Without further derailing the topic about the house rules for Autocannons
I want to start a second discussion about the BattleValue more precisely the BV for weapons.
(First the result for the eye:
final Bench SLAS 3
final Bench MLAS 14
final Bench LLAS 45
final Bench PPC 63
final Bench AC2 9
final Bench AC5 23
final Bench AC10 62
final Bench AC20 125
final Bench MG 2
final Bench LRM5 11
final Bench LRM10 42
final Bench LRM15 103
final Bench LRM20 179
final Bench SRM2 6
final Bench SRM4 12
final Bench SRM6 18
The BV weapon values are based on damage - and to hit probability based on 4 - and some global modifications like "headcap", energy. Cluster.. etc.
This allows lots of loop holes in weapon design.
I wanted to see how the "real" performance in the battle is - well first option i play a thousand games and see the outcome - or i just break it down to
I did use the intro tech level first and tested them vs "real" Mech values (from 3039U (all that are available in the MegaMech Package)
How do I compute this values:
Loop through Mechs
Loop through Ranges in 30m steps (if range is outside stop)
Calculate modifications (movement, jumping, range) roll a for to hit
do all the calculation for hit (missile, hit zone, floating critical, damage)
see if a destroy even occure (no structure in CT, Hd, 3 Engine, 2 Gyro, Cockpit, 3 criticals in Head)
see how many shots were fired inverse this value and sum it together for all ranges and tests
divide the final inverse/shot benchmark value by the number of tests.... (plus some generic rounding and dividing by 100 to have nice values)
Here a simple "protocol" for the difference between cluster and slug damage of the LB10X (C for cluster; S for slug)
Final Value LBX10C
Benchmark: 37.5
Avg Number of Shots: 45.6
Avg Number of Hits: 21.9
Avg Number of Critical: 25.3
Avg Number of Headshots: 3.9
Reasons of Destruction:
Center Torso Destroyed:71.9
2 Gyro Hits:0.9
3 Engine Hits:0.7
Pilot Dead:38.9
Ammo Explosion:1.5
-----------------
Final Value LBX10S
Benchmark: 74.6
Avg Number of Shots: 35.5
Avg Number of Hits: 11.6
Avg Number of Critical: 4.5
Avg Number of Headshots: 0.3
Reasons of Destruction:
Center Torso Destroyed:101.5
2 Gyro Hits:0.6
3 Engine Hits:0.2
Pilot Dead:10.0
Ammo Explosion:1.7
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a more detailed log is in the attachment.
Pls let me know if something is unclear or if you find errors (thinking or math)