Landing Zone, Osz Forest, Acamar, 9th of February 3061
We arrived at the hastily unloaded Mobile Field Base which was in the shadow of several of the invasion force’s DropShips, including our own ride the Brondesbury. Even as technical crews crawled over our ‘Mechs, repairing armour damage, replacing damaged systems and then finally re-loading those of us who needed ammunition, we got a hasty briefing with our drinks and MRE snacks: apart from our own encounter with what we now discovered were the 2nd and 3rd Battalions of the mercenary force Legion of Truth and the loss of Shrike and Flare lances the landings had gone smoothly. Now we needed to advance quickly and seize the nearby city of Huss.
The main force was detailed off to advance on this regional hub but my own company, still going by the callsign Cutlass, got a different assignment. Our role was quite different – we were to take a secondary route to Huss, clear the route, distract the enemy and create a potential alternative if the main thrust was held up for reserves to take the city. We got some detachments to supplement our Jump-Assault, Heavy Cav and Skirmisher Lances – a mixed recon unit to replace the lost forces of Flare and Shrike Lances, some combat engineers and the Büffel VII Combat Engineer Vehicle clone they used to get around and a Prometheus Bridgelayer while backing us all up came some fire support LRM Carriers and one of GM’s new Savior Repair Vehicles (“for all your field maintenance and repair needs!”); we had also been promised some artillery support if we needed it but I rather hoped we would make do without.
I sent the recon troops ahead, supported by the Skirmishers and combat engineers in case of impediments on the route, the Heavy Cav took the flanks while my own Jump-Assault Lance formed a “core” with the supporting elements of LRM Carriers, Savior and the remaining combat engineers and infantry in the relative safety of our shadow. We would not be a fast moving force – despite the possibility of speed on the roadway I wanted a safe advance and so the screening forces used their speed to zip hither and yon ahead of us, looking for trouble while the rest of us plodded along in relative safety.
We were led off by a couple of old but still effective PathTrack drones from an equally old but upgraded and still highly effective Hi-Scout Drone Carrier that would scan the roadway for IEDs and hidden enemies, then the rest of the recon troops in a recce version Firestarter and a shiny new Beowulf, a Pegasus Scout Hovertank and a Plainsman Hovertank with their scout/snipers riding along in light vehicles and motorbikes giving some breadth to our advance. My own Skirmisher Lance took the flanks – leapfrogging from overwatch site to overwatch site and the Heavy Cav were forming a screen on the flanks of our advance, providing a close reserve to support the lighter forward units.
The first few kilometres went fairly smoothly, no contacts at all and no suspicious lumps or bumps to need the engineers to clear. The first contact was a volley of LRMs coming from a hidden light tank missing us all but giving us a start. The tank now lit up on our sensors, no fusion engine magnetic signature but still a large lump of metal and our counter-battery sensors had rapidly spotted the location from which the LRMs began their ballistic arc. Whoever this skirmisher was, he was fortunate that he was beyond the range of our LRM Carriers to reply but the Highlander in my own lance was within range and replied with 20 LRMs in counter fire before the first volley had even landed while the Firestarter and Beowulf sprinted forward to seek and, if they could, destroy.
The Beowulf quickly reported the destruction of what turned out to be an LRM variant Harasser, badly damaged by the blind LRM fire, they were trying to limp away when a large pulse laser shot took out their engine and left the machine a hulk, the crew bailing out. The Harasser had not been alone, however, just the first to arrive: sensors on the PathTrack drones and Beagle equipped recon ‘Mechs started to pick up flickers of more contacts – unfriendly sensors seeking us, fusion engine magnetic signatures and even some foolish comm chatter.
The Harasser’s unit ID had been obliterated by the LRMs so we could not be certain who we were facing but the next wave came into view down the road, at high speed but we managed to see who they were – Connor’s Ransackers, a relatively ill-reputed and low rent but large mercenary force mostly composed of lighter armour units. A quartet of Saracen hovertanks came into view but their volleys of LRMs lacked precision and they barely caused more than a few scratches to paintwork. Our return fire was a bit more effective – the attached scouts were close enough to open up with everything in range but the rest of us with our longer reaching weapons also managed to do some damage. Saracens are tougher beasts than Harassers but are still vulnerable to damage to their skirts or other vitals – one took a hit to the skirts and ploughed into the ground, another brewed up as the LRM launcher was hit mid-reload cycle and the internal explosion ripped the turret off. The remaining two just had chunks blown off their armour and quickly realised they were out-gunned and turned away, firing off LRMs as they pulled back.
I closed us up, with enemy action now pretty much inevitable I wanted the combat forces further forward backing up the scouting elements. We deployed all of the Hi-Scout’s drones ahead of us and on the flanks but pulled back the rest of the recon troops, putting my own Skirmisher and Heavy Cav Lances slightly ahead and on the flanks of my own lance. My caution was soon confirmed, a larger force of hovertanks appeared on our scopes and I also got a quick call from an aerospace fighter zooming over us en route to a support mission for the main advance – although most of the enemy was coming out to meet the main advance, there were some coming out to greet us.
The first elements of the enemy was about a company’s worth of hovertanks – a real mixed bag and mostly older designs: there were our two friends the surviving Saracens, three Scimitars and a Saladin, three LTV-4s, a J Edgar, a Pegasus and a pair of Plainsman. We managed to open up first, a smashing volley of Gauss Rifle, heavy laser, LRM, PPC and autocannon fire. The Saladin inevitably drew a lot of fire and veered off the roadway to crash into a turf bank spewing black smoke while one of the LTV-4s suffered a jack-in-the-box catastrophic explosion and a Plainsman suffered engine death, collapsing off its air-cushion onto the road in a mess of sparks and shed armour.
The hovertanks began belatedly weaving and taking evasive action but this meant their fire was even more haphazard than it might have been – between us barely more than a tonne of armour was lost to a PPC and medium autocannon despite several times that much being directed at us. Most of these hovertanks got nastier close in so I held my troops back, preferring to slug things out at longer range and put off the barrage of SRMs we would face when they closed – I managed a gorgeous shot on the Pegasus with both Gauss Rifle rounds hitting the turret and knocking the entire assembly off the body while unhappy SRM ammunition mangled the remains beyond use, my large laser struck out at one of the Scimitars but missed anything vital although half a tonne of armour coming away from the flank left it wobbling. The rest of my lance suffered similar mixed success, Hermione's Emperor successfully targeted the Saracens with one arm’s weapons each but where the right arm’s cluster munitions and heavy laser turned one Saracen into a smoking wreck, the other managed to survive without any apparent loss of capability. Poppy's Highlander launched both Gauss Rifle and LRMs into one of the LTV-4s and succeeded in smashing it sideways into the ground but Peter's Marauder was the most successful with a PPC smashing one of the Plainsman hovertanks in the engine while the other two PPCs both found the J Edgar and knocked it sideways into the path of an otherwise unengaged Scimitar which took out the J Edgar in a T-bone smash that sent it rolling and burning while the Scimitar’s nose crumpled and it collapsed with an apparent lift-fan casualty. The rest of my force was not idle, even though they had less to bring to bear: long range weapons like PPCs and heavy lasers smashed in from both flanks while the LRM carriers lobbed an extreme range volley that made up in power what it lacked in accuracy.
Once again, the remaining hovertank forces turned back and limped away, their over-the-shoulder fire back at us causing no damage and our own fire, despite the rapidly lengthening range, managed to catch one of the Scimitar’s in the engine, taking it out, and the remaining Plainsman was unlucky enough to have its rear armour savaged to the point it lost structural integrity and collapsed.
Somehow, the enemy had also failed to target any of our drones and so we were able to quickly restart our advance in the same combat block deployment we had used before this encounter. Our drive along the secondary highway to Huss had so far cost the enemy about a company of light hovertanks and us nothing more than ammunition and armour plate and I hoped we were causing the required distress in their high command.