Person Interviewed: Mike McCaine, Creative director HBS. Co-directing battletech game with Jordan Weisman.
Relation to MWO?: For the most part we are using the same mech models. Like Shadowrun its a single player game. Its a mercenary style game where you manage a mercenary outfit. You upgrade your mechwarriors and your battlemechs. It's a turn based game.
Turn based tactical combat, you will control a lance of 4 battlemechs.
We are looking at multiplayer as a stretchgoal. We would like to have PVP arenas on the planet of Solaris.
Is the game using the same graphics/engine as Shadowrun?:
-No, we are building something completely new in Unity 5. It will be a fully 3D title.
Will your characters die like in Shadowrun?:
-Where as Shadowrun is an RPG with turn based Tactical Combat, Battletech will be a turn based Tactical Combat game, with RPG elements. While Shadowrun was focused on personal stories this game will be more focused on the story of the world and the great houses.
When does this game take place?:
-3025 post 3rd succession war. In the slow boil period leading up to the 4th succession war. A time of "Peace" but with a lot of stuff going on under the table. A perfect setting for a mercenary team to secretly work for the great houses, while they publicly deny any actions against each other.
How long have you been working on this?:
-We've been talking about it for a few months. We're early in prototyping still. Still fleshing out the look and feel of the world, gearing up for the kickstarter over the next few months.
What do you mean that this will be a PC game?:
-We will be focused on the PC, that of course also means Mac, and most likely Linux as well.
Who is the target audience?:
Same as Shadowrun we want to make sure that we do the franchise and the setting justice. We want to make this game for Hardcore Battletech fans. While also trying to freshen the look of battlech and get back to the feudal roots of the story. We want the game to appeal to anyone that is a fan of turn-based tactical battles as well as giant robots.