Author Topic: The Shrike II (with art)  (Read 1335 times)

marauder648

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The Shrike II (with art)
« on: 21 August 2017, 23:48:41 »
Or if you're in the DragonCat universe, the Shrike)

Although sharing some 'DNA' with the Onager, the Shrike is a different beast entirely.  At 95 tons it shares the weight bracket with the Turkina for heaviest front line Mech produced by Clan Jade Falcon, and indeed was built to supplement the older Mech, trading firepower for mobility and accuracy.
Built around an endo-steel skeleton and powered by a powerful 380 rated XL engine that can push the Shrike up to 64kph. The addition of a Partial Wing System allows for leaps of up to 120 meters with far greater control than the typical brute force required for normal jumps.

The Shrike also features a curiosity amongst The Clans, a full head ejection system.  The Mech was designed with an eye to it being the ride of an Officer, and with the Falcons suffering such heavy losses amongst their Officer corps something was needed to improve the life expectancy of the surviving officers.  Whilst somewhat controversial at first, it was recognised that Spheroid opponents would try targetting a Commanders Mech to weaken the Clans forces coordination and throw battle plans out of sync, so the system was accepted as a 'necessary evil'.

Built to engage at long range the Shrike is armed with a pair of ER Large lasers, each one mounted in a semi-gimbaled mount that allows them to fire at targets off center of without having to turn the Mech's torso, which is handy in a jump.  A HAG-20, currently imported from Clan Sea Fox provides additional long range firepower as well as acting as a lethal anti-aircraft weapon and sandblaster against heavily armoured targets.  The HAG is fed by three tons of ammunition, giving it long battlefield endurance.

For short range work a SRM-6 is also installed, which is useful when targets close or finishing off a weakened foe or, one bold enough to try getting under the HAG's minimum range. 
The Shrike also features a potent electronics system, an ECM shields the Mech from hostile C3 systems and targetting equipment whilst a targeting computer is linked into the lasers and HAG.

Whilst lighter on firepower than the Turkina. The Shrike's mobility and speed allow it to control the range against an opponent, and it can jump a huge distance without relying on massively heavy Improved Jump Jets. 

Subject to a brutal trial by fire against a Turkina, the Shrike has started entering limited production with Clan Jade Falcon with one of the pre-production Mech's claimed by Khan Jaina Pryde.

Code: [Select]
Shrike

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Cost: 30,163,120 C-Bills
Battle Value: 3,110

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  HAG-20
    2  ER Large Lasers
    1  SRM-6
    1  ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 LT, 1 RT, 2 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   8.00
Heat Sinks:         Double Heat Sink             13(29)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard w/ Full Head Ejection System                  3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 288                 18.00
    CASE Locations: LA, RA                                                 0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  9         
                                             L/R Arm     16           32       
                                             L/R Leg     20           39       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
ER Large Laser                               RT        12        1         4.00
Targeting Computer                           RT        -         4         4.00
ER Large Laser                               LT        12        1         4.00
Partial Wing                                 LT/RT     -         3/3       5.00
SRM-6                                        RA        4         1         1.50
HAG-20                                       LA        4         6        10.00
@SRM-6 (15)                                  RA        -         1         1.00
@HAG-20 (18)                                 LA        -         3         3.00
                                            Free Critical Slots: 9

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 31
4/5j       5       4       4       0      4     1   Structure:  5
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

Quirks;

Distracting
Reinforced Legs
Command Battlemech
Static ammo feed - SRM
Difficult to maintain
Non-Standard parts

Features a Full Head ejection system




Drawn by the amazing Matt Plog, this version of the Shrike came of my desire to change the Mech around a bit, and as good as the original art was, I felt it was too flat and broad across the chest and just looked a bit off.  Plus the partial wings were way too small, a drawback of having to base the art on the clickytech models. 
Plog produced a much more angled and aggressive looking machine whilst keeping the same kind of feel for it. 

The negative quirks are due to it being pretty damn new, the non-standard parts would probably dissapear in a few years but these would almost certinally be the perview of Cluster and Trinary Commanders and above, so not that common really, with the Turkina likely to remain the Falcons big 'line trooper' assault Mech thanks to its greater firepower.

Thoughts and comments are always most welcome
 
« Last Edit: 22 August 2017, 00:39:36 by marauder648 »
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Caedis Animus

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Re: The Shrike II (with art)
« Reply #1 on: 22 August 2017, 01:23:30 »
Actually, I love that artwork. Though I'm not the biggest fan of the loadout, but that's mostly because I always viewed HAGRs as being overrated as primary damage dealers.

marauder648

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Re: The Shrike II (with art)
« Reply #2 on: 22 August 2017, 01:41:45 »
Actually, I love that artwork. Though I'm not the biggest fan of the loadout, but that's mostly because I always viewed HAGRs as being overrated as primary damage dealers.

I'd actually say the ER larges are main armament. The HAG's too small to be the primary damage dealer and with its sandblasting nature its not got the wallop of the large lasers despite doing more damage.  The Shrike II's undergunned but then again so was the canon Shrike unless you go into variants.  Then again its meant to boing around at long range and wear someone down, thats where the 3 tons of ammo for the HAG come in handy. 

One option would be to fit a Gauss rifle although that would require some jiggery pokery with the SRM and other equipment.

Code: [Select]
Shrike (Standard)
Clan advanced
95 tons 
BV: 3,068
Cost: 29,552,771 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       44
Center Torso (rear)                 15
Right Torso                20       29
Right Torso (rear)                  10
Left Torso                 20       29
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER Large Laser                  LT    12
ER Large Laser                  RT    12
Gauss Rifle                     LA     1
Light TAG                       HD     0
SRM 4                           RA     3

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      LA     8
Gauss Ammo                      LA     8
SRM 4 Ammo                      RA    25

Equipment                      Loc
----------------------------------
Standard                       None
Partial Wing                    LT
Targeting Computer              RT

Could that work as a variant?

Fire the HAG first and then the ER's and just keep doing that when breaches are opened up in an opponents armour.  The SRM's there for more hole filling at short ranges or load it with inferno's to infantry 'go away'.

I'm really glad you like the art, Plog out did himself :)
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Caedis Animus

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Re: The Shrike II (with art)
« Reply #3 on: 24 August 2017, 18:42:48 »
Oh, I'd take the Gauss Variant. I'd problably go full crazy and swap the ERLLs for iHLLs, remove the LTAG and SRM4 for more DHS, and/or CASE II. But then having a super-jumpy beatstick would be pretty awesome.

Just statted it out. You have to trim armor down to 14.5 tons standard, but you can mount enough to have a 2X iHLL, 1X Gauss, Targcomp model that's heat neutral when jumping.

Code: [Select]
Shrike 'Crazed'

Mass: 95 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3132
Cost: 26,937,820 C-Bills
Battle Value: 3,000

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters (150 meters)
Armor: Unknown Standard Armor
Armament:
    1  Gauss Rifle
    2  Imp. Hvy Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 2 LT, 1 LA, 4 RA
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 (5) Standard
    Jump Jet Locations: 2 LL, 2 RL                                         8.00
Heat Sinks:         Double Heat Sink             19(41)                    9.00
    Heat Sink Locations: 1 CT, 1 LT, 2 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 232                 14.50
    CASE Locations: LT, RT, LA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           34       
                                 Center Torso (rear)                  9         
                                           L/R Torso     20           26       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     16           24       
                                             L/R Leg     20           32       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Imp. Hvy Large Laser                         RT        18        3         4.00
Targeting Computer                           RT        -         4         4.00
Imp. Hvy Large Laser                         LT        18        3         4.00
Partial Wing                                 LT/RT     -         3/3       5.00
Gauss Rifle                                  LA        1         6        12.00
@Gauss Rifle (16)                            LA        -         2         2.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 30
4/5j       5       6       2       0      4     0   Structure:  5
Special Abilities: CASE, SRCH, ES, SEAL, SOA


That said, your variant's definitely more balanced and more viable. Armor's important.
« Last Edit: 24 August 2017, 18:48:27 by Caedis Animus »

marauder648

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Re: The Shrike II (with art)
« Reply #4 on: 29 August 2017, 12:48:56 »
I was fiddling with Variants for the Shrike and came up with these

Code: [Select]
Shrike 2
Clan experimental
95 tons 
BV: 3,578
Cost: 31,204,420 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
ER PPC                          RA    15
Streak LRM 15                   LT     5
Streak LRM 15                   RT     5
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Light TAG                       LA     0

Ammo                           Loc Shots
----------------------------------------
Streak LRM 15 Ammo              RT     8
Streak LRM 15 Ammo              RT     8
Streak LRM 15 Ammo              LT     8
Streak LRM 15 Ammo              LT     8

Equipment                      Loc
----------------------------------
Targeting Computer              RA
Partial Wing                    LT
ECM Suite                       HD


Code: [Select]
Shrike 3
Clan experimental
95 tons 
BV: 3,155
Cost: 30,354,220 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Gauss Rifle                     RA     1
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7
Streak SRM 6                    LA     4
Streak SRM 6                    LA     4

Ammo                           Loc Shots
----------------------------------------
Gauss Ammo                      RA     8
Gauss Ammo                      RA     8
Streak SRM 6 Ammo               LT    15

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Targeting Computer              LA
Light Active Probe              HD



Code: [Select]
Shrike 4
Clan experimental
95 tons 
BV: 3,324
Cost: 30,000,295 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 13 [29]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
HAG/30                         LA/LT     6
Medium Pulse Laser              RT     4
ER Medium Laser                 RT     5
ER Small Laser                  HD     2
Improved Heavy Large Laser      RT    18

Ammo                           Loc Shots
----------------------------------------
HAG/30 Ammo                     LA     4
HAG/30 Ammo                     LA     4
HAG/30 Ammo                     LT     4

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Targeting Computer              LT



Code: [Select]
Shrike 5
Clan experimental
95 tons 
BV: 2,662
Cost: 32,678,815 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 12 [27]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LA     7
Plasma Cannon                   RA     7
Heavy Medium Laser              LT     7
Heavy Medium Laser              RT     7
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Micro Pulse Laser               HD     1

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10
Plasma Cannon Ammo              RA    10
Plasma Cannon Ammo              CT    10

Equipment                      Loc
----------------------------------
Partial Wing                    LT



Code: [Select]
Shrike 6
Clan experimental
95 tons 
BV: 2,870
Cost: 30,548,245 C-bills

Movement: 4/6/5
Engine: 380 XL
Heat Sinks: 18 [39]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 288/293
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 14
Right Torso                20       30
Right Torso (rear)                   9
Left Torso                 20       30
Left Torso (rear)                    9
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       39
Left Leg                   20       39

Weapon                         Loc  Heat
----------------------------------------
Plasma Cannon                   LA     7
Plasma Cannon                   RA     7
ER Medium Laser                 LT     5
ER Medium Laser                 RT     5
Micro Pulse Laser               HD     1
Rotary AC/2                     LA     1
Improved Heavy Medium Laser     LT     7
Improved Heavy Medium Laser     RT     7

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LT    10
Plasma Cannon Ammo              RT    10
Plasma Cannon Ammo              RA    10
Rotary AC/2 Ammo                LA    45
Rotary AC/2 Ammo                LA    45

Equipment                      Loc
----------------------------------
Partial Wing                    LT

A more sane version of the 5.  Cooler running and totting a RAC-2


Code: [Select]
Shrike 7
Clan experimental
95 tons 
BV: 2,370
Cost: 32,160,115 C-bills

Movement: 4/6/7
Engine: 380 XL
Heat Sinks: 10 [23]
Gyro: Standard Gyro

Internal: 145 (Endo-Steel)
Armor: 293/293 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Center Torso               30       45
Center Torso (rear)                 15
Right Torso                20       30
Right Torso (rear)                  10
Left Torso                 20       30
Left Torso (rear)                   10
Right Arm                  16       32
Left Arm                   16       32
Right Leg                  20       40
Left Leg                   20       40

Weapon                         Loc  Heat
----------------------------------------
ER Medium Laser                 RA     5
Plasma Cannon                   LA     7
SRM 6                           LT     4
SRM 6                           RT     4
ER Medium Laser                 RA     5

Ammo                           Loc Shots
----------------------------------------
Plasma Cannon Ammo              LA    10
SRM 6 Ammo                      LT    15
SRM 6 Ammo                      LT    15

Equipment                      Loc
----------------------------------
Partial Wing                    LT
Talons                          LL

There we go, a pair of SRM-6's with a ton of ammo each for ammo shenanigans, a pair of ER Meds and a plasma with a mere 1 ton of ammo of ammo.  Plus talos.  What would this things kick do?  38 points of damage or something right?


They try to fill different niches, the 2's another long range boat but with S-LRM's and an ER Peeper, the 3's more an infighter with imp heavy mediums and streaks backed up by a gauss whilst the 4 is almost a like a late version Executioner with a big HAG and Imp Heavy large and some small weapons.  The 5 though is bonkers, a return to the LETS PUT IJJ'S ON EVERYTHING!!!!!!! Of TRO-3085.  Firepower plummets and its little better armed than a Phoenix Hawk IIC.  But you also get a 95 ton Mech that can jump 210 meters, so swings and roundabouts :p

Thoughts and comments are always welcome :)

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