Author Topic: Deadborder's New MegaMek Icon Thread Two!  (Read 99731 times)

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #570 on: 28 November 2016, 06:25:34 »
On to TRO3150, which shouldn't take too long as there's only a few things to update. First up is the Raider, which is an odd bit of tech. It's not an Industrial or MillitaMech, it's not a Primitive or anything else. It's a totally normal BattleMech that just happens to have a ICE engine. So yeah. Regardless, I like it, possibly because it's one of those cases of a crap unit with great flavour.



JL-1 Raider



JL-2 Raider Mk II
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #571 on: 28 November 2016, 06:35:59 »
And now for the rest of TRO3150. Which is to say the Cave Lion. It's a pretty cool 'Mech, even if the ATM-3 is not only pointless but an actual liability as it's the only explosive ammo the 'Mech carries. So yeah. Still, it's a great addition to your Nova Cat Spirit Cat DCMS FWLM forces regardless. So go pew pew stuff.



Cave Lion (Standard)
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #572 on: 02 December 2016, 16:14:25 »
For the next stage of my obsessive need to draw everything, I'll be covering the obscure and miscellaneous 'Mechs not from the major TROs. First up is the Pathfinder, a RetroTech Recon 'Mech. It doesn't get too much more miscellaneous then this.

The 'Mech has one proposed variant. That variant would logically use the same icon as the primary model. I love it when that happens.




PFF-2 Pathfinder
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #573 on: 02 December 2016, 18:48:07 »
Up next is the Talos, a swamp planet inhabited by squinty lizardmen who worship an ancient Wolverine an early Taurian 'Mech. Nothing to do with lizardmen at all.




TLS-1B Talos
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #574 on: 04 December 2016, 22:26:12 »
And just as abruptly as this sub-stage began,it ends with the Wakasashi. A blunt, brutal and rather nasty 'Mech, it is most notable in my mind for having the odd "Clan (Succession Wars)" tech level. Okay, that's not all. but hey. At either rate, it's got some odd asthetic touches and it's an assault 'Mech with jump jets, so what is there not to like?

Hopefully I'll get onto my next project this week. I also suspect it will kill me.



Wakazashi (Standard)
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #575 on: 07 December 2016, 03:20:35 »
And now a new project that I have been fearing getting to for some time. Solaris VII 'Mechs. Yeah, this is going to be all sorts of complicated, and for so many different reasons. I'll get to why as they happen, but suffice to say, there's a few things I'm dreading.

In the meantime, here's the first of the set, the Porcupine. So get your knife suit on and go out to stab mutant spider goons allready!




PRC-1N Porcupine



PRC-2N Porcupine
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Wrangler

  • Colonel
  • *
  • Posts: 25027
  • Dang it!
    • Battletech Fanon Wiki
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #576 on: 07 December 2016, 07:11:03 »
Nice addition, i wish the spikes were more visible.  It must be insanely hard to do that.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #577 on: 08 December 2016, 06:12:38 »
Yeah, the spikes were one of those cases where I couldn't really find a good solution. One pixel width is too small, but anything else got too big and too cluttered and kind of messed up the icon as a whole. Given that it's a 20 ton 'Mech, I was fighting scale limits all the way, thus the solution I came up with.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #578 on: 10 December 2016, 02:30:54 »
The Koto is an odd one, as it's original art was based in turn on the Japanese Battletech redesign of the Locust. What this means is that it has a ridiculously over-complicated animesque design that's a pain in the arse to translate into a MegaMek icon. So much so that the reseen version was a relief. Sadly, there's more of these to come...

Also, what the hell inconsistent naming schemes. Really.



KT-P2 Koto



KTO-2A/3A Koto



KTO-4A Koto

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #579 on: 11 December 2016, 03:22:42 »
Continuing the festival of weird Solaris 'Mechs, we come to the Copperhead. Questionable jump jets aside, this one isn't that strange, and is passibly useful outside of an arena. What is strange however is it's odd hunchbacked stance, which when combined with its flared shoulders and dramatically tapering torso, results in an icon that's actually a lot bigger then it should be.

(And by that I mean I re-scaled it a lot during development. A lot.)



CPR-HD-002 Copperhead



CPR-HD-003/004 Copperhead
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

BLOODWOLF

  • Warrant Officer
  • *
  • Posts: 695
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #580 on: 12 December 2016, 00:41:39 »
After many, many delays here's the surprise; two of my most requested icons. Seriously. And they're both related to boot!



GRF-1A Griffin



GRF-2N-X Super Griffin

I am not able to find the -1A in MegaMek???

#EDIT: Nevermind, because theyre 60 ton heavy mechs....no wonder.
« Last Edit: 12 December 2016, 00:43:31 by BLOODWOLF »

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #581 on: 12 December 2016, 06:24:23 »
One of the many (many, many) problems with drawing icons of the Solaris 'Mechs is lack of references. Many of them have only one illustration each. Those that have "unseen" art will usually only have one illustration of said Unseen version. Often the Unseen versions will also be from an utterly useless angle that doesn't help at all. Plus the simple fact is that the available art of the Unseen versions is usually very small and not helpful on the details.

The Flashfire is a good example. On the Unseen version, I had to extrapolate its entire shape from a direct head-on view and some attempts to make a logical sense out of it. It doesn't help that it's a mass off odd features with a tapering torso, asymmetrical shoulders and that weird gasmask head. Really, your guess is as good as mine.

I actually think that the P4 Flashfire would be somewhat viable as a regular battlefield design, albeit a moderately specialised one. Nothing to do with the icon, but there you go.



FLS-P2 Flashfire



FLS-P4 Flashfire



FLS-P5 Flashfire
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #582 on: 16 December 2016, 08:14:00 »
I got the Mantis' torso done quickly and easily. That was good, because its arms were an utter nightmare. I re-shaped and re-drew its fondle claws about a bazillion times beofre I was happy with them. Even then, there was no way about it; they were going to end up insanely disproportionately big. It's just how the 'Mech is.

The Unseen Mantis was a real challenge simply because I had no idea of the body shape at all, only that it was basically nothing like the reseen version. So what you get is my own interpretation of its somewhat crazed-looking original art.



MTS-S/T/T2/T3 Mantis



MTS-L Mantis



SA-MN Mantis
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Rebel Yell

  • Master Sergeant
  • *
  • Posts: 270
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #583 on: 16 December 2016, 10:26:41 »
Top and bottom Mantis' look to be armed with serious eggbeaters.   ;)
3025-3039 The Glory days of BT. Everything after that can get off my lawn.

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #584 on: 18 December 2016, 21:17:14 »
The Longshot is a case of "what the hell" design. There's no need for a Solaris 'Mech that would usually be engaged in one on one dueling to have a Narc launcher. While yes, it is also armed with a pair of SRM-6s, so yes, the beacon does boost their damage. However, for the weight of the Narc, it could have also mounted, say, a thir SRM-6.

Problematic? You got it.

Also the unseen version is very weirldy shaped. It took me a long time to figure out what the hell it was meant to be, and even then, I'm not entirely happy with it. But on the other hand, am I ever?



LNG-1B Longshot



LNG-2/4 Longshot



LNG-3/3C Longshot
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #585 on: 19 December 2016, 03:17:04 »
The Silver Fox features reflective armour, Angel ECM and a good movement curve. This means that another light 'Mech will have a hard time beating it in a one-on-one duel... unless they're a vintage Javelin. Yeah, all the sophistication in the world won't save you from that. Those things are nasty.

I probably had a point here.




SVR-5X/5Y Silver Fox
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #586 on: 03 January 2017, 08:26:41 »
The first 'Mech of the new year is the Werewolf. That's absolutely fascinating.




WER-LF-004 Werewolf



WER-LF-005 Werewolf

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #587 on: 05 January 2017, 08:10:26 »
Today's 'Mech is the Daedalus (The Solaris 'Mech, not the quad IndustrialMech because it's always difficult like that). It's one of those cases where the lack of art is somewhat softened; in this case, it's because the 'Mech is based on the Phoenix Hawk. So while I don't have a back view (or even a side for the original version) I can at least fake it.




DAD-3C Daedalus



DAD-3D Daedalus



DAD-4A Daedalus



DAD-4B Daedalus
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Fire Mandrill

  • Recruit
  • *
  • Posts: 15
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #588 on: 07 January 2017, 20:33:39 »
Phase two of TRO:3060 begins with a side-trip to the Earth-shatteringly bizarre in the form of the Mandrill. MUNKY!

That's all I have to say, really. I couldn't get any good top or rear views, so this is all pure guesswork. And, well, it's the Mandrill, so does anyone really care? Be honest.



Mandrill (Standard)

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #589 on: 19 January 2017, 06:21:02 »
Another random interruption later and I'm back on duty. Today's Solaris-flavoured thing is the Bombard, which is a truly terrible 'Mech. It's slow, it's fragile and its weapons either work only at short range or have awful minimum ranges. It's not a 'Mech I would ever want to pilot ever. And yet I still drew the icons, because me.

The original 010 variant had no clues at all as to its shape, so I just made the whole thing up.




BMB-010 Bombard



BMB-013 Bombard



BMB-1X Bombard
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #590 on: 23 January 2017, 07:07:20 »
Time for another Solaris 'Mech. Yeah, I can tell you're as excited as I am. Today's thing is the Ronin, which is armed with one of the most extroverted fondle claws I've ever drawn. It was a pain to translate into an icon, by the way. The Claw, I mean. The rest of the 'Mech was surprisingly easy.




SA-RN Ronin



SA-RN7 Ronin
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #591 on: 27 January 2017, 08:13:43 »
The Prowler is another odd Solaris 'Mech. It's supposedly based on the Wolverine, but apart from being 55 tons, there's no real similarity. Between the XXL engine, jump jets and collection of Clan lasers, I can only assume the design objective was to melt the 'Mech into the pavement.




PWR-1X Prowler



PWR-1X1 Prowler

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #592 on: 30 January 2017, 06:19:18 »
According to my notes, the Paladin (The Solaris 'Mech, not the superheavy Artillery tank). is armed with a Dinglehopper gun. This is what I get for drawing icons when its hot and I'm tired.




PAL-1 Paladin



PAL-2 Paladin



PAL-3 Paladin

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

pheonixstorm

  • Major
  • *
  • Posts: 5548
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #593 on: 30 January 2017, 07:45:50 »
don't you mean DingleBERRY gun? ;D

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #594 on: 02 February 2017, 00:13:09 »
The Morpheus annoys me for a number of reasons, not the least of which is that I can never remember how to spell its name. The fact that the unseen and reseen versions look nothing alike and that it has a Claw, the hardest melee weapon to draw, only adds to my annoyance. Of course, then it goes and has an underwater melee variant which is not only a pain to draw but is also really stupid.



MR-P1 Morpheus



MRP-3S Morpheus



MRP-3T Morpheus



MRP-3W Morpheus
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #595 on: 03 February 2017, 16:25:01 »
Catalyst's policy seems to be to leave no 'Mech behind. The inclusion of the Wildfire 3055U record sheets are a perfect example of this. A prototype BattleMech that was never really intended for production and was only ever seen in a single Mechwarrior 2nd Edition module is about as obscure as it gets, but yet, here we are.



P1-WF Wildfire
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #596 on: 06 February 2017, 07:59:14 »
Oh look. Another Solaris 'Mech with a melee weapon. Actually, the Hachiwara wasn't that hard to draw, given that it's basically a rectangle with some bits sticking out of it. The Vibroblade took more work then the rest of the 'Mech.




HCA-3T Hachiwara



HCA-4T Hachiwara



HCA-4U Hachiwara



HCA-6P Hachiwara
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #597 on: 10 February 2017, 07:19:10 »
It's a pity that the Onslaught doesn't have a Claw in any of it's variants. Then you could go around shouting 'behold my mighty fist!'

I'll see myself out.



SA-OS Onslaught



SA-OS2 Onslaught



SA-OS3 Onslaught

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #598 on: 13 February 2017, 03:13:40 »
The Prometheus is the living definition of a unique 'Mech. It's a FrankenMech cobbled together from Clan salvage and equipped with both a prototype torso cockpit and an experimental and highly unstable control system. Doesn't get more one of a kind then that.




Prometheus
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

  • Lieutenant Colonel
  • *
  • Posts: 7883
  • Technical Victory!
    • Elmer Studios Blog
Re: Deadborder's New MegaMek Icon Thread Two!
« Reply #599 on: 15 February 2017, 06:54:22 »
Now for something a little more conventional, in as far as such things apply to Solaris 'Mechs. The Cudgel is a big angry lump of an Assault 'Mech armed with a good movement rate, Triple Strength Myomers and a melee weapon. Great for running up to people and giving them gentle love taps.



CDG-1B Cudgel



CDG-2A Cudgel



CDG-2B Cudgel
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

 

Register