Not much to say about this ship, oddly enough. I think your bit saying that this is the mid-range carrier we've been waiting for since the 2800s pretty much sums it up. It's a good carrier, armor's up to snuff for any ship that doesn't expect to go toe-to-toe with a PWS or bigger, the launch rate puts out a full squadron per turn(not always a factor, but good to have if you have to fight right after a jump), and the weapons are well-suited to critting-out attacking fighter squadrons that get past its own screen. Point-defense coverage isn't particularly heavy, but is well spread-out. You won't be swatting Killer Whales down with impunity, but they're going to have to work for their shots, and combining that point defense with evasive maneuvers and angle-of-attack shenanigans can easily push a capmissile's to-hits up into the 'unlikely' range. Best of all, you've got the heat reserves and ammo bins to let those AMS go full-auto, so it'll be hard to overwhelm a Gorgon's PD.
Much is made of the Gogron's Bomb Bay quirk. Given the value of the ship compared to the amount of bombs you can release, I would NOT use this in a ground-support role except in extremely dire circumstances. I do like the idea of loading up on a few dozen Anti-Ship missiles. While obviously not in the same league as the larger ship, you can adapt the fighting style of the Vengeance-DC to the Gorgon pretty easily. Another thing to do might be to mix a liberal helping of ASEW missiles in there. A good salvo of those could potentially cripple an attacking DropShip(or even a WarShip if you're extremely lucky) for a turn, giving you a window for your fighters and/or escorts to inflict some telling damage.
If Regulus can get ahold of these ships, I think my ideal DropShip 'lance' would consist of two Gorgons, a Merlin R1, and some form of conventional assault DropShip, ideally a '57 Achilles. The main striking force would consist of the Achilles and four or five squadrons of fighters. The other ships would hang back, with the Merlin sniping with the SCL battery and providing extra PD for the carriers, as well as an escorting squadron or two of fighters for an additional line of defense. If anyone tries to punch through the forward force to the carriers, they're easily tough enough to hold the line until the strike group can reverse and catch the attackers in a purple-striped hurt sandwich.