One more ConSuns Omni after this (in the light category), then it's on to the Marik Omnis and the changed Clan stuff.
Mackie III MAC-3O
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3059A
Cost: 21,405,000 C-Bills
Battle Value: 1,458
Chassis: Ford Super-H RDL3
Power Plant: Vlar 300 Light
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: StarShield w/ CASE
Armament:
2 Medium Pulse Lasers (Valiant Ruby Dart or CeresArms)
1 Beagle Active Probe
1 Guardian ECM Suite
40.5 tons of pod space.
Manufacturer: HildCo Interplanetary, Ceres Metals Industries, Johnston Industries
Primary Factory: St.Ives (HildCo), Saunemin (Ceres), New Syrtis (Johnston)
Communications System: Sipher Security Plus w/ Guardian ECM
Targeting and Tracking System: Matabushi Sentinel w/ Beagle Active Probe
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Equipment Type Rating Mass
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Internal Structure: Standard 152 points 10.00
Engine: Light Fusion Engine 300 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 50
Center Torso (rear) 11
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 41
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Equipment Location Heat Critical Mass
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2 Medium Pulse Lasers CT 8 2 4.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 15
3 2 2 0 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Empty Cost: 21,405,000
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,458
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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2 Medium Pulse Lasers CT 8 2 4.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
Free Critical Slots: 39
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 15
3 2 2 0 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SEAL, SOA
Mackie III MAC-3O: The Mackie III is a logical evolution of the earlier Mackie II, produced for the CSAF by several manufacturers in House Davion-Liao's territory. The "Deuce" pioneered the use of relatively modular refit kits; the capture of Clan OmniMechs led to this technology being rapidly reverse-engineered.
For the most part, the existing structure and design of the new Mackie was left unchanged; the main difference was the use of the more versatile OmniPods, and the upgrade from a Trimmed Engine to a Light one. The electronics suite is still placed on the hips, while a pair of pulse lasers are still fixed in the center torso, with a decent vertical traverse (particularly downward).
As a result of the minimal changes, it's technically possible to send a 10- or 11-series Mackie II back to the factory and refit it into an OmniMech, though it does require an engine swap, and considerable time and cost. This is less costly than a brand new Omni, though, and has been proposed as a way to efficiently reuse a wide variety of pre-Crusade parts for the older chassis.
Along with the other new OmniMechs, the Mackie III has already made it to front-line fighting on Pandora, seeing use with the 1st ConSuns Lancers, the 1st Chesterton Protectors, the 3rd McCarron's Armored Cav, and the 22nd Avalon Hussars. Heavy fighting against the Steel Vipers for the captured factory complexes there have shown the Mackie III's versatility and power, though it still comes off as second-best compared to the Clans' Daishi, Revenant and Raijin OmniMechs.
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Loadout Name: Prime Cost: 23,255,000
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,218
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 17(34) 5.00
Heat Sink Locations: 2 LT, 1 RT, 2 LA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Anti-Missile System HD 1 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 LRM-5s LT 4 2 4.00
Autocannon/20 RA 7 10 14.00
Heavy PPC LA 15 4 10.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@AC/20 (10) RT - 2 2.00
@AC/20 (Cluster) (10) RT - 2 2.00
@Anti-Missile System (24) RT - 2 2.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 5 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, AMS, CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1
The Mackie III's Prime loadout is a throwback to older models, with an AC/20 and a Heavy PPC in opposite arms, alongside a pair of small LRM racks. A head-mounted Anti-Missile System is the only new addition.
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Loadout Name: Alpha Cost: 23,683,125
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,451
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
Light PPC RA 5 2 3.00
Gauss Rifle RA 1 7 15.00
Light PPC LA 5 2 3.00
Gauss Rifle LA 1 7 15.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Gauss Rifle (16) RT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 5 6 4 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Alpha loadout uses twin Gauss Rifles, with a pair of Light PPCs for additional ranged damage. An extended-range small laser was added to the head mount as an afterthought.
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Loadout Name: Bravo Cost: 24,196,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,256
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 LRM-15s RA 10 6 14.00
Artemis IV FCS RA - 2 2.00
2 LRM-15s LA 10 6 14.00
Artemis IV FCS LA - 2 2.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@LRM-15 (Artemis) (32) RT - 4 4.00
@LRM-15 (Artemis) (32) LT - 4 4.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 4 6 5 0 4 1 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, IF 4
Bravo variant is meant purely for missile support. A quartet of LRM-15 racks with Artemis IV fire-control, fed by eight tons of ammo, provides withering damage to any target in range. A single heavy laser sits in the head to provide a modicum of additional defense at short range.
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Loadout Name: Charlie Cost: 23,321,875
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,469
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
5 HAM/1s RA 15 10 15.00
5 HAM/1s LA 15 10 15.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@HAM/1 (Std) (24) RT - 2 2.00
@HAM/1 (LR) (12) RT - 1 1.00
@HAM/1 (SR) (24) RT - 2 2.00
@HAM/1 (LR) (24) LT - 2 2.00
@HAM/1 (SR) (12) LT - 1 1.00
@HAM/1 (Std) (24) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 5 5 0 0 4 3 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Charlie variant uses missiles as well, though in this case it uses ten single-tube Heavy Assault Missile launchers fed by as many tons of ammo. The damage potential of this variant is extreme, though many MechWarriors are reluctant to deploy it if they think the enemy will be using AMS.
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Loadout Name: Delta Cost: 22,786,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,008
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 18(36) 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LA, 1 RA
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 MRM-20s RA 12 6 14.00
2 MRM-20s LA 12 6 14.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@MRM-20 (36) RT - 3 3.00
@MRM-20 (36) LT - 3 3.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 7 6 0 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Delta variant uses a quartet of MRM-20 racks, fed by six tons of ammo. Like Bravo and Charlie, it mounts a heavy small laser in the head. This variant is meant for ambush tactics.
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Loadout Name: Echo Cost: 23,446,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,980
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 Ultra AC/5s RA 2 10 18.00
2 Ultra AC/5s LA 2 10 18.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Ultra AC/5 (40) RT - 2 2.00
@Ultra AC/5 (40) LT - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 5 5 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Unpopular at best, the Echo variant uses quadruple Ultra AC/5s. This can provide withering firepower, but only assuming none of the guns jam. Mainly this variant gets shoehorned into anti-air defense in the event that the Clans deploy large numbers of fighter craft.
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Loadout Name: Foxtrot Cost: 23,111,875
Tech Rating/Era Availability: E/X-X-X-A BV2: 2,084
Equipment Type Rating Mass
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Heat Sinks: Double Heat Sink 13(26) 1.00
Heat Sink Locations: 1 RT
CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
2 LRM-5s LT 4 2 4.00
Autocannon/20 RA 7 10 14.00
Autocannon/20 LA 7 10 14.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@AC/20 (10) RT - 2 2.00
@AC/20 (Cluster) (10) RT - 2 2.00
@AC/20 (5) LT - 1 1.00
@AC/20 (Cluster) (5) LT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 7 6 1 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA, AC 4/4/0, IF 1
Foxtrot variant brings back the terrifying power of twin AC/20s, fed by six tons of ammo. The shoulder-mounted LRMs make a return, though because this variant is meant as a city fighter and ambusher, these missile racks are intended more as mine-laying devices than as real standoff weapons.
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Loadout Name: Golf Cost: 23,246,875
Tech Rating/Era Availability: E/X-X-E-A BV2: 2,452
Equipment Type Rating Mass
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CASE Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Heavy Small Laser HD 2 1 0.50
2 Medium Pulse Lasers CT 8 2 4.00
Gauss Rifle RA 1 7 15.00
Medium Pulse Laser RA 4 1 2.00
Gauss Rifle LA 1 7 15.00
Medium Pulse Laser LA 4 1 2.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@Gauss Rifle (24) RT - 3 3.00
@Gauss Rifle (24) LT - 3 3.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25
3 6 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SEAL, SOA
Golf variant is simply an alternative to the Alpha variant, swapping the Light PPCs for more Medium Pulse lasers and another two tons of Gauss ammo, for greater battlefield longevity.