Welcome to my A Call to War update thread! I am going to be painting up 400 points for Clan Sea Fox’s Tiburon Khanate, which ends up giving me a binary and a recon lance. Of all the factions in the Dark Age, I was really drawn to the Sea Foxes because of their unique nature. You have these Clanners running around all over the Inner Sphere making deals, fighting their way into and out of situations, and being the preminant arms dealer for anyone with the credits or goods to purchase with. Inner Sphere power needs a ClanTech ERPPC? Do you make your own? No, find your friendly Sea Fox merchant-warrior and buy some.
With that in mind, a preview of the Sea Fox RATs and MUL listings shows that, at least to me, they like more mobile designs. They don’t have a lot of 3/5 (or 6” inch) movement units in those RATs, and while there are things on the MUL that move that fast, I decided right away that I want to have a highly mobile force, maybe one that goes in to make a deal and get the items out. They are fast enough to get out of harms way if need be, but being Sea Foxes can also stand and fight. To that end, I included a Strike Star, a Fast Assault Star, and a Recon Lance. Each unit type gives some distinct advantages in Alpha Strike, though they can be somewhat subtle.
Clan Sea Fox, Tiburon Khanate, Gamma AimagLight Striker Star (75% of force is granted the Speed Demon SPA)
Grendel B 33 Striker
Tiburon 32 Striker
Solitaire 23 Striker
Hellion B 28 Striker
Arctic Wolf II B 31 Striker
Fast Assault Star (start of each turn player designates two units either Demoralizer or Multi-Tasker SPA, two units may be designated with the Stand Aside SPA)
Savage Wolf Prime 49 Skirmisher
Sun Cobra 2 37 Sniper
Vulture Mk IV A 46 Sniper
Mad Cat III 40 Missile Boat
Warhammer IIC 8 41 Skirmisher
Light Recon Lance (all units receive either Eagle Eyes or Maneuver Ace SPA as well as Forward Observer SPA)
Sprint Scout Helicopter (Interdictor) 10 Scout
Sprint Scout Helicopter (Interdictor) 10 Scout
Sprint Scout Helicopter (Interdictor) 10 Scout
Sprint Scout Helicopter (Interdictor) 10 Scout
Total Points: 400
So, I’ll detail each unit as I update so that the whole thing will be explained. For this update, I debated between the Strike Star and the Pursuit Star. When you think of Clans and dueling, the Pursuit Star and it’s +2 to your given opponent seems like a good deal. In practice though, I can see it being a pain and kiting out my units. So I went with the versatility of the Strike Star. 75% of the unit gains an extra +2 inches of movement through the Speed Demon SPA. This extra speed won’t raise their TMM any, but it does help them get into and out of trouble better. I would toss it to my Grendel, Arctic Wolf II B, and Tiburon to speed them up to 16”. So that means the slowest unit in the star has 16 inches of movement every turn. The Hellion goes faster due to MASC at 18” while the Solitaire flies at 20”. Everyone one in the star does a good deal of damage and they dance around.
And it’s still a risk. In Alpha Strike, your attackers don’t have movement mods against them and can even forfeit there’s to get a + to their to-hit roll. So a +3 TMM, while good, can get you dead quickly. You have to be careful how you play them, but you can make life pretty tough on your opponent if you work at.
So, finally, I cheated a little. I already have my Grendel and Warhammer IIc 8 painted and they are on CSO. I wrote the scheme description for three or four of the five Sea Fox units, and Tiburon was one of mine. I plan to paint all of the `Mechs in the grey-green turtle shell scheme while the VTOL’s are going to be in the blue and turquoise. I see them as maybe freeborn warriors trying to make a name for themselves, but we’ll deal with that lance later in the series. So I’ve included pictures of the Grendel and Warhammer IIc 8 for this round. Next month I’ll be back with a 100 points painted, talk about the benefits of the Fast Assault Star, and tell you how I painted the green-grey! Till next time!
Clan Sea Fox Tiburon Khanate on CSO