Author Topic: Paul  (Read 14387 times)

The Smith

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Paul
« on: 08 September 2016, 19:09:35 »
Hey all, Smith here. I got some pretty good feedback on the last segment that I posted here so I thought I'd get something else finished up. The following is the first three segments of a story I am writing about a young man named Paul who desperately wants to become a mechwarrior and his introduction to the realities of that lifestyle. This is just a first pass, and I am planning on interweaving several other characters in between the segments posted below so this is sort of a work in progress. I'll continue to post as I make progress. Thanks for reading.

Smith

Denver Arcology
Colorado System
Federated Commonwealth
June 3035

Paul ran with a mad intensity through the corridors and passageways that crisscrossed the Denver arcology, pushing past maintenance workers and off-duty miners as he homed in on his objective... The mail room.   
 
The Denver arcology was a sprawling eight-hundred-year-old complex of rusting iron beams, rotting floorboards, and dripping lime stalactites that seemed to grow from every bit of exposed ferrocrete. In fact, the ancient central heating system was city's only real attraction. A massive fusion reactor generating the kind of heat that the system's star never would. Colorado was an ice ball, with equatorial temperatures around seventeen degrees, and Denver was nowhere near equatorial. Winter temperatures  could easily hit negative sixty. It wasn't an optimal place to build a city, but it's where the Germanium was so it's where just about everyone lived. 

Paul rounded a corner and crashed into a large steel dumpster. He wavered, starting to fall, but managed to catch himself. He kept running. He rounded another corner and ducked under an exposed pipe. He could now see the small neon sign that marked the entrance to the FedComEx central office. His heart sank as he noticed the seemingly endless line of  customers waiting for service.

“Weak,” he said to no one in particular.

An elderly man turned to him “Parcel system's just not the same since unification.” he said. “Of course a kid your age probably wouldn't remember what things were like before unification.

“I remember a lot before unification,” Paul said.

“Do you now, boy,” the man said, and Paul remembered his father. Not his face, not the details of him, just his presence, just the way he used to be there and now he wasn't.

“I do,” Paul said.

“What brings a young man such as yourself to this godforsaken place on a beautiful Friday afternoon? I can't image waiting in this line if I didn't need my pension check so damned bad. A boy your age must have big plans for the weekend, am I right?”

“I'm hoping to pick up a letter from the Robinson Battle Academy,” he said.

“Robinson eh, well that's an interesting choice, why not somewhere closer to home?”

“My father went there, and they have a scholarship program for the families of veterans.”

“Huh,” the old man said. “You know, I'm a veteran. Thirty-Five years in the Forty-Second Avalon Hussars. That was during the third succession war you know. Well, most of my life was during the third succession war, but that's just how it was...” The old man trailed off, lost in the memories of another life, then suddenly he snapped back to reality, his eyes locked onto Paul like a targeting laser.
“Sorry there kid, sometimes I get a little lost. My name's Wilson. Wilson Davis” he reached out to offer his hand. Paul took it.

“I'm Paul Anderson, it's nice to meet you, sir.”

“So what kind of job are you are you looking to get with that fancy RBA degree?' he asked.

“Well I know it's what every kid my age says, but I want to become a mechwarrior” Paul responded.

“I remember being your  age. I was the same way. I had it bad you know. I read all the mechwarrior adventure comics. I built the model kits. I wanted to be a mechwarrior so badly. But, you know it was hard times back then. Seventy years ago it seemed like the Inner Sphere was crumbling apart. When I was born the Third Succession war had already been going on for a hundred years, and it just wouldn't stop. We knew our history, we understood the reasoning behind the war,but we also knew what we were losing. We all hoped that if we could just band together and win the damned war, well then maybe, just maybe, the golden age of the Star League would return. Anyway, I'm getting off topic here, and I'm probably boring you to death.”

“No. You're not boring me at all.” Paul said “We've got a long wait and I could use the distraction”

“Oh, well okay son. You see the thing is back then it was really difficult to become a mechwarrior. If your family didn't own a battlemech, it was damned near impossible to get a job driving one. But I was  determined, and I eventually managed to do it.” The old man trailed off again and Paul thought he'd finished his story when he started again.

“When I joined up, I marched myself right into a recruiting station and said 'I want to be a Mechwarrior!' The recruited didn't tell me that there were hardly any mechs to pilot. He just got out the paperwork and had me sign everything. So, I joined up as a mechwarrior. I received all the training. I was capable, and I scored well in the sims, but in that time there were three or four of us for every available machine. In fact, you were required to take on an additional MOS so they could stick you in an actual combat role. I hear some mercenaries still follow the practice today. The only real tactical benefit was that you had so many available pilots that you could run your battlemechs almost twenty-four seven. A lance would return from patrol the pilots would jump out. The ground crew would go to work re-arming, and new pilots would climb into the cockpits. Just like that, away they'd go. Sometimes they didn't even cool the reactors off. Anyway, I tried for another combat role, like on a tank crew, or even the infantry, but I got stuck working as a technician. It was hard. Long days, of grueling, dirty work. You had to know a lot, and you had to develop a lot of different skills. I remember always smelling like axle grease, which made it really hard to meet girls. Axle grease smells pretty terrible, and whenever you go out people know you're a grease monkey, but it wasn't all bad. I was close to the machines and their pilots. I learned a lot and made some friends. I knew there was a pretty high pilot attrition rate, and I thought 'if a slot opens up I'm right here ready to go'. Turns out, that was the best place to be. One night a patrol comes back in for refit, and two of our machines a Griffin and a Shadow Hawk are dragging a disabled Commando in by the feet. This thing looks almost mint except where the auto-cannon round had penetrated the cockpit. Turned the previous owner into a sticky mess, that took a long time to clean up. Anyway, the Griffin pilot was a friend of mine, and the deal was if I could get the sucker running I'd have my own ride.”

“So you were a scout pilot?”

“Well for a while I was, but I was determined to get something a bit bigger. I fixed that little bugger up and started going out on patrols with the rest of my unit. One evening while scouting out this old logging road, I see three mechs escorting a bunch of trucks. I called it in and we manage to set up an ambush a few miles down the  road. They walked right into it. I was behind them following from a safe distance when the rest of my company sprang the trap. Poor bastards didn't even know what hit em. Two of the three mechs went down instantly. The truck cabs all got raked with machine gun fire. It was a mess. They never had a chance. But this one Cappie mech manages to pop some smoke and get turned around. Well, he's turned around and he's coming right at me. We see each other and I know he's still a hell of a threat. My targeting computer starts going crazy and identifies the target as a sixty-five ton Crusader. He's pretty dinged up, but he's also got forty tons on me. We go into the merge. I fire some missiles. He fires some missiles. It was scary taking on a machine that much bigger than mine, but I managed to take him out. On my third pass; I hit the ammunition feed for his leg mounted missiles and sure enough, he went right down. I was given first dibs on the salvage, and I ended up running that old Crusader for the rest of my career. She was a great machine, I named her Alice.”

“What happened to her?”

“Well when I retired from combat duty she got sent out for a factory refit, and repainting, after that she was handed off to a young Lieutenant, who had just transferred into the unit. That was about thirty-five years ago, so I can't say I really know what happened to her. I'd like to  imagine that she saw that young woman through her entire career as well and if that's the case she's probably been patched up and painted again by now for some other young mechwarrior to use.” 

“Wow. It sure is crazy to think, that there are battlemechs out there still in use after hundreds of years of service.”

“It's a strange situation indeed. Alice was an ancient relic long before I ever blew her leg off. She dated back to Star League era production. Of course, she'd already been rebuilt so many times I doubt any one part of her was actually original. The really strange thing is that the people who built her never meant for her to serve as long as she did. I've heard that the expected service life of a battlemech in the SLDF was only ten to twenty years.” he paused for a moment then asked, “So your father is a mechwarrior?”

“He was... He died on Deshler seven years ago.”

“I'm sorry to hear that son.” The old man got that far away look in his eyes again. When he began again he did so by changing the subject “So what kind of Battlemech are you most interested in piloting?”

“I'm not sure. My father was a Marauder pilot, I guess I've always thought I would be too, but I'd be happy to pilot any mech. My friends and I spend a lot of time at the arcade playing the sim games. I really like the Rifleman and Jagermech, but I know that the real thing must be very different. Mostly I'm just hoping I get the chance. I'm really worried that my application to the Robinson Battle Academy will be rejected.” There was a pause, and Paul realized they were at the front of the line. The woman behind the counter yelled next. Wilson pushed Paul out in front of himself

“Go ahead kid, you're in more of a hurry than I am.”

Paul thanked him and walked to the counter.

“My name is Paul Anderson and I'm expecting a letter from the Robinson Battle Academy,” he said.

“Anderson eh; well give me a moment” The FedComEx woman turned and disappeared into the back room. A moment later she returned with a letter.

“Here you go mister Anderson,” she said.

Paul thanked her without looking up. He couldn't take his eye's off of the letter in his hands. He turned slowly and walked out of the post office. Outside he carelessly walked into a support beam, but even that wasn't enough to break his fixation. Paul opened the letter...

Dear Mr. Anderson

We have reviewed your application to the Robinson Battle Academy, and while we find you more than meet our requirements for incoming students, we regret to inform you, that due to financial concerns we are unable to admit you to the academy at this time. Due to budgetary cutbacks, we are unable to support our normal scholarship programs, and while we are greatly indebted to your late father by his service to the Commonwealth we simply cannot afford to admit you this fall. We are hopeful that this situation will improve over the next year and we will retain your application for future screening.

Sincerely
William T Hemsworth 
Dean of Admissions
Robinson Battle Academy 

Paul lowered the letter and sank to the floor.  That was it. He wasn't going to the Robinson Battle Academy. He wasn't going to be a mechwarrior. He'd probably end up spending the rest of his life in a Germanium mine like his mother. The weight of his own ambitions crushed him to the floor. Somewhere far away, a voice asked him if he was okay. He didn't answer, but a moment later a more familiar voice said “So how'd it go?” it was Davis.

“I didn't get in,” He said. “They've canceled their scholarship program."

“I'm sorry to hear that son, did you apply anywhere else?”

“No,  that was the only option.”

“Well, there's always another option kid.” Davis paused for a long time and Paul thought he'd drifted off again.

“I know!” The old man exclaimed “You come with me boy; they're some people we've got to talk to”

Paul was confused, and not fully reattached to reality, but he decided to follow Davis regardless. What's the worst that could happen? Paul thought as he followed Davis through the halls and corridors of the arcology, eventually stopping at the sector gamma elevator bank. They entered a car and Davis punched the button for the fist floor. Now Paul was really confused. He'd never been to the first floor. The Denver arcology was massive with over two hundred and fifty floors, and a footprint of twenty square kilometers. About a third of those floors were above ground, the rest descended deeply below the planet's cold rocky surface. The uppermost floors were reserved for plant life. The majority of people lived and worked between levels eighty, and two hundred forty. The first ten or so floors were filled with machinery; all of the equipment needed to maintain a livable environment. No one lived down there, and no one went down there. At least no one Paul knew.

Davis turned to Paul in the elevator “you're going to love this place kid! Well actually you're a bit young for it, but I'm sure they won't give us any problems” The elevator stopped suddenly and opened to reveal a world of rusty red pipes. There were lines painted on the floor that said things like “reactor room”, “waterworks”, and “heat exchange”. Davis headed down a narrow corridor towards the reactor room. As he followed, Paul noticed the temperature edging higher and higher. He rolled up the sleeves of his shirt as he went. They kept on, farther and farther into the workings of the city. At one point they had to duck down under piping that came out of the wall waist high. Finally, they came to a rusty steel hatch with a large wheel on it, and a tiny porthole window. It looked like something more at home on a spaceship than in the basement of a city. Davis knocked loudly on the port hole three times, before stepping away. Suddenly there was a face pressed against the window from the other side. A bulging eye looking at them for a long moment then the wheel started to turn. Slowly at first, then increasing in speed  until it seemed to be flying around its axis too quickly to see. There was a metallic bang, and the wheel stopped. The metal door slowly opened. It's rusty hinges screaming under the weight. His sense of hearing was suddenly drowned out, and the corridor became filled with the sound of heavy metal music.

Davis turned to Paul and said

“Welcome to The Heat Sink, it's the only mech jock bar in town.”

They entered through the hatch and found the establishment already packed with customers. It was dark and smelled of stale beer and sweat. As hot as it had been in the hall, it was even hotter inside the bar. To their left one wall was dominated by the bar itself, which seemed to be made of metal rather than wood.  The center of the room had a few tables and chairs scattered around, and to the right, there was an open area just big enough for a pool table. Against the wall on the right were two battlemech simulator pods. Paul followed Davis to the bar. He noticed that younger patrons seemed to go out of their way to make room for Davis. They sat down, and the man behind the counter said

“General Davis, what can I do for you this evening?”

“Well, Stan I'm not really sure. A funny thing happened to me today on the way to the mail room, to pick up my pension check. Seems this kid is Vince Anderson's son. People around them at the bar were suddenly quiet, and the bartender just stared at him. Without saying anything the man turned around and started pacing the bar looking for something. Paul noticed that a lot of the other people in the bar were either looking at him or watching the bartender as he searched. Suddenly he stopped his gaze fixed on something way up on the top shelf. He was a short man, and he had to use a step ladder to retrieve it. He returned to the bar with a dull, steel gray, beer stein, which he proceeded to clean, before filling it with Fed Rat Ale. Finally, he placed the full stein in front of Paul. The stein had the silhouette of a MAD-3R Marauder on it. Under that was printed Vincent “Rapier” Anderson in bold font. Paul didn't know what to do. He wasn't even old enough to drink, of course, that had never stopped him before. Everyone was watching him. Without saying a word he raised the stein and began to drink. The bar went nuts. People were cheering and patting him on the back, Paul had no idea why. He'd barely known his father, and he didn't think he'd ever been home long enough to have a bunch of friends at a secret bar on the first floor. The bartender was the first to introduce himself.

“Name's Stanley, and I run this piss poor excuse for a watering hole. It's great to finally have you back here Paul.”

“I'm sorry, but I've never been here before in my life,” Paul said.

“Well son, thing is, you actually have.” Stanley turned again, scanning the wall behind the bottles. He reached in and returned with a small photograph. He handed it to Paul. The photo was a picture of Paul's father Vince holding up an infant with one arm, and the dull gray beer stein with the other. He was smiling. “I took that picture of you and your old man the first time you ever came in here. It wasn't a long stay. Your mom showed up a bit after that. I thought she'd kill the lot of us, but she just walked in, grabbed you, gave your father a good hard slap in the face, and took you home.”

“Oh, so I guess I have. I don't remember ever having been here, was that the only time?”

“Only the one time, after that your mother would have killed him, I'm sure of that, and she could've done it too, Jessica's one heck of a tough lady.”

“Yeah she is.”

“So what brings you to our humble piss pot?” Stanley asked.

“The kid just got rejected at the RBA. I thought maybe someone here could help find a place where he could go to get his legs under him.” Davis said.     
 
“So the RBA wouldn't take the son of Vince Anderson eh? ******' ass clowns!” Stan said.

“They said I tested well enough, and they thanked me for my father's service, but they said they can't afford the scholarship program this year.”

“Figures. If those poor bastards could go more than fifteen, or twenty years without getting their school blown up by Dracs, they'd probably be better off with the bank. Well, I'm not sure what I can do for you, but I know I can do this.” As he said it, he turned and reached for something under the bar. Suddenly the music was dead and Stan was yelling over everyone for attention. “Listen up you drunk bastards! As you all saw moments ago, this kid is Vince Anderson's son. He wants to follow in his father's footsteps, but he got rejected by the RBA. He doesn't come from Sandoval money so they don't have a place for him. If anyone here can help this kid find a good school they drink free for life!”

There was murmuring in the crowd. Most of the bar's customers went back to whatever they'd been doing before Stan's announcement, but a few were talking. Phones came out of pockets as some moved to quieter areas. Paul turned back to Stanley and said,

“Thanks, I really appreciate it.”

“It's the least I can do,” Stanley responded.

Paul drank his beer.

Paul ended up hanging out at The Heat Sink for the rest of the afternoon, and into the evening. The beer was free, and Davis' war stories were the stuff of legend. He also learned a lot more about the bar. As it turned out; the Bar itself was made of a large piece of armor plating from an Archer battlemech that had belonged to Stanley's great grandfather. He found that happy hour coincided with the time when the local mining mech operators got off shift from Basantapur Fine Metals, and he got to see first hand that the sim pods at the back of the room were used as a way for customers to end disputes without resorting to violence. Davis was right, he loved this place. It was getting past nine, and Paul was on his fifth beer when he saw her. Easily the most beautiful woman he'd ever seen in his life. Tall, and thin with shoulder length hair so black it made her leather jacket look bright by comparison. He couldn't take his eyes off of her, which was how he noticed that she was walking right up to him.

“You Anderson's kid?” She asked.

“I.. I... I'm  eh. Paul. Yeah, that's it, Paul Anderson” He finally managed to say sticking out his hand.

She didn't take it. Instead, she turned to the bar and waved Stanley over. Stan saw her and headed over, grabbing a shot glass and a fifth of Capellan Vodka as he did so. He poured her a shot before asking.
“Jinx, what brings you here this evening?”

“Word on the street is that you need an in, with a battle academy, and your offering free drinks for life to anyone who can provide. That true?” She asked.

“Sure is”

“My cousin is an instructor at the Black Jack School of Combat over in Lyran space. He's got an open seat for your boy here, but it won't be cheap.”

“Black Jack eh? That schools got something of a reputation, you know.”

“What sort of reputation?” Paul asked.

'They make mercs” Jinx said.

“Paul, if you want mechwarrior training this is a great option, but let me warn you. The Commonwealth fills new officer dockets from its top tier schools first, its middle of the road schools second, and its mercenary filled, for-profit colleges, not at all. If you want a commission with the Commonwealth this isn't the way to go” Davis said.

“I wouldn't mind that. I just want to pilot battlemechs, but I don't think it would work anyway. She said it wasn't cheap. I'm not exactly rolling in C-bills, so I guess it's a life in the mines for me. Maybe they'll let me operate one of those mining mechs.”

“Not so fast kiddo. We've got a way of raising some C-bills down here that I think you're going to like.” Stan reached over and killed the music again. Then he pulled a small box from under the bar and placed it on the table.

“Listen up you sons of bitches! I've got ten thousand C-bills in this box, and I'm going to put it all on the line to help my friend Paul here get into a good school, or maybe I'll lose it to one of you ass hats. We're going to have a good old fashion battle tourney! Thousand C-bill buy in! WINNER TAKES ALL!”

The bar lite up like fireworks. People were screaming, cheering, and waving cash around. Davis turned to Stanley and said,

“Now you've done it. Every halfwit, wannabe mech jock, industrial machine operator is going to want in on this, and we're going to have to beat em all.”

“General, I thought you enjoyed a challenge.”

“I do, but this won't be one. I'm just cranky because I'm an old man and this little contest of yours is going to take me all night.”

“Well, I've got some stims if you need em?”

“Stan, I'm almost eighty years old. Do you have any idea what would happen to my heart if I started popping stims like some kind of twenty-something punk?”

“Yeah, you'd probably die... well suit yourself,” Stan said as he threw a handful of pills to the back of this throat, followed immediately with a shot of bourbon.

“You crazy bastard, that shit's going to kill you one of these days,” Davis said as reached into his pocket and grabbed out a stack of paper bills. “Here's the cash for the kid, and I,” he said, as he handed the money over to Stanley.

“Sir, I can't let you” Davis cut him off before he could finish

“You can, and you will. Kid. I'm an old man, and I've seen a lot of things, but I've really only got one great piece of advice for you. When people are trying to help you. Let em.”

“Thank you, Wilson”

“It's no problem kid, what you need to start thinking about is what you're going to run during the fight, and how you're going to win. Most of the people in this bar aren't real mechwarriors. They're industrial operators from the mines, and a bunch more are wannabes that we allow to hang out in here, but charge extra for drinks. Now a few of us are actual mech jocks, and one of those few is going to come out on top of this thing.”

“Who are the real mechwarriors here?” Paul asked

“Well there's Stan, and I to start with. You know my story already, but Stanley here was a Lieutenant in the AFFS. He also served with a mercenary lance for several years. He's easily the best Quickdraw pilot I've seen. That fat man in the far corner is Red Conlin. He's a Free Worlds League immigrant, and supposedly he was an assault mech pilot in the thirteenth Marik Militia. I don't know much about him, but if he was an assault pilot in the FWLM watch for either an Awesome or a Stalker. My money's on the Stalker because the dumpster chickens love long range missiles the way we love cannons. Okay, so you see those two playing pool? The really thin guy, and the woman with the bionic arm? That's Anton Borislav Sergeyevich and Farha Nazar. They've been lying low here for a few months now. From what I gather they're either revolutionaries from the Saint Ives Compact, or they're the kind of people who hunt down revolutionaries from the Saint Ives Compact. Either way, both seem to be trained as mechwarriors, but that's not their primary skill set. A few weeks ago we watched some ****** digger pick a fight with Anton. The poor guy ended up in the hospital, and I think he's still there. I've never seen them in the pods, but if they're Capellan trained they're most likely to run CCAF machines like the Cataphract, or the Catapult. Oh, and there's Jinx. She's young and inexperienced, but she's got good instincts. She's only a year or two out of the academy and as I understand it she hasn't found a job yet. She's dangerous; if you get a match with her, use cover to get in close. She loves long range weapons. Expect a Marauder, or a Warhammer. Anything with particle cannons. She's something of a Kerensky wannabe... but don't tell her I said that.”

“Okay, so most of the competition is going to be miners. Any idea what they'll be running” Paul asked.

Stan looked at Wilson and started to grin. Wilson started to laugh, then stopped himself.

“Well kid, they're miners. They spend all day every day, grinding rocks into dirt with giant mech sized drilling rigs. They like it up close and personal, and there's this new battlemech that they're all in love with. Have you ever heard a Hatchetmen?”

“I've heard of it. It's the first new design in decades. It was built for urban combat right?”
“Yeah, and that's about all it's any good for,” Stan said. “Just keep them out past arm's length and you'll have no problems at all.”

“So my best bet is to bring long range weapons, and maintain a good distance?”

“That will work for most of them, but you'll have problems with Conlin, and Jinx. Either way, just do your best kid, you don't have to win this thing alone.”

The bar slowly settled down as the entries came in and the brackets were established. In the first round, Paul would have to beat a miner named Quinn Connolly. He was excited, knowing this was his first chance to prove himself as a mechwarrior. Paul didn't think he would be able to win the pot, but he was hoping, he could make it for a round or two.


The Smith

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Re: Paul
« Reply #1 on: 08 September 2016, 19:11:13 »
The sim pod was at least a hundred degrees. Paul's hands slipped over the well-worn controls as he piloted the seventy-five ton Marauder battlemech across the rolling hills of a computer generated Towne. Paul noticed the way that the scattered trees swayed in the imaginary wind, and wondered how it was that this simulation was so much better than the ones from the local video arcade that he and his friends were used to.

Cresting a hill he could see a small village about three kilometers away, and instantly knew exactly where his target would be. He pushed forward on the throttle bringing the colossal war machine up to it's full speed of sixty four kilometers an hour, while simultaneously switching his targeting and tracking systems into search mode.

About three-quarters of a kilometer outside of the village he slowed his approach. Turning his machine to begin a large slow loop around the small hamlet, while at the same time using his foot pedals to turn his mech's torso. Keeping his weapons trained on the target area. The small town had only three or four buildings large enough to conceal a battlemech and it wasn't long before Paul's targeting system began bleating out a hostile contact. Paul saw the gaunt silhouette of his quarry, as it side stepped back behind one of the village's larger buildings, a fire station by the look of it. A second later his targeting system had positively identified the contact as a HCT-3F Hatchetman, which was good because Paul had planned for this fight, and he knew that the Hatchetman's class ten automatic cannon was out ranged by his class five, and paired particle cannons. As long as he kept his distance he should be able to wear the miner down with long range fire.

There were no rules of engagement for this fight, so if he wanted to burn his way through the village to get at his opponent he was free to do so, but that wasn't the best strategy here. If he overtaxed his weapons early on, the smaller machine might be able to clear the distance and attack him up close while he was too hot to retaliate. Paul was sure that Connolly would get frustrated and charge him at some point but he was hoping to do some good damage before he got the idea.

Still moving in a large loop, he once again spotted his target. This time with his weapons up and ready to go. As soon as his targeting reticule began to cross the other machine he was shooting. He started with his right arm-mounted particle cannon, followed by his automatic cannon, and he capped off his barrage with his left-hand particle cannon. The poor bastard didn't even see it coming. His mech jerked violently back and to the right as his left side shed armor plating in rivulets of molten steel that seemed to explode outwards in all directions. It was a good start, but Connolly wasn't totally inept. He managed to turn his torso towards Paul, bringing his class ten automatic cannon to bear, and fired a long burst as he punched his jump jets, rocketing out of Paul's line of fire behind another building. The incoming fire dropped into the ground about one hundred meters short of his machine. Paul smiled knowing everything was going as he'd planned.

Paul continued his leisurely stroll around the village looking for an opportunity to strike out against his opponent once again. Several seconds later he got his chance. Again he made use of his three primary weapon systems to score good hits. This time, to the Hatchetman's center torso, but the smaller machine didn't bug out. Instead, it jumped into the air on fiery plumes of plasma. The Hatchetman flew in a long ballistic arc directly at him. As it landed Connolly fired another burst from his class ten auto-cannon. This time the rounds impacted across the front of his machine destroying armor plates, and causing damage to his mech's communications array. Then the digger was charging right at him! Its right arm raised, with that giant titanium hatchet gleaming overhead; ready to strike.

Paul pulled the throttle back until it stopped, and the Marauder started a slow backpedal. He couldn't match the other mech's speed while in reverse, but he was hoping he wouldn't need to. The Hatchetman had taken a lot of damage to its left side, and center torso. Paul carefully aimed his twin particle cannons and fired both of them at the mech's damaged center of mass. Azure white light exploded from his mech's arms and crossed the distance between him and his target almost instantaneously. More armor exploded from the front of the other machine, and Paul followed up with a burst from his auto-cannon. A trio of high explosive armor piercing projectiles impacted the other mech's damaged frame and it stumbled. The Hatchetman pitched to one side and slowed somewhat, but Connolly corrected his course. Bringing his speed back up, and firing his cannon again. Again Paul's screen shook from the impacts and his displays told him that he'd lost more frontal armor. The battlemech was almost on top of him now. and within the range of his backup weapons. He fired the two medium lasers directly into the other mech's open center torso and added another volley from his cannon for good measure. There was bright flash as the ammunition bins inside of the Hatchetman's center torso exploded, throwing pieces of the machine in all directions. The entire head jumped up off the mech's shoulders and shot up into the sky like a rocket. In a strange twist, the mech's right arm mounted hatchet was thrown free of its mount, and directly into Paul's Marauder, where it crashed through the armor of his left torso, embedding itself firmly. Paul looked down at his displays; the hatchet had disabled his left side weapons and jammed the ammunition feed for his cannon. He was basically dead in the water, but that didn't really matter. He'd won, and he was going on to round two.   

The pod's hatch opened with a loud metallic clank, and light from the bar came flooding in. Paul could see a cloud of steam escaping from the pod, and immediately felt the relief of dropping temperatures. He reached up, and pulled himself out. Stepping out of the simulation felt strange. The sim pod had been his reality an instant ago, and now it wasn't. He had a strange sense of being in the wrong place now that he was back in the bar with Stan, and Wilson smiling at him. Wilson reached out and patted him on the shoulder.

“Great job son,  that was a good clean kill, and almost by the book even. I can see you've got your father's instincts. You're going to make a great mechwarrior!” he said

“It certainly was. That was some damned fine piloting kid. You might even make it to round three” Stan added.

“Thanks guys, it was exactly like you said it would be. He chose an infighter and went straight for the center of town. Then when he got frustrated he charged me.”

“Yeah, they're a predictable lot, that's for damned sure. Anyway, the next round is going to be a hell of a lot more difficult so stay focused kid” as he said it Stan handed him a fresh beer.

The rest of the first round fights went a lot like Paul's. Somehow all of the real mechwarriors ended up getting paired with a digger, and one by one, the diggers got wrecked. Highlights included, Wilson withholding the use of his long-range missiles so that he could go toe to toe with a digger Hatchetman at close range. Only to cap the poor bastard in the face with a barrage of short-range missiles fired from his Crusader's legs. This was followed by an epic gun fight between Fahra Nazar in a Cataphract, and a digger who decided to drop in a JM6-S Jagermech. He might have had a chance if he'd known how  to shoot worth a damn, but he didn't, and Fahra made quick work of him with her cannons and lasers. By far the most entertaining point was when Stan used the powerful laser array on his Quickdraw to cut the hatchet from a digger's hand. He then proceeded to pick up the hatchet and used it to utterly destroy the other machine. People actually clapped.

The number of people in the bar started to decrees after that, as almost all of the defeated miners left for the night. Paul ended up sitting around a table with the men and woman who would be going into round two. Along with Wilson, Stan, and himself, there were four others. Jinx, Fahra Nazar, Anton, Conlin, and a single miner who apparently went by the name of Bud. They used a program on a hand terminal to randomly pair everyone up for the next round, while Stan poured everyone a shot of this crazy Terran stuff with a snake's head in the bottle. Paul was paired with Jinx, and they were up first. He took the shot and walked over to the pods.

He knew he had options, but he wasn't sure which strategy to use. He could bring the Marauder again and trade particle beam fire with Jinx until one of them went down, but he knew that would probably be him. In her first match, Jinx had used a seventy ton Warhammer to disable and destroy a much larger Battlemaster, by amputating it's right leg with precision particle fire so quickly that it left her opponent's head spinning. The poor son of a bitch didn't even know what hit him. If he didn't want to trade long range fire he could try the digger's tactic and bait her in close for a short range fight. This was probably his best bet, but the MAD-3R he'd used in the last match wouldn't stand a chance against the Warhammer within knife fighting range. He ran threw everything he knew about battlemechs as he lowered himself into the pod and closed the door. His main MFD blinked slowly. It's monochrome green display read “select battlemech” he reached over and keyed the small button to the right of the message. The display flashed and new information appeared. There was a list of battlemechs and their variants for him to choose from. He casually scrolled through them, until he came to the ON1-K Orion, and he knew it was the right choice. The “poor man's Atlas” had a great variety of weapon systems that he could use from long to short range.

The simulation was a bit different this time. The gently rolling hills, and picturesque villages of Towne were gone. In their stead Paul found himself confronted with the sprawling suburban industrial zone of a colossal mega-city he couldn't identify. He was facing north, towards what appeared to be a factory complex. To his right, he could see the looming giants of skyscrapers that seemed to extend all the way to the northern and southern horizons. To his left, the industrial zone appeared to peter out into an endless expanse of farmland.

Paul was excited now. This was exactly the kind of terrain he'd been hoping for when he selected the Orion. He could work his way up the suburban zone until he made contact, then attack with his long range missiles which had good overmatch to her particle cannons. She'd have to close the gap, and when he'd drawn her in, he could bringing to bear his powerful arsenal of short range missiles, and automatic cannon. In the dim light of the pod's screens, Paul smiled. This was going to work brilliantly.       
 
Ten minutes had already come and gone as Paul slowly made his way north along the edge of the nameless digital city, but still, his target remained allusive. His synthetic aperture radar painted a detailed image of the surrounding terrain, but it wasn't helping him any, and he'd already tried almost every target detection subsystem available on his simulated battlemech. 

Some people will tell you that there's always a single right way to do a thing, and that deviation from said method is a blasphemy of the highest order, well looking for battlemechs, like skinning cats can be accomplished in a number of ways. For one, they're ****** huge. So if you keep your eye's peeled you're pretty likely to spot one. Failing that, you can turn to your own mech's data collection systems. The targeting and tracking systems of most battlemechs are highly advanced devices able to take information from a myriad of sensors and translate that data into a number of easy to understand displays. By this point Paul had already tried most of those displays, but one that he hadn't tried was also one of the most effective. 

Without removing his hands from the controls, he thumbed a hat switch to the left, and the synthetic aperture radar image displayed on his lower right-hand display was replaced with the fuzzy, almost shapeless form of feed back imaging from his mech's long range magnetic anomaly detector. A grainy image that almost but never quite approximated the local scenery with seemingly random points bright light blown out, like gateways to another dimension. These glaring points of light were objects that made a small but measurable change in the planet's magnetic field. The fusion reactor of a battlemech had a significant effect on the planet's magnetic field, so they jumped right out at you even at longer distances. All Paul had to do was, figure out which bright spots were simple things, like the ignition cylinders in nearby cars, and which spots were the reactor core in Jinx's battlemech... No problem...
   
Paul throttled back to a full stop, then slowly turned the seventy five ton machine all the way around. Scanning the horizon for changes in the planet's magnetic field as he did so. Turning towards the east his MAD display glowed brightly with an artificial aurora. There was something big over there and Paul was going to find it. He checked his navigational display, set  a course that would bring him right into the city, and throttled back up. The massive war machine kicked out with its right leg then thundered forward down a long wide boulevard. Industrial buildings flew by in his peripheral vision. Small decorative trees and lamp posts snapped and fell away as he closed in on his target. His magnetic anomaly detector glowing brighter, and brighter, as he did so.

He was within a kilometer now, and he had to be careful. He was still beyond the maximum effective range of most weapons, but he was within a range where some long range weapons could be used with slightly reduced effectiveness. He pulled back on the throttle. Reducing his speed to a gentle walk, he turned down a narrow side street, and checked his navigational display. He'd have to pilot the Orion three blocks to the north, before turning to the east, and closing the last two hundred meters. At that point, he should be right on top of her, and within the minimum range of her particle cannons.

A few seconds later he turned the corner and poured on the speed. Running the throttle all the way to its stop, the mech picked up speed, running flat out to the end of the alleyway. He exploded from the alley, directly onto the source of the magnetic disturbance and throttled back to a full stop. His MAD display was a solid mass of bright green pixels... He pulled the control stick to the right then pushed it back to the left, checking his right and left peripherals for a target, but there wasn't anything there. He was standing right at the edge of the industrial zone now. There was only one industrial complex left between him and the corporate high-rises of the city core. A large sign near the gate read “District 9 Fusion Power Station”. Paul felt like an idiot... Boom!

Paul's vision of the simulated world blurred with intense vibration. Alarms blared, and Bitching Betty politely informed him that he'd taken a critical hit to his left rear torso. Paul jammed the control stick hard left, and down, while simultaneously kicking out against the pedals under his feet. As the mech turned with its feet, its torso shot around even faster. Whatever was chewing him up from behind couldn't be given a second chance at the same spot. Coming out of his tight turn he pulled back on the stick straightening the Orion's posture and bringing his cockpit up for a clean shot at the enemy mech. As he did so he saw the fleeting silhouette of a smaller uglier battlemech. He straightened his pedals and gave his mech full throttle, widening his turn in an attempt to keep up. As he did so, she gave up on chasing his tail, and slowed to match his pace. He could see it fully now, the rough blocky outline of a HBK-4G Hunchback. Then that giant muzzle flashed, blinding him and driving him to action at the same time. His damage displays went crazy, and he fired back without really aiming, which was dumb. His cannon didn't have nearly the same short range punch that her's did, and he couldn't afford to miss his shots. Jinx was way too good for that. Of course, he did miss, watching helplessly as a stream of brightly colored tracers made their way out past the Hunchback and off into an infinitely blue simulated sky. His blind assault wasn't a total loss. One of his lasers and a flight of short-range missiles made contact with the smaller machine. It was a small victory, but it was a start. Paul pulled himself together and concentrated on his crosshairs. As he pulled his targeting reticule over her machine, his cannon finished cycling, and he pulled the trigger again. His seat vibrated under him as high explosive shells detonated across the front of his quarry. Through the smoke, he saw the flash, followed by triple beams of coherent green and red light that washed out his view of the world. All of his displays flashed violently and his primary viewport faded to black. A text message appeared in his field of view that read “You have been destroyed”. It flashed twice then read “Would you like to try again?” Paul knew what he wanted, and if there were any way to try again he'd have taken it, but this wasn't a place for second chances. He reached over and opened the pod. Light flooded in, blinding him yet again. He climbed back into the world squinting.

Jinx was standing in front of him, her pale skin covered in sweat. Her raven black hair a damp mess that fell around her face like a cowl. Her eyes were two blue laser beams cutting him apart. She was beautiful, and she was smiling, when she said,

“Nice try kid. You know, you're actually pretty good, but you better learn to look with your eyes. You spend too much time watching the northern lights, and you'll get lost every time”.

He was done. She'd defeated him, and in doing so she dashed his slim hopes of winning the tournament, but suddenly he wasn't even upset. All she had to do was smile at him and instantly he felt at peace. He felt so good. He felt dumb. He felt like nothing really mattered.

He said, “It was a stupid mistake, but I won't take my eyes off you again.”

Her smile turned into a laugh, then she turned and walked away.

Paul walked over to Stan who was waiting with Wilson, and yet another fresh beer. He reached out, grabbed the beer and drank deeply. Wilson spoke first.

“I hate to say it son, but the girl's right, you were over-reliant on the tech. There are going to be times when you don't have a choice, but whenever you can see the world for yourself, you should.”

“She outplayed you, kid, there's no shame in it. Relax, drink a beer, and enjoy the show, we're going to finish this thing for you.” Stan added.

In the rounds that followed, Stan defeated Anton in an epic laser duel that ended with the detention of Anton's Grasshopper's head mounted missile launcher, while Paul drank a beer. After that, Wilson crushed Conlin's Awesome, with a steady stream of long-range missiles, followed by a quick close range fight where he actually punched in the other machines cockpit while Paul drank another beer. Lastly, Fahra Nazar slowly and methodically picked apart Bud's Ostroc with the superior close range weapons of her Cataphract, while Paul drank two more beers... And then there were four... 

By this point, things were getting pretty fuzzy for Paul who sat silently at a table with the four final contestants of the tournament. Stan broke out the bottle of snakehead liquor and poured four more shots. Then he said

“Look, here's the deal. Wilson and I are playing on the same team. We're both looking to put this drunk kid through college. We can play two more rounds if you'd like or we can do something a little different this time around.”

“What sort of different?” Fahra asked.

“Well, I'm thinking we go two on two. Myself and Wilson here, against you two ladies. The way I see it, if either of us win, there's no point in going any further. If you two win it's up to you how you want to handle it. Fight it out, split the money, it's your call.”

“I'm down,” Jinx said.

“Yeah, I'm okay with that as well, but where are we going to get two more pods?” Fahra asked.

“I've got two more in the back room behind the bar, and four others in storage on another level. Anyway, if we're all in agreement lets get going” he turned to Paul “and you my drunk friend can hang out and watch the monitors. You've got a lot riding on this match kid.” He turned and walked back to the bar.

“Don't worry son, we've got this” Wilson added before turning to follow him.

Paul thanked them in a garbled mess of drunken speech. Movement caught his attention and he turned to see Jinx staring back at him. Those particle cannon eyes burning through him.

“You're pretty,” he said in a slurred approximation of English.

“Thanks, kid,” she said, then turned and walked over the pods where Fahra was already waiting for her. They spoke briefly but Paul couldn't hear what about. Then they were gone.

Paul watched the large screen on the wall as the simulators linked up and a map was randomly selected. It looked like Colorado, an ice ball with no vegetation, and few if any signs of life. The visibility was pretty bad, with large flakes of snow that blotted out the light gray sky. Paul's view was that of a bird flying high above the battlefield as the two pairs of battlemechs closed on a central point.

The center of the map was dominated by what appeared to be an abandoned military airfield. Stan, Wilson, and Fahra were in their customary battlemechs, while Jinx had switched back to a Warhammer. This wasn't going to be a long fight Paul thought, and almost as he did so, the two pairs were exchanging long-range fire. Forty long range missiles exploded from the launchers of Wilson's Crusader, and Stan's Quickdraw, peppering Fahra's Cataphract with explosive warheads. At the same time, Jinx began her attack with particle cannons, and Fahra returned fire with here class five automatic. Tracers, contrails, and particle beams filled the space between the four combatants, as they continued to close. As the four of them came into close range the impossibly bright, green light of medium class lasers drew lines between them, and short-range missiles corkscrewed through the air exploding against armor, tarmac, and nearby buildings. Paul watched as Fahra's Cataphract dropped first, an ammunition explosion tearing the machine apart like a tin can. She was followed by Stan's Quickdraw an instant later. His legs failing him the Quickdraw toppled over and laid sprawled on the tarmac facing up towards Paul's vantage point. It was just the two of them now Wilson with his years of combat experience against Jinx who was just a little bit older than him and fresh our of the academy. Paul watched as they broke contact. Both of them trying to put some distance between themselves and their target. Both machines were weighted towards long range use with good close range backup weapons. As they both cleared minimum range, missiles, and particle fire once again filled the air. Both mechs were showered in fire and obscured by smoke. When the smoke cleared Wilson's Crusader was in pieces on the ground, while something like half of Jinx's Warhammer was still standing. That was it. She'd won. It was all over.

Afterward, everyone met at the bar. Stan emptied the register and handed a thick stack of cash to Jinx.

“Well here you go kid, you earned it. I really didn't think you had it in you yet, but I guess you'll go out and give the black widow a run for her money after all” Stan said.

She reached out and took the hand full of C-bills. Holding it in her hands, she looked down at it for a moment, then she raised her head and stared intently into Paul's eyes. She leaned over and kissed Paul on the check. Then she handed him the cash and said,

“Here kid, you can have this. Just don't use it to get yourself killed. You owe me a drink when you're done at the academy”

And just like that she stood up and left the bar. Paul didn't even get to say goodbye. She was just gone. Fahra Nazar had left as well, and Paul sat at the bar in total shock about what had just happened. Stan patted him on the shoulder and said,

“Kid I know what your thinking, but you don't want to get too close to people with the kind of job you're looking to do. It never works out.

Paul looked down at the money in his hand then up at Stan, and over at Wilson, then he threw up on the floor.

worktroll

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Re: Paul
« Reply #2 on: 08 September 2016, 23:07:41 »
I enjoyed this. A little rough, but meets my need for escapist, larger-than-life robot fiction. Ta muchly! O0

W.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

snakespinner

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Re: Paul
« Reply #3 on: 09 September 2016, 02:43:16 »
Only minor faults with it.
An enjoyable read. O0
I wish I could get a good grip on reality, then I would choke it.
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Growing up is optional.
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BradGB

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Re: Paul
« Reply #4 on: 09 September 2016, 03:21:34 »
A good read, I like this guy Paul. he's greener than green but on his way to make a Mechwarrior  O0

Sigil

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Re: Paul
« Reply #5 on: 09 September 2016, 05:35:16 »
Enjoyed it.  I'd love to hear a tale or two about Paul's father and even a bit more about Jessica.  Interesting that his dad never mentioned the Heat Sink and it sounds like his mother was damn sure trying to keep him away from the joint.  Love the Blackjack School as a choice.  Nice to hear about something other than one of the major academies.

Sharpnel

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Re: Paul
« Reply #6 on: 09 September 2016, 07:06:56 »
I mean Black Jack is on the other side of the Inner Sphere from Colorado. That's a six month journey one way. It would have been a better choice to try and get him into Kilbourne or Point Barrow. At least they are in the Fed Suns.

Good story, even a bit of a tear jerker scene when they pulled his old man's beer stein down.
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mikecj

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Re: Paul
« Reply #7 on: 09 September 2016, 09:23:32 »
Nicely written, thanks!
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ckosacranoid

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Re: Paul
« Reply #8 on: 09 September 2016, 09:44:29 »
There is a different way to get trained also instead of the adamey. The genral should still have some pull with units and get the kid a slot in a merc unit to get him trained and up to speed in 6 months to a year instead of 6 years.

The Smith

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Re: Paul
« Reply #9 on: 09 September 2016, 11:26:38 »
Hey guys,

Thanks for all the feedback. I'm really excited to have people actually reading my work. I know Black Jack is a long way off, and travel distances and times are something that I've thought about a lot while writing BT fiction. I was thinking that Lyran space is Fedcom space and throughout the arc of Paul's life he's going to technically be a Fedcom citizen for most of it. I also liked the idea of placing him somewhere very far from home. It's a big universe and I liked the idea of throwing this kid across the stars to a somewhat alien culture. Like studying in Europe for a semester, or the kid from the farm belt who goes to school in LA or New York.

I know there are easier... well let's say other ways for him to get trained up, but I'm going to be examining those avenues with a couple of other characters. When finished this segment of the story is actually going to be broken up by scenes related to the development of at least two other characters. Sam a farmer from Bolan who was brought up hard by a father suffering from PTSD. A former infantry soldier who is very proud of his son for being accepted into a very limited class of mechwarrior trainees. I will admit fully that this arc will parallel the movie Full Metal Jacket in a lot of ways for a few good reasons I can't get into yet. I'm sort of stalled out on this one and I'm not sure if I can post it here due to very course language. I'm new here and I don't know all the rules, but I normally don't hold to the PG13 version of Battletech where the good guys are good, the bad guys are bad, and the worst thing anyone ever says is "heck" or "damn". The other character is a female Drac named Yoshimi. Her story is one about earning a place within the ranks of the DCMS while dealing with the resistance of her culture to women serving in the military.

I might try writing about Vince again at some point in the future. He came out pretty well, and I know there is a lot I could use him for, but mainly he was a plot device meant to lead into this coming of age story. There are several other fiction projects that I'd like to work on outside of this story and going back down the timeline is a lot more appealing to me than anything that takes place after the end of the fedcom civil war.  Mainly I'd like to do some more research and start writing about something set in the age of war. I was also thinking about a succession war piece about Wilson Davis, or maybe someone else in that time frame where I can cameo him in as a young man.

Again thanks for all the feedback, and thank you for reading. I'm hoping to have some more material soonish.   

DOC_Agren

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Re: Paul
« Reply #10 on: 09 September 2016, 13:40:48 »
Well done
I can't wait to read more
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Zureal

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Re: Paul
« Reply #11 on: 09 September 2016, 14:50:46 »
What a awesome story, i like it when we hear about the human side of battletech :)  O0

Phobos

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Re: Paul
« Reply #12 on: 09 September 2016, 16:59:18 »
Wrong thread. Login tab-switching misdirected me. sorry. >.>
« Last Edit: 09 September 2016, 17:51:37 by Phobos »

worktroll

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Re: Paul
« Reply #13 on: 09 September 2016, 17:17:13 »
I'm new here and I don't know all the rules, but I normally don't hold to the PG13 version of Battletech where the good guys are good, the bad guys are bad, and the worst thing anyone ever says is "heck" or "damn".

Short form: those aren't the rules, and the fiction has never restricted itself to that.

Re black and white - the BT universe & fiction is famous for shades of grey. While a character may see themselves as black and white, there's usually a counter-view character to highlight the shades. I was just re-reading "Isle of the Blessed" - that's a novel with as many shades as a Shadow Division 'Mech. Even Avitue doesn't see herself as "the bad guy", even though pretty much everyone else might. That sort of ambiguity, and exploring it, gives you a powerful storytelling dynamic. Imagine if Paul discovers at some point his father's legacy might not be so clear-cut when outside one particular old 'Mechwarrior bar ...

Let's cut to the chase - yup, Mike Stackpole did do very black-and-white. Despite his very significant contribution via his spine books for the 4th SW & Clan Invasion, his works are only a part of the universe. It's not a requirement.

Language. Bad language occurs in the novel. But - and you can check me out on this - sheer volume of profanity doesn't make your story better. Here's a simple test. Take a story, replace every adjective & swearword with the word "purple". [Hint - try this with any HP Lovecraft writing :D]. If it doesn't make sense any more, you're using it too much. There are 'cuss words' in BT fiction. What we won't accept here is gross obscenity, racial abuse, that sort of thing.

[And yes, there are "racial" issues in BT. But if you're slandering an imaginary grouping, there's wriggle room. Talking about "treacherous Capellans" is one thing, using properties like eye shape or skin colour to malign a group is really quite another. ]

Besides, BT fiction tends to melodrama - indulging in creative cussing is likely to get more interest than unleashing a torrent of abuse. "You stinkin, woman-beatin', candy-snatchin', war-startin', pig-rapin' FedRat - well, a little clunky, but you get what I mean.

Of course, it's a personal thing. But I hope these may be useful for you when you think about how you want to write for this site.

W.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Daryk

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Re: Paul
« Reply #14 on: 09 September 2016, 18:30:50 »
Also, if you check the forum rules, you'll see that there's an automatic censor.  As long as you don't try to self censor with anything less than full replacement of the word, the censortron will catch it and replace it with asterisks.

As far as Black Jack, that's my favorite single school in the entire game.  "You ain't playin' if you ain't cheatin'!"

The Smith

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Re: Paul
« Reply #15 on: 09 September 2016, 18:49:27 »
I only use course language when I feel like that's the language of the character. So for instance, Stan in the segment above uses a lot more profanity than anyone else in the same scene. That's just how I imagine him speaking. When I mentioned that it was more due to me writing a scene where one of my other characters is standing at attention in front of a screaming drill instructor. The drill instructor is filled with fiery, knife handed rang, and he's going to say all sorts of terrible things to my character so that he can be emotionally and psychologically destroyed, then rebuilt into a proper soldier.

As to the printed fiction in the BT universe, I agree that they at least get around and show other points of view, but in many, many cases the stories boil down to TEAM DAV-USA MASTERS OF THE UNIVERSE DESTROY THE ASIAN PEOPLE! USA USA USA. Now am I oversimplifying the situation? Yes, but still, it's like the people who created the universe picked a side and ran with. Victor Steiner-Davion is the best example I can think of. He's the white knight for the whole franchise. He fights in battle after battle, war after war, he always "does the right thing" and nothing ever touches him (I know Omi got killed, and he is eventually murdered in a retirement community or whatever) He should at least be missing some parts, He should at least lose a fight once and a while. Anyway, that's just me ranting. I'm going to get Hemingway drunk and pound out a few pages. Salute

worktroll

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Re: Paul
« Reply #16 on: 09 September 2016, 19:21:35 »
How far in the books have you gotten? Certainly, there's elements of "Victor & superfriends", but this tends to get well tarnished by the latter books, especially in the Dark Age novels.

(Get all of the DA novels from Scorpion Jar onwards. Some of the early ones are ... bleugh, but they pick back up. Personal opinion, but one I know shared by others.)
* No, FASA wasn't big on errata - ColBosch
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* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

The Smith

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Re: Paul
« Reply #17 on: 09 September 2016, 19:47:56 »
I read a good deal of the Clan invasion, through Fedcom Civil war books when I was younger. Around that time the DA books started coming out. I read a lot of them as they were released, but I never really cared for the DA timeline and I think I skipped a few near the end. I haven't read any of the newer 3145-3150 source books either, the entire era gives me a "we've lost our way" vibe.

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Re: Paul
« Reply #18 on: 09 September 2016, 19:55:19 »
Hey guys, I've noted the love that people here have for The Blackjack School of Conflict, and I don't want to let you down with my portrayal of the school. Does anyone here know if the academy is located in the same area as the planetary capital on the continent of Diamond, or if it's somewhere else on the planet?

Daryk

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Re: Paul
« Reply #19 on: 10 September 2016, 04:44:40 »
Here are the Sarna links on Blackjack:
http://www.sarna.net/wiki/Blackjack_(system)
http://www.sarna.net/wiki/Jade_Falcon_School_of_Conflict_on_Blackjack
http://www.sarna.net/wiki/Blackjack_Training_Battalion

Unfortunately, none specifically state where the school was, but I'd be willing to bet it's at least close to Lott's Revenge if not in it.  If you're going to learn about how things work in the real world, there needs to be a "real world" city nearby.

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Re: Paul
« Reply #20 on: 10 September 2016, 08:00:38 »
Yeah, I read all of those sources and came to the same conclusion. I know Archer Christifori uses the burnt out ruin of the school as a battleground against the Jade Falcons in Operation Audacity, but I don't remember how detailed the book is about that location. I might have to re-read it to find out. For my purposes, I'm leaning towards "the school is located on the outskirts of town a short distance from the spaceport " because that will make one of my subplots a little easier to deal wth.

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Re: Paul
« Reply #21 on: 10 September 2016, 08:12:52 »
Sounds good... and welcome to no longer having to prove you're human to the forum software!  O0

The Smith

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Re: Paul
« Reply #22 on: 10 September 2016, 08:25:57 »
Wait is that I thing? Because that program has no sense of humor. The first time it asked me if I was human, I wrote "I think so" and it was all like "NO! YOU ARE A ROBOT! DESTROY! DESTROY!" So not having to deal with that any more will be nice, also I have  a really hard time with the letters in a box thing. I don't know if it's the color blindness or what but they really mess with me, and after that, I start thinking "What if I am a robot? What if this is just some kind of elaborate Voight Kampff test being played out in the 'real' world!?!?" Yeah, I'm a little bit paranoid about the nature of my existance. Does living in an age where we can just begin to see and understand the concept of artificial intelligence lead me to believe that I might really be a series of electrical impulses in a box somewhere? Yes, yes it does.

worktroll

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Re: Paul
« Reply #23 on: 10 September 2016, 16:45:57 »
Given a box made mainly of calcium, I suggest we're all patterns of electrical impulses in a box, and the meat typing this is the peripheral ;)
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

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Re: Paul
« Reply #24 on: 10 September 2016, 19:04:44 »
With Blackjack it will need a large open area next to it or close by where it can do live training.
So my guess would be the main buildings would be close to the capital for logistical purposes facing out onto an open area.
Did you start questioning your status during your last scheduled service or before.
It could be a different brand of oil their using. :D O0
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Re: Paul
« Reply #25 on: 11 March 2017, 18:29:06 »
Okay, It's been six months, but I've got a little more to add  O0

Diamond Continent
Blackjack
Lyran Space
Federated Commonwealth
January 3036

Paul's seat bounced under him and the small porthole on the wall of his cabin glowed a fiery orange as the dropship crashed through Blackjack’s upper atmosphere. After six long months of living and working in space, he was more than ready to have solid ground under his feet again. He knew he'd traveled through space as a child but this was the first time he could actually remember, and he hadn't enjoyed it. He seemed to suffer from a rare affliction where interstellar travel convinced his guts to leave his lunch in the last system.

The trip from Colorado to Blackjack involved crossing the entirety of the Inner Sphere, and to do it Paul had to work his way from dropship to dropship; jumpship to jumpship, pitching in whichever way he could. He worked as a janitor, a cook, a repair tech; even a bus boy on a luxury liner. Slowly but surely, he'd made his way across the vast expanse of the stars, and ever closer to the next chapter of his life.

Now he was almost there, and a voice over the intercom said, “All hands prepare for touchdown, in five, four, three, two” Paul never heard him say one. The dropship's powerful fusion engine came up to full power with a roaring sound that muted out everything else, and the giant machine shuddered violently as its landing legs impacted the ground, in a sort of controlled crash. The engine noise died, and everything was silent for a second before the captain's voice came back over the intercom. “Ladies and gentleman I'd like to be the first to welcome you to Blackjack this afternoon, it's thirteen, twenty-five local time and a beautiful twenty-four degrees outside. The local season here in Lot's Revenge is midsummer so I hope you remember your bathing suits! Please feel free to unbuckle your safety harnesses. You are free to move about your cabins, but please keep out of the common areas and cargo holds while our staff goes to work disembarking the ship. Please have your baggage and other personal belongings gathered up and ready to go. A crew member will be by shortly to escort you to the port shuttle. Also, please make sure to have your passports and any necessary visas available for the customs officers when you arrive at the terminal. From all of us at Nashan Interstellar Shipping, I'd like to thank you for falling with us, and I hope you enjoyed our time together, we know you have a lot of options to choose from, and we're sincerely grateful that you chose Nashan.” There was a clicking sound as the intercom went out, and Paul was on his feet. He had work to do.

Paul made his way from the crew deck to the central lift, then down to the main cargo bay where he found his supervisor, Gage. 

“Where do you need me, sir?”

“Did you watch all of those training holos like I asked you to?” He replied.

“I did”

“So you know what you're doing then; I won't have to come rescue you?”

“No sir”

“Alright then; go over to bay thirteen and fire her up.”

“Yes, sir!” Paul couldn't keep the excitement out of his voice. Of all the jobs he'd had over the last six months, this was going to be the best. He strode quickly across the hard steel decking towards bay thirteen. When he got there she was waiting for him. Even with the bright yellow paint chipped and worn away it was still awe inspiring. The old Buster Mk. XV  industrial work mech wasn't made for battle, but it was a mech, and Paul was going to use it to unload and reload this dropship.

He hastily mounted the access ladder and made his way to the open cockpit hatch; he opened it and climbed inside. The cockpit was small and simple without the switches, buttons, and multifunction displays needed for combat. Instead, it featured a series of dial gauges to indicate ground speed, engine temperature, and fuel load. Unlike a battlemech, with its fusion power pack, the Buster was run on diesel fuel using a conventional internal combustion engine. He strapped in and donned the simplified version of a nuerohelmet that interfaced with the work mech's gyro system. He was really excited now. Reaching out he thumbed a control switch to bring the Busters auxiliary power supply online. His instrument panel lit up and the needles in several gauges jumped off their zeros. He double checked his fuel load and battery levels. Then he grabbed the ignition switch and turned it hard to the right, holding it in place as the giant twelve-cylinder engine in the mech's torso rumbled and hummed to life. Thick black smoke came streaming out of overhead exhaust pipes and the rest of his instruments lit up in bright green LEDs. He was ready to go. 

Paul slowly engaged the secondary throttle using one of the Busters stranger features to exit the storage bay. Where most mechs walked around on two, or four legs; the Buster had tracks on its feet allowing it to glide around confined spaces as if it were wearing roller skates. This was a great feature for use inside a dropship where the smallest misstep could result in serious damages. He wheeled out slowly and made his way from storage bay thirteen to a predesignated staging area where another crew member would direct him from the ground using a mix of radio communication and good old fashion gesticulation. With his mech parked safely inside a large yellow box painted on the deck, Paul waited for his ground-based loadmaster to arrive. A moment later a tiny woman in a bright orange vest arrived at his feet. She lifted her right hand to her ear, and at the same time, a voice came over the speakers in his helmet.

“Coms check, testing, one, two, three, L2 this is M2, do you copy?”

“M2, this is L2, I've got you loud and clear. Waiting for further instructions,” he responded.

“Alright L2, here's how this is going to work. I'm going to escort you to a pickup area where you will pick up a container. Once you have a container you are going to bring it to the designated drop point by following the painted lines on the tarmac outside. Do you copy”

“I copy, M2”

“Good, now let's get to work”

The tiny woman turned on her heels and started walking at a brisk pace. Paul followed about three meters behind using his tracks to glide along behind her. She walked a short distance towards the center of the cargo hold then stepped to one side, turning to look at Paul's mech as she stopped. She pointed to the pile of shipping containers with her right hand, indicating that this is where he would be picking up his first load. Then she raised both arms above her head palms out to indicate a stop. Paul throttled back and waited for more instructions.
“L2, I want you to pick up the container in front of you labeled CM35-99124-JR8 and move it to drop off point charlie using the blue line outside.”

“Copy M2, I'm on it,” he said.

One of the only computerized systems in the cockpit was small LCD screen used in conjunction with a label scanner mounted to the buster's right arm. Paul used the manipulator controls to reach out with the mech's right arm. He scanned the shipping containers in front of him, and after a couple tries, he found his mark on the top row all the way to the left of the pile. He disengaged the foot track system, pivoted himself around the stack of containers and reached out with his manipulators. The Buster's giant metal hands firmly grabbed the handholds on either side of the container. An indicator light turned from red to green, telling Paul that his grip on the container was good and that he was ready to lift. Using a mix of manipulator controls and stick imputes he lifted the container towards the blocky mech's chest while straightening his posture, and arching the machines back slightly. One of his gauges displayed the angle of his cockpit to the horizon with a needle that pointed straight up. Above the needle was a green arch with yellow, and then red on segments on either side. As he picked up the container the needle swayed to the left but remained inside the green arch. This was a load stability indicator. If Paul tried to pick up a load too quickly, or if he over corrected in some way the needle would travel into the yellow or red segments of the dial, as the mech lost stability. With a load in hand he made his way to the open exit ramp at the far end of the cargo hold; continuing on outside, he found the faded blue line painted on the tarmac in front of him and followed it for what seemed like a really long ways until he found a small pile of cargo containers inside a painted blue box labeled with a giant C, and another loadmaster waiting for him.

“L2, this is M1 do you copy?”

“This is L2, I copy. Where do you want it?”

“Next position in the stack is here,” he said as he walked over to the stack and pointed right at it before backing away.

“Roger that, Paul said as he stepped forward to lower the container into place. It appeared that re-stacking a container pile was a little bit trickier than taking one apart and Paul watch the stability indicator slip into the yellow momentarily.

“Great work L2, now go grab an outbound container from pick up point alpha and bring it back to your dropship on the white line”

“Roger that M1”

Paul turned around and found the point on the tarmac where a barely visible white line led to a full pile of cargo containers. He continued through the afternoon, and evening, moving container after container to and from the dropship. Finally, around midnight the job was done. He carefully walked the Buster back into its storage bay and shut her down. When he disembarked the ladder the two loadmasters he'd been working with were waiting for him.

“Hey Kid, what's your name?” the man who had been M1 asked

“Paul Anderson, sir” he responded.

“My names Ted Hamilton, and I'm chief loadmaster here at the municipal spaceport. My friend Lindsey here tells me that was your first time in a loader. I just can't believe that. Is it true son?”

“Yes, sir. I've spent a lot of time in arcade simulators, and I carefully studied everything they gave me before operating the Buster, but I'd never actually been in a mech before today.”

“Lindsey tells me they're leaving you here on Blackjack is that true as well?”

“It is. I'm enrolled at the academy here”

“Well, that makes a hell of a lot of sense. Listen here, kid. You're damned good at this. Most first timers fall on their ass the first time they try to pick up a load. You managed to get through the whole day without breaking yourself or anything else. I could use a guy like you on my staff, the pays okay, and I can schedule you shifts that don't get in the way of your schooling. What do you say?

“Sounds great, but I don't think they'll be letting me off campus anytime soon."

“Hm, well when do you start classes?”

"I'm supposed to report to the admissions building at the beginning of next week."

"Well, how about you work for me for the week, and once they start letting you off campus you can come back here and we'll get a schedule set up for you. Sound good?"

"Yeah, that sounds great." 
 
Paul spent the rest of the week before starting school living in a cheap motel outside the spaceport. Every day he walked to work, where he got to pilot mechs, and the best part was he was getting paid to do it! Life away from home was pretty awesome.

The Smith

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Re: Paul
« Reply #26 on: 11 March 2017, 18:30:44 »
When the following Monday rolled around he got up early, packed his possessions, and headed to the academy for the fist time. When he arrived he was greeted by a rust brown gate of wrought iron, flanked by tall walls of light brown brick. Above the gate was an ironwork sign that read “Blackjack School of Conflict” Paul adjusted his bag and headed inside. He was greeted by a boy about his age in full combat gear with heavy body armor and a rifle. The young man held up a hand to stop him, and said,

“State your business, sir.”

“My name is Paul Anderson, and it's my first day here.”

The boy lowered his hand.

“Well, then you need to get your ass over to the admissions building asap, they're going to spend the morning robbing you blind, so they can spend the afternoon, putting you in debt for the rest of your life.” he smiled and  offered his hand before continuing “ My names Jones,” he said as Paul shook his hand “The admissions building is right down the main drive about a tenth of a kilometer on the right. Good luck in there, and I'll see you on the other side cadet”

“Thanks,” Paul said as he turned to walk away. Being called “cadet” felt strange. He'd never thought of himself with a title before. He walked quickly down the long central avenue that led to the rest of the school. There were tall old trees on either side that shaded road and Paul suddenly realized how much warmer and more alive this planet was, compared to the one he'd come from. You could walk around outside without specialized cold weather gear, in fact, it was a little too warm. He would have to get himself some more appropriate clothing for this climate.

When he reached the admissions building there was already a line of other students waiting outside. He made his way over and queued up. The cadet in line ahead of him turned around as he
approached.

“Hi, I'm Dave,” he said while sticking out his hand.

Paul took his hand “My name's Paul,” he said shaking it.

“So, are you as excited to be here as I am?” Dave asked.

“I don't know, how excited are you to be here?”

“Extremely! All I've ever wanted to do is become a great mechwarrior, like Justin Allard, or Gray Norton, or Debra Fromherz. One day I'm going to be a Solaris Grand Champion just like them,” he said.   

“Well that's a lofty goal; but yeah, I think I'm about as excited to be here as you are. I did leave everything and everyone I know behind and traveled for six months across the Inner Sphere for this, so I'm really hoping it's not a disappointment ” Paul said.

“Six months? Damn man, where are you from, and why didn't you go somewhere closer to home?”

“I'm from Colorado, it's a tiny ice ball on the far side of the Federated Suns. This was sort of my only option. I had a lot of help from some friends just to get here, and this is probably my only shot at mechwarrior training, so here I am.”

“Dude, that's crazy. I'm from Waldorff, it's like a jump from here. What was it like living in space for that long?”

“The microgravity was weird, and I got sick on almost every jump, but mostly I was preoccupied with work. I had full-time jobs on every drop and jumpship between here and there. It really helped pass the time.”

“Do you follow the Solaris matches? Did you get to see the championship fight on your way here?”

“I used to watch every match growing up on Colorado. There's not much to do there, so we'd spend a lot of time either watching the holos or hanging out in the arcade playing sim games. I was working as a busboy on a cruise-liner during the champion chip match last year. It was a great fight. I really thought McCaffrey had her there at the end, but she got that last shot off and people just went nuts.”

“I was right on the edge of my seat for that one! I mean I went into it thinking 'who brings long range missiles to an arena fight' but damn! Those thunder mines are killer! I mean where do you even get them? I heard no one's made any in a couple hundred years" Dave said.

“Somehow the Solaris stables always seem to have access to the kinds of gear no one else can touch, either they've got the kind of money you need to buy them, or they're in with the R&D people from a major corporation. Either way, I doubt we'll see anything like that anytime soon. So you're most interested in a Solaris job? I'm hoping to get a solid position in the AFFC or maybe a merc gig.”

“Well, that's what I want to do, but does anyone ever really know what's going to happen in the future? Hell, I'll take any job I can get”

Paul and Dave spent the next hour chatting and geeking out about different battlemech designs that they thought were cool. As it turned out Dave also came from a family of Mechwarriors, but unlike Paul, Dave's father was still alive. A high ranking officer in the Lyran Commonwealth Armed Forces he held his children to a higher standard than the men and women under his command. Dave was the youngest of four siblings, all of whom were already through training and deployed around the Inner Sphere. Dave was the black sheep of the family, and while his oldest brother Richard had graduated with honors from the Nagelring, he'd always been the class clown. When it came time for him to apply for academies, no one really wanted him, so Black Jack was his only choice. As they talked the line grew shorter until they found themselves standing in front of a folding table manned by a couple of cadets in clean crisp black uniforms with handheld datapads.

“Name?” A tall thin blond on the right said.

“Paul Anderson,” Paul said.

She fiddled with the datapad for a moment, before looking up at him.

“Cadet Anderson, first platoon, delta company, follow the signs to barracks building twenty-one. When you get there ask for instructor Bekker”

Paul thanked her and started to walk away looking around for road signs as he did so. Dave came running up to him.

“What barracks, you get?”

“Twenty One”

“Cool, same here”

They made their way across the campus to where the impressive rows of barracks buildings looked almost like a small city, each clearly labeled with a large number on the side. As they approached the doors of building number twenty-one, Paul noticed the neatly painted sigil above their heads. A bleached white human skull with what appeared to be a bullet hole above the right eye. Peeking out above it were three playing cards. A king of hearts, the blade of his own sword thrust through his head, the jack of clubs, blood dripping from the club in his hand, and the ace of spades. Under the skull, an inscription read “twenty-one, or done.” They entered to find an open recreational area with a number of uniformed cadets milling around in small groups. The largest concentration was around a small table in the middle of the room. The seated cadets were playing cards while the rest cheered or jeered them on. There was a windowed office opposite the door and Paul made his way over to it. The tiny, bored looking cadet seated at the desk behind the window looked like he was about twelve years old.

“Can I help you?” He said. A petulant child's voice with a strange robotic twang as it came through the small metal vent in the heavy glass window.

“Um, yeah, I'm cadet Paul Anderson, and this is David Weber, we were told to report to Instructor Bekker.”

“Hum, well I guess I can call him down here for you”

“Thanks, kid,” Paul said       

“Who the ****** are you calling 'kid', ******!”

“Sorry, I...”

“You better count your lucky stars we've got this glass between us, rookie! Otherwise, I'd be out there whipping your ass with my dick and calling you Shirley!”

“Look I didn't mean anything by it, I'm not looking to start a fight here I'm just trying to find Instructor Bekker”

“Yeah, shut the ****** up, I'll get him down here”

They waited quietly until a large man in uniform walked up to them. Paul offered his hand and said, “Instructor Bekker, I presume?” The man backhanded him so hard he nearly lost his balance. The shock of the impact took his breath away, and he staggered back a step.

"I do not shake the hands of cadets! Cadets salute their instructors here!" He barked.

Both Paul, and Dave quickly snapped to attention. Improvising their best version of a salute.

"Those are some shit tier excuses for salutes, but it's a start. My name is Hauptmann, Claus Bekker, and I am the chief weapons instructor at this academy, I am also the instructor in charge of this barracks. This is my home and you are visitors here. As such you will learn and obey the rules and regulations of this barracks. Am I understood!"

"YES SIR!" They both screamed at the top of their lungs.

"Alright then, you two are in room five-thirteen. That's on the fifth floor of the barracks. Get your asses up there and get changed into something more appropriate. After that I want you back down here ready to start your orientation. Got me?"

"YES SIR!" They both said again.

"Good, now go!" He barked.

They booked it out of there towards what appeared to be a stairwell. Making their way to the fifth floor they began to look for room five-thirteen. When they found it, they found a glorified broom closet just big enough for two double bunks, with some floor space at one end for a couple of footlockers. On the far side of the room, there was a small window covered in an opaque film so only the natural light could come through. The footlockers on the right side of the room had neatly folded clothes, and a pair of black boots on top of them. Upon closer inspection, one had a small label that read 'Anderson' the other read 'Weber'.

"Well, here we are. Home, sweet home" Dave said.

"Yeah, it's um, very spartan" Paul responded.

"I'm not sure, I mean at least the Spartans had real windows. So, you want the top bunk or the bottom?"

"That depends. How much do you move around in your sleep?" Paul asked.

"How would I know that?"

"Good point, well I'm used to a bottom bunk. I gave my little brother the top bunk years ago. I can tell you that there's nothing worse than sleeping in the bunk below someone who moves around a bunch in their sleep." Paul said.

"Well, I'll try no to to move around too much."

Paul carefully packed his meager possessions into the footlocker and changed into the clothes and boots. The uniform was a very simple one. Olive drab military fatigues, with a patch on the right shoulder the insignia of the Federated Commonwealth, and another on the left the insignia of the Black Jack School of Combat. Over his right breast, another patch read Anderson.

They hurried back down the stairs to where Instructor Bekker was waiting for them. He checked his watch and looked them both over carefully.

"You two like like a couple of unkempt monkeys at the zoo," he said.

They just stood there knowing any answer would be the wrong one. He waited a moment, then said.

"We're going to start your orientation with a quick tour of the facilities. After that, I'm going to dump you with the other green recruits at an introductory lecture. When that's over, someone is going to get you set up with a course curriculum, and at some point after that, we'll start making you into halfway decent human beings capable of throwing your lives away for king and country.  Sound good?"

"Yes sir" they both responded.

"Good, now try to keep up we have a lot to see, and not a lot of time to see it in."

Bekker strode towards the doors at a breakneck speed, while Paul and Dave struggled to follow.

Outside the air was refreshingly cool in the shade of the barracks buildings. They followed Bekker's quick pace, as he walked past row after row of barracks buildings, and finally out into what looked like a large city park, but with a lot of concrete tarmac that formed a kind of central pathway wide enough to use as a highway. Turning back to them Bekker said.

"This is our parade ground. This is where you're going to learn how to walk like someone who knows how. This is where you'll be doing most of your PT, and this is where we occasionally have parades. Also, if either of you two is able to prove yourselves in your field of study this parade ground is where you'll be graduated."

He continued his speed walk, taking a diagonal course across the parade grounds towards a large old building to their left. As they reached the center of the parade grounds Bekker stopped again. This time gesturing to the large old building now in front of them.

"This is the Old Main, the central building of The Black Jack School, of Conflict, it's mostly used for administration, but it also contains a large auditorium that we use for school-wide assemblies and award ceremonies. It's also where I'm going to be dropping you two off for your introductory lecture."

He shifted to his right gesturing to a row of half a dozen large modern structures. 

"These buildings represent the majority of our campus, including the classrooms, and lecture halls, as well as the library, engineering building, and simulator lab.

He started back up with that quick walk that was almost a jog, and they passed between two of the buildings that Paul thought were the library and engineering. As they cleared the alleyway they came out into an open green space and were presented with four massive industrial buildings, that only seemed to get bigger as the approached. Each looked like an amalgamation of corrugated steel sheeting and ferrocrete, with a giant painted numeral to identify it. They didn't appear to have any doors or windows, but as they got closer Paul saw that the far right corner of each structure had a small guard house protruding from if. They came to the guard house of building three, where an armed man stepped to the side and raised his hand to salute. Bekker returned the salute and they proceeded inside.

As they entered the building, Paul was immediately confronted with an overwhelming wall of white noise. An endless mixture of mechanical sounds that could have been an automotive repair shop, or some kind of factory. The entry way was small but it quickly opened into a cavernous expanse of ferrocrete, steel gantries, and hanging wires... This was a hanger filled with battlemechs.  There must have been at least twelve machines lined up around the periphery of the structure. Each securely held in a steel gantry, and surrounded with support equipment and tools.

On one wall Paul spotted four WLF-1 Wolfhound battlemechs standing in a neat row, directly across from them was a line of mechs Paul couldn't identify, and lastly in a row perpendicular to the others stood a lance of heavy battlemechs Paul knew on sight, the so-called 'alpha lance' was a staple of modern front line units, with a single MAD-3R Marauder, WHR-6R Warhammer, ARC-2R Archer, and RFL-3N Rifleman. The alpha lance could defeat enemy units of every kind at just about any range profile.

Paul was dumbstruck. He'd never been so close to a battlemech in his life, not to mention there were so many here. He was a kid in a candy store, and he had to fight his enthusiasm to keep his composer. He had so many questions. How many mechs did the school have, what types, would he be able to pilot all of them, what was this model he didn't recognize against the wall? He needed to know, but he knew he shouldn't ask.

They followed Bekker to the center of the giant building where he stopped, turning to face them.
“This is the barn for company three. There are four barns here on campus, each holds twelve battlemechs. The vast majority of mechs here are going to to be Wolfhounds and Chameleons. These are our lead in trainers here at the Blackjack School. When you're done with your sim training these will be the first battlemechs that you learn to pilot. You'll spend a lot of time with these machines, and when you're finished basic weapons school, you'll be transitioned into some of the more combat capable machines like the ones to my right. In advanced weapons school, I'll be instructing you in the use of the most deadly weapons known to man, including automatic cannons, particle cannons, and missiles. at ranges from point blank out to a full click”

Dave was almost drooling on himself as he stared vacantly up at the heavy machines. Paul couldn't help himself. He raised his hand to ask a question.

“Question, recruit?” Bekker asked.

“Sir, I was just interested to know more about these Chameleon battlemechs, sir.” He said.

“That's a fair question recruit. Most people outside of the pilot community don't know the design, but just about every mechwarrior in the Inner Sphere does. The CHM-3 Chameleon Training Scout is one of the only battlemechs ever designed specifically for lead-in training duty. They were designed and used by the Star League Defense Force, to train new mechwarriors in basic operation, maneuvering, and weapons use. At fifty tons they sit right in the middle of the medium weight category, which allows them to move at a reasonable speed while carrying an impressive energy weapon load. The challenge with this machine is heat management, a skill every young mechwarrior needs to not just understand but master before making their way onto the battlefield. We also have a few of these machines set up with tandem seating, and controls. When you're ready to pilot a mech for the first time, it will be a stripped down Chameleon with an instructor seated behind you. Any other questions?”

“No, sir”

“Good, now that you've seen the facilities, it's time to get you two back to the lecture hall for that introductory speech. Follow me.”

Somehow Bekker managed to walk even faster than before, Paul wasn't sure if he was walking or running, but they made their way back out of the hanger and through the alley towards the central parade grounds before hanging a sharp right towards the centrally located main building. The wide marble staircase seemed to be a million steps to the door, but they eventually made it inside. Bekker directed them into a large theater where he instructed them to find seats. They saluted him, and Bekker turned to leave. Making his way to the front of the room where he took a seat with what looked like the rest of the instruction staff. 

They sat with rapt attention as an older man in a crisp black uniform approached the podium, his chest covered in shiny medals of various shapes and sizes. He tapped on the microphone a couple of times filling the theater with two loud booms, then he began to speak.

“Good afternoon ladies and gentlemen, and welcome to The Blackjack School of Conflict. My name is Hauptmann-Kommandant Robert Brotmann. I am the headmaster of this school, as well as the commander of the school's training battalion, and I am very happy to be welcoming you here today.”

He paused briefly to take a sip of water.

“This academy isn't the oldest educational institution in the Inner Sphere, nor is it the most well known. We are not the first choice of the aristocracy, nor are we the first choice for many students, but in spite of that I am here today to tell you that we do train our students very well here, and in one respect we have always been considered above average... We train survivors here... I know, I know, you thought I was going to say Warriors, or Leaders, or maybe even Noblemen. Well, let me tell you something. History is filled with dead heroes. It's filled with dead nobles, and warriors, and leaders. The life of an honorable, selfless, warrior, is filled with expectations. First among which is a life of service, and last among which is an inevitable death. The honorable warrior asks for nothing, and he receives nothing. We don't train Samurai here, you can leave that for the Dracs. This is not a place for white knights, or feudalistic loyalties, this is a school for survivors, this is a school for those with enough thought in their heads to understand their own self-worth, and the value of their skills. This is a school for those who understand a single driving principal. The principle of self-interest.”

He paused again.

“It is because of this single defining principle that we have become known as a school for the less than scrupulous. In point of fact, we've been told that we train more mercenaries here than any other school in the Inner Sphere, well that's something we are very proud of. I know that most of you are very young, I know you have a lot of ideas in your heads about what it means to be a mechwarrior, what it means to go to war, but I can assure you that the reality is a very different kind of animal. The battlefield is a cold and unrelenting place. It is a kind of hell that exists among us in the real world, filled with demons and horrors that you can't possibly imagine. Even if you survive it, that kind of hell will take things from you, and you'll spend the rest of your life trying to remember what those things were. You're probably here because you are curious about what war is, or you might be here because you want to prove to yourself, or someone else that you're brave enough to walk into that dark abyss, or maybe none of that matters to you. Maybe you're here because you know that it takes a special kind of crazy to willingly go to war and that possessing that kind of willpower gives you a value, a value you can make a good living on.”

He sipped his water.

“In a world of feudal empires, the mercenary life is the last bastion of classical liberalism. It is a life of freedom on the open ocean of the stars that can not be compared to any other life found in the Inner Sphere. It is a good life for those who will call no man master, and those understand the double-edged nature of freedom, but it can be a chaotic and dangerous life as well. It is not a life for everyone, and I can assure you that your diploma will work just as well should you set yourself to acquiring a junior offices docket with one of the major house militaries. Most of them will still take you in, and if not, you can always find a position with one of the minor states. Your time here is a transaction. You are paying us to provide you with a skill set. What you do or don't do with that skill set is up to you. That said, some of our students come here thinking this is the easiest way to become a mechwarrior, I can tell you that such beliefs are unsubstantiated, in fact, while this is not the Nagelring, we will still expect the very best from each and every one of you. The level of discipline and concentration required to complete our courses is based on the level of discipline, and concentration required to stay alive on the modern battlefield. We will not go easy on you. There's no nepotism here. Hell, we know none of you are anyone's nephews anyway. If you were you'd be somewhere else."         

 Hauptmann-Kommandant Brotmann wrapped up his speech, and the assembly was dismissed. They had to make their way out through the administration offices, where they were given data pads containing course curriculum and schedules. Eventually, they were sent to the mess hall for some lunch, where they found out they'd be working for the rest of the day. The school liked to keep the first-day students out of the way before they started classes. After a long afternoon spent cleaning and scraping burnt mac and cheese from pots and pans, they were allowed to return to their bunks for a good nights sleep.

Their first day started with PT. A couple of recruits burst into their room and woke them before five in the morning with crashing trash cans and incoherent yelling. They ran five kilometers, followed by push-ups, crunches, and leg lifts. Afterward, they were allowed to shower and change into clean uniforms. Breakfast was a five-minute affair, just enough time to grab some food, sit down, and eat it. Then they were on they way to class. Morning classes consisted of military history, economics, and physics. When they got out of physics class is was time for more PT followed by another short meal, and back to class. But this was a very different kind of classroom. They reported to one of the mech barns where they were introduced to hands on battlemech repair, which was by far the most interesting class of the day, at least until three o'clock rolled around and they made their way to the simulation laboratory. The sim lab was a large multistory building with a lecture hall, and control rooms on the third floor and two large open rooms stacked one on top of the other below. Each floor contained twenty-four full motion simulation pods. Each one an exact replica of the cockpit of a WLF-1 Wolfhound, or CHM-3 Chameleon. There were enough pods to engage in battalion-level training events, or in company level force on force battles. Of course, the first day of class wasn't about jumping directly into battle, it was about long boring safety lectures and how the sim pods can cause heat stroke if the students weren't properly hydrated before coming to class. When they got out there was a third round of PT, followed but a normal length meal, and a couple hours of free time that was filled with study for the next day's classes. That was day one, after a few weeks it became routine, after a few months, it became their lives. 

Dave Talley

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Re: Paul
« Reply #27 on: 11 March 2017, 23:50:50 »
glad to have you back
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

The Smith

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Re: Paul
« Reply #28 on: 12 March 2017, 08:14:46 »
Thank's Dave, It's good to be back. I try to write as often as I can, but somehow that only works out to about a thousand words a month. I'm also aware that there is no mecha combat in these posts, but I had some story building blocks I had to get in there. There will be simulated mecha combat and training in the next segments and with that, I should be able to get back to a good mix of story telling injected with explosive robot death.

Daryk

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  • The Double Deuce II/II-σ
Re: Paul
« Reply #29 on: 12 March 2017, 08:21:08 »
I like your take on Blackjack so far, and look forward to more!

As far as writing, I hear you... sometimes it's hard to maintain focus over the long haul.

The Smith

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Re: Paul
« Reply #30 on: 12 March 2017, 08:29:32 »
I'm going to push the free-spirited libertarian aspect pretty hard, along with a sense that this is a school for practical people who want to make money and survive their battlefield career.

snakespinner

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Re: Paul
« Reply #31 on: 12 March 2017, 18:27:07 »
Exactly how I thought Blackjack would be.
Great to see you continuing the story. O0
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

The Smith

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Re: Paul
« Reply #32 on: 13 March 2017, 21:35:06 »
Thanks, man. I should have some more material up soon. I really don't expect the next segment of my story to take six months...

DOC_Agren

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Re: Paul
« Reply #33 on: 15 March 2017, 09:18:43 »
nice and like others I like your take on Blackjack
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

The Smith

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Re: Paul
« Reply #34 on: 16 March 2017, 08:24:39 »
Thanks Doc

The Smith

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Re: Paul
« Reply #35 on: 17 February 2018, 13:03:13 »
Okay, I know it's been a long time again, but I have like ten thousand words worth of new content for this story and it's about time I posted some of it.

The Smith

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Re: Paul
« Reply #36 on: 17 February 2018, 13:07:14 »
The world outside was a blistering ocean of sand, with a laser beam sun that somehow found a way to blind him regardless of his heading or position. His cockpit was so hot Paul thought he might be able to cook an egg on the dash. He just wasn't used to this.

He'd never really know what it was like to feel too hot. Summer in Denver just meant, being able to go outside the arcology without a survival suit. Most of his life had been spent hiding from the cold, but here he was, strapped into the cockpit of a WLF-1B Wolfhound, drenched in sweat, and wondering what would happen if he started using his weapons.

The WLF-1B was a simple machine with a simple weapons load. His primary ranged weapon system was a large laser with good damage potential out to around half a click. On the defensive side, he also had four medium class lasers. Individually they weren't much to write home about, but together they did considerable damage. The real advantage of the B model was that all four of the mech's medium lasers were mounted facing front, while the more conventional WLF-1 model had one laser positioned to the rear for back up defense. That might be an advantage in urban warfare, but Paul didn't intend to let anyone get behind him out here in the desert, he knew he'd be able to see most targets well before they came into range.

Paul's objectives were as simple as his battlemech. He was on picket duty, so all he had to do was wait out here in the sun. If some kind of enemy showed up, all he had to do was stay alive long enough to let everyone else know that the shit was hitting the fan. A secondary objective was to disengage and regroup with the quick reaction force, but he knew that part was a lot easier said than done. Contact with any kind of enemy force meant being engaged by at least four enemy mechs, and very potentially, scout mechs too fast to outrun. He didn't think he'd have to wait long, then he hoped he wouldn't have to wait long, then he realized he'd been waiting for a long time.

He tried to pass the time by making a game of checking and rechecking his sensors. When the timer on his wrist went off he forced himself to drink from the bite-valve draped over his shoulder. The water was cool and refreshing, kept cold in an insulated reservoir somewhere deep inside the thirty-five-ton war machine. When he got hungry he ate a small energy bar from the rations pouch attached to the side of his command couch. He checked his sensors again, and again. He took the small machine two steps back, then two steps forward to where he'd been before.

War was boring. At least that was the lesson they seemed to want him to learn out here. Paul had heard it said, that war was months of indomitable boredom, interspersed with instantaneous moments of sheer unparalleled terror. Well, he hadn't known that terror yet, but he was getting to know the boredom pretty damn well. He switched over to thermals and scanned the horizon for the twenty millionth time. He thumbed a control switch to increase the magnification and watched for even the smallest heat signature, or sign of movement. Nothing. He saw absolutely nothing.

An eternity later the radio crackled to life.

“This is Blue Lead. All units report in.”

One by one the other members of the training cadre reported in from their posts.

“This is Blue Two, grid position eighty-eight, twenty-two is clear. No sign of hostiles.”

“This is Blue Three, grid position eighty-eight, seventy-three. Area clear, no hostiles.”

There was a long pause, then the voice of Blue Lead came over the radio again.

“Blue four, report in.”

There was only silence as Blue Lead repeated herself over and over again.

“Blue Four, report in... Blue Four? Mira, do you copy?”

Eventually, she gave up.

“All units, we've lost Blue Four. Blue Five do you copy?”

It was Paul's turn.

“Blue Five here, all clear, no sign of hostiles.”

“Blue Five, I want to you leave your position and make your way towards grid location twenty-three, seventy-three. Blues Two and Three fall back to nav point beta. Red Lance, I want you to make your best speed to nav point beta as well.”

One by one they all called in responses to their new orders and began moving out.

Suddenly Paul had a job to do. He punched in the new navigational data and headed for Blue Four's last known position. The Wolfhound trundled up to its maximum speed of ninety-seven kilometers an hour, and Paul ran through his targeting and tracking checks before engaging his weapon systems with the master arm switch.

The Wolfhound wasn't a hard mech to pilot, but it was a pain to control the small machines heat curve and Paul was running headlong into a fight. He'd been warned to keep his distance, relying on the heavy laser alone would help him avoid counter fire and give him a head start in a retreat.

Paul checked his sensors again. He was still a long way out. He kept up the pace. It was about a minute later when saw the barrage of missiles streaking up above the horizon, a cloudy ark of cool white contrails. They weren't meant for him, but Paul could tell the real fight had already started.

There was a fury of radio chatter, and the general picture of what was happening started coming into focus. Paul and the rest of his unit were equipped with a mix of light, and medium mechs spread out over a very large area. The enemy force was a concentrated mass of heavy and even assault class machines. They'd smashed through the picket line by downing Mira in Blue Four faster than she'd been able to call for help. Now they were rapidly closing in on the small desert outpost that Paul and the rest of his people were supposed to be defending and things looked pretty bad.

Paul rolled into his new navigational point to find the smoking ruin of Mira's wolfhound, only it wasn't really recognizable as a wolfhound anymore. The head was gone, blown free from the shoulders by an automatic safety mechanism designed to save the lives of rookie mech jocks. The rest was a charred mass of perforated steel, and myomer bundles spread out over a thirty-meter radius. Paul checked his sensors as he scanned the horizon for visual contacts. A few hundred meters away he spotted the wolfhound's head half buried in sand, a massive red and white parachute waving above it in the desert wind. Continuing his turn he spotted something. A tiny black spec on the horizon. Bright white contrails rising high above it. An enemy fire support mech. He radioed in his position and the observation receiving nothing in response but static. They were being jammed. Paul was on his own. He quickly checked the briefing notes scribbled across a notepad on his knee. In the event of hostile action without access to communications, Paul was to consider himself weapons free. There was nowhere to retreat to so he'd have to fight it out on this own.

He thumbed through his long-range sensors, but the distant target was out of range. He flipped on this magnetic anomaly detector and scanned the horizon. Feedback from the direction of his new target was heavy. There were a lot of fusion engines over there. Paul punched in the new nav-data, and slowly started in on the distant target while doing his best to keep his eyes peeled for additional threats.

He closed the distance quickly and the silhouette of an ARC-2R Archer began to form where before there had been only a small black spec. His sensors caught it and the small machines battlefield intelligence computer properly identified it using internal image recognition algorithms. Continuing his advance Paul noticed that the Archer was flanked by two companions. His targeting system pulled them up as an AWS-8R Awesome, and a CPLT-A1 Catapult. They were all looking the wrong way, but Paul knew that as soon as he used his weapons there'd be nothing between him and the three much larger machines.

He thumbed through controls, deactivating all of the sensor systems that might give away his position. One of the most important things Paul had learned while attending the Black Jack school was that sensors worked both ways, and electronic warfare was a subject that every mechwarrior needed to be well versed in. His radar, lidar, and fusion reactor were all easy to detect, and in a medium to close range fight he wouldn't need radar or lidar anyway. He left his radar warning receiver, and magnetic anomaly detector on for now. Finally, he disengaged his communications system. As he continued to close on the enemy mechs, he slowly decreased speed to reduce his auditory signature as well. The targets continued to grow in front of him.
 
Without lidar, he wasn't one-hundred percent sure of their range, but his hud had a built-in ranging reticule that put them at about four hundred meters. The distance didn't seem to matter. They were still distracted, and missiles continued to jump from their shoulder and arm mounted launchers. He was getting really close now. At approximately two hundred fifty meters he flipped a toggle switch to activate his broad spectrum radio frequency jammer. The jammer filled channel after channel with interference, blocking communications, and some targeting systems. They'd have trouble talking to each other without switching to external mics, and speakers, but they'd also know something was up, and if they were smart they'd check rear-view cameras right away.

Paul didn't have time to delay, he aimed carefully and fired a full salvo of weapons directly into the back of the ARC-2R Archer. The temperature in his cockpit exploded as beams of light burst from his machine and filled the short space between him and his target. The light converted into kilojoules of heat energy as his weapons connected with the thin armor covering the support mech's ammunition bins. Armor melted and flowed from the impact area, as a secondary explosion ripped the machine apart from the inside out. The Archer was violently vivisected as it's left side torso split from the center all the way down to the pelvic support that held the legs. The machine toppled over in two different directions.

It was a small victory, but Paul had a lot of work to do very quickly. Checking left then right he saw the Archer's lance mates turning in reaction to his intrusion. The Catapult had wheeled around to face him but was back peddling away to clear the minimum arming distance on long-range missiles. The Cat didn't have any backup weapons so it was helpless inside of missile arming range. On his opposite side the much larger Awesome had also turned to face him, but instead of backing off, the larger machine was taking aim with its large class laser. The beam lite the sky between them, blinding Paul as it seared away armor on his mech's chest and left shoulder. He was stuck between a rock and a hard place. He needed to start moving right away.

Paul jammed the throttle to its stop and the small machine took a long stride forward. He turned towards the Cat, lashing out with two of his medium lasers and charging directly into the threat as the Awesome, now behind him, fired its small backup laser into his exposed rear. Paul fired again, the paired medium lasers shed armor around the helpless mech's cockpit but didn't penetrate, at the last possible moment he jerked the control stick hard to the right, then back to the left, bringing himself around and behind the Cat.

Now he had a shield. The Cat was turning, trying to expose Paul to his friend in the Awesome, but Paul matched his movement, keeping the slower moving missile boat between him and the iron giant a few hundred meters away. He took the opportunity to fire a salvo of medium lasers into the frustrated Cat's weak rear armor, before stepping out from behind it just enough to fire his large laser at the enemy Awesome, who'd now turned to come at him on his left flank. With both enemy mechs trying to shake him Paul wasn't sure how long he could keep this up. The cockpit was a searing inferno already when he fired another carefully aimed laser burst into the Cat's now damaged rear. Armor melted away, and Paul could see through to internal structures. He took a quick pull from his hydration tube. One more shot and the Cat would drop, but when it did he'd be without a shield and the Awesome had back peddled just far enough to use its missiles. Paul maneuvered out from behind the Cat yet again, this time firing his large laser at the other machines arm mounted laser. If he could keep this up maybe he could knock out the Awesome's main close range weapon, then close in for the kill. The shot made its mark, but it wasn't enough, and this time the Awesome returned fire before Paul could get himself back behind the Cat. The laser etched a deep furrow across his mech's chest and his diagnostic computer told him that he'd lost a good amount of armor. He quickly maneuvered back behind the Cat as a full volley of missiles exploded from the Awesome's chest, bright while contrails streaking out to meet him. Ducking behind the Cat, Paul was spared the onslaught, and in an interesting twist, a small number of missiles actually impacted the Cat's right side.

Frustrated the Catapult took off in a straight shot to clear the distance between him, and his lace mate. This was it, Paul wasn't going to be able to keep hiding behind him. As the Cat moved away, he carefully lined up his shot and fired all of his weapons into the Cat's damaged, and exposed rear. The enemy machine took another step and dropped to the desert sand. Heat spiked and alarms blared both because his mech was about to shut down and because the Awesome had locked him up for another volley of steel rain.

Paul jammed down on the emergency override control, while simultaneously engaging the throttle to its hard stop. The small machine sprang forward charging directly into the jaws of his foe. Time slowed, as his machine took one long stride after another. He saw the burst of contrails from the Awesome's torso mounted launchers, the thirty individual missiles freed from their launch tubes to rain destruction upon him. He saw the flash as the Awesome fired both of his lasers. More alarms blared, the Wolfhound took one more stride and there was a cacophony of loud metallic bangs as all thirty missiles found a place to impact his machine. Paul watched as one collided with his cockpit glass crumpling into a tangled, flaming mess as it bounced off harmlessly. He'd done it, he'd cleared the gap.

The Awesome's missiles hadn't had time to arm themselves. His mech registered damage from the laser strike, but the missile salvo hadn't really done anything at all. He jerked the control stick hard to the left and passed just meters from the huge machine which took a slow deliberate swing at him with its left arm mounted battle fist. Luckily it didn't connect. Paul was behind him now, and turning to get a shot, but the Awesome pilot wasn't stupid, he immediately put on speed and went into a turn. Paul was going to have to keep moving to get a good shot. 

As they circled it became clear that Paul wasn't going to get the shot he wanted. Instead, he began firing his weapons individually at the larger machine's legs. He started with his large laser, and followed with his mediums, one at a time, trying to keep them aimed at the same spot each time. The Awesome was an assault class battlemech with lots of armor to protect itself during slow lumbering pushes into enemy-held territory. Paul knew this was going to take some time, and he wasn't sure how much he had.

He was able to outmaneuver his opponent but it was only a matter of time before some of his friends realized they weren't receiving fire support. When they did, they'd pull back to see what had happened, and at that point, Paul's luck would almost certainly run out.

He kept up his attack bleeding armor from the Awesome's legs as he danced his smaller machine around just out of arms reach. After what seemed like an eternity the enemy mech's left leg buckled and it started to fall. Reaching out with its left arm the machine managed to catch itself and pivot in such a way that it was left in a sitting position. As Paul came around yet again, he found himself inside the striking arc of the Awesome's laser weapons.

He's already taken a lot of damage and this time as the larger mech fired, he watched all of the remaining armor on his torso bleed off as alarms sounded in the cockpit. Again his heat spiked, but this time it wouldn't go back down, a display showed that he'd lost a number of internal heatsinks around the reactor, and Bitching Betty was now politely informing him that he'd receiver critical damage.

The next blinding flash took him by surprise, more because he was now behind the sitting awesome than anything else. His displays had distracted him, and he'd lost his situational awareness long enough for someone to catch him off guard. Paul jammed forward on the throttle, and got his head back in the game, he quickly flipped his sensors back on and turned to face his new threat.

As he turned, he was confronted with a column of black smoke from the Archer he'd killed, and beyond that not one but seven enemy battlemechs in various states of disrepair. The closest, a Warhammer, its damaged left arm hanging at its side fired another particle cannon just as he noticed it. The impact threw Paul into his harness, and his battle damage indicator told him he'd lost his left arm. Paul returned fire with his large laser as his already blistering cockpit went up a few more degrees.

Paul couldn't take much more of this. He turned towards his new target as white contrails jumped from enemy mechs in the distance. He was already at a full run. He knew he didn't have much time, but the Warhammer wasn't very far away either. The little Wolfhound took one long step after another and the gap closed. Paul checked his heat levels. He had to time this one just right. The missiles above him filled the sky like a swarm of angry hornets. The space between him and the Warhammer narrowed. He fired everything he had just milliseconds before the impact. His smaller machine didn't have the weight, but at ninety-seven kph it had some good momentum. He smashed into the larger machine as the missiles fell on them both.

The world was gone, replaced with a silent darkness. Then the hatch cracked open and cool fresh air rushed in to meet him. Paul was drenched in sweat. He took a long pull from his hydration system and started to unbuckle his harness. Someone outside pulled his hatch all the way open. It was Dave.

"Dude, that was ****** insane!" he said as soon as Paul made eye contact.

"Thanks, man, but we all still bought it," Paul said as he pulled himself up out of the simulation pod.

"Yeah, but you killed like three of them and disabled another. No one else even came close, most of us never even got a shot off."

"I got lucky is all, I was ordered to investigate Mira's post, so when everything went down I was out behind them, if I'd been anywhere else I would have gotten crushed along with everyone else."

"Lucky or not, that run put you way up the ladder in terms of overall kill death, and total kill count."

The recruits of the Black Jack School kept a competitive training record which ranked them against their peers. Paul was above average for his level of training but he wasn't exactly at the top of the charts either.

"I'm not looking to win any awards, I just want to show that I'm worth putting in a real battlemech." As he said it a number of other recruits had wandered up to surround him. He noticed the other members of his training cadres, as well as the sim pit instructor Captain Merkel. As Merkel approached the chatter dyed and everyone snapped to attention, including Paul.

"Recruit Anderson, that was a good performance, but I can't abide this lazy show of post-mission etiquette. Recruits, hit the showers, then report to the debriefing room immediately!" she shouted, and the rest of the gathered recruits quickly moved towards to the locker rooms on the other side of the simulation lab.

After a quick shower to clean the sweat off, Paul found a seat in the briefing room. He watched as Merkel activated a large wall-mounted video screen, which began to display footage from the cadet's gun cameras as well as feeds from several overhead drone positions. It cycled through to the HUD of a Wolfhound marked Blue Four in the upper right hand corner.

“We're going to start with Cadet Yee. Mira, do you have anything to add before we start?”

Mira rose from her seat “no ma'am” she said.

“All right then”. As she spoke she initiated playback. “This recording isn't very long. As you can see, Cadet Yee arrived at her designated navigational point at mission time plus fifteen minutes just like the rest of you. She began to meticulously scan the area as you had all been instructed to do “ Merkel fast forwarded through the part where we waited in the desert for over an hour “At mission time plus one hour, twenty minutes she was cycling through her sensors when she received a contact” Yee's HUD flashed a red indicator on the right side, and as she turned to face it, the threat indicator exploded from one contact into three, then eight, and finally twelve. “Here we see Yee coming into contact with a heavy company of unidentified battlemechs.” The HUD displayed a mass of small red triangles each one containing a tiny but rapidly growing spec. Contrails began to rise into the air above them, as Merkel paused the footage. “This is where Cadet Yee made her first and last mistake during this mission. While she may have had just enough time to radio in an alert, she instead tried to take evasive action before engaging the enemy force.” Merkel restarted the video, and they watched as Yee tried and failed to evade the incoming missiles. The first wave all but destroyed her tiny machine, leaving it a crippled mess of shattered armor and torn myomer fibers. A fraction of a second later a barrage of particle cannon fire cut the feed. “That's how quickly you will die if you try playing shoot em up cowgirl in the real world,” Merkel said “Yee had a choice. She could have followed orders, retreated to form up with the rest of her unit and fight it out that way, or she could take off on a suicidal assault right into the snapping jaws of her enemies. She made the wrong choice, she's lucky this was only a simulation. It is unlikely that she would have survived this engagement in the real world.” Merkel keyed something in her palm and the perspective on the screen changed. It now showed overhead drone footage of the opposition forces moving past Yee's position in the picket line, towards the small outpost at nav point beta. Then the audio playback of their radio check-in began to play, and Merkel changed perspectives again to show several cockpit views at once as the members of blue lance began to move out. Paul could see his own cockpit footage on the far right. Just as he'd arrived at Yee's position Merkel paused the playback again. “This is the point where the majority of the forces involved made contact. The opposing force out massed yours by several hundred tons. For this defense to be successful all members of your unit needed to combine your fire to quickly defeat the larger enemy battlemechs, but you found yourself unable to do so as enemy jamming made communication difficult” She paused to let them watch the firefight. Paul was still out in the desert by himself, but everyone else was engaged. Merkel changed the view again so that all surviving members of the company were displayed around the border of the screen with a top-down drone view in the middle. One by one the cockpit views began to go black as the cadets started dropping like flies, and then there was Paul. They were gone, every one of them, and Paul was still on his feet. The view changed again, now it showed the cockpit view of his wolfhound and nothing else. He was charging the Archer about to fire when Merkel paused playback again. “Cadet Anderson, do you have anything to say about your actions today?”

“Not really ma'am, I guess I'm sorry that I couldn't get to the fight sooner”

She smiled just a little “Cadet Anderson, what is the first lesson of the Black Jack school?”

“Live to get paid, ma'am”

“Very good, so why didn't you attempt to leave the battlefield when you lost communications with your unit”

“Ma'am, I want to live to get paid as much as the next guy, and had I known that everyone was already toasted I might have called it a day, but without coms I had no way of knowing if we were all dead, or if we were winning, I don't think I'd be much use as a mechwarrior if I ran from every fight I thought I  might lose.”

Paul heard a mix of murmurs, and Dave reached over to offer him a fist bump. Paul took it.

“A good enough answer Cadet, and how might I ask were you able to sneak up on this fire support unit undetected,” she gesturing to the doomed Archer on screen.

“I turned off everything I didn't need ma'am, I knew that my active sensor systems might give away my position. I mean there's that, and luck I guess.”

“Explain your luck to me”

“Well I had no way of knowing this at the time but I arrived just as Blue lead was falling. These guys were distracted by the targets in front of them. If I'd gotten there just a few seconds later they might have been paying more attention to their surroundings.”

“Very good Cadet Anderson” she resumed the footage as a series of bright laser flashes cut the Archer apart.

The fight replayed and Paul noticed so many things he would never have noticed during the fight. By the end of it, he wasn't sure what had been skill and what had been blind luck.

“Cadet Anderson's gun cam footage shows us that with quick thinking and solid tactics a smaller machine like the wolfhound can take down larger opponents, but in the end without supporting elements or a path to retreat, his machine was also destroyed. When you arrive here on Monday I want fifteen hundred words from each of you on strategies for defeating a superior force, with emphasis on the use of electronic warfare tools, and stealth”. Some low grumbling filled the room, and Paul couldn't help but feel responsible.

As he made his way out of the simulation building and onto the parade grounds Dave caught up to him.           
       
“Hey dude, are you coming with us to the club tonight?” he asked.

“I don't know man, I've got a ten-hour shift at the spaceport tomorrow morning, and I have to be there at  sunrise”

“Dude, don't be a tool. We've got almost every cadet in our class meeting up at the Beach Club tonight. It's going to be a total rager! Also, when was the last time you got laid, bro? For real, you need to be there, I heard that tall blond star-fighter chick you like is going to be there. You wouldn't want to miss out on your chance to get some time in that hot seat would you?” 

“Well,” Paul ran through all of the responsibilities living inside his head. The three papers that needed to be written before returning to class on Monday. The uniforms that needed to be washed. The boots that needed to be shinned, and polished. The part-time job that he needed to be alert and not hungover for. Then he pushed all of it to the very back of his brain and said “Yeah, I guess I can go”

“Great, we're all meeting up at the gate around nine.”

“Sounds good man, I'll see you there.”

Sir Chaos

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Re: Paul
« Reply #37 on: 18 February 2018, 06:01:43 »
Nice.

This will be a tough act for Paul to follow, though.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
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The Smith

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Re: Paul
« Reply #38 on: 18 February 2018, 07:14:32 »
Thanks, he's still got a long way to go. The pause in my posting came when I got stuck on his education and decided fast forward to his initiation to war in 3039. I've got a lot of great material for that part of the story and I'm working hard on filling the gap. I also have an actual outline now that covers the rest of the story which should help me write more quickly and post more often.

mikecj

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Re: Paul
« Reply #39 on: 18 February 2018, 13:35:56 »
Nice simulation
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

Sir Chaos

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Re: Paul
« Reply #40 on: 18 February 2018, 14:12:37 »
Thanks, he's still got a long way to go. The pause in my posting came when I got stuck on his education and decided fast forward to his initiation to war in 3039. I've got a lot of great material for that part of the story and I'm working hard on filling the gap. I also have an actual outline now that covers the rest of the story which should help me write more quickly and post more often.

I´m looking forward to that.

I´m just a bit worried about him now, as with that kind of performance, everything he does in future simulations will be measured against this one.

Also, his fellow cadets will perhaps feel the pressure to do as well as he did, and be tempted to pull crazy stunts in future simulations that would get them killed on a real battlefield.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

The Smith

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Re: Paul
« Reply #41 on: 18 February 2018, 14:47:29 »
@MikeCJ Thanks, man, I know it's a total fake out trope in Battletech, but I really wanted to pull the whole "he died, but it was just a simulation" thing. This part of the story was really begging for some combat, I want Paul to come of age in this story and that takes a lot of life experience and learning, but this is a Battletech story so I also really want to keep interspersing action to move the story forward and keep peoples attention.

@SirChaos I'm glad you're concerned about Paul, I think that means I'm doing my job. There is a lot more in store for him as he continues his training and things can get a lot more dangerous, especially when the cadets get into the cockpits of real Battlemechs with live weapon systems. But he's going to get a little reprieve from the dangers of the world in the next segment. Instead, he's going to party like it's 2999

Also, I don't know who added this or when but I'm eternally grateful.  [drool] MMMMMMMMMMMMMMMMMMMMMMMMMMM MECHA ROBOTZ!!!!!!!
     

snakespinner

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Re: Paul
« Reply #42 on: 19 February 2018, 00:31:49 »
Paul had a lot of luck there which was great to see.
Now let's see how that party goes. }:) [drool] ;)
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Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

The Smith

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Re: Paul
« Reply #43 on: 14 August 2018, 10:03:20 »
Hey all, I know I disappear for long periods of time, but I haven't stopped working on this story and on that note I have a question for the group. I've done a ton of editing and rewriting on the material that's already been posted here. I've also come up with a working title for this story and I'd like to make a new post to replace this one. Is that something that people do here, or is it repetitive and a waste of electrons?

Daryk

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Re: Paul
« Reply #44 on: 14 August 2018, 18:27:28 »
I don't think the mods would object...

snakespinner

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Re: Paul
« Reply #45 on: 15 August 2018, 00:38:59 »
It all depends on the author.
Some are really into the story and tend to edit and rework until they are satisfied.
For others it is just a story and they move on to other things.
Do what you feel suits you, the story is an interesting one so I would not mind. :thumbsup:
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

The Smith

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Re: Paul
« Reply #46 on: 17 August 2018, 09:23:41 »
Cool, the next time I post, it will probably be a new thread with the entire story up until this point reposted by chapters.

ThePW

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Re: Paul
« Reply #47 on: 17 August 2018, 10:44:38 »
Hold Position, Here.
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

The Smith

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Re: Paul
« Reply #48 on: 18 August 2018, 13:10:58 »

The Beach Club
Lott's Revenge
Blackjack
Federated Commonwealth
July 3037

The base dropped, and Paul thought the floor might fall out from under him. The world was a confusing blur of intense noise, flashing lights, and writhing bodies; all of it obscured by an alcohol-induced haze. He was back at the bar to order another drink when he bumped into Dave. 

"Hey man, aren't you glad you didn't stay home to study tonight?" He asked. Almost yelling to be heard over the pulsing bass.
 
"Yeah, this is great" Paul yelled back."

"Good, I'm glad you're having a good time. Have you had a chance to talk to that pretty blond starfighter pilot?"

"No, not yet."

Dave turned towards him swinging two shot glasses from the bar as he did so.

"Well then take these. A little liquid courage never hurt anybody."

Paul looked down at the two small glasses as he reached out to take them from his friend. One was glowing neon green, the other an intensely bright blue.

"What's in these?" he asked.

"The green one's called A Coolant Flush, the blue one's a Particle Shot. I don't really know what's in them, but there'll be plenty of time to worry about that in the morning."

"Well, you only live once, and probably not for a very long time," Paul said as he quickly shot back the two drinks. 

Dave reached out and patted him on the shoulder.

"That's the spirit buddy, now go out and get the girl."

 Paul wandered across the dance floor to a corner where a tall blond haired girl maybe a year or two older than him stood staring back at him. He didn't really know anything about her. She'd checked for his name on a list when he first arrived and told him his barracks assignment. He didn't even know her name. He'd only seen her in common areas around campus, and never in any of the Battlemech specific classes or buildings, so he'd just assumed she was a pilot.

Her hands were outstretched behind her, palms resting on the face of a massive speaker that filled the world with driving bass, as it lifted her hair into a glowing halo around her face. She smiled from a thousand miles away, lost at sea in a world of sound.

“I'm” She cut him off with a finger over his lips, her smile had an inviting warmth, and her pupils were so dilated, Paul thought he might be able to see her soul. She raised her other hand to his mouth and placed a small pill between his lips, he swallowed it without thinking about the consequences.

She leaned forward to kiss him, pulling herself into him, and gently rotating his body until he was the one in front of the speaker. Then she pushed him back so that he could feel the pulsing rhythm coursing through his body, the bass replaced the beating of his heart, and the club felt like a kind of church. Temple to a religion Paul'd never heard of before.

He stayed there like that for a long time. Reality began to fade, and he realized that he felt better than he had in a very long time. He opened his eyes to look at her. She was still smiling at him, and he realized that he was doing the same. “Thank you,” he said, but she just kept smiling at him. She never said a word. The world around him continued to fade, his senses replaced by a chemically induced euphoria.
 
When morning came, the sun crept into the barracks the way it always did. Slowly illuminating the opaque film that covered a small window on the far wall.

Paul slowly opened his eyes stretching as he did so. Everything hurt, and he couldn't remember where he'd been or what he'd been doing when noticed her next to him. Stretched out between him and the wall was the lithe figure of a young blond woman. “Well that's interesting,” Paul thought as he grew more accustomed to his surroundings.

Something was off, the room felt strange. The window was on the wrong side... That's when he realized that he wasn't in his bunk at all. A millisecond later he realized that the sun was up, and he wasn't at work. There was no time to enjoy his little predicament. He had to go.

Paul gently pulled himself away from her and started looking for his clothes. He was pulling on his pants when he noticed her staring at him. As he put an arm through the sleeve of yesterday's wrinkled shirt, she said,

“I was hoping you'd stay for breakfast.”

“I'd really like to but I'm late for work, and I need to get over to the spaceport faster than I can run.”

She smiled at him, and suddenly he remembered everything. Well, almost everything. Then she sat up in bed, the sheets falling away from her body as she arched her back, bringing her arms together above her head in a long slow stretch.

“I'll take you,” she said through a yawn.

“Thanks but I know how to get there.”

She smiled again.

“This is the pilots Barracks. We have a bunch of choppers on the pad outside. It'll take a minute to warm up, but I can get you across town a hell of a lot faster than you can run.”

Paul didn't know what to say. Mostly he just wanted to stand there staring at her all day, but he knew he had to get to work.

“That would be great, thanks.”

She stood up and walked over to him. She stared into his eyes for a moment, then she leaned in and kissed him again. He wanted to stay there like that more than anything in the world. He reached out and pulled her into him. Everything was right with the world for a second, then she pulled away.

“Okay, let a girl grab a cup of coffee before she flies and we'll be there in a few minutes.” She walked to the far side of the room and began pulling clothes from a wardrobe. He watched her dress in an olive green flight suit.  A name tape over her breast read 'Kilburn.' When she was finished, she walked to a small refrigerator and removed a can of pre-made espresso. Then she dawned a pair of aviator sunglasses and gestured for him to follow her as she walked through the door.

Paul followed as Kilburn walked out of the room and through a hall that looked identical to the one in his Barracks. They made their way down the stairs and out into the already bright dawn light. She led him a short distance to a series of aircraft shelters before stopping to turn around.

“Okay so here's the deal, we actually do most of our flight operations over at the local spaceport anyway. We only keep VTOLs here, and we ferry them back to the spaceport for maintenance, so I'm going to volunteer for an early morning ferry flight and then we're going to sneak you on board. Sound good?

“Yeah, that sounds great, but I'm out of uniform, how are you going to get me onto the flight line?”

She paused for a moment. Then she took off her sunglasses and put them on him.

“Just act cool, I'm sure it'll be fine.”

And just like that she had turned and walked into one of the hangers. A few minutes later she came back and grabbed him.

“Okay we're good to go, just follow me and act natural.”

Paul wasn't sure what acting natural meant, and the more he thought about it, the more unnatural he felt, but he followed her along the side of the hanger and onto the flight line where some kind of attack helicopter was waiting for them. When they got to the front, she deftly flipped several body panels outward to form what looked like an entry ladder. Then she turned back to him.

“Step, step, step,” she said as she pointed to the small white protrusions. Then she put her hand up onto the point where the cockpit would close and seal, and said “no step!”
 
Paul followed her instructions, and quickly found himself sitting in the front seat of an attack helicopter complete with a myriad of strange and confusing displays, buttons, switches, and control sticks. He knew his way around a battlemech cockpit, but this was somehow entirely different, and as if she could read his mind Kilburn leaned in form somewhere behind him. She gently kissed his cheek before whispering “Now I know how you mech jocks are but don't go flipping any switches or turning any dials. You're sitting in the gunner's seat, and this bird still has training loads from last weeks war games loaded” into his ear.

She plugged a long coiled cord into a socket on his right side and flipped three switches. One of the MFDs came on and displayed coms info. A second later she dropped a bulky pilots helmet over his head and closed the cockpit. When the engines came online, Paul felt it more than he heard it. A dull vibration that ran through the entire aircraft. It reminded him of the speakers at the Beach Club. Above him, counter-rotating blades started to turn. Slowly at first, then faster and faster until he couldn't see them anymore. He heard Kilburn's voice in his head, as she tested the coms.

“Hey there tin-man, can you hear me all right?” she said

“I can, but what kind of name is Tin-man?”

“That's what we call mech jocks, on this side of the academy.”

“We call you propeller-heads.”

“You call all pilots that?”

“No, just the helicopter pilots, the rest we just call flyboys.”

“You know the majority of us aren't boys right?”

“I didn't, but I'm starting to figure it out.”

She laughed, and as she did so, the ground fell away. The chopper rose high above the tarmac then banked hard to the right before tipping forward and picking up speed. In the distance, Paul could see the descending drop plum of the mornings first landing.

So what kind of helicopter is this? He asked

“This is a Lockheed CBM, H-7 Warrior,” she said

“It's fast.”

“Well it's dirt slow compared to my Saber, but yeah it's pretty fast for a chopper. This is what we call a compound helicopter. The counter-rotating blades up top mean you don't need a tail rotor, so they put a pusher prop back there for extra speed.”

“What kind of weapons does it carry?”

“There's a class two auto-cannon in the chin turret and short-range missiles on the wings. But the Warriors are generally used more for scouting than fighting.”

“Does it have any armor?”

“Some, but not a lot, that's why they're normally used for scouting, and harassing. We ran a big wargaming event last month where we used harassing tactics to pick off a bunch of tanks and even two battlemechs, but where they're really enjoyable is in an 'air to air' fight. A helicopter dogfight is something extraordinary. It's very intimate. Everything happens very close because you're maneuvering way tighter than you'd ever be able to in a conventional fighter, plus the gun is moving independently of the aircraft, so that adds another dimension to things.”

“What happens if you run into each other?”

“Everybody dies.”

“Does that happen often?”

“I guess it's a lot more common during combat operations. We have pre-flight briefings and safety rules about how close we can come to other aircraft, but that doesn't always work out. We had an accident here two years ago where two Sabers ran into each other in orbit. I was just starting my flight training at the time, but it was a big deal for the graduating class that year.”

Paul was suddenly reminded that he lived in a world where his actions might not only kill him but someone else as well, maybe even a close friend of his...

“So how long have you been at the school?”

“I'm in the middle of my fourth year.”

“So you'll be graduating soon?”

"I'm in the full-length officer's training program, so I still have a couple of years left. I don't know how it works on your side of the academy, but we can do four years for a basic combat flight certificate, or six years for complete officer's training."

"It's the same for us. I'd like to get that officer's, but I don't think I can afford to stay here that long, so I was was going to get my Battlemech operations certification and start applying for jobs next year."

"Well that's too bad, it only took you two years to man up and approach me, now you're telling me you'll be leaving after such a short time."

Paul didn't know what to say.

"You knew I wanted to talk to you that whole time?"

"Guy's your age think we can't tell when you're interested in us, but it's always so obvious. You could have tried talking to me a dozen times over the last six months alone, but you never did."

Paul felt himself blush under the heavy composite helmet, and he was glad that she couldn't see his impressment.

"I guess I was just scared that you weren't interested in me."

"Well that's understandable, everyone's afraid of rejection, but you really shouldn't hold back, people like us don't get to live very long. Our lives are too short for what ifs and maybes."

Pau spent a minute thinking about what she'd said. He knew the life he wanted was a dangerous one, but somehow he'd been able to avoid thinking about the ways that might affect him, or the people he cared about.

"I guess you're right, I guess I hadn't really thought about it like that."

"It's okay, most first and second years really haven't gotten to that realization yet. I don't mean to sound like some grizzled veteran, but the instructors start spending more and more time making sure you know what's waiting for you out there in your third and fourth years."

"I'm supposed to go for my first live walk this coming week."

"Yeah? Well, then you're about to start getting that kind of talk from your instructors. You can't really die in a sim-pit, but once you get out there with the real thing, people start getting hurt. I still remember the briefing before they let us touch the controls of a real aircraft."

The chopper banked slightly, and Paul realized they were coming into land.

"You really didn't have to do all this for me, you know," Paul said.

"Yeah, but I love to fly first thing in the morning after a night a hard-partying," she said.

"I had a lot of fun last night, but I really can't afford to lose my job, so I feel like I owe you one. Is there anything I can do for you?"

She laughed.

"If you really feel obligated you can always buy a girl dinner sometime." as she said it the chopper shuttered as its landing gear impacted the tarmac.

"Then it's a deal," He said. As he did so, the cockpit began to open, and Paul was confronted with the smirking face of an Asian woman in a green flight suit. Before he could say anything she'd turned away to yell

"Hey Max, Piper's got herself a passenger on the old stride of pride flight!"

A short distance away Paul heard a man clapping. Then Kilburn reached out to pluck the helmet off his head. As she did so, she leaned forward and kissed his ear.

"Don't mind them, just a little 'flyboy' humor."

"I don't mind it, we have our own traditions when someone doesn't come home for the night."

"I bet you do."

They exchanged information, Paul kissed her one more time, and he took off running towards the loader mech gantries. He could already see the giant machines marching out towards the grounded dropship.

When he arrived at the hanger, he found Ted waiting for him at the base of his loader.

"Too much fun last night?" he asked.

"Something like that, yeah," Paul said.

"I was just about to run up the latter and take over for you on this shift," he said.

"I'm sorry I'm late sir, it won't happen again."

"Bull shit, it won't happen again. You're what, like nineteen years old?" Ted asked.

"Yes, sir."

"You get laid last night?"

"Well actually, yeah I did."

"Kid you've been for a while, and you know all of the official rules for working the docks, but you don't know the unofficial rules yet. So let me help you out. Unofficial rule number one is, 'it's always okay to be a bit little late if you got laid the night before. Now get up that latter and start that baby up, I'm glad you're here, I'd rather be in the office drinking coffee, than up in that som-bitch unloading containers."
   
"Yes sir" Paul snapped, then turned and ran up the latter as quickly as he was able.

The cockpit was hot, and the day was long, but in his mind, all Paul could hear was a pulsating rhythm, all he could feel was a driving bass, and all he could see was Piper Kilburn lying next to him in bed, the gentle light of morning illuminating her hair.

snakespinner

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Re: Paul
« Reply #49 on: 18 August 2018, 19:50:36 »
It's always good to see a story restarting with the main character getting laid. :D :thumbsup:
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

The Smith

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Re: Paul
« Reply #50 on: 18 August 2018, 20:21:15 »
Yeah, it was about time the kid got laid. I've had that chapter half written for like six months and I really wanted to get it wrapped up so I could move one. Up next, 'actually piloting a battlemech for the first time!' followed by 'learning the practical skills needed to be a true Mechwarrior', followed by a ton of other stuff so I can wrap up this whole school thing and move on to life as a mercenary warrior headed off to war, and the actual war part, which I've already written like 10k words of and really want to share with you guys.

Esskatze

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Re: Paul
« Reply #51 on: 19 August 2018, 16:44:34 »
Thank you for this story, The Smith. I really really like it, and I'd like to hear more about Paul. Happy to see you getting in the mood of publishing more chapters. Please keep it up!

DOC_Agren

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Re: Paul
« Reply #52 on: 19 August 2018, 17:06:43 »
Glad to see this back
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

The Smith

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Re: Paul
« Reply #53 on: 19 August 2018, 18:57:19 »
@Esskatze, and DOC_Agren

Thanks a lot, guys, I really appreciate the encouragement that I get from this community, and that's really helping me move forward with this story. I might have mentioned this in another thread but as a child, I really struggled with reading and writing. I never thought I'd be someone who could put words to paper at all and when I finally started doing so I was so nervous about putting myself out there that I didn't show any of my writing to anyone for a really long time. The fact that people are actually reading this story and enjoying makes me very happy and a lot more confident in my abilities as a writer. Thank you!

I wrote almost 800 words for the next chapter this evening, and it's really interesting to me to be writing this section because there's a speech by one of the instructors in it, that was actually one of the first key points or ideas of this story to pop into my head. I think it was actually like five years ago now, but I was thinking of an origin story for this Character I'd already written some stuff about (an out of work mercenary in 3048) and I was thinking about what the training academies must be like for mercs as opposed to regular army personnel. In school, people make friends for life, and I'm sure that people who get to know each other at let's say the Nagelring might be close friends for the rest of their careers. But the mercenary life is different. Mercenary companies are small and everybody needs to eat. Chances are that your best friend from school won't get a job with the same people you do. One day, you might find your self, staring down the barrel of your former best friends gun. When you're in school to be a merc everyone else around you might try to kill you one day. That's going to be a lot for a nineteen-year-old kid to take in. Especially one who's already made some close friends.   

mikecj

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Re: Paul
« Reply #54 on: 20 August 2018, 06:50:35 »
 stride of pride flight   ;D ;D ;D ;D ;D ;D

Thanks!
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

The Smith

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Re: Paul
« Reply #55 on: 20 August 2018, 15:39:31 »
@mikecj, I can't take credit for that one, but I wanted a sex-positive euphemism for "walk of shame" and I found "Stride of pride" too good to leave out.

Dave Talley

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Re: Paul
« Reply #56 on: 20 August 2018, 23:23:00 »
"yes sir I got laid, no sir I dont remember anything"
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

The Smith

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Re: Paul
« Reply #57 on: 24 August 2018, 23:23:26 »
Briefing Room Charlie
Blackjack School of Combat
Blackjack
Federated Commonwealth
July 3037


The briefing room was a theater for the awkward little noises that you only ever heard when there should have been silence.  The creaking of old leather chairs as keyed up cadets fidgeted anxiously in anticipation of the day's events. The tapping of pens and pencils against desktops, and notebooks. The faint jingle of someone's keys. The impromptu symphony building to a crescendo under the clicking heels of Hauptman Bekker's mirror black boots.

Paul's attention was a targeting laser. This felt like the most important day of his life up until now. Today he'd be piloting a real battlemech for the first time. His palms were sweating on the armrests of the briefing room chair, while he shivered in the intense air conditioning and lightweight garb of a mechwarrior.

All of the cadets waiting to go out today were dressed in the traditional cargo shorts and lightweight combat shirts of their chosen profession. Both were designed to wick heat and moisture away from the body while working in the hot-box confines of a battlemech cockpit, but waiting in the briefing room was like weathering a blizzard.

Bekker approached the small podium and began to address the class.

"Good morning cadets. There's an overused expression you may have heard; 'today is the first day of the rest of your life,' well in many ways I think this applies here today."

"All of you have sacrificed something to be here today. Many of you bet your entire future on the opportunity to be here. Most of you traveled great distances to study at this school, and I know for a fact, that each and every one of you has worked very hard as a student of The Blackjack School over the last year and a half."

"That hard work placed you in this room. We don't have enough staff, or battlemechs to take every cadet in a cadre out on the same day. Today you'll be the first because those of you sitting here represent the top twenty-five percent of students in your training cadre."

"This is a cumulative score that includes your academic performance, your general level of physical fitness, and your performance scores from time spent in the simulators. As students, every one of you should be proud to of your accomplishments up to this point. From here on your training becomes something much more tangible. From this day forward we're not just talking about theory. From this day forward there're no middle grades. The world we're training you for is a simple pass, fail existence. If you always pass you get to keep living. If you ever fail, you (or people you care about) will die. From this day forward we're not teaching you as students, we're training you as killers."

He took a long pause, looked down at the podium and then back up at the group. He sighed slightly then said.

"There's one other thing that all of you need to know about the lives you've chosen for yourselves.  I want you to take a second to look around this room. I want you to look at the other people around you."

Bekker paused to give everyone a chance to awkwardly glance at each other.

"Before you leave this school, every single one of you is going to become something dangerous.  We're going to make you into a weapon, and you're going to go out into the Inner Sphere, and you're going to sell yourselves as weapons to anyone who can pay."

"While you're here, we encourage you to build relationships. We put you in a position where you're likely to make friends, and that's great, but once you leave this place every other mercenary mechwarrior in the Inner Sphere is a threat. While you're looking around at the other people in this room, you should know that any one of them might kill you someday."
 
He paused again. This time he looked down at the ground and sighed deeply, before looking back up at the cadets.

"Once upon a time, on a shitty little moon at the ass end of the galaxy, I killed my best friend. He was my bunkmate here for four years. I didn't want to kill him. Hell, I didn't even want to fight him, but I did. I fought him. I killed him. It was my job; the contract demanded it. It's what was required of me, and I met that requirement."

 "We encourage a certain amount of friendly competition here. Being the highest scoring pilot in the simulator might get your name on a wall somewhere, but there're no high scores in the real world. In the real world, being the best just means making it back to base alive that day."

The room was genuinely silent this time. Paul couldn't hear a sound. He'd never had to think about what would happen if one of his friends was sitting in the cockpit of a mech on the other side of things. Could he even do that? Was there any amount of money that he'd take to kill his best friend? The life of a mercenary was supposed to be a life of unbound freedom, but beneath the romanticized facade, there was always going to be a master, and the contract was a wipe.

Someone in the distance coughed as Bekker drew a large helmet, and vest from behind the podium. 

"By now you've all had sim-pit training, so you're all familiar with both of these to some extent. In my right hand is a standard issue cooling vest, these are the same ones you've been using in the simulation pods, so I shouldn't have to explain anything to you, just make sure to plug the damn thing in before you start rolling. I don't want to have to I.V. bag any of you for dehydration."

He paused as he lifted the large helmet in his left hand above his head slightly.

"This, on the other hand, is a standard issue nuerohelmet. While we have had you using an effective facsimile; the simulators don't require an actual nuerohelmet to operate, and we don't entrust our cadets with working models until they begin real-world pilot training. Each neurohelmet must be specifically calibrated to the individual who'll be using it. So before we head into the barn, you'll each be issued one for the remainder of your training."

"As you already know the neurohelmet is a complicated piece of electronic equipment that acts as an interface between the battlemechs you'll be piloting, and your cerebellum. This device isn't magic. It doesn't read your mind or make you 'one' with the machine, all it does is modulate your sense of equilibrium into a series of signals that the battlemech's diagnostic interpretation computer can understand..."

He paused for what seemed like a long time.

"I just wanted to give you all a second to let that sink in before I repeat myself, THE NEUROHEMLET IS NOT MAGIC!'

He yelled near the top of his range.

"Over the last hundred years or so a lot of people have descended into babbling techno-worship, not understanding how something works don't give an object supernatural power. These helmets are made in a factory by regular people, they aren't forged by dwarves in Svartálfar."

"Finally to conclude this short lecture, your neurohelmet is a valuable piece of mission specific equipment. It is a helmet that you wear on your head. It is not a punch bowl! It is not a cooking pot! It is not a chalice of achievement! Every year I have at least one cadet who finds an interesting way to damage or destroy a neurohelmet, don't be that cadet!"

"Now, that we're covered the fun stuff, it's time for your first pre-mission briefing, this one will be rather simple because we won't be using any weapons, or trying to accomplish anything very complicated."

A sizeable wall-mounted screen came to life behind him, and Bekker gestured towards it. The screen displayed a large map of the Blackjack School, the adjacent city of Lott's Revenge, and the large open training areas to the south and east. Bekker continued his speech, and as he did so, a series of waypoints began to appear on the screen.

"Your mission this morning is a simple one. The twelve of you will be suited up with cooling vests, and calibrated neurohelmets. Each of you will be paired off with an instructor pilot, and the two of you will report together to your assigned CHM-3 Chameleon where you will wait for further instruction. To make things easier, all twelve of our tandem seat Chameleons are currently located in Barn-One so we won't have to work in three hangers at the same time."

"Once ordered to do so you will make your way into the cockpit assisted by technical personnel. I don't want to see anyone fall to their deaths today so we'll be using a scissor lift for ingress to the cockpit. Once in the cockpit, you will obey any and all commands by your accompanying instructor, as you cold-start the fusion reactor and 'when ordered to do so' pilot the mech out of the barn and onto the tarmac outside. Once outside you'll be following the waypoints listed on the wall behind me."

"This is a simple walk people, you've all got hundreds of hours in the pods, so this should be a straightforward job. If your instructor thinks you're struggling, they will cut your controls and take over immediately, so there's little chance of falling or crashing into anything. Okay, that's it. Please line up in alphabetical order at the front of the room so we can start getting your helmets assigned and calibrated."

Paul always won or lost on the whole alphabetical order thing, but in this case, it felt like a win. He was first in line for this mission, and before he knew what was happening a tech was dropping a nuerohelmet onto his head and plugging him into some kind of data pad.

Paul had used a simplified neurohelmet while working the docks at the local spaceport, but this was something entirely different. All around his head Paul left a faint buzzing sensation, like a mild electric shock. The strange feeling seemed to migrate around his head as if looking for the right place to electrocute him. Paul felt a bit light headed and staggered slightly. As he did so the strange electrical sensation amplified by what seemed like a hundred times, and all of it instantly zeroed in on the base of his skull just above his neck.

Just when he'd started to think something might be wrong, the technician unplugged his neurohelmet cord from the data-pad and the feeling was gone. Without saying a word the tech handed him the cable and gestured to the door. Paul took a step, expecting some kind of trouble with his balance, but as he did so, he felt totally normal.

Outside of the briefing room, Paul found a collection of instructors. Some he knew from his time in the simulation pods, others were new to him. Before he could open his mouth, Bekker approached him. Paul snapped his heels and raised his hand to his brow in a near perfect salute.

"Sir, Cadet Anderson reporting for assignment, sir!" He said without thought or hesitation.

Bekker returned his salute.

"At ease Cadet Anderson," Bekker said, "We've got unit one, one, follow me, and we'll get over to the lift."

Paul relaxed slightly.

"Yes, sir."

They made their way out of the briefing room, and down a long underground tunnel that led to the mech barns. When they arrived at Barn One, they found twelve CHM-3 Chameleon Battlemechs waiting for them. Paul made his way over to the mech-bay labeled one-one and stood staring up at the massive fifty-ton war machine. Somewhere behind him, Bekker began to speak.

"You know, no matter how long you do this, that sense of awe that you're feeling right now, that part never goes away. It gets in your blood, and it never lets go."

"I think it's already in my blood, sir" Paul responded.

Bekker laughed

"Yeah, I guess you wouldn't be here otherwise, well let's get started then. What's our first step when preparing to depart on a mission in a Battlemech?'

"Sir, the first procedure would be a full visual inspection of the Battlemech in question, followed by a consultation with the crew chief in charge of maintenance for said Battlemech,  sir."

"Good, I don't see chief Mendez around right now, but why don't you take a look around, while I go grab him."

"Sir, yes sir!"

Paul's excitement wasn't really containable at this point. He'd worked on and in Battlemechs before, but this was the first time he'd been asked to perform a full pre-walk inspection. He slowly made his way up to the right foot, for closer inspection, as he approached he reached into the large hip pocket of his cargo shorts for his data-pad and brought up his pre-walk inspection checklist. There were thirty-two criteria separated into three sections. Section one covered exterior inspection, and Paul carefully went about making the necessary checks as he inspected what seemed like every inch of the giant machine's exterior.

When he'd finished checking for armor panel damage, he began opening the access doors over critical servo control points. When he'd finished with the servos, he started a slow, meticulous free climb about halfway up the Chameleon's back to make sure that the reactor's armor bulkhead was secured correctly. When he found it to be appropriately bolted in place, he made his way back down to where Hauptmann Bekker and Chief Mendez were waiting for him.

"Find anything out of the ordinary?" Bekker asked.

"Sir, no, sir" Paul responded.

"Good," Cheif Mendez said, "If you had I'd feel pretty foolish right now."

Paul took a few minutes to consult with Chief Mendez, first concerning the inspection items he'd already noted, and second to check off the next ten inspection criteria from the second section of his checklist. It didn't take long, most of the second section was meant for combat operations, and referenced ammunition storage bins, and integrated weapon safety pin removals. When they finished the consultation, Hauptmann Bekker spoke up to ask Paul another question.

"Good inspection cadet, what's next?"

"Sir, the next procedure is to make ingress to the cockpit via best method, sir."

"What is our best method for ingress today cadet?"

"Sir, that would be the scissor lift, sir."

"Good, now let's get going," Bekker said.

Paul and Bekker stood clear while Chief Mendez retrieved the scissor lift from the other side of the hanger. Once he'd correctly positioned it next to the Chameleon, Paul, and Hauptmann Bekker boarded, and all three of them rode the lift up to the Chameleon's large glass canopy. When they arrived some seven meters above the ferrocrete pad of the barn below, Cheif Mendez leaned over and uncovered a small control panel concealed by a heavy metal plate. It looked like a simple numerical keypad, but Paul couldn't see how the buttons were labeled. After punching in some kind of code, the canopy popped slightly and slowly swung open to reveal the tandem seats of the trainer cockpit.

 "Alright cadet, what's next?" Bekker said

"Sir, at this point the pilot would enter the cockpit and begin the final section of the pre-walk checklist, sir."

"Good, now go ahead and get in there. You're in the front seat. Oh, and try not to fall to your death."

Paul made his way to the edge of the scissor lift and looked over into the open cockpit of the waiting Chameleon. The awkward angle at which the canopy opened in relation to the scissor lift made boarding somewhat tricky, but with a careful step, and a little bit of finagling Paul managed to get himself seated in the command couch.

Outside, Bekker casually stepped off the lift and into the cockpit with a practiced ease that left Paul just a little embarrassed at his awkward entrance.

"All right Cadet, we've made ingress into the cockpit. What's next?"

"Sir, the next step would be the completion of the remaining section on the pre-walk checklist, sir," Paul said.

"All right, what's the first thing on that checklist of yours?"

"Sir, that would be to 'ensure that the coolant line from my cooling-vest has been appropriately connected to the mount on the right side of my command couch, sir."

"Good, have you done that yet?"

"Yes, sir."

"Okay cool what's next?"

"Sir, that would be to connect the data line for my neurohelmet to the port in my command couch, sir."

"Good, have you done that?"

"I have."

"Okay, what's next."

"Sir, that would be a coms check, sir."

"Very good, let's make it happen."

Paul took a long look at the command console in front of him before reaching out and flipping over a toggle for auxiliary power.  As he did so, the cockpit sprang to life with brightly lite displays and vibrant indicators. Again Paul surveyed the console as he reached out and activated the Chameleon's radio. He double checked the frequencies, before keying open the mic in his neurohelmet.

"This is Chameleon One-one to Tac-Ops, requesting radio check," he said.

His response came from what sounded like another cadet. The noticeably higher pitch of a young woman.

"This is Tac-Ops, we've got you five by five, do you copy?"

"I've got you loud and clear Tac-Ops, thanks."

"No problem Chameleon One-one."

Next, Paul keyed over to an intercom system and addressed Hauptmann Bekker.

"Sir, do you copy, sir?" He asked.

With Bekker seated not even a meter away, he heard the response both inside, and outside his helmet at the same time.

"I've got you, cadet. You're doing great. What's next?"

"Sir, the last points on the checklist concern the cold start of the fusion reactor, sir."

"Very good Cadet, when you're ready, go ahead and fire her up."

Paul was really excited now. This was it. He was actually about to fire up the fusion reactor on a battlemech. He doublechecked his startup procedure before quickly double checking the physical controls one more time. Paul had been able to sit in the cockpit on the Chameleon a few times before, and he'd run an identical, or nearly identical sim-pod many times, but this was different, this was for real.

Watching holo-vids as a child, Paul had always had the impression that starting up a battlemech was more or less a pretty easy thing to do. But like most childhood ideals this was a task much more comfortable to observe than to perform.

Cold starting a military grade fusion reactor was anything but easy. While integrated computers and sophisticated algorithms made it possible for a single operator to manage what was essentially a municipal power plant. The well known Vlar, 300 series reactor in this Chameleon required four perfectly timed actions to be performed before it would begin to generate the megawatts of energy needed to fuel the battlemech's myomer muscles, and direct energy weapons. Luckily there were a couple of integrated systems to help him get the timing right.

Paul reached for the series of large toggle switches that controlled reactor startup and thumbed the first from it's lower 'off' position to it's upper 'on' position. As he did so, somewhere deep inside the Chameleon, a large capacity internal battery began to dump stored energy into a series of capacitors.

From Paul's perspective, three small green LEDs lite up above the next toggle switch on his board, as they blinked out Paul was given an auditory cue in his helmet. Beep, Beep, on the third slightly longer BEEEEP, Paul threw the second toggle from 'off' to 'on.'

Inside, a small cloud of the hydrogen isotope Protium was injected into a donut-shaped vacuum chamber at the reactor's core. Milliseconds later the stored energy in the capacitors was dumped into the 'Ion Cyclotron' a series of powerful lasers that began to rapidly heat the Protium cloud.

Paul watched as more LEDs lit above the next toggle switch. Again he carefully timed his actions to coincide with the visual and audible cues. The countdown was longer this time. As the final longer tone filled his ears, he threw the next toggle, and inside a series of magnetic coils sprang to life applying extreme pressure on the rapidly heating cloud of gas.

The system repeated, but the timing on the last toggle switch was much shorter. As the tone sounded in his ears, Paul threw the remaining toggle. Inside the reactor a series of pipes began moving water through the system, picking up heat from the donut-shaped core and transporting it to a series of heat exchangers.

What was once a cloud of Protium gas, is now a fully ionized plasma, its heat, and pressure continuing to rise until (at nearly one-hundred-million degrees Kelvin) individual Protium atoms began to fuzed together, each pair throwing off a massive amount of energy and a shiny new Deuterium atom as a result. This continued with more and more Protium fuzing to form Deuterium. The Deuterium fuzing with Protium to form Tritium, and the Tritium, and Deuterium fuzing to form Helium.

The churning plasma's magnetic field began feeding the reactor's built-in magnetohydrodynamic generator, and the self-sustaining chain reaction was now generating more power than the system required to remain operational.

Additional power was automatically routed to batteries, weapon system capacitors, and the large banks of electroactive polymers known as myomer bundles. Paul couldn't see any of this happen. Paul only heard the pleasant robotic voice of Bitching Betty.

"Reactor online, sensors online, weapons online, all systems nominal."
       
 

 



mikecj

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Re: Paul
« Reply #58 on: 25 August 2018, 02:47:41 »
mega thrusters are go
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

Daryk

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Re: Paul
« Reply #59 on: 25 August 2018, 06:19:37 »
I'm liking Bekker.  Can't wait for the next update!  :thumbsup:

ThePW

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Re: Paul
« Reply #60 on: 25 August 2018, 09:13:00 »
THIS! That *&^% rocked!  :D
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

snakespinner

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Re: Paul
« Reply #61 on: 25 August 2018, 17:30:00 »
Great update.
No hangover for this first ride. ::) :thumbsup:
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

DOC_Agren

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Re: Paul
« Reply #62 on: 25 August 2018, 18:16:54 »
Well done   :thumbsup: :beer: :clap: :smitten:
I love Hauptman Bekker's speech on what being a Merc really means
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

The Smith

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Re: Paul
« Reply #63 on: 25 August 2018, 20:51:22 »
Hey All, thanks for the reads, and feedback. I was a little worried about that one, I thought it was going to be boring. By the way, there was like a two-hour research project on fusion power generation while writing that. I'm not a physicist but I think I got things pretty close to right.

So this segment was a little bit different to write. I actually managed to write all of that in just the last week, and I really want to keep that momentum going to close some gaps, and maybe finish this thing for real. Normally I write a segment over the course of a few months and reread, edit, and rewrite it like four or five times. 

Moving forward I'm torn between two options. I actually wanted to write this scene out a bit longer to include Paul actually piloting the mech around, maybe a little side bit where Bekker is like "Go ahead kid give it some throttle and see what it can really do" (wow 97kph!) but I felt like the 'all systems nominal' thing was almost too perfect a stopping point.

So I wanted to ask you guys what you thought. Should I write a little bit more onto the end of this scene, or jump forward a little bit to a more exciting training mission? I'm thinking weapons school next.

Daryk

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Re: Paul
« Reply #64 on: 25 August 2018, 21:45:40 »
Tough call... I like where this part is going, but if you're ready for a more complex training mission, you should probably follow your muse.

CrossfirePilot

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Re: Paul
« Reply #65 on: 25 August 2018, 22:13:31 »
Maybe have him tell Paul to open it up on the next mission.

"hey you already walked around enough on the last mission, how about you open it up a little so that we can get to the range before sundown?"

The Smith

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Re: Paul
« Reply #66 on: 26 August 2018, 18:24:46 »
Thanks for the feedback guys! I'm going to advance the story a few months to a point where Paul is working on weapon implementation and heat management. I'm going to start on it now, let's hope I can keep this momentum going.

snakespinner

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Re: Paul
« Reply #67 on: 27 August 2018, 01:20:48 »
Don't second guess yourself, your doing well with the story and just go with the way you feel when writing. :beer:
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

The Smith

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Re: Paul
« Reply #68 on: 28 August 2018, 20:14:27 »
Thanks, man, I've got the first thousand words down already so hopefully I can keep up this segment a week thing that I've been doing.  :thumbsup:

The Smith

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Re: Paul
« Reply #69 on: 03 September 2018, 12:26:37 »
Training Range Three-Five
Blackjack School of Combat
Blackjack
Federated Commonwealth
December 3037

The cloudless sky above the training grounds was an infinite expanse of refreshing cool blue, atop the searing sand, and tinder-dry scrub brush of Blackjack's badlands.

From inside the already stifling confines of the CHM-3 Chameleon's cockpit, Paul longed for that refreshing blue sky. It was already hot, but it was about to get a lot hotter. Somewhere behind him, Bekker began to speak. His commanding voice filled Paul's ears.

"Alright Cadet, today we're going to have some real fun. We've got a full complement of weapons, and ammunition, along with an interactive target range to use them on."

"Today we'll be testing the piloting and weapons skills that you've learned up to this point; we're also going to be throwing some heavy concentrations of targets your way to test your heat management skills."

"That last part is key, I don't really give a damn if you cook yourself out there someday, but I sure as shit don't want to get cooked in here with you today, so watch those heat levels, do you copy me, cadet?"

"Sir, yes, yes!" Paul replied.

"Good, now take us over to Nav Point Alpha."

As Paul brought the mech around and headed for the nav point as Bekker continued the day's lesson.

"Alright, Nav Point Alpha is our three-hundred-meter infantry rifle range. We have about thirty pop up targets there, that'll rise and fall on a timer. Your goal is to use the Chameleon's machineguns to engage these targets. They will fall as you shoot them. Do not, I repeat, do not, engage any of these targets with laser fire. They're made of plastic, and while they can be shot many times without being replaced, they will be utterly destroyed by the heat from laser fire. Do you copy that cadet?"

"Sir, I will engage the targets with machine gun fire only, sir."

"Good. Now that we're passing the safe line of departure I want you to run through your system's master arm procedure."

"Sir, disengaging safeties. Master arm set to fire position, sir" Paul barked.

As they arrived at Nav Point alpha, Paul watched a large lizard scurry off a bolder. He didn't see any targets, just a series of trenches, and earthen berms. Bekker keyed up their radio.

"Range control, this is Chameleon Two-One, do you copy?"

"Roger that Chameleon Two-One, we've got you."

"Range Control, we've arrived at Nav Point Alpha, and are prepared to go hot, please begin the evaluation sequence."

"Roger that, Chameleon Two-One. The range is hot, I repeat, range is hot. Good luck out there Cadet."

The radio clicked off with a static pop, and the Chameleon's external mics picked up a very loud horn blaring in the distance. Bekker's voice filled his ears again.

"Alright Anderson, you're clear to engage all targets, You've got two-hundred one-second bursts worth of ammo, that's only one-hundred bursts if you use both guns at the same time."

"Sir, yes, sir" was all Paul could think to say. He knew his weapons well, and he'd been able to use a few of them already, but this was the first time, he'd fired the machineguns.

The Scattergun Light Machinegun was a product of the New Earth Trading Company. Intended for use on infantry alone, it was of small caliber compared to most vehicle mounted weapons in the Inner Sphere. In fact, it fired projectiles only seven-point-five-millimeters in diameter.

While the projectiles were no more substantial than those used by standard infantry rifles the Scattergun's ridiculous rate of fire more than made up the difference; with an average one-second burst firing around one-hundred projectiles; the effect on target was still a dramatic one.

The other exciting trick up the Scattergun's sleeve was it's built-in inaccuracy. While that may have seemed oxymoronic to the uninitiated, the Scatterguns role as an area effect, anti-infantry weapon meant that accuracy wasn't a great a feature. The Scattergun was build to oscillate slightly while firing, spewing the hundred or so projectiles out in a shotgun like blast-pattern that really spread the love.
   
Paul quickly ran through command prompts, setting up his two machine guns to fire one-second bursts in sequence. Paul wasn't very concerned about ammunition, but he was worried about heat. While the heat generated by running the guns wouldn't have much effect on the Chameleon itself, it could damage the gun barrels if he put too many rounds down range too fast.

Moments later the small olive green silhouettes began to rise from their trenches like zombies bursting from graves. Paul dropped his targeting reticule onto a cluster of targets that seemed to represent an entire rifle squad. As he slowly squeezed the trigger, he felt the whole cockpit vibrate slightly. There was a strange noise. It didn't sound like gunfire, more like someone tearing a long sheet of fabric. As he heard it, a stream of tracers filled the space between the Chameleon and the little green army men below.

Dust and dirt jumped up off the ground as tracer pierced plastic targets dropped back into their holes. Paul pulled the stick to the right, bringing his targeting reticle over another cluster of targets before reapplying pressure to the trigger. Another short tearing sound and again the dust rose as targets dropped. Paul continued this process until he the dead stayed in the ground. After a second or two without any contacts, he heard Bekker again.

"Alright, great job here. Let's move on to Nav Point Beta, for something a little more interesting."

"Affirmative sir, setting a course for Nav Point Beta," Paul responded.

"Good, now when we get to Nav Point Beta there are already going to be targets operating on the range. These are autonomous target drones, designed to move and react to incoming fire like the same way actual crewed vehicles would."

"That said, be mindful of your targets. We've had cadets misidentify target salvage crews as drones. We've also had Cadets come upon other Chameleons and assume they were targets as well."

"These drones are visually distinctive and don't have any weapons systems. None of the targets will look like people either, so if you see a recovery vehicle, battlemech, or people, hold fire, and we'll call for a cold range."

At almost the same time Bekker had said it they passed a large tracked recovery vehicle. The flatbed (large enough to carry an assault class battlemech) was covered in burned out target drones. The radio crackled to life as the technicians opened up coms.

"Chameleon Two-One, this is Rusty Dump Truck, do you copy?" Said a gravelly female voice.

"We've got you Rusty Dump Truck" Bekker responded.

"Our people are clear of Nav Point Bravo; you're good to go."

"Thanks, Rust Dump Truck" 

"No problem."

They passed the recovery vehicle and continued to Nav Point Beta. As they arrived, Paul's targeting system began to pick up and track targets. The drones had loud engines and strong thermal signatures that his targeting and tracking computer was able quickly to identify. Paul thumbed through control settings, bringing up his two medium-class lasers into his primary weapons group, and placing his four small lasers into the secondary weapons group. Paul keyed up the intercom.

"Sir, is this a hot range, sir?" he asked.

"Range is hot, you're weapons free cadet" Bekker responded.

"Roger that sir," Paul said, as he pushed the Chameleon into a run.

Paul selected the closest drone and ran directly into it. As he approached the small tack like robot tried to escape, turning to accelerate away from him, but the Chameleon was more than a match for the tiny drones speed, and Paul had no trouble keeping up.

Dragging his targeting reticle over his prey, Paul fired a single medium class laser into the retreating target drone's rear end. A neon beam of brilliant amber light filled the space between them like flipping a light switch. Molten metal burst from the impact area like water from a geyser and the smaller machine stopped moving, smoke billowing from a still glowing hole.

Without stopping to think Paul selected the next closest target, one of two drones that appeared to be charging right at him. Paul fired his second medium-class laser into the first of the oncoming targets which exploded into a flaming heap as he cooked off what must have been its fuel supply.

He thumbed over into his secondary weapons group and fired a small laser at the remaining target, his aim was true, but the weaker ruby colored beam didn't seem to have enough punch to destroy the drone in one shot. The small drone's heavier frontal armor was a dripping mess of glowing steel, but the shot hadn't penetrated anything. Paul followed up with another small laser blast, and when that wasn't enough yet another. On the third shot, something gave way, and the drone rolled to a stop.

Paul felt the temperature in his cockpit beginning to rise and quickly checked his temperatures. The cockpit was thirty-five degrees, and the reactor was stable at one-twenty-four kelvin. He pressed on, selecting another group of targets from his tracking display and turning towards the south-east to face them.

When they came into view crashing through some tall dry bushes, Paul noted that there were four of them arrayed out in a spear point formation. He knew the medium-class lasers would be enough to take out two, but he wasn't sure if his battery of small lasers would be enough to destroy the rest. He hadn't used his heavy laser yet, and he was going to avoid doing so for as long as possible. It was overkill for these vehicles, and the heat would be unbearable, better to hold off until absolutely necessary. He keyed the intercom.

"Sir, do I have permission to use my machineguns on this range, sir?"

"You're free to use them if you'd like, but I can tell you for a fact that they won't penetrate the armor on those drones" Bekker responded.

"Sir, that's okay, they won't have to, sir."

As the drone continued to close, Paul reconfigured his firing commands slightly. As they came into range, Paul fired his medium lasers first with good effect. Two of the small tanks exploded apart under the extreme heat of amber beams. As he transitioned to the third target, he fired two of his small lasers simultaneously. The combined energy was just enough to burn its way through the drones glacis armor plate. A millisecond later Paul's Scatterguns were filling the hole with rifle caliber bullets. The tiny projectiles bouncing around inside the hull found something essential and smoke began to flow as the drone slowed to a crawl.

With his first try successful, Paul turned his attention to the remaining target drone and tried again. This time he wasn't so lucky. The combined energy of the small lasers failed to penetrate the Drone's thick frontal armor, and the machine gun rounds that followed ricocheted off, throwing tracers in all directions. Frustrated, Paul quickly changed weapons groups and fired a freshly charged medium laser directly into the damaged drone's front end. It folded up like a tin can and burst into flames.

The Chameleon's cockpit was a sauna now, and Paul knew he couldn't keep up this level of engagement. He quickly checked his temperature readings while taking a long pull from the bite valve on the right shoulder of his cooling vest. The cockpit temperature had risen to forty degrees, and his reactor core was up to one hundred and thirty kelvin.

Paul needed some time to let the Chameleon's heatsinks do their job. He checked his sensors and found the next group of targets about half a klick away under a stand of small trees. Paul brought up his tactical map and quickly plotted a long route through a dried riverbed that would bring him out directly behind them. The longer slower path would give the Chameleon a little bit more time to cool off.

As Paul rose from the riverbed, he found all three targets arrayed in front of him. Turned away, their onboard sensors hadn't yet detected the Chameleon, and Paul took full advantage, quickly repeating his previous strategy of medium lasers for two of the targets, with small lasers and machinegun fire for those that remained. His small lasers easily penetrated the relatively thin rear armor of the drones, and the machine gun bullets that followed tore them apart inside.  As the last drone rolled to a stop, Paul double checked his sensors and noticed something strange. It appeared as if two small aircraft were approaching from the north.  Paul keyed the intercom.

"Sir, are there supposed to be any aerial targets during this course of fire, sir?"

"Those aerial target drones are fair game cadet, take em out" he answered.

"Roger that sir" Paul responded, as he repositioned the Chameleon to take on the aircraft head-on.

Paul ran through his weapons settings again, this time he assigned the large laser as his primary weapon, with his two medium lasers as secondary. As the drones continued to close on his position, Paul lifted the right arm mounted heavy laser and carefully aligned his targeting reticle with a rapidly growing spec in the distance.

He used a hat switch mounted on the side of his throttle to bring up his long-range optics. A small projector in the cockpit displayed an amplified image of the two aircraft across the Chameleon's canopy. The reticle was slightly off now, but Paul corrected it; aligning the small circle that represented the maximum dispersion of his laser beam with the outline of what Paul could now identify as an unmanned version of a Boomerang observation plane.

In the bottom righthand corner of the magnified image, a rangefinder counted down as the aircraft approached. When it came within half a klick, Paul pulled the trigger. A blinding azure beam connected the Chameleon to its target as the Boomerang burst into flames. The wings folded up as it fell helplessly towards Blackjack's dusty surface.

Paul pivoted his battlemech a few degrees to the left, bringing the other Boomerang into view. He killed the image magnification as the small aircraft was now clearly visible. Paul triggered both of his medium lasers, sending amber beams of light towards the nearby aircraft. His aim wasn't perfect, the twin beams missed the plane's fuselage, but struck its left wing instead, severing it and leaving the small drone to tumble out of control. The intercom clicked in his ears as Bekker began to speak.

"Great shooting cadet; that's it for targets at this range. Go ahead and take us over to Nav Point Charlie for our final course of fire."

"Sir, yes, sir."

Paul throttled up and headed for his final waypoint. When he got there, he found a series of small buildings surrounded by burned out battlemech husks. As he got closer something inside the Chameleon identified the hulls as targets and began projecting the images of live battlemechs over them.

"This is our augmented reality range. The projections you're seeing represent battlemechs that you might find on the modern battlefield. Take your time, and engage them one by one. Try to use the buildings for cover." 

"Sir, yes, sir."

Paul brought up his tac-map and identified his closest target, a Locust. He plotted a quick intercept course that would keep a few of the small buildings between them.

Peaking out from around his cover, Paul brought his targeting reticle onto the diminutive fighting machine and fired his large, and medium lasers. A triplet of neon beams torched the air between him and his target; dumping kilojoules of energy into the old charred metal hulk. Through the augmented reality projection, Paul could see the glow of molten metal.

His targeting computer registered significant damage to the imaginary enemy. A critical left torso hit that destroyed that section and severed the tiny machine's left arm entirely.

Paul threw caution to the wind, charging out from around cover he fired again at point-blank range with his four small lasers, and both machine guns. Again he could see the glowing wreck of gently masked reality behind his virtual target.

This time his targeting computer registered a kill. The near alpha strike had left his cockpit at oven-like temperatures, and Paul backed off to allow the Chameleon to cool before confronting his next target.

Bringing up his tac-map, Paul identified his next target as a Valkyrie. At thirty tons it was a lot heavier than the Locust, but still small by comparison to his Chameleon. The Valkyrie had a much thicker hide than your average light mech, so Paul decided to target the most vulnerable point he could think of.

Stepping out from behind cover, Paul engaged his image magnification system, as he carefully pulled the targeting reticle over the Valkyrie's head. The magnification allowed him to drop the center reticle dot directly over the simulated cockpit glass. Paul fired only his large laser, and the virtual cockpit disappeared. Obscured by the brilliance of coherent light. His targeting computer registered a lethal hit.   

There were two more augmented reality targets. Paul used concentrated laser fire to amputate the legs of a Stinger, before moving on, to destroy a Wasp by opening up its torso armor and filling the hole with machine gun bullets. As his targeting computer registered the Wasp destroyed, Bekker's voice filled the intercom.

"Alright, that was some pretty good shooting today Cadet. Go ahead and bring us back to Barn Two."

"Sir, yes, sir," Paul said as he quickly brought up his tac-map, and plotted a route back the way they'd come from Barn Two.

The trip back wasn't a short one, but at the Chameleon's top speed of ninety-seven kilometers per hour, it didn't take long. As he approached, Paul noticed several larger battlemech's arrayed about on the tarmac. 

"Pull up outside, next to that Marauder," Bekker said.

"Roger that sir."

 Paul walked the Chameleon into line with the larger battlemech and began shutdown procedures. A few minutes later he was standing on the tarmac staring up at the colossal war machine that had been his father's avatar of destruction. 

"You like what you see?" Bekker asked.

"My father was a Marauder pilot, I guess they've always been one of my favorites." 

"They're great machines. I bet he had a lot of great stories."

"Not really, he died in one, when I was very young."

"I'm sorry to hear that Anderson, I guess that makes this next part kind of awkward. I want you to jump in that Marauder and take it over to range two-four for some cannon work."

"That won't be  a problem, sir."

"Good, in that case, get out there and make it happen. You'll be solo for this one so don't do anything I wouldn't do." 

"Roger that sir."

Paul walked over to the waiting battlemech and made his way up the dangling rope latter that hung from its side. When he was safely standing on top of the hunched torso of the massive machine, he reeled in the latter and made his way to the armored cockpit hatch.

Inside, the Marauder's cockpit was surprisingly roomy, with a slightly open area just behind the command couch large enough for Paul to move around. He noticed storage bins, a microwave oven, and a chemical toilet that doubled as an emergency jump seat for potential passengers. This was the kind of battlemech that someone could basically live in.

The command couch was well laid out, with large Ferro-glass windows on all sides, including a panel below his feet that allowed him to look straight down to the ground.

Paul strapped himself in and initiated start-up procedures. Bringing the reactor up from standby to working power he felt a slight vibration in his seat, as he keyed open the radio.

"Tac-Ops this is Marauder One-One, do you copy?"

"Go ahead Marauder One-One, we've got you."

"Permission to depart Barn-Two for Range Two-Four?"

"Permission granted Marauder One-One, good hunting."

Paul brought up his tac-map and laid in corse for Range Two-Four. It wasn't far, but the Marauder wasn't nearly as fast as the Chameleon. He set off clearing the distance in long slow strides, as the Marauder slowly accelerated to its maximum speed of sixty-four kilometers per hour. Compared to the Chameleon, the Marauder was a fantastic machine, while slower, every movement seemed smoother and more deliberate, this was a machine designed for accurate long-range fire, and Paul could feel it in the controls.   
 
When he arrived at Range Two-Four, he found a long, mostly flat target range sprinkled with the hulls of old tanks. Most of which were arrayed out half a kilometer away. 

"Marauder One-One to Tac-Ops, I've arrived at Range Two-Four, and am awaiting further instructions."

"Alright Marauder One-One, this is  Tac-Ops" It was Bekker's voice this time. "I want you to engage three of those targets with your class-five automatic cannon. After that I want you to engage another four targets with particle fire. We're monitoring your progress with an overhead drone, so we'll know how you fared."

"Roger that Tac-Ops, moving to engage," Paul responded. As he said it, he brought his throttle back up to a slow trot, working his way down the firing line perpendicular to his targets, Paul double checked his dorsal mounted auto-cannon, before disengaging the safety and aligning his targeting reticle with the rusting hulk of an ancient Marsden II main battle tank.

Paul hadn't ever fired an auto-cannon before, but he'd been looking forward to doing so. He slowly pulled the trigger to the rear. The deafening sound just above his canopy was muffled by the thick Ferro-glass to a low roar, and the cockpit vibrated slightly, as a stream of armor-piercing projectiles left the barrel of his gun at high velocity; closing the distance between him and his target almost instantaneously. Sparks, dirt, and dust exploded violently from the Marsden as penetrators made their way through one side and out the other.

Paul felt deeply satisfied. He repeated his actions by bringing another old Marsden under his sights and pulling the trigger. Again rounds burst from the guns, peppering the rusty tank with depleted uranium death. He moved on and selected his last target, firing one more time before moving on to the particle cannons.

Paul continued his slow trot up the firing line as he changed weapon groups. Bringing his particle projection cannons online. The PPC was one of the most destructive weapons a battlemech could carry, and the Marauder had two of them. They're combined damage output could quickly disable or destroy most other battlemechs and was straight up overkill for the majority of combat vehicles.

Paul dragged his reticle over another Marsden and fired just one of the cannons. There was a strange whining noise as capacitors dumped vast amounts of energy into a compact particle accelerator. A brilliant blue ball of what looked almost like lightning burst from the Marauder's right arm and streaked out to meet the target with an ear-shattering crack. The electrical energy crashed into the tank hull like a wall of seawater, converting ancient armor plates into shrapnel that exploded away in every direction.

When the dust cleared the turret was gone, blown completely off the hull and into the dirt a few meters away. Without thinking about it, Paul selected another target and fired again. The powerful ion beam tore a gaping hole right through one side and out the other. Hot air and a slight smell of ozone filled the cockpit.

Undeterred Paul continued his attack, quickly engaging two more old tanks with the bright blue death rays. As he watched the lightning splash over his last target, Paul realized that he was way too hot. A warning alarm sounded as he took a long pull of fresh water from his bite valve and quickly checked his temperatures. The cockpit was nearly forty-eight degrees, and the reactor had risen to almost two-hundred Kelvin.

Paul pulled more fresh water from the Marauder's internal reservoir, as he keyed open his radio.

"This is Marauder One-one, all targets engaged, requesting further instructions," he said.

"Marauder One-one, this is Tac-Ops. Good shooting out there, that's all for today. Return to base, and report to me for debriefing" Bekker responded.

Paul deactivated his weapon systems and slowly may his way back to Barn Two. He'd been piloting battlemechs for nearly six months now, but this was his first time in heavy class. He'd been warned that some pilots developed unhealthy god complexes from the sheer power that they were able to bring to bear as a battlemech pilot, and for the first time, Paul really understood that feeling. Today he'd been Thor, and the Marauder had been his hammer.   

Daryk

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Re: Paul
« Reply #70 on: 03 September 2018, 15:08:38 »
Nicely done, but I have to say, you should take a look at your temperature scales.  Zero Celsius is ~273 Kelvin, so your reactor core temperatures are extremely low for fusing plasma.  [/Physicist]

Also, a copy edit might not be a bad idea... [/Not an English major]

The Smith

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Re: Paul
« Reply #71 on: 03 September 2018, 16:42:40 »
Oh, damn, thanks for pointing that out. It should be 100,000,000 Kelvin and up. I wanted to abbreviate that somehow but I totally forgot about it.
« Last Edit: 03 September 2018, 17:06:11 by The Smith »

Daryk

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Re: Paul
« Reply #72 on: 03 September 2018, 18:39:40 »
You're very welcome!  If I wasn't trying to run a play by post game here, I'd offer to edit for you.  I really like your writing style, and would love to see more of it.  :thumbsup:

ThePW

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Re: Paul
« Reply #73 on: 03 September 2018, 20:20:42 »
*eats popcorn* You could always say the gauge is out of CAL... :D
Even my Page posting rate is better than my KPD rate IG...

2Feb2023: The day my main toon on DDO/Cannith, an Artificer typically in the back, TANKED in a LH VoD.

snakespinner

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Re: Paul
« Reply #74 on: 04 September 2018, 01:06:13 »
Great training run, nice touch with the Marauder, one of my favourites. :thumbsup:
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

The Smith

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Re: Paul
« Reply #75 on: 08 August 2020, 23:35:06 »
Lecture hall B
The Old Main
BlackJack School of Combat
BlackJack
Federated Commonwealth
March 3038


The warm, soft light of early morning spilled through the warped, sagging glass of ancient window pains and across the worn mahogany table, painting golden rays against the small silver can of espresso. Coffee was his only lifeline in a murky world of sleep-deprived confusion.

Far below, at the base of the amphitheater, professor Hallenbeck droned on about the relative merits of effective logistical planning and support as it related to the ongoing conflict between the Free Worlds League and the Duchy of Andurien. Paul hefted the tiny aluminum can and took a sip. The cold refreshing liquid reminded him of  Piper, and his concentration slipped away as he remembered the time they've spent together.

Relationships between cadets rarely lasted, and theirs hadn't been any different. They were both too busy for anything serious, but it had been fun while it lasted. Paul held the small can aloft, staring at it intently. 'Funny' he thought, how she'd come and gone so quickly, but these instant coffee drink of hers had become a staple for him. 'Funny' how the people in our lives come and go, but they leave little bits of themselves with us on the way out.

His concentration snapped back to reality in a jarring instant as he heard his name called out from below.

"Cadet Anderson, since you seem to be more interested in that tin can than this class, why don't you go ahead and give us your opinion on the situation in The Duchy?"

As one of the most significant ongoing wars currently happening in the Inner Sphere, the Andurien Crisis, as it was being called, was a common point of discussion for cadets in his class. Paul thought quickly about the situation there and any news he'd read recently on conflict. He took one more sip of his coffee before lowering the can to address the class.

"Maam, I believe that Thomas Marik's renewed offensive in Saduri is a good indication that the time he, and the Leauge Central Command and Control took after the conquest of Xanthe III was well spent on planning, and regrouping the FWLM for a final push."

 "If public reports coming out of Saduri are to be believed, I think the LCCC has a winning strategy to finish off what remains of the Duchy in a relatively short period. Maybe even within the year," Paul said.   

 "That's a better answer than I'd expected Anderson. How would you say that proper logistical management contributes to the league's success on Sanduri right now?"

"Maam, it's hard to say without more detailed intelligence on FLWM troop, and material movements, but I would assume that proper supply chain management is a critical component in the current offensive as it would be with any invasion force."

She sighed loudly, "good enough this time cadet, but pay more attention, damn it!" she barked.

"Yes, ma'am!"  Paul responded.

Paul did his best to stay focused. It got easier as the caffeine began to set in. Before he knew it, the class was over, and he was making his way out through large wooden doors and into the central hallway.   
 
Dave found him in the corridor as he made his way toward the entrance.

"Hey man," he shouted from across the hall.

Paul stopped and waited for him to approach before continuing the conversation.

"What's up, man?"

"Didn't you hear? We're getting sent out tomorrow for a big field exercise."

"I thought that wasn't scheduled until the weekend?"

"I guess they changed it. Something about the incoming weather patterns is a little weird because the weather's been great lately."

"Well, that's great to hear. I'd rather be in the cockpit than sit through another boring lecture on logistics."

"Those boring lectures are important. Logistics win wars... or so they keep telling me."

"Yeah, I know they do, but I don't give a damn. I didn't come here to become some master and commander. I came here to become a mechwarrior. I'll be happy to take orders from the logisticians as long as I can burn my enemies down with particle beams, and crush them under my feet. "

"Damn son, looks who's gone full barbarian warrior on me. I guess all that training has started to turn you into a killer after all."

"Yep, that's me. Paul Anderson, killer of men, destroyer of worlds, just let me loose on the Inner Sphere and see what happens."

"Well killer, you better get over to the board in C-hall and check the rooster. They just posted the TO&E for tomorrow's drop."

"Thanks, man, I'll make sure to get over there and take a look. "

Paul bid his friend farewell and made his way around the corner towards C-hall. When he arrived, he found a large knot of people chaotically squirming their way through each other. All of them vying for a position where they could read the board. Paul sighed as he raised his arms, bringing up his elbows to work his way through the crowd. It was slow going, but with a few quick jabs and a couple dodges, he managed to make his way to the front of the seething mass, where he found a pegboard covered in white printer paper. There were two tables of organization and equipment — one for each side of the exercise. Paul quickly scanned the sheets for his name, starting with the lower slots.

The exercise was going to be a large one. It looked like every mech in the training battalion was being deployed. The school's thirty-two Chameleons and Wolfhounds were evenly split into two groups. The remaining sixteen battlemechs of the weapons school had been split up as well.

When he finally managed to spot his name on the TO&E, Paul found that he hadn't just been assigned to the exercise. He'd been appointed as a lance commander, and he'd be piloting on the school's Warhammer during the battle. 

Paul didn't know what to think. This one was his first large-scale force on force, and he'd been assigned a serious job in a serious Battlemech. It was exciting news, but he didn't have time to think about it now, he'd already spent too much time coming over here, and now he needed to get to his next class.

Paul ran like hell to make it out to the barn for his next class. From his first-day on, Battlemech maintenance had been a constant part of his education at the Black Jack school, and it was one of the few day-to-day tasks that he looked forward to.

When he arrived, the other students in the class had already gathered around Cheif Mendez and what appeared to be a large metal box set on some sort of wheeled dolly. Paul made his way to the edge of the crowd just in time to here Mendez begin his briefing on the day's activities.

"All right kiddies, gather round, I've got a fun one for you today. Now, how many of you know how a weaponized laser works?" he asked.

Throughout the group, hands sprang towards to ceiling. Each of them had been required to learn and understand the basic operating principles for the major weapons systems they'd been using in weapons school. Lasers, which were generally separated into three classes based on focal range and raw power output, had been no different.

"Excellent, so who here knows how to take one apart?"

One by one, the various hands dropped.

"That's okay kids, ignorance isn't stupidity, and we're going to work together today to learn how to take this exciting contraption apart."

"So what we have here is the TharHes Industries, Intek. This is a medium-class free-electron laser system, and this is the same model of medium laser that you'll find on all of our Chameleon trainers."

"Now I know all of you have at least a basic understanding of how one of these things works, but before we go any further, I'm going to give you a quick recap so that we can talk about each of the major components."

"As I said, this is a free-electron laser of FEL for short. Meaning that the lasing medium is nothing more than a stream of electrons accelerated by a series of powerful magnets. Now, we're not scientists here. We're technicians and warfighters, so we don't need to understand all of the little eccentricities of how this machine works, and that's okay because this is an amazingly complicated device. Instead, we're here to learn the basics, and that's going to include field stripping, troubleshooting, and reassembly. We're going to start with field stripping."

"So this thing's got six major subcomponents inside that allow it to work. Damage to any one part is going to put it out of action, and you might find yourself in a position where replacing the entire system isn't possible. We've got three subcomponents that are externally visible, with an additional three components hidden away inside. Can anyone tell me which components are visible on the outside of the device?" Mendez asked.

Several hands shot up throughout the loose group of cadets. Mendez glanced around before selecting Mira Yee.

"Cadet Yee, what can you tell us?"

Mira stepped forward to speak.

"The three externally visible components are the focal array, the cooling jacket, and the wiring harness,"

"Outstanding Cadet Yee, you are one hundred percent correct." Mendez stepped closer to the laser. "We'll start at the front," he said, gesturing to the lens. "This is the primary focal array; it does two things. First, it focuses the beam to maximize the potential transfer of energy at different ranges. This ability to change beam focus is why your lasers do maximum damage from point-blank out to a specific range cap but continue to do some damage as distances increase. Of course, beyond the extreme maximum range, the amount of energy transferred is so low that the weapon will have little to no noticeable effect on your target. The second important function of the focal array is to aim the beam so that you're able to hit your targets. While laser weapons mounted on mechs may appear to be pointed directly forward, the focal array changes the beam direction to create a convergent shared aim point for multiple weapons, as well as targets at variable ranges."

"So, I've got two more questions for you, cadets. One: What controls this sub-system, and two: What are the lenses in the focal array made out of? Once again, a trickle of hands gingerly extended above the crowd; this time, Paul raised his hand.

"Cadet Anderson, what system controls the laser's focal array?"

"Sir, that would be a trick question, sir," Paul responded.     

Mendez gave a short, almost imperceptible laugh, before retorting. "It wasn't meant to be, but I see what you're getting at cadet. Why don't you illuminate your peers on how that was a trick question. And while you're at it, you can explain which systems are controlling the  array."

"Sir, the question was a trick, because the laser isn't controlled by a single system. The Targeting and Tracking Computer measures the distance to a target. This is most often done using ranging lasers. But, the system is also capable of calculating distance via other means. Should the T&T laser array become damaged, for instance, the system can use the thermal imaging system to find range based on the time it takes for infrared radiation to travel between the target and system's sensors. Either way, once a distance has been determined, data is transferred to the Diagnostic Interpretation Computer. The DI Computer networks all sub-systems found in a battlemech, and acts as the controller for its weapons."

"I couldn't have said so better myself Cadet," Mendez said; "Okay so who can answer the second part of my question; what are the lenses of the focal array made out of?" he asked. A large cadet on the opposite side of the circle gingerly raised his hand.

"Yes, cadet Westmore."

"Um, glass?"

"I'm afraid not cadet, anyone else? This time no one raised their hands.

"That's alright. You're here to learn. No one expects you to know everything when you walk in, but can anyone here tell me why the answer isn't glass?" Mendez asked again.

This time Mira Yee raised her hand again.

"Cadet Yee, go ahead."

"The lenses aren't made of glass because the glass would melt."

"Another excellent response from Cadet Yee. Yes, the amount of thermal energy emitted from this weapon system is tremendous. The beam actually burns away the atmosphere between you and your target. This creates a bright flash of ionized plasma as well as a  tunnel of near-perfect vacuum. That's some really crazy heat, and those insane temperatures would melt even the toughest glass in milliseconds. So instead of glass, we use lenses made of zinc selenide, coated with thorium tetrafluoride."

Mendez paused for a moment before continuing. 

And this brings me to an important note for this lesson. The battlefields that all of you will someday be working on are dangerous places as you all must know by now, but some of the dangers you'll be facing are less obvious than others. Mechs in the field often take significant damage, and a common problem is the destruction of laser focal arrays. In fact, focal arrays are one of the most commonly replaced parts on any battlemech." 

"Now the array as you see it here is harmless. The outermost objective lens has all of its thorium coating on the inside, but that coating is highly radioactive, and exposure to it can ruin your whole week. Trust me; I learned that one the hard way. Now, I assume none of you kids want to take anti-cancer drugs for the rest of your lives. So, avoid contact with damaged focal arrays. When you come into the barn after an op, your senior crew chief will do a walk around to determine any damage you've sustained while you were in the field. They have ways of reducing the contamination risk and managing the removal of these materials from your machine. Let them do their jobs. Don't go jumping out to the cockpit as soon as the reactor starts cooling down, because that's how rookie pilots end up with radiation poisoning, or worse."

"Okay, moving right along. Can anyone here point to the cooling jacket?

"This time, every hand in the group shot up."

"Okay," Mendez said, "Everyone point at the cooling jacket. The mass of raised hands fell to point at the entire assembly before them.

"Very good. Yes, this entire box is the cooling jacket. I'm not going to spend too much time on this part. It's a pretty simple set up. The jacket is a composite structure made from a mixture of ceramics, copper, and aluminum, and serves two main functions. First is insulates the internal structure of your battlemech from the heat created by the laser. Second, it shunts heat away from the weapon to a point where it can interface with the battlemech's internal heat management systems. You might not have heat sinks built into the same location as a weapon system, but you will always have liquid cooling lines running from your heat management systems to all of your weapons, and that brings us to the last external component on this weapon system."

Mendez stepped to the rear of the device. Gesturing to a series of ports on the outside opposite the focal array, he asked.

"Can anyone tell me what we have here?" 

Again a few cadets raised their hands, and Mendez picked on.

"Cadet Kowalski, go ahead."

"Sir, that would be the central wiring harness."

"Outstanding Kowalski. Yes, this is the central wiring harness. It connects the weapon system to your battlemech. These connectors pull power from the reactor," he said, as he pointed to a series of larger ports.

 "And these two tie you into the DI computer, and Target and Tracking system, he said, pointing to two smaller connectors.

"There's not a huge amount to say about the wiring harness, but obviously, we want to be careful before playing with live wires tied into a fusion reactor, because that's a pretty good way to end up a crispy critter."

"Okay, moving right along. We're going to pull this sucker apart and look at the three major sub-systems on the inside. To do that we're going to need some special tools. As you can see, I have this laser on a specialized dolly for moving it around the shop. Like all medium class lasers, this guy weighs about a thousand kilos, so we don't want to drop it on our feet. I'm asking for a couple of volunteers here, any takers?"

Paul and Kowalski stepped forward.

"Okay, cool. You two run over to the tool crib and wheel that big engine hoise over here."

Paul followed Kowalski to the tool crib, and together they pushed the large two-ton engine hoist back across the shop floor to where laser sat on its dolly. The crowd spread out slightly to allow them in closer.

"Alright, next, we're going to use the hoise to pick the laser up off the dolly."

Mendez showed them how to attach chains from the hoise to four attachment points on the top of the cooling jacket.

With everything attached, Mendez signaled to Kowalski to put tension on the hoist. With some resistance, the giant machine came up off its dolly,  swinging slightly as they separated.

"Next up, we're going to grab some tools from the tool crib. We're going to need a vacuum pump, a socket set, and a second dolly to place the parts we remove on. The cooling jacket accounts for nearly eighty-five percent of the laser's weight, so the internal components we'll be removing aren't terribly heavy. Generally less than fifty kilos."

Cadets scurried around the shop floor, grabbing tools and pushing dollys. It wasn't the cohesive movement of a professional maintenance crew, but they managed to get everything together pretty quickly.

"Good, next we're going to break the seals and remove the wiring harness. Someone hand me a ten-millimeter socket wrench."

The cadet with the socket set handed him the correct tool, and Mendez began to loosen a series of nuts around the wiring harness. He didn't entirely remove one before moving to the next, instead, loosening each one a little bit at a time until he was able to hand back the wrench and continue removing the nuts with his fingers. When he'd removed about half of the nuts, he looked back up at the crowd of cadets.

"I'm going to need a couple of extra volunteers, strong ones."

A couple of larger cadets stepped forward as Mendez began to pull the wiring harness out of the cooling jacket. They seem to steep up just in time to catch the large metal cylinder that fell out behind it. Easing it down onto a dolly, Mendez said. 

"All right, kids. This is our next major sub-system. Who can tell me what it is?"

Before he could say anything, Mira Yee had the answer.

"That's the capacitor," she said.

"Very good, Cadet Yee, while I get the next bugger out of here, why don't you explain what the capacitor does in this system."

"The laser's capacitor charges between firings building up the considerable amount of electrical charge that the laser needs to fire."

"Exactly right, Yee. Alright, this brings me to an interesting point about medium-class lasers. Who here thinks all medium class lasers are created equal?" Mendez asked.

The question created a mix of cautious shrugs but no real responses.

"Well, the answer is no. One weird thing about how we describe mech scale weapons systems is that we assign them generic categories based on their approximate range and the amount of damage they do, but they're not all the same. This capacitor is a great example of that because the different capacitors found in medium class lasers can significantly change their performance. For instance, this Intec takes a little longer to charge, but does full damage a few meters farther out than most models. Others I've seen will charge faster but have less energy to push the beam, so they're not as hot, or the beam doesn't carry as far. These little differences can give you an edge on the battlefield if you know what you're looking for. Hell, I've heard real Star League mediums shoot farther, faster, and do more damage, but sadly I've never seen one, so that might just be a story that goes around between technicians."

Arm deep inside the laser, Mendez twisted something and came out holding another cylinder about the size of a coffee can. Holding it up, he asked.

"Does anyone know what this is?"

This time Paul spoke up.

"That's the particle accelerator and klystron assembly."

"Excellent Cadet Anderson, and what does it do?"

"It's the initiator assembly that creates the beam before it's amplified."

"That's exactly what it does, very good. Okay, we only have one more major sub-component in here. After that, we have the lens assembly, which we already talked about and which we won't be removed today due to the radiation exposer risk we also talked about. So any ideas what we're going to pull out last?"

"The undulator is the last major component," Yee said.

"And the winner for today's lesson is Cadet Yee, well really you all won because you all got to learn something new, but if there'd been a test, Yee would have aced it. Yes, the undulator is the last sub-system we'll be talking about today, and I'll need a couple more volunteers to help me pull this sucker out of here, it's the heaviest internal component."

Paul and Kowalski stepped forward to help remove the assembly. A long semi-cylindrical gridwork of what looked like individual metal boxes, the undulator was heavier than Paul had expected. Together they lowered it onto the waiting dolly.

"So Cadet Yee, can you explain to the class what exactly an undulator does? " Mendez asked

"The undulator is a series of powerful magnets that accelerate and intensifies the beam."

"Well done, Cadet Yee. That's exactly right. As it leaves the initiator assembly, the stream of electrons is pretty weak. The undulator (or wiggler as they are sometimes called) is an aptly named bank of magnets that create a series of differential magnetic fields. As the electron stream travels through the undulating magnetic fields, this oscillation generates a huge amount of electromagnetic radiation. That intensely concentrated radiation is what we use to destroy our targets."

"So that's how the whole thing works and how you take it most of the way apart. Technically we could pull some more nuts and remove the lens assembly from the front, but we're not going to do that today. Okay, does anyone have any ideas on how we might go about putting this thing back together?"

Several hands went up, and Paul knew they'd been in this class long enough to recite the answer from memory.

Mendez smiled, "Okay, everyone says it with me then."

A chorus of voice said, "Re-assemble in reverse order!" in almost perfect unison.

"Terrific, we're going to put everything back where it came with one key difference. Who grabbed me that vacuum pump?"

A cadet from the back of the crowd stepped forward with the small device trailing some wires and tubes.

"Ah, very good. So, basically, this thing goes right back together, the way it came apart but with one key difference. When we opened it up, we broke the seals and let air into the system. A number of these parts really don't like air, so once we get everything put back together, we're going to hook this sucker up and suck all of that air right back out."

As he spoke, Paul and Kowalski helped lift the undulator assembly up off the dolly so that it could be re-inserted into the cooling jacket. Mendez rammed it home, followed by the initiator assembly, which he inserted and twisted to lock it in place. He then inspected the seals on the back end of the wiring harness before having two more cadets help him lift it up and angle it into place. With the wiring harness inside the cooling jacket, he re-attached the nuts holding it in place and finally hooked up the vacuum pump to purge the atmosphere inside. The small machine was ridiculously loud as it's tiny motor hummed to life, sucking air from inside the now re-assembled Intec laser and spitting it out into the large hanger.

"Now, this isn't critical today, but there's one last thing to look for when you're working on these things in the field. If you've replaced a lens assembly and need to re-seal the system, make sure the air coming out of the vacuum pump is pumped somewhere people aren't! If there's any thorium contamination in the system, the vacuum can pull it out and spray it right in your face. And for one last time today, radiation poisoning is not something you want! Okay, kids that about concludes today's lesson. We'll have a written test on laser weapons next session, so I hope you were taking notes."

With Mendez's dismissal, most of the students took off, either heading straight to their next class or bunching together with friends for some quick conversation between lessons.

Paul made his way to the door. He had more classes to attend, and a lot of extra studying that he needed to do before he'd be ready to command a lance in battle.

Elmoth

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Re: Paul
« Reply #76 on: 11 August 2020, 06:11:20 »
Long time no see. :)

Glad to see Paul is still studying and we are about to see some mech on mech combat. This is quite an immersive story in aspectos of BT warfare that we usually do not see.

Looking forward to read more!

The Smith

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Re: Paul
« Reply #77 on: 12 August 2020, 20:30:36 »
Thanks Elmoth, I really appreciate the continued intrest. Back in 2018 I was really moving quickly with this story and I was already planing the next one. I actually wanted to get this story (Irregular Origins is the unposted title) totally wrapped up before the end of that year so I could start my next adventure, but then I got promoted at work and all my free time just evaporated.

When I did have time to write I found myself super stuck on the segment posted above. I felt like I'd been skimping on the actual work of being a student at a military school and I wanted to show some more of that, but I kept getting stuck and starting over again. Worse I decided to write about lasers, and being the overly literal nerd that I am I had to do a bunch of research on lasers before I felt comfortable discribing them.

So as a heads up from here to the end there are going to be five or six more segements, I've already writen about ten thousand words for this but theres a lot left that needs writing. I'm going to try to step it up and get it finished once and for all but who know this might be the last time I post for six months or a year... or two. I guess that's sort of my MO.

Kyryst

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Re: Paul
« Reply #78 on: 12 August 2020, 21:34:22 »
Good to see this continue. “Irregular Origins”, seems like a beginning to me. Once you finish the education, it will be interesting to see where you that it from there.

The Smith

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Re: Paul
« Reply #79 on: 14 August 2020, 21:01:34 »
Thank's Kyryst, this is actually an origin story that I started to expand on a character I created for another project several years before. There's a lot more to come for Paul if I can keep up the momentum. When I'm done with Irregular Origins i'll post the older work as well. It's not as good, but I'm probably going to give it a solid re-write before posting so that should help bring it up to my current standard. 
« Last Edit: 14 August 2020, 21:07:39 by The Smith »

cklammer

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Re: Paul
« Reply #80 on: 16 August 2020, 09:20:00 »
On occasion of the last update I have done a full re-read and am waiting with bated breath for an update.

Very nice tale.

The Smith

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Re: Paul
« Reply #81 on: 17 August 2020, 16:09:04 »
Thanks cklammer. The feedback really helps. I'm actually sitting down to write right now. I sometimes have to go back and re-read individual sections to remember what I called something. I spent yesterday carefully crafting the school's TO&E, and I think I might have to make some corrections later on. Still, I have a redfor and bluefor in my head that make sense for this big training mission. Now it's time for a good old fashioned fake out battle. Complete with quotes like; "we reduced the laser outputs, so you probably won't die," and "my missiles exploded in a cloud of neon orange chalk." I'm a little out of practice, but it should be a fun one.