May 2017, 02:16:37 »
On a more serious note, I do enjoy reading your designs.  Certainly a more natural progression through the technologies, and makes for interesting tweaks on those marginal 3025 designs.
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Snimm

  • Lieutenant
  • *
  • Posts: 992
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #118 on: 20 May 2017, 11:49:24 »
Did you have a Jenner design in this thread?  I can't believe Kurita wouldn't take the opportunity to add heat sinks or armor with just a ton or two of weight from, say, a trimmed engine.  Or maybe you could make a better K model, at least.
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Suralin

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  • *
  • Posts: 1077
Re: Vaults AU (early New Dallas Core, no Helm, ConSuns, etc)
« Reply #119 on: 20 May 2017, 14:16:16 »
That is an excellent idea good sir. I'll put a couple Jenner variants into the mix. And thanks for the compliments :)