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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 02:10:57 »Gas
Physical attacks for Banshee BNC-8Z (Breetai)
Hatchet attack on Rifleman RFL-3N (Princess); needs 5, rolls 9 : hits CT
Rifleman RFL-3N (Princess) takes 38 damage to CT.
Armor destroyed, 4 Internal Structure remaining
Critical hit on CT. Roll is 12; 3 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
CRITICAL HIT on AC/5 Ammo (17).
*** AC/5 Ammo EXPLODES! 85 DAMAGE! *** >Rifleman RFL-3N (Princess) suffers catastrophic damage, but the autoeject system was engaged.
Rifleman RFL-3N (Princess) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds. The pilot ejects safely!
*** Rifleman RFL-3N (Princess) DESTROYED by ejection! ***
Rifleman RFL-3N (Princess) takes 85 damage to CT.
SECTION DESTROYED,
Rifleman RFL-3N (Princess) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
Critical hit on CT. Roll is 7; no effect.
Physical attacks for Banshee BNC-8Z (Breetai)
Hatchet attack on JagerMech JM6-S (Princess); needs 1, rolls 2 : hits (using Rear table) CTR
JagerMech JM6-S (Princess) takes 38 damage to CTR.
SECTION DESTROYED,
JagerMech JM6-S (Princess) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 5.
Engine safety systems remain in place.
*** JagerMech JM6-S (Princess) DESTROYED by damage! ***
*** MechWarrior Sam Wilson (Princess) was trapped in the wreckage. ***
Critical hit on CT. Roll is 5; no effect.
Banshee BNC-8Z
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 3067
Cost: 13,618,053 C-Bills
Battle Value: 2,171
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
2 Snub-Nose PPCs
1 ER Medium Laser
1 Medium Pulse Laser
1 Medium Laser
1 Hatchet
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 9 LT, 5 RT
Engine: Fusion Engine 380 41.00
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor: Light Ferro-Fibrous AV - 293 17.50
Armor Locations: 7 LA
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 15
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Hatchet RA - 7 7.00
Snub-Nose PPC RT 10 2 6.00
Snub-Nose PPC LT 10 2 6.00
Medium Laser LT 3 1 1.00
ER Medium Laser CT 5 1 1.00
Medium Pulse Laser CT 4 1 2.00
Small Laser HD 1 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
4 3 3 0 0 4 0 Structure: 8
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
Control Unit Requirements: Any unit weighing 200 tons or less in total mass must have functioning sensors and at least 3 tons of communications equipment, a C3 command computer, an improved C3 computer, or a cockpit command console, in order to act as a robotic Control Unit. Units so equipped can send 1 command to robotic units per turn for each such piece of equipment possessed (to a minimum of 1 command sent per turn). For example, a BattleMech that features both a cockpit command console and an improved C3 computer would be able to send 2 commands to friendly robotic units per turn.It is unclear to me whether or not the "C3 Command Computer" is a C3 Master or if it could also be a C3 slave. I assume it is a master, as drone commands require a cockpit command console or 3 tons of comms equipment otherwise, but I thought I should clarify what exactly it meant.
I might consider buying pre-painted mechs if it was an entire group.
For instance a specific lance or company painted exactly the same with the same materials.
IMHO-the coming sets with a SINGLE painted mech aren't a great idea.
If they end user ever wants a matching group they are NEVER going to match that paint job.
The only way I will buy any of those sets is if there is a specific mech I want in the box.
The painted mech will either be stripped to plastic or sold/traded off.
I don't like having to pay extra for something I don't want.
Paint a usable group or NONE at all.