Author Topic: Phaeton Assault tank  (Read 2987 times)

marauder648

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Phaeton Assault tank
« on: 04 March 2017, 17:26:11 »
Background

Whilst the Hell's Horses were happy with their Aithon Assault Transport the vehicle still had some flaws.  Once in built up terrain it could not support its infantry compliment well due to the risk of catching them in the blast of its Long Tom Cannon and the big cannon whilst useful in destroying fortifications and dug in positions (as well as anyone in them) the inaccurate nature of the cannon meant it was less useful against hostile Vehicles and Mechs which it so often encountered in city fighting.

Whilst successful and popular with its crews the Aithon was then used to design a very large IVF or general purpose unit that wasn't quite so specialised as the Aithon.

Design.

Keeping its pregenetor's 12.5 tons of Ferro-lamellor armour, 300 rated XL engine and the armoured motive system that made the Aithon such a hit the Hell's Horses Scientists completely re-worked the weapons fit whilst also altering the vehicles hull shape.  Despite these structural changes though, under the armour the new tank was very much the Aithon, with 90% commonality in parts and systems between the two, making it easier to maintain in the field.

Replacing the quartet of Medium pulse lasers with a pair of ER Medium pulse lasers and a pair of AP Gauss rifles in their place in the turret gave a somewhat longer ranged anti-battle armour punch whilst also delivering anti-infantry firepower.  The vehicles flanks were covered by a vehicle flamer,  both drawing from a sealed off and well insulated two tons of fuel whilst an ECM and Active probe were also installed.

The big change came with the removal of the Long Tom and replacing it with a HAG-40.  Instead of being fitted in the limited traverse but high elevation mount the Long Tom had it was fitted in a casemate like mounting  to allow for a greater firing arc.  This was partially possible thanks to the reduced stress on the gun mounting as well as the limited recoil of the HAG system. 
Finally a pair of SRM-6's are mounted in the bow to provide barrage fire at short ranges  Each launcher has its own ton of ammunition, allowing the crew to mix warheads as they see fit..  Most importantly the HAG was given a deep ammo supply, 6 tons of ammo all fed in by an autoloader give the vehicle the endurance needed for the longer battles the Horses were facing.

As a final defence the new vehicle mounted a pair of 'killer headlights' as the crews called them, a pair of A-Pods mounted on the bow could obliterate most infantry forces foolish enough to brave assaulting the tank.

Finally in a nod to the Aithon, the new vehicle had enough room onboard to carry 5 Elementals, but their infantry bay was a far cry from the almost palatial room of the Aithon infantry bay.  Indeed it was only meant to carry troops loaded up before the battle, not serve as a transport between battle zones like the Aithon.  Most Elementals hated the cramped infantry space of the new tank as it had no room to service the armour or even get out of it once the doors shut.

There was also considerable issues with the fire control systems.  The FCS struggled at times to coordinate the fire of so many weapon systems and the gunner and vehicle commander where somewhat overworked and this slightly reduced efficiency and increased crew fatigue. 

These relatively small issues aside the vehicle now called the Phaeton Assault tank was seen as a replacement for the Mars HAG and XL in front line service as well as replacing the obsolete Oro as a gun tank in Hells Horses service.  Unfortunately it was expensive to produce thanks to the combination of XL engine and Ferro-Lamellor armour and this did reduce its production rate.

Code: [Select]
Phaeton Assault Tank

Mass: 100 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 0
Cost: 21,314,000 C-Bills
Battle Value: 2,048

Power Plant:  300 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor:  Ferro-Lamellor
Armament:
    1  HAG-40
    2  ER Medium Pulse Lasers
    2  SRM-6s
    2  AP Gauss Rifles
    2  Vehicle Flamers
    2  A-Pods
    1  ECM Suite
    1  Active Probe
    1 Unknown CASE
    1  Infantry Bay (5.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      50 points               10.00
Engine:             XL Fusion Engine             300                      14.50
    Cruise MP:  3
    Flank MP:   5
Heat Sinks:         Single Heat Sink             12                        2.00
Control Equipment:                                                         5.00
Lift Equipment:                                                            0.00
Turret:                                                                    1.00
Armor:              Ferro-Lamellor               AV - 175                 12.50

                                                      Armor     
                                                      Factor     
                                               Front     37       
                                          Left/Right   37/37       
                                              Turret     30       
                                                Rear     34       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
HAG-40                                       FR        8         1        16.00
2 SRM-6s                                     FR        8         2         3.00
2 A-Pods                                     FR        0         2         1.00
Vehicle Flamer                               LS        3         1         0.50
(R) ECM Suite                                RR        0         1         1.00
Vehicle Flamer                               RS        3         1         0.50
2 AP Gauss Rifles                            T         2         2         1.00
2 ER Medium Pulse Lasers                     T         12        2         4.00
Active Probe                                 T         0         1         1.00
CASE                                         BD        -         0         0.00
Infantry Bay (5.0 tons)                      BD        0         1         5.00
@HAG-40 (18)                                 BD        -         0         6.00
@Vehicle Flamer (40)                         BD        -         0         2.00
@AP Gauss Rifle (80)                         BD        -         0         2.00
@SRM-6 (30)                                  BD        -         0         2.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
3t         7       7       3       0      4     0   Structure:  5
Special Abilities: ECM, PRB, RCN, CASE, TUR(3/3/0), SRM 2/2/0, FLK 3/2/2





Yes I know its 10 tons under weight but for some reason Solaris Armour Werks won't let me add an armoured motive system to it.  Thats how heavy it is on the Aithon so I saved 10 tons of weight spare for it.

the kind of idea I had for this things looks was more akin to

http://giganaut.deviantart.com/art/AT-16-orthographic-379266969

Where as I had Plog draw this version of the Aithon as I HATED how the canon artwork for it looked, the damn thing looks like it should be bright yellow and have JCB on the side.  Whilst the Long-tom looks like a sewer pipe.  So instead of that Plog did this.



So the Phaeton is based off that version, NOT the god aweful canon art. 

Any thoughts on the Phaeton are most welcome :)



« Last Edit: 04 March 2017, 17:47:01 by marauder648 »
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CrazyGrasshopper

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Re: Phaeton Assault tank
« Reply #1 on: 04 March 2017, 18:25:25 »
You can add Armored Motive System in MML:

Code: [Select]
Phaeton Assault Tank
Clan experimental
100 tons 
BV: 2,248
Cost: 22,789,000 C-bills

Movement: 3/5 (Tracked)
Engine: 300 XL

Internal: 50
Armor: 182 (Ferro-Lamellor)
                     Internal    Armor
--------------------------------------
Front                      10       37
Right                      10       38
Left                       10       38
Rear                       10       35
Turret                     10       34

Weapon                         Loc  Heat
----------------------------------------
HAG/40                          FR     8
AP Gauss Rifle                  TU     1
AP Gauss Rifle                  TU     1
SRM 6                           FR     4
SRM 6                           FR     4
ER Medium Pulse Laser           TU     6
ER Medium Pulse Laser           TU     6
Vehicle Flamer                  LS     3
Vehicle Flamer                  RS     3

Ammo                           Loc Shots
----------------------------------------
HAG/40 Ammo                     BD     3
HAG/40 Ammo                     BD     3
HAG/40 Ammo                     BD     3
HAG/40 Ammo                     BD     3
HAG/40 Ammo                     BD     3
HAG/40 Ammo                     BD     3
Vehicle Flamer Ammo             BD    20
Vehicle Flamer Ammo             BD    20
AP Gauss Rifle Ammo             BD    40
AP Gauss Rifle Ammo             BD    40
SRM 6 Ammo                      BD    15
SRM 6 Ammo                      BD    15

Equipment                      Loc
----------------------------------
Armored Motive System           BD
ECM Suite                       BD
A-Pod                           FR
A-Pod                           FR
Active Probe                    BD


Carrying Capacity:
Troops - 5.0 tons

Why are you mounting the Active Probe in the turret? It does not need to be there to work. moving it to the body frees 0.5 ton, I buffed the armor a bit. Also, why the ECM suit is mounted in the rear? I think, it also should be in the body.

I'm also not very sure about front-mounted A-pods. Will they even theoretically see any use?

EDIT: I assume, you are not using BA weight rules from TacOps, because otherwise a 10 ton Infantry Compartment would make more sense. Haven't read carefully your fluff.
« Last Edit: 04 March 2017, 19:31:32 by CrazyGrasshopper »

marauder648

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Re: Phaeton Assault tank
« Reply #2 on: 04 March 2017, 23:58:32 »
I put the A-pods on the front and the Probe in the turret purely to take up tonnage and mass, she's not got to be perfect :) And good point about the ECM :)

Also whats MML?
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CrazyGrasshopper

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Re: Phaeton Assault tank
« Reply #3 on: 05 March 2017, 01:32:59 »
MegaMekLab. It's updated more regularly than SSW (it was abandoned, wasn't it?), though some find it less convenient in use. The search filter is better, though, in my opinion. Beware of some bugs in BA designer, there are still some.

marauder648

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Re: Phaeton Assault tank
« Reply #4 on: 05 March 2017, 02:06:42 »
Ahh okay, thats the one you've got to buy and is bloody expensive right (like $20+ for a part :s )or is it available online?
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CrazyGrasshopper

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Re: Phaeton Assault tank
« Reply #5 on: 05 March 2017, 02:13:35 »
It's free: http://megamek.org/downloads

Search through the database of units by the equipment present in them comes as a bonus.

marauder648

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Re: Phaeton Assault tank
« Reply #6 on: 05 March 2017, 02:17:06 »
ahh cheer! I'll get that this evening and have a look when i'm at home, thank you :)
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Liam's Ghost

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Re: Phaeton Assault tank
« Reply #7 on: 05 March 2017, 02:52:03 »
Fair warning, the interface can take a bit to get used to.

Though the amount of things you can do with it makes it worth it.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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marauder648

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Re: Phaeton Assault tank
« Reply #8 on: 05 March 2017, 08:45:30 »
Live and learn.

Or to me more precise, try, get frustrated, yell at something inanimate, get a cup of tea and try again.
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marauder648

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Re: Phaeton Assault tank
« Reply #9 on: 06 March 2017, 01:40:02 »
Okay i'm dumb and have no issue with asking for help.  How the hell do you launch the mech/vehicle builder thing in MegaMek?
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CrazyGrasshopper

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Re: Phaeton Assault tank
« Reply #10 on: 06 March 2017, 02:21:55 »
The program you need is not exactly MegaMek, it's MegaMekLab. They are separate entities, though the units created in MegaMekLab can be used in MegaMek. So, you need to download it. It's on the same page that is opened with the link I provided, just scroll down. (If you download MekHQ thing, you will get the whole package: MegaMek, MegaMekLab and, essentially, MekHQ. But MegaMek and MegaMekLab would be the same as the ones downloaded from their own links.)

After you download it, you just run the .exe file (assuming you use Windows). It's a Java program, and it can happen that your computer won't run it. In this case you probably need to install a Java Virtual Machine (they had a link on their site previously, I wonder where it went to): https://java.com/en/download/ (I think it's a correct link).

Even after you install Java, it can happen that the computer won't to run the file. Most likely, extension associations are messed up. The simplest way to fix it is to use this small program: https://johann.loefflmann.net/en/software/jarfix/index.html. Or you can tell your machine to open .jar files with the javaw.exe (will be in the Java folder in Program Files; IIRC you need exactly this file, there will be other files starting with "java") manually.

The developers of MegaMek can be found in this subsection: http://bg.battletech.com/forums/index.php?board=29.0
They should be able to answer all your questions better than me.

marauder648

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Re: Phaeton Assault tank
« Reply #11 on: 06 March 2017, 05:58:59 »
Cheers! :) I'll have a shot at it this evening!
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Col Toda

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Re: Phaeton Assault tank
« Reply #12 on: 06 March 2017, 11:22:45 »
I thought Armored motive system was 5% for Clan .

marauder648

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Re: Phaeton Assault tank
« Reply #13 on: 06 March 2017, 11:54:37 »
Okay got the MekHQ thingy :) This is simple to use :) Cheers!
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Col Toda

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Re: Phaeton Assault tank
« Reply #14 on: 11 March 2017, 08:37:47 »
The Trial to get the tech for Ferro Laminar armor from the Jade Falcon's must have been epic for them to lose the near monopoly for it. From what I recall they trade very limited amounts of it. At more than 12 tons of armor each making them would be a small challenge. Fortunately the Clan Batchall system would keep losses down to keep it a viable unit . Keeping them fielded in a really hot war long term would be tough. The Falcon's invented the armor but does not field a lot of units with it because all armor is ablative and they want to keep those units supplied . Very effective and strong general purpose design .

CrazyGrasshopper

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Re: Phaeton Assault tank
« Reply #15 on: 11 March 2017, 13:32:36 »
The Trial to get the tech for Ferro Laminar armor from the Jade Falcon's must have been epic for them to lose the near monopoly for it. From what I recall they trade very limited amounts of it. At more than 12 tons of armor each making them would be a small challenge. Fortunately the Clan Batchall system would keep losses down to keep it a viable unit . Keeping them fielded in a really hot war long term would be tough. The Falcon's invented the armor but does not field a lot of units with it because all armor is ablative and they want to keep those units supplied . Very effective and strong general purpose design .
??? Ferro-Lamellor was invented by Snow Ravens and produced mostly by Sea Foxes.