The Radical Heatsink is the biggest potential disruptor of 3145, no ifs, ands, or buts about it.The ability to get even more unlimited cooling- albeit at a risk- easily outweighs the benefits of new armor types or new weapons. So here's a thought exercise:
You are choosing the primary guns for your mech. Maybe it's a custom design, maybe an omnimech pod configuration, it doesn't matter. Which would you choose (this is IS tech only):
1) 3 ERPPCs (21 tons, 9 critical slots), 5 double heatsinks (5 tons, 15 critical slots), and the radical heatsink ( 4 tons, 3 critical slots).
total: 30 tons, 27 critical slots, 30 points of damage in 3 10pt. groups
or
2) 4 ERLLs (20 tons, 8 critical slots), 6 double heatsinks (6 tons, 18 critical slots), and the radical heatsink ( 4 tons, 3 critical slots).
total: 30 tons, 29 critical slots, 32 points of damage in 4 8pt. groups.
The two choices weigh the same, but the lasers do slightly more damage for slightly more space. The PPCs have four hexes more range, but the lasers give one more chance to hit with something (four chances to hit vs. three chances). In both cases, the engine will of course take in some of those heatsinks, but both are equally affected so the point is moot.
I suspect that most opinions will fall along the traditional ERLL/ERPPC bias; am I offbase? Let me know what you would do, fire away! :)