Author Topic: Warships in the work - Commissions by PLOG.  (Read 115619 times)

Dragon Cat

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Re: Warships in the work - Commissions by PLOG.
« Reply #510 on: 16 May 2017, 13:24:09 »
It could be a group of stations i suppose not that there's rules for such things

But it it were me I'd take the central spire with the docking bay with the Avalon in it then I'd put the horizontal spire and put it vertical alongside essentially two huge turning skyscrapers
« Last Edit: 16 May 2017, 13:27:26 by Dragon Cat »
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #511 on: 16 May 2017, 13:34:09 »
It could be a group of stations i suppose not that there's rules for such things

It'd be no different than the Arcships I imagine, just with stations instead of warship/dropship.

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Re: Warships in the work - Commissions by PLOG.
« Reply #512 on: 16 May 2017, 17:03:34 »
I would lengthen the grav section at the top of the picture to encompass the entire axis.  I would have rings attached to the main cylinder with their own projections with zero-g workshops and docking slips.

Red Pins

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Re: Warships in the work - Commissions by PLOG.
« Reply #513 on: 16 May 2017, 21:06:01 »
Guys this is the Star League, here.  Clearly the picture isn't to scale!   O:-)
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marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #514 on: 07 June 2017, 00:09:18 »
Docking crew standby your stations!



A Peterson Class Naval Station drawn by the AMAZING http://mattplog.deviantart.com/

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Dragon Cat

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Re: Warships in the work - Commissions by PLOG.
« Reply #515 on: 07 June 2017, 00:59:04 »
Looks great
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3


beachhead1985

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Re: Warships in the work - Commissions by PLOG.
« Reply #517 on: 07 June 2017, 06:19:23 »
WOW!

I want stats of that!
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Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #518 on: 07 June 2017, 07:05:50 »
Amazing art....wow.   
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marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #519 on: 07 June 2017, 07:11:01 »
WOW!

I want stats of that!

Well if you or anyone else wants to take a shot at this behemoth's stats, please feel free!
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Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #520 on: 07 June 2017, 07:24:30 »
That would be monster thing.  The M-9 "Pavise" SDS Battle Station would be closest thing i know of with complete stats that could be compared to it. 
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marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #521 on: 07 June 2017, 07:29:09 »
Well this thing would probably start with the Pavise's armament but there's a lot of tonnage going to be devoted to the dry dock, the docks, 54 dropship collars (up the top), fighters, cargo etc etc.  Its probably at least another million tons on the Pavise.

There would also probably be a HPG, a NCSS and ATAC computer onboard as well, as these are both command posts and repair facilities as well as being an orbital fortress.
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Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #522 on: 07 June 2017, 07:45:27 »
Not to get too picky, the picture looks more it has two medium Pressurized DryDocks, 1 small unpressurized dry dock, as well perhaps enough Dropship collars to meet 40 ships.

Picture does not always meet stats though.  :)
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marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #523 on: 07 June 2017, 07:53:40 »
On what parts and what are the docks in ya mind :) This never had stats I just wanted a big ass space station :p
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #524 on: 07 June 2017, 07:56:41 »
54 dropship collars (up the top),

If I remember right, even space stations are limited to One Docking Collar per 50,000 tons. However things can dock with Bay doors too, and presumably this doesn't need to jump anything, so this either needs to be built as multiple stations locked together, or some of those docking hardpoints would need to just be bay doors in disguise, or the station would need to exceed the 2,500,000 ton maximum for them. Just by looking at it, I favor the multiple stations locked together into one megastation approach. If I were going to make stats for it, that is the way I would go for it.

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #525 on: 07 June 2017, 08:04:51 »
I like that idea of the smaller stations docked together to make one mega-station.  You'd have the main central core with the reactors and the grav deck and then the 4 arms attached to it.  That also makes sense from a construction PoV.  In essence you get a rather flexible station.  You could have one with four dry dock arms or one with massed hydroponics (in a system where its quicker to grow food than import) and so on. 

But yeah if you made this thing as a single station, it would probably look at the 2.5 megaton rule and go "Aww...you think you're people..." and then run roughshod all over it.
« Last Edit: 07 June 2017, 08:06:40 by marauder648 »
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Re: Warships in the work - Commissions by PLOG.
« Reply #526 on: 07 June 2017, 08:27:35 »
But yeah if you made this thing as a single station, it would probably look at the 2.5 megaton rule and go "Aww...you think you're people..." and then run roughshod all over it.
Hey, we got rules for that.  ;)

Seriously though without diving into it.  IS it possible to have stations interdocked?  I don't think i've ever heard of that before.  Logically it would sound possible, Battletech rules wise I am not so sure.

marauder648, if makes you feel better. There are mobile structures which are much larger, and then you got the pure fluff space stations that that go into the multiple million ton range which isn't cover by any rules.
« Last Edit: 07 June 2017, 08:29:15 by Wrangler »
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #527 on: 07 June 2017, 08:27:38 »
I'd do it as either 3 or 5 stations. For 3, it would each axis as one station, all locked tighter, with the vertical one (Y) being the main one, locked to the axis with the block that looks like a pressurized repair bay with the Cameron star on it (X). Where those two lock together, the third axis, the one going from bottom right and extending behind the station in the picture would actually dock by going through the part that the other two axis are locked together at. They would probably all dock during construction, before all the extra bits sticking out everywhere are built on, especially the last axis.

For the 5, it would be the main central one as the vertical axis, and then each of the for 'arms' would be another station docked in at the middle.



Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #528 on: 07 June 2017, 09:00:03 »
For the locking mechanism that keeps the multiple stations together:

Firing the station keeping drives could be catastrophic if one of the few methods that are designed to have things docked together under thrust aren't used. The two I know about are towing gear, and reinforced un-pressurized repair bays. I would use the latter to form the mechanism that locks them together. For the three, i would put two on the Y axis, with the X and Z axis docked to it in them. For the 5, i would put four on the Y axis, one for each of the for arms. Then the main one would be the only one firing it's station keeping drive.

Those would be in addition to the other repair bays at the ends of the arms.

I am Belch II

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Re: Warships in the work - Commissions by PLOG.
« Reply #529 on: 07 June 2017, 10:27:51 »
Build the original and keep on adding on to it. That station kinda has that feel to it for me.
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Re: Warships in the work - Commissions by PLOG.
« Reply #530 on: 07 June 2017, 13:00:35 »
Too bad stations could be built be modular like the Brian Castle rules.  Separate components
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #531 on: 07 June 2017, 13:05:57 »
Too bad stations could be built be modular like the Brian Castle rules.  Separate components

Why is that "too bad"?

Also, are you referring to the rules in IO about shipping stations in 100,000 ton slices because that is the limit for what they could jump at a time?

Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #532 on: 07 June 2017, 13:11:16 »
Why is that "too bad"?

Also, are you referring to the rules in IO about shipping stations in 100,000 ton slices because that is the limit for what they could jump at a time?
I didn't think that counted as being a modular station. I thought that was work around to explain how they were sent over to other system with out any real space industry.

The stations are fixed at max tonnage as Warships.  Brian Castles are built in sections with their own stats.  Thus you have more features and functions you can add to them. 
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #533 on: 07 June 2017, 13:28:23 »
Are you talking about just using castle brian rules to make the station? Or are you referring to some set of rules that is similar to castle brian rules that already exists?

If the first, it's completely viable, but you would need something on it to supply station keeping, since castle brian rules don't include anything for station keeping. You would also need something to hold it all together while the station keeping drive is running. Unless you built it in the space between systems.

For record keeping purposes, a station would be much easier to keep track of than a castle brian, since one you have to track hex by hex and the other you just have one statblock (or 3) for the whole mess.

If you are talking about the second, please point me towards those rules, because I am not aware of them (even if they are from someone's AU, I'd be interested in taking a look at them).

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Re: Warships in the work - Commissions by PLOG.
« Reply #534 on: 07 June 2017, 13:45:34 »
I believe he was trying to say that it was too bad that space stations CANNOT be built in modular sections, much like the sub-buildings within a Castle Brian complex.

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Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #535 on: 07 June 2017, 20:56:24 »
I believe he was trying to say that it was too bad that space stations CANNOT be built in modular sections, much like the sub-buildings within a Castle Brian complex.
Yes, that is what was trying to convey. 

Wrangler: PLEASE start proofreading your posts. Far too many of them are simply unreadable, or wind up saying the opposite of what you seem to be trying to say.
I'm am truly sorry. I have from time to time I do have trouble relaying that i mean and not realize I was saying it wrong even when i do proof read.  I will try harder to make sure my posts are less confusing if I can help it.

@Cryhavok101 - I am sorry for the misunderstanding.
« Last Edit: 08 June 2017, 05:23:29 by Wrangler »
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #536 on: 07 June 2017, 21:42:02 »
@Cryhavok101 - I am sorry for the misunderstanding.

No worries from me, god knows I've done the same thing before. I am glad Wierdo was here to translate though :D


jimdigris

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Re: Warships in the work - Commissions by PLOG.
« Reply #538 on: 29 July 2017, 08:14:09 »
Plog posted some more BT warships on Deviant Art.  I don't have the link handy. #P

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #539 on: 29 July 2017, 09:23:10 »
Plog posted some more BT warships on Deviant Art.  I don't have the link handy. #P

Oooh...not done by me but great stuff none the less.

http://mattplog.deviantart.com/
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