v1.1 - replaced some Mechs with 1 Akuma and 4 Dragons, added Aerospace and Armour attachments
I'm trying to build a 3060s-era Draconis Combine Mech regiment for a long campaign. This is my draft TOE, do please contemplate it and comment/critique/curse vehemently etc.
Background
The regiment is supposed to be a second-line unit that has seen some action against the Clans and is fully rearmed and reorganised for more. Therefore the unit has received some replacements and a little attention in the form of quite a few of the DCMS's new OmniMechs. However it started off as a dumping ground for old hardware and is not strongly politically connected. Hence although equipped with a full complement of 108 Mechs some of the models assigned to it are dated or less popular castoffs from other units.
The regiment is rated Regular, Reliable, Heavy and has three battalions. 2nd and 3rd Battalions are independent manoeuvre units, while 1st Battalion comprises the command lance and a collection of mismatched 'reserve' units. This is partly because there is a lack of capable officers and the Mechs needed to form a really autonomous third manoeuvre unit. Because many lance leaders are also not highly experienced, the unit is accustomed to fighting in no smaller than company strength.
The regiment currently has 108 Mechs consisting of 16 Light Mechs, 33 Medium, 37 Heavy and 22 Assault. The average Mech weight is 60 tons, reflecting the unit's classification as a Heavy regiment but just barely, due to its low priority for supply. Likewise it lacks Light Mechs and has an overabundance of Mediums, because more prestigious units also damaged in the Clan invasion would have sucked up most of the available replacements.
Please note: This was mainly generated from Field Manual Draconis Combine. I haven't decided on individual models, just the chasses. Hatamoto-Chis could also be Mizus, etc. Any tweaks to Mech chasses picks or lance composition are most welcome.
Alpha Battalion
First Company - reserve
Recon Lance: Grand Dragon, Wolf Trap, Jenner, Thorn
Strike Lance: Dragon, Kintaro, Crab, Daimyo
Battle Lance: Hunchback, Catapult, Panther, Panther
Second Company - reserve
Recon Lance: Bishamon, Grand Dragon, Spider, Thorn
Strike Lance: Griffin, Dragon, Crab, Daimyo
Battle Lance: Dragon, Kintaro, Panther, Panther
Third Company - HQ and support
Force Lance: No Dachi, Black Hawk KU, Wolverine, Kintaro
Support Lance: O-Bakemono, Hitman, Komodo, Komodo
Regimental Command Lance: Atlas, Katana, Gunslinger, Mauler
Beta Battalion
Fourth Company - front-line battle
Recon Lance: Grand Dragon, Firestarter-O, Grand Dragon, Jenner
Force Lance: No Dachi, Quickdraw, Dragon, Daimyo
Battle Lance: Avatar, Marauder, Grasshopper, Marauder
Fifth Company - front-line battle, Omni specialists
Recon Lance: Firestarter-O, Strider, Raptor, Raptor
Force Lance: Avatar, Black Hawk KU, Black Hawk KU, Blackjack-O
Battle Lance: Sunder, Avatar, Avatar, Blackjack-O
Sixth Company - assault and support
Assault Lance: Sunder, Hatamoto Chi, Hatamoto Chi, Charger
Support Lance: Griffin, Daikyu, Catapult, Komodo
Battalion Command Lance: Highlander, Akuma, Mauler, Katana
Gamma Battalion
Seventh Company - front-line battle
Recon Lance: Phoenix Hawk, Firestarter-O, Jenner, Raptor
Force Lance: Maelstrom, Griffin, Wolverine, Grand Dragon
Battle Lance: Avatar, Marauder, Marauder, Blackjack-O
Eighth Company - front-line battle
Recon Lance: Phoenix Hawk, Wolf Trap, Jenner, Owens
Force Lance: No Dachi, Quickdraw, Wolverine, Grand Dragon
Battle Lance: Avatar, Marauder, Grasshopper, Blackjack-O
Ninth Company - assault and support
Assault Lance: Sunder, Hatamoto Chi, Hatamoto Chi, Charger
Support Lance: Wolverine, Daikyu, Catapult, Komodo
Battalion Command Lance: Atlas, Naginata, Mauler, Gunslinger (C3-networked)
Mech chasses totals: 42 different types,
LIGHT
Spider x1
Owens x1
Raptor x3
Hitman x1
Jenner x4
Thorn x2
Panther x4
MEDIUM
Bishamon x1
Strider x1
Firestarter x3
Phoenix Hawk x2
Wolf Trap x2
Daimyo x3
Crab x2
Griffin x3
Kintaro x3
Wolverine x4
Komodo x4
Blackjack x4
Hunchback x1
HEAVY
Dragon x4
Grand Dragon x6
Black Hawk KU x3
Quickdraw x2
Daikyu x2
No Dachi x3
Maelstrom x1
Catapult x3
Grasshopper x2
Avatar x6
Marauder x5
ASSAULT
Charger x2
Hatamoto Chi x4
O-Bakemono x1
Sunder x3
Gunslinger x2
Katana x2
Highlander x1
Mauler x3
Naginata x1
Akuma x1
Atlas x2
AEROSPACE FIGHTERS
Slightly better structured than the Mech regiment in general, though quite dated by 3060.
Interceptors: S-3 Sai x2, SB-27 Sabre x4, SL-21 Sholagar x2
Multirole: SL-17 Shilone x12
Attack: SL-15 Slayer x2, F-100b Riever x2
Set up in 2 companies of 4 interceptors, 6 multirole and 2 attack ASFs each.
ARMOUR
HQ Lance: Maxim (Infantry), Partisan x2, LRM Carrier
Strike Company (Hover)
Scout Lance: Pegasus x2, Scimitar x2
Battle Lance: Saladin x2, Saracen x2
Support Lance: Saracen x3, Scimitar
Battle Company (Tracked)
Scout Lance: Bulldog, Scorpion x3
Battle Lance: Myrmidon x2, Bulldog x2
Assault Lance: Manticore x4
Assault Company
Urban Combat Lance: Demolisher, Hetzer x3
Battle Lance: Zhukov x2, Von Luckner x2
Fire Support Lance: Schrek PPC Carrier x2, Heavy LRM Carrier x2