Hi,
From ASC Errata v1.1 p3, "Every enemy unit that comes within 6” of a unit using this SPA must roll 2D6.", and on p4 "The enraged unit can only make attacks against its Antagonizer, unless the enraged unit has no attack that can target the Antagonizer. If the unit has multiple attacks, and only some of those attacks can target the Antagonizer, the enraged unit can make attacks against other targets only with those attacks that can’t target the Antagonizer."
also, from p25 of Alpha Strike 2nd edition (under Combat Phase): "Damage from these attacks is resolved immediately, but the effects do not take place until the turn’s End Phase. This means that a destroyed unit will normally have a chance to return fire."
I was recently involved in a debate about the Antagonizer SPA in which 2 questions were raised:
1. Does "comes within 6" mean at any time during the Antagonizer's move, or just the point at which the Antogonizer's move ends?
2. If there are multiple enraged units, and the Antagonizer is "destroyed" during a single combat phase before all of the enraged units have fired, are the enraged units that have not yet fired free to select another target? Or, must the enraged units fire at the "destroyed" Antagonizer because an end phase has not yet occurred & therefore "the effects do not take place", i.e. the enraged units are not released from being enraged until the end phase despite the Antagonizer being destroyed?
***
In July 2015 the following was posted to this forum, which clarifies at least one of these issues, but the "proposed" text does not seem to have become errata:
"Proposed new(er) Antagonizer text:
As combat talents go, the ability to enrage the enemy may seem ill-conceived at first, but few can overstate how effective it is when it draws fire from a wounded friend—or exposes the berserking
target’s weaker back armor at the worst possible moment. At the end of the Antagonizer's movement, it may pick one target within 24", with an unblocked line of sight, and roll 2D6. If the roll is 8 or less, the enemy unit becomes enraged. Enraged units must move as close as possible to the Antagonizer unit, taking the most direct, passable route toward the Antagonizer. The only allowances for not taking the most direct route are obstacles that are completely impassable. The enraged unit ignores increased movement costs or possible damage inflicted by its path for the most direct path.
The enraged unit can only make attacks against the Antagonizer, until the Antagonizer is destroyed, the Antagonizer isn't within line of sight, or the enraged effect wears off.
The Antagonizer affect lasts till the end of the current turn."