Author Topic: What do I need to have to play?  (Read 4482 times)

BillyN831

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What do I need to have to play?
« on: 01 June 2017, 00:49:15 »
I played battletech over 20 years ago and was wondering what I need to own to play with my dad. Is the introductory set mandatory? Or is there core rule books? I have a hex mat from dnd. My store had the introductory set and has some mechs on the shelf. Thanks.

Death by Lasers

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Re: What do I need to have to play?
« Reply #1 on: 01 June 2017, 04:09:41 »
  Really, all you need to get a start again is the free quick start rules and the free record sheets in the download section:

http://d15yciz5bluc83.cloudfront.net/wp-content/uploads/2011/10/BattleTechQuick-Start-Rules.pdf?x64300

  If you want the full rules buy Total Warfare, that has everything you will need for gameplay.  If you want to have the rules for building mechs buy the Tech Manual.  The link below has most of the Core-Rule books listed but all you need is Total Warfare.

http://bg.battletech.com/books/core_rulebooks/

  You don't need the introductory set to start.  In fact it doesn't even have the full core rules just the free abbreviated rules you can get for free in the first link above.  What the introductory box does give you is a couple of cardboard folding maps and sizable collection of mechs (26 IIRC).

  To summarize, for the full game all you need is Total Warfare ($60 in print and $15 for download IIRC).  Since you have a hex-sheet you can draw your own map if you desire.  You also don't really need miniatures but if you want to get a collection started Catalyst sells packs of 4 mechs for $15.  If you just want to get started and try it out a bit you can do that for free by downloading and printing the quick-start rules and free record sheets and drawing your own map and making paper counters to represent your mechs.
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ActionButler

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Re: What do I need to have to play?
« Reply #2 on: 01 June 2017, 05:59:40 »
If your store still has the intro set, I would advise getting that.  The maps are superb quality and you get a small army in plastic.

As Death by Lasers noted, though, you don't NEED the intro box.  The free rules on the CGL website and some printed record sheets from the 3039 TRO will give you plenty to do.  If you enjoy that enough, the I would suggwst getting Total Warfare and buying record sheets for some of the later eras.
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jackpot4

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Re: What do I need to have to play?
« Reply #3 on: 15 June 2017, 20:36:03 »
Have you played any Battletech recently?  How much do you know about the lore?

The key way to start is with the Intro Box Set, however, last I heard it was out of print, it is the one with the MWO'd Atlas on the front of it).

If the box set prices are gouged through the roof the next best thing is to get the latest (4th) Edition of Total Warfare or at the very least an edition produced by CGL.  This is the main, base rules. 

From here you have the freedom to purchase whatever mechs you want to buy.  You can buy any and all of the lance packs or pick and choose through Ironwind Metals. 

For help in learning how to play I made a video series "How to play Battletech" on youtube.  It covers the basic turn using only mechs in a game. 

Next you will need record sheets, I would recommend solarisskunkwerks.com.  You need java to download it, the program has the majority of all record sheets up through TRO 3085. 

Finally, to play you can look for hexboards on ebay from the intro box set, the hexpacks, downloads to print your own hexes, or one of the gaming mat companies to order a mat to play on.  Any object can represent terrain.

To reiterate:
Get Total Warfare
Get Battlemech minis
Watch How to play (or just start playing as you read Total Warfare)
Print record sheets
Get play area (hexboard/ hex mat)

I would be happy to answer any other questions!
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JadeHellbringer

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Re: What do I need to have to play?
« Reply #4 on: 16 June 2017, 09:49:36 »
One more thing. Boil your dice now and then to remove any curse, taint, or disease. You'll thank me later.  ^-^
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Re: What do I need to have to play?
« Reply #5 on: 16 June 2017, 14:39:15 »
One more thing. Boil your dice now and then to remove any curse, taint, or disease. You'll thank me later.  ^-^

I never thought of that. I'm now thinking of all the people who have ever touched my dice and all the times I've touched them while at least mildly sick since I've started playing this...I think I'll cook mine tonight. #P
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Hellraiser

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Re: What do I need to have to play?
« Reply #6 on: 17 June 2017, 20:30:28 »
I played battletech over 20 years ago and was wondering what I need to own to play with my dad. Is the introductory set mandatory? Or is there core rule books? I have a hex mat from dnd. My store had the introductory set and has some mechs on the shelf. Thanks.


Very minimally.......A map, a token of some kind (mech), & at least 1 D6

Realistically.... you'd probably want to add that Boxed set to give you a couple companies of Minis & a PDF of Total Warfare.
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elf25s

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Re: What do I need to have to play?
« Reply #7 on: 18 June 2017, 11:25:58 »
I never thought of that. I'm now thinking of all the people who have ever touched my dice and all the times I've touched them while at least mildly sick since I've started playing this...I think I'll cook mine tonight. #P

i am serious follow his instructions to the letter or this will happen...

http://geekandsundry.com/dice-shaming-a-fantastic-source-of-mirth-through-misery/

spare yourself the misery ...
you sure cannot out run death...but sure as hell you can make that bastard work for it!

JadeHellbringer

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Re: What do I need to have to play?
« Reply #8 on: 18 June 2017, 12:10:18 »
I never thought of that. I'm now thinking of all the people who have ever touched my dice and all the times I've touched them while at least mildly sick since I've started playing this...I think I'll cook mine tonight. #P

That'll get rid of flu, cold, etc. bugs.

But Hellbie Dice... man, nothing works. The Pope even blessed my dice (the Battletech one, not the Vatican one), and it didn't work- if anything, I think I cursed HIM.

Only cure I have so far is purifying them in hellfire, but that resulted in a puddle of molten plastic on the concrete, so it doesn't really help you in the next game... just ends the problem for THIS one.  ;D
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Death by Lasers

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Re: What do I need to have to play?
« Reply #9 on: 18 June 2017, 16:57:57 »
  I'm calling the Space Pope to send over a couple of exorcists to work on mine. 
“I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.”

J.R.R Tolikien, The Two Towers

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Re: What do I need to have to play?
« Reply #10 on: 19 June 2017, 06:53:41 »
Competency Test to Play Battletech:

Add 4+2.

Then add +1.

Did you get 7? Congrats, you just demonstrated the basic competence for BT!  :)

The Fun, Enjoyment and Camaraderie will all follow.

(Painting, tactics, etc all come in their own time  ;) )
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Atlas3060

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Re: What do I need to have to play?
« Reply #11 on: 19 June 2017, 08:24:51 »
I played battletech over 20 years ago and was wondering what I need to own to play with my dad. Is the introductory set mandatory? Or is there core rule books? I have a hex mat from dnd. My store had the introductory set and has some mechs on the shelf. Thanks.

Absolutely mandatory: the ability to count up to 12 or get a calculator. Aside from that here's what's useful at least.

Since your store has the introductory set and some 'Mechs, that's a great start.
The intro box set isn't mandatory, really there's not much in Battletech that is mandatory. The Intro set is  however the best way to get brought up to speed and still get some decent quality minis.

The barest bones of play without the intro boxed set can go as follows:

Now onto further clarification on some points.
Point 1: The Battlemech Manual is more geared towards 'Mech centric rules, slimmer, and I think is still open Beta because they are trying to piece together rules from various sourcebooks into a one stop shop for pure 'Mech games. Total Warfare is still a rulebook that uses the same rules, but is also geared towards infantry, vehicles, and aerospace fighters. Put simply if you just want to fight with Mechs, then Battlemech Manual might be a cheaper alternative for you until the urge to branch out entices you to pick up Total Warfare. However if you're one for all the things, then TW is a good initial purchase.

Either way those two books focus more on how to play, not how to build your 'Mech from the ground up. That sort of thing is outside the scope of "introductions" in my opinion. Others may disagree, that's up to them, they can tell you about Tech Manual and how far THAT rabbit hole goes.  :D

Point 3: I mentioned Alpha Strike, so what is that? Put simply it is another way to interact with this gaming universe. The record sheets are small cards, it has a focus on miniatures play, but it can still use the same minis as a Total Warfare scaled game of Battletech.
So even if you don't play Alpha Strike, I do recommend the minis boxes. You get four minis in similar (if not better) quality plastics like you got from the intro boxed set. It is a great way to expand your collection for a decent price.

Finally are there core rule books? OH yes there are. The game can scale up from "One bored infantry guy guarding a power station" to "My House Lord we are now striking against one of your stellar neighbors. How badly do you wish to spank them?"

Here's the listing in terms of scale, not order in which you need to purchase:
  • A Time of War. This is the role playing game book, built to play out the individual characters and out of 'Mech actions.
  • Total Warfare/Battlemech Manual or Alpha Strike. This is the "standard" scale of play. Usually four 'Mechs minimum to a player, though Alpha Strike is sort of a "middle ground" since its abstraction can field a lot more at the cost of granularity.
  • Strategic Operations. This is the "company level" style of play where a company (12 'Mechs) are standard scale. This is where we introduce a game mode called Battleforce, basically scaled up Total Warfare or larger version Alpha Strike. One unit equals 4-6 'Mechs and you're probably going to have 3-4 units. In terms of scale this is where a commander would start trying to take over a small countryside.
  • Interstellar Operations. This is the highest scale, basically the "House Lord giving his/her neighbors a good slap". Gameplay is really abstracted levels of Battleforce in terms of space and ground combat. Where one unit could equal hundred of 'Mechs and such. This is further compounded by a ruleset called Inner Sphere At War. This is where you're looking at a starchart and plotting to take over systems entirely.
  • Tactical Operations. Not really a book on scale, but just a book on extra stuff to play with. Terrain, new ways to kill things, new weapons, technology, all sorts of fun toys.
  • Tech Manual. This is for the gearheads. The people who look at a design and say "I can improve on it" (or cheeze it out to unfun status as their way of "fixing" but whatever, your table your rules I guess). This and Tac Ops go together like chocolate and peanut butter. Tech Manual also gives you the basic construction ruleset for pretty much every unit type in Total Warfare while the other core books sprinkle additions here and there.
  • Campaign Operations. Basically this book is how to create a force from the ground up for nearly every scale of play. Also it has Solar System construction rules, just in case you want to make your own worlds to play with. This book is pretty helpful for intense campaign details.
« Last Edit: 19 June 2017, 09:10:45 by Atlas3060 »
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

mbear

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Re: What do I need to have to play?
« Reply #12 on: 19 June 2017, 09:52:53 »
I never thought of that. I'm now thinking of all the people who have ever touched my dice and all the times I've touched them while at least mildly sick since I've started playing this...I think I'll cook mine tonight. #P

The best description of handling someone else's dice I've ever heard was: "Someone else's dice are like someone else's underwear. You don't touch either one without permission."
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Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)