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Off Topic / Re: Star Wars The Last Jedi Spoilerrific Discussion
« Last post by Kitsune413 on Today at 12:07:58 »
So, what would you have liked them to have done with Finn instead?
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BattleTech Miniatures / Re: Latest paintworks
« Last post by agen2 on Today at 12:07:22 »
Agen2, what wash do you use?

Do you panel or drybrush after wash?

Perform a washing by mixing with the floor detergent.
Given my limited linguistic knowledge, I suggest you take a look at this article from the Camospecs, from which I  have been inspired too.

http://camospecs.com/Article/Details/36/painting-a-clan-blood-spirit-scheme

Subsequently I go panel to panel, without dry brush.
In addition I add a wash with a complementary color, on the beige like this I made a darkening with a blue, but this is an experiment that I tried creating a wash with blue, a pinch of the same base color dark sand and medium glaze.
 you don'tt see much in those, while on this Enforcer it seems more evident.
IMG_20171223_123707 by agen2, su Flickr
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General BattleTech Discussion / Re: How many unlisted mechs?
« Last post by iamfanboy on Today at 11:59:43 »
And a lot of those writeups also stress how short-lived most of those merc units are, with destruction or reabsorption by House units being their ultimate destiny.

When you think about it this makes sense.  Gaining a Title and joining a House is probably the end goals of most IS Mercs.  The financial and logistical stability is probably orders of magnitude better than the Merc life.  And the larger Merc units are basically mico-states in their own right.
[/quote]Now THAT is smart thinking. I never considered it from THAT angle - not a romantic view of the merc life, but the pragmatic; proving yourself to the new lords as a merc before actually joining them?
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General BattleTech Discussion / Re: How many unlisted mechs?
« Last post by Frabby on Today at 11:59:02 »
New 'Mechs materialize out of thin air, as plot requires.
Where not using old Star League caches as and excuse, this is mostly handwaved away by vast heaps of salvage-quality equipment lying around that is unuseable in its current state... but can be returned to working condition at the flip of a coin.

I guess it's safe to say that for every operational 'Mech, there are at least ten others around which aren't in working condition now but could be refurbished.
Find that proverbial crate of BJ-1 left lower leg actuator control chips, and a hundred BJ-1 rise from the scrapheaps like zombies. Solaris VII does this all the time, to the point where they start BattleMech construction firms that literally hand-build customized rides.
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The game will still have multiplayer at the start it just won't have any kind of leagues.   And really, if someone can't enjoy a game unless total strangers are aware of how good they are at playing it, then I really don't have a high value on that someone's opinion.   Yeah, bragging rights are fun, but what's the point if you don't enjoy the game?  "I can scrape manure off a barn floor faster than 90% of all barn owners!"

As for linux, I do think HBS made the right decision.  They can either make 100% of their backers(and potential future buyers) wait, or they can make 25% of them wait.  And I think saying 25% is a little generous.  Of course, if I were a Linux user I'd still be pissed, but I think I'd understand HBS' motivation for the decision.
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General BattleTech Discussion / Re: How many unlisted mechs?
« Last post by Leftovernoodles on Today at 11:51:10 »
Quote
Quote
5) The mercs argument.  Lots of sources covering mercenaries stress that there are many, many, many more mercs out there than the ones given writeups in that book.  Most of those mercs are small fry/company sized, but they're out there.  This alone is definitive, explicit proof that at least there are "a lot" of mechs outside canonical mention by way of the Merc Trade.
And a lot of those writeups also stress how short-lived most of those merc units are, with destruction or reabsorption by House units being their ultimate destiny.

When you think about it this makes sense.  Gaining a Title and joining a House is probably the end goals of most IS Mercs.  The financial and logistical stability is probably orders of magnitude better than the Merc life.  And the larger Merc units are basically mico-states in their own right.
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General BattleTech Discussion / Re: How many unlisted mechs?
« Last post by iamfanboy on Today at 11:49:17 »
Unless the company IS his grant fief then it doesn't matter, I could try and explain but the best example I can think of violates the rules (6, nI think, the one about politics)
We don't need to violate any rules. Going to the Succession Wars era House Davion book, for example, only ONE corporation isn't headed by a Baron at minimum - almost all of them are Counts! - and that one exception, Aldis Industries, is listed as an independent firm based on Terra that supplies the more generic tanks to whoever wants them.

Moving forward to Handbook House Davion, while it doesn't have that same predominance of nobility, about 70% of CEOs are still nobles of Count or higher, with most of the exceptions being the international corporations like General Motors or Quiksell.

And making corporations fiefdoms makes sense for neofeudal society. Part of what unraveled the old feudal society was the rise of a rich middle class and power outside noble hands (there were a LOT of causes, but that was one of them!) and binding people who have financial success to your system makes them less interested in unraveling it. Remember, it's about power, and who you share it with so they don't get grabby for power of their own.

I like the limiting of power in vassals hands.  Maybe 2-3 mechs to 2 lancers per "standard", non critical, world with maybe 1-2 companies to bolster the 1-3 companies of House mechs on more important worlds, IE with a single manufacturing plant, mine, or other strategic resource. At most doubling the House Strength in total.  I'm thinking common lights and mediums.

For the non critical world more infantry and vehicles.  Would you say Scorpion/Vedette tanks/APCs/HCWC(Gray death legion source book) as there vehicle mainstay or would they also have a good number of the Saracen(and its 2 brothers), Hetzers, weapon carriers and other commoner vehicle designs? Or would the armored regiments actually be motorized or mechanized infantry?
I think that nominally a knight has a lance, a baron has a company, a count has a battalion, a duke has at least a regiment - but of course this is subject to change, especially depending on the era.

Most worlds probably have several companies of infantry and a company of light tanks - these wouldn't be a threat to noble power (with 'mechs freely available to stompy stomp) and would take care of things that nobles wouldn't want to dirty their hands with.

I mean... this is all handwavium, my own headcanon as to why the tiny military exists and is sufficient. Nothing officially written backs it up. But it does make sense, so I like it.
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Combat Vehicles / Re: Gerrida Assault Hovertank w. Art
« Last post by RunandFindOut on Today at 11:43:12 »
Krang called, and he wants his Technodrome back.
Somebody has watched the Heavy Object anime recently I think.
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MegaMek games / Re: Coming Soon to MegaMek
« Last post by NickAragua on Today at 11:42:08 »
Awesome! Thanks for all of your work!

(I noticed one of the new-version-update-contents lists made a passing reference to Indirect fire - does that mean Princess has learnt to lob (at least with non-artillery weapons)?)

That's a negative. However, neoancient did fix a bug where she'd crash if she did somehow attempt to fire an artillery weapon.
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anyone else think the last update from HBS was like a deathblow for support of the game as the anger is real , I also wonder if what HBS has done will reflect badly on the battletech community in general
It'll be fine.  Fan rage doesn't count for much and even less people read the comments section than post in it.
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