Author Topic: Society Interface Armor PA(L)  (Read 1428 times)

Maingunnery

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Society Interface Armor PA(L)
« on: 07 January 2018, 16:19:05 »

Less nightmarish then the normal Interface armor PA(L):   http://www.masterunitlist.info/Unit/Details/7387/clan-interface-armor-standard

This Society version has a Light TAG and Basic Stealth Armor.



Type/Model:    Society Interface Armor 
Tech/Era:      Clan / 3084 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Standard design

Ground Speed:  32,4 km/h
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Society Interface Armor PA(L)
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid with HarJel       0       130
Motive System: Ground Movement (3 MP)                 0        50
Armor Type:    2 Points Basic Stealth                 3        60

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0
Code: [Select]
Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Neural-Interface Unit*               Body             1       100
Anti-Personnel Weapon Mount          RA               1         5
 Mauser IIC Infantry Assault Sys     RA               0         0
Light TAG*                           LA        60     1        35
------------------------------------------------------------------
TOTALS:                                               6       380
Slots & Mass Left:                                    0        20
Calculated Factors:
Total Cost:     415.400 C-Bills, Including Trooper
                Training Costs of 200.000 C-bills
Battle Value:   8 (40 for 5)  Weapon Value: 2 (Ratio=,25)
Cost per BV:    26.925,0 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 0    Specials: mec, car5
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
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Maingunnery

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Re: Society Interface Armor PA(L)
« Reply #1 on: 25 January 2018, 20:27:06 »

It seems that I have made a mistake.

The interface equipment costs 2 slots, instead of one.
So here is a new version, the AP mount goes away and it switches to Jump movement.



        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Soc Interface Suit 
Tech/Era:      Clan / 3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  PA(L)/Exoskeleton (0 - 400 kg)
Rules:         Level 2, Standard design

Ground Speed:  10,8 km/h
Jump Capacity: 90 meters
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Soc Interface Suit
Equipment:                                          Slots    Mass
Chassis Type:  PA(L) Class Humanoid with HarJel       0       130
Motive System: Ground Movement (1 MP)                 0         0
               Jump Jets       (3 MP)                 0        75
Armor Type:    2 Points Basic Stealth                 3        60

Manipulators:
  Left Arm:    Armored Glove                          0         0
  Right Arm:   Armored Glove                          0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Neural-Interface Unit*               Body             2       100
Light TAG*                           RA        60     1        35
------------------------------------------------------------------
TOTALS:                                               6       400
Slots & Mass Left:                                    0         0

Calculated Factors:
Total Cost:     506.900 C-Bills, Including Trooper
                Training Costs of 200.000 C-bills
Battle Value:   8 (40 for 5)  Weapon Value: 2 (Ratio=,25)
Cost per BV:    38.362,5 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 0    Specials: mec, car5

CBT:RPG Data:   Armor Value (M/B/E/X): 5/5/6/5    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 0,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: 0,  Running: 0,  Sprinting: 0
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +1,  DEX: 0,  RFL: 0
                Equipment Rating:  F/D/E

                Created by HeavyMetal Battle Armor

Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

 

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