Author Topic: Warships in the work - Commissions by PLOG.  (Read 23071 times)

Dragon Cat

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Re: Warships in the work - Commissions by PLOG.
« Reply #450 on: 16 April 2017, 04:55:06 »
I'd take the wings off the Kyushu anyone takes it near an atmo they'll regret it

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #451 on: 16 April 2017, 05:18:06 »
I'd take the wings off the Kyushu anyone takes it near an atmo they'll regret it

I'd say they are more asthetic, she's not going into the atmosphere after all. 
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Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #452 on: 16 April 2017, 09:23:52 »
I'd say they are more aesthetic, she's not going into the atmosphere after all.
She does look off, i was thinking she was modified in drydock.
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Kasaga

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Re: Warships in the work - Commissions by PLOG.
« Reply #453 on: 16 April 2017, 09:59:53 »
Suffren looks good Kyushu is a little off but looks good.

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #454 on: 16 April 2017, 10:07:33 »
In what way does she look 'off' its probably the angle as she's partially rolled towards us to bare her belly.
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Dragon Cat

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Re: Warships in the work - Commissions by PLOG.
« Reply #455 on: 16 April 2017, 10:46:33 »
I like the angle but to me the wings make it look like a big aerodyne DropShip

Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #456 on: 16 April 2017, 11:50:35 »
To me the Kyushu looks 'off' because as close to atmosphere as is being described a warship wouldn't have it's belly towards the planet, it would have it's aft, in order to counter gravity's pull on the ship. From what I understand that is standard for close range orbital bombardment, and I'd think it would be standard for this kind of maneuver as well. I'd have the mechs being launched from the sides so they clear the fire from the ship's drive, before dropping down onto the planet... or maybe putting the dropbays in the mini-wings for the same reason. The little wings don't really bother me though.

Dragon Cat

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Re: Warships in the work - Commissions by PLOG.
« Reply #457 on: 16 April 2017, 13:05:41 »
I'm not sure about that I think it would be a fly past and drop out the sides would still run the risk of striking the drive plume surely?  The pods don't have that much propulsion

I think the Kyushu would aim to miss orbit basically a flyby using minimal thrust ejecting the pods into gravitys pull then nature does the rest and the WarShip carries on its course

Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #458 on: 16 April 2017, 20:42:37 »
The Kyushu can only deploy four 'Mechs per turn (minute) from it's own bays (it only has 2 doors for 108 mechs), so if it is doing a significant deployment by orbital insertion, it's gonna have to stay over the target deployment zone for a while.

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #459 on: 17 April 2017, 02:38:57 »
Or in this picture she could have deployed what she wanted to drop off and is rolling away from the planet to start boosting away.
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Kasaga

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Re: Warships in the work - Commissions by PLOG.
« Reply #460 on: 17 April 2017, 09:36:26 »
The Kyushu can only deploy four 'Mechs per turn (minute) from it's own bays (it only has 2 doors for 108 mechs), so if it is doing a significant deployment by orbital insertion, it's gonna have to stay over the target deployment zone for a while.

Where do you that from? I remember reading that like the Robinson it has a drop bay similar to those on the Overlord and the Robinson which are not covered in the specs but in the rules. They don't actually state how many drop hatches they have but it's I think a house rule. I haven't read up on that.

Weirdo

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Re: Warships in the work - Commissions by PLOG.
« Reply #461 on: 17 April 2017, 10:04:45 »
The rules are in StratOps. Fighters, Mechs, tanks with VDCs, whatever. And it doesn't matter if the launching ship is in space, in atmosphere, or sitting on the ground. The launch rate for your bays is two units per door assigned to that bay. A Kyushu has 2 doors assigned to the mech bay, so it can chuck four mechs per turn, period. By comparison, a Robinson has four doors on its mech bay, for a launch rate of eight mechs per turn, and an Overlord's six doors means twelve mechs per turn.

The only exception is when you're dropping/offloading/evicting infantry units, conventional or BA. Those have no door requirements, you can chuck as many as you want in a given turn.
« Last Edit: 17 April 2017, 10:09:58 by Weirdo »
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #462 on: 17 April 2017, 11:11:03 »
Yeah, Basically each turn gravity is gonna pull you one hex closer to lawndarting the Kyushu while you are deploying those 'Mechs four per turn, so you would want to have your aft pointed at the planet to offset the pull. If you are far enough away for that to not be a concern your 'Mechs are gonna have to go an awfully long way through space before they hit the interface hex.

If you are flying by you are only dropping four 'Mechs per turn, so if you need to deploy more than that, you are scattering them across hundreds of kilometers of territory... or gravity is pulling your very expensive warship to it's doom.

Interestingly, the Kyushu could have five more doors than it has. If you were modifying one that would be a nice thing to add to it's 'Mech bays, jumping it up to fourteen 'Mechs deployed per turn. Dropping a company each turn would be more worthwhile for a flyby, in my opinion.

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #463 on: 19 April 2017, 07:50:17 »
I have no idea about the rules for throwing Mech's at a planet a-la Kyushu/Robinson so this was interesting :D
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Weirdo

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Re: Warships in the work - Commissions by PLOG.
« Reply #464 on: 19 April 2017, 10:34:10 »
It's all in StratOps. :)
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"The BT universe is startlingly deficient in both wisdom and hindsight." - Cray
"Damn you, Weirdo... Damn you for being right!" - Paul
Battleforce Space is too bulky. I vote we start calling it BattleFace.

Intermittent_Coherence

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Re: Warships in the work - Commissions by PLOG.
« Reply #465 on: 19 April 2017, 13:49:57 »
Complete Emergence in 3...2...1

Fox class Corvette



Drawn by the amazing - http://mattplog.deviantart.com/

Reminds me of a 3057 Black Lion.

I kinda liked the salt shaker look. It implied solidity, a no-frills, no-nonsense ethos. Kinda drove home that the Feds hadn't done such a thing in centuries and were basically learning everything from scratch.

marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #466 on: 19 April 2017, 15:04:48 »
Deployment complete, forces inserted,



As always, all credit to Mat Plog for this Kyushu.  Note you can click on the pic to enlarge it (and the others).
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #467 on: 19 April 2017, 16:41:14 »
Of course those drop bays could still work. Kyushu could be aft to the planet, and the drop bays kick out and away from the ship, then thrusters on them give a shove to send them in the direction of the planet. So they go across then down. That would even fit with the idea of decks being perpendicular to the ship's length, since standing on the deck, with a ship's aft to planet, a 'Mech in it's bay would be upright, and it's legs would already be pointed to the planet.

Either way, I do think it looks good, and I am used to most game's art not matching it's mechanics perfectly lol.


marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #468 on: 20 April 2017, 00:36:44 »


CSV Anastasius Focht ready to carry out Blakes Will.
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marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #469 on: 21 April 2017, 01:00:29 »
Any thoughts on the Suffren?
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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #470 on: 21 April 2017, 02:38:59 »
I like it. Looks better than the TRO 3057 version... as I've come to expect from this thread lol.  O0

Dragon Cat

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Re: Warships in the work - Commissions by PLOG.
« Reply #471 on: 21 April 2017, 03:56:45 »
I like the Suffren she's bulked out like a WarShip should look only thing im surprised about but at the same time accepting is the DropShip Collars

I always foresaw them spread along a ships back so the mass extension from them was along the whole hull instead of clustered

Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #472 on: 23 April 2017, 00:57:07 »
I like them. Again a shame CGL can use these well needed images.  Thank you again for funding these super cool images!
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marauder648

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Re: Warships in the work - Commissions by PLOG.
« Reply #473 on: 23 April 2017, 03:31:58 »
well I have no idea how they'd use them other than asking Mat and I right?  *shrug*
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HobbesHurlbut

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Re: Warships in the work - Commissions by PLOG.
« Reply #474 on: 23 April 2017, 14:56:16 »
well I have no idea how they'd use them other than asking Mat and I right?  *shrug*
It's 'Out of house'. Not made in house so....
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truetanker

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Re: Warships in the work - Commissions by PLOG.
« Reply #475 on: 23 April 2017, 21:57:50 »
The Kyushu can only deploy four 'Mechs per turn (minute) from it's own bays (it only has 2 doors for 108 mechs), so if it is doing a significant deployment by orbital insertion, it's gonna have to stay over the target deployment zone for a while.

And what about the small craft bay doors?

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Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #476 on: 23 April 2017, 23:08:44 »
And what about the small craft bay doors?

TT

The small craft and fighters are in Bay 1 on the ship, which has 6 doors, both the fighters and small craft use share that launch capacity. The mechs are in bay 3 which has 2 doors. They can't use a different bay's doors. If you rearranged the ship to put the mechs into bay 1 and added their 2 doors, and added the extra doors the design could have before it hits it's maximum number of doors, you could deploy lots of mechs simultaneously. It would take redesigning the ship though... as far as I know, and baring house rules.

Vition2

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Re: Warships in the work - Commissions by PLOG.
« Reply #477 on: 24 April 2017, 00:11:54 »
The small craft and fighters are in Bay 1 on the ship, which has 6 doors, both the fighters and small craft use share that launch capacity. The mechs are in bay 3 which has 2 doors. They can't use a different bay's doors. If you rearranged the ship to put the mechs into bay 1 and added their 2 doors, and added the extra doors the design could have before it hits it's maximum number of doors, you could deploy lots of mechs simultaneously. It would take redesigning the ship though... as far as I know, and baring house rules.

Odds are actually pretty good that 'mechs can be move between bays with little real difficulty - the fluff for the Kyushu states that they can be deployed via small craft 2 per drop shuttle (regardless of what the construction rules allow).  So while from a rules standpoint it may be illegal, from the fluff it is possible they have access to both sets of doors.  The fluff also indicates that the BattleMech bays are located in the (not a) cargo section, which also suggests they have access to the cargo bay doors. 

More-or-less the rules are there to simulate how certain units work in a general sense, not in a specific sense.  Which is likely part of the reason we start seeing design quirks showing up on more and more units.

Regardless, the ships are beautiful, and I enjoy pretty much all of them.

Cryhavok101

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Re: Warships in the work - Commissions by PLOG.
« Reply #478 on: 24 April 2017, 02:29:33 »
Odds are actually pretty good that 'mechs can be move between bays with little real difficulty - the fluff for the Kyushu states that they can be deployed via small craft 2 per drop shuttle (regardless of what the construction rules allow).  So while from a rules standpoint it may be illegal, from the fluff it is possible they have access to both sets of doors.  The fluff also indicates that the BattleMech bays are located in the (not a) cargo section, which also suggests they have access to the cargo bay doors. 

More-or-less the rules are there to simulate how certain units work in a general sense, not in a specific sense.  Which is likely part of the reason we start seeing design quirks showing up on more and more units.

Odds are also that they wouldn't be able to combat drop from those doors. Odds are good that the ship isn't filled with corridors large enough for a mech to stomp through and it would have to be moved around as cargo. Odds are the launching mechanisms for aerospace fighters and small craft might not be very compatible with drop cocoons.

The fluff says each of those cargo shuttles that can carry a mech can do so 2 at a time. To be combat ready they need to be in bays. Two mech bays weigh 300 tons, a good 100 tons past the max weight of a small craft. This, to me, indicates they were moved aboard those shuttles as cargo. The fluff also specifically calls the mechs 'mech cargo' which means no matter where on the ship they are, it's part of the cargo section. The only part of the ship they could do an orbital insertion from is the mech bays. I have no doubt they could walk from the cargo bays out onto the hull. I think the shuttle/fighter bays might be too short for the average mech to walk through, but you might manage it anyway. Drop cocoons are only coming from the mech bays though.

Wrangler

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Re: Warships in the work - Commissions by PLOG.
« Reply #479 on: 24 April 2017, 07:32:28 »
That would be interesting. We never gots stats for those Mech shuttles. I'd imagine those things would have a mech bay for rapid deployment purposes. U could augment a mech having the shuddles deployed and dropping additional Mechs. They could be the smallest mech carriers inthe InnerSphere.
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