Author Topic: Chevalier Heavy Scout Mech  (Read 1295 times)

Alsadius

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Chevalier Heavy Scout Mech
« on: 06 November 2017, 20:34:04 »
The unprecedented technological and economic boom of the mid 31st century allowed for many Mech designs that would have been impractical just a generation earlier. While most new designs of the era focused on increased capability for existing designs, Alsadian Industries introduced the Chevalier to fill a role virtually unseen since the Star League - a dedicated heavy scout.

The Chevalier combines unparalleled mobility for its weight class with cutting edge defensive systems and electronics, to offer a Mech that can seek out the enemy, coordinate the firepower of a large force, and disengage safely from any enemies that it finds itself unable to handle. The result was one of the most expensive Mechs ever to see mass production, due to the gargantuan 375XXL engine that costs as much as an entire Mech lance of the 3020s. However, the capability of the Chevalier to act in ways that no other scout Mech could earned it a warm reception among Inner Sphere militaries. Lyran senior officers, in particular, frequently seek to use Chevaliers as the eyes of an assault battalion, and often prefer to pilot them personally to maximize their understanding of the battlefield.

Alsadian engineers had to make numerous tradeoffs with the unit's heat and internal volume when creating the Chevalier. This resulted in a unit whose offensive battery is physically the most compact of any large Mech since the original Charger 1A1, and whose heat sinks, despite their advanced capabilities, are nowhere near sufficient to allow simultaneous use of all of the Chevalier's systems. In general, pilots on scout duty or who are attempting to disengage from combat simply refrain from firing weapons altogether to ensure the Mech remains operational and the defensive systems can operate unfettered. Conversely, in active combat the jump jets remain mostly unused, and the stealth system is frequently turned off at close range. In a pinch, however, the lack of heat-sensitive ammunition and ability to jump at speeds unaffected by heat allow the Chevalier to operate at extremely high temperatures.

Code: [Select]
Chevalier CHV-75

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3070
Cost: 74,929,750 C-Bills
Battle Value: 1,919

Chassis: Unknown Standard
Power Plant: Unknown 375 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Stealth Armor
Armament:
    1  ER PPC
    3  Medium Pulse Lasers
    1  C3 Computer (Slave)
    1  Bloodhound Active Probe
    1  Communications Equipment (1.0 tons) (3.0 tons)
    1  Angel ECM
    1  Laser Anti-Missile System
    1  TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XXL Fusion Engine            375                      13.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Stealth Armor                AV - 224                 14.00
    Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     12           24       
                                             L/R Leg     16           29       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
TAG                                          CT        0         1         1.00
Laser Anti-Missile System                    RT        7         2         1.50
Angel ECM                                    LT        0         2         2.00
3 Medium Pulse Lasers                        RA        12        3         6.00
Bloodhound Active Probe                      RA        0         3         2.00
ER PPC                                       LA        15        3         7.00
Communications Equipment (1.0 tons) (3.0 tons) LA        0         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 19
5j         3       3       1       0      3     0   Structure:  4
Special Abilities: ECM, STL, C3S, BH, RCN, AECM, AMS, TAG, ENE, MHQ1, SRCH, ES, SEAL, SOA

« Last Edit: 07 November 2017, 06:06:25 by Alsadius »