Author Topic: Cyclops CP-11-CMD  (Read 2032 times)

Black_Knyght

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Cyclops CP-11-CMD
« on: 19 September 2017, 21:06:59 »
An attempt at a heavily GR armed & command console equipped Cyclops


Cyclops CP-11-CMD

Code: [Select]
Cyclops CP-11-CMD
IS advanced Assault Battlemech
90 tons 
BV: 2,079
Cost: 24,199,160 C-bills

Movement: 4/6
Engine: 360 XL
Heat Sinks: 13 [26]
Cockpit: Command Console
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 272/279
                     Internal    Armor
--------------------------------------
Center Torso               29       45
Center Torso (rear)                 12
Right Torso                19       30
Right Torso (rear)                   8
Left Torso                 19       30
Left Torso (rear)                    8
Right Arm                  15       30
Left Arm                   15       30
Right Leg                  19       35
Left Leg                   19       35

Weapon                         Loc  Heat
----------------------------------------
Heavy Gauss Rifle              RT/CT   2
LRM 10                          LT     4
Snub-Nose PPC                   RA    10
Snub-Nose PPC                   LA    10

Ammo                           Loc Shots
----------------------------------------
Heavy Gauss Ammo                LT     4
Heavy Gauss Ammo                LT     4
Heavy Gauss Ammo                LT     4
LRM 10 Ammo                     LT    12

Firesprocket

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Re: Cyclops CP-11-CMD
« Reply #1 on: 19 September 2017, 23:43:14 »
It is interesting.  I would not want to have a mech with a command console waddling down the field into short range though.

worktroll

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Re: Cyclops CP-11-CMD
« Reply #2 on: 19 September 2017, 23:47:04 »
Got to agree. Maybe dump the CC for a C3 module?

Or drop it, move to 3/5, and add IJJ? This as a 3/5/5 mover would be ... ugly.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
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Black_Knyght

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Re: Cyclops CP-11-CMD
« Reply #3 on: 20 September 2017, 03:08:16 »
Hmmm... :o

Looks like it's back to the drawing board for the CP-12-CMD then...  :-\

Dave Talley

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Re: Cyclops CP-11-CMD
« Reply #4 on: 20 September 2017, 10:49:01 »
Got to agree. Maybe dump the CC for a C3 module?

Or drop it, move to 3/5, and add IJJ? This as a 3/5/5 mover would be ... ugly.
Keep the engine, add IJJs and heavy armor, so 4/5/5/ double sinks, blaser or dual ppcs , a couple mediums, if someone wants that CO he has to deal with a tough mech
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Black_Knyght

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Re: Cyclops CP-11-CMD
« Reply #5 on: 20 September 2017, 23:46:47 »
And now, the Cyclops CP-12-CMD revised prototype:

Code: [Select]
Cyclops CP-12-CMD
IS experimental Assault Battlemech
90 tons 
BV: 2,087
Cost: 24,191,560 C-bills

Movement: 4/6
Engine: 360 XL
Heat Sinks: 14 [28]
Cockpit: Command Console
Gyro: Standard Gyro

Internal: 138 (Endo-Steel)
Armor: 256/279
                     Internal    Armor
--------------------------------------
Center Torso               29       42
Center Torso (rear)                 11
Right Torso                19       30
Right Torso (rear)                   8
Left Torso                 19       30
Left Torso (rear)                    8
Right Arm                  15       28
Left Arm                   15       28
Right Leg                  19       31
Left Leg                   19       31

Weapon                         Loc  Heat
----------------------------------------
Improved Heavy Gauss Rifle     RT/CT   2
LRM 10                          LT     4
ER Large Laser                  RA    12
ER Large Laser                  LA    12

Ammo                           Loc Shots
----------------------------------------
Improved Heavy Gauss Ammo       LT     4
Improved Heavy Gauss Ammo       LT     4
Improved Heavy Gauss Ammo       LT     4
LRM 10 Ammo                     LT    12


Caedis Animus

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Re: Cyclops CP-11-CMD
« Reply #6 on: 21 September 2017, 00:43:47 »
It's important to note that bringing a Command Console doesn't just provide an init bonus. It also can provide a 'second life' in the event of a freak cockpit critical, ammo explosions, or other nasty ways for standard pilot death, as well as provide an extra "Penalty-free" spotter for artillery.

It's actually the main reason I bring Command Consoles, especially on custom units with hardened armor. A cheap way of getting around the first pilot's death and giving the 'Mech a chance to either return to our lines in retreat, or continue the fight; both equally valuable in the high-risk fighting that occurs up close and personal. Only downsides include 3 tons, a likely lesser skilled secondary pilot, and writing two letters to the bereaved families; A small price to pay to keep such an expensive machine in my side's hands.
« Last Edit: 21 September 2017, 00:48:23 by Caedis Animus »

garhkal

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Re: Cyclops CP-11-CMD
« Reply #7 on: 21 September 2017, 01:35:41 »
Strange, its rare i have had a pilot lost, when the head was NOT taken completely out..  So the weight cost of a Command console to me is not worth it.
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Col Toda

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Re: Cyclops CP-11-CMD
« Reply #8 on: 09 October 2017, 02:11:54 »
Breaks the no exploding item in Center Torso guideline but so do so Golieth quads . If going light or Standard FE and going 3/5 would prevent that I would go there.

Black_Knyght

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Re: Cyclops CP-11-CMD
« Reply #9 on: 09 October 2017, 18:26:12 »
Still trying to fine tune this one. I'm rethinking the armament and considering going with a standard GR for range over firepower.

Col Toda

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Re: Cyclops CP-11-CMD
« Reply #10 on: 09 October 2017, 22:20:41 »
The best Command Console mech I made was a Naganata with 3 Artemis IV FCS removed to get the 3 tons . Loaded up on 1/2 Semi Guided ammo and 1/2 standard instead . Witg a Console and C3 Master it can monitor up to 8 remote sensors for perimeter defense .

Firesprocket

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Re: Cyclops CP-11-CMD
« Reply #11 on: 09 October 2017, 22:31:54 »
Pro is you get more range, con is you still have to get to range 19 to use the ER Larges.  On the flip side of things if you 'downgrade' to a Gauss Rifle it opens up tonnage for ER PPCs and more heat sinks or you can expand the size of the missile launcher and still look at items like CASE II to add protection.

Black_Knyght

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Re: Cyclops CP-11-CMD
« Reply #12 on: 10 October 2017, 00:44:41 »
I may likely switch to the ER-PPCs now that I've dropped back to the GR, and was considering switching to MML in place of the LRMs

Black_Knyght

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Re: Cyclops CP-11-CMD
« Reply #13 on: 10 October 2017, 00:47:59 »
The best Command Console mech I made was a Naganata with 3 Artemis IV FCS removed to get the 3 tons . Loaded up on 1/2 Semi Guided ammo and 1/2 standard instead . Witg a Console and C3 Master it can monitor up to 8 remote sensors for perimeter defense .

I got an amazing looking Cyclops miniature from a friend of mine in trade for a plastic BF-110 model (that I was never going to get around to building), and I'd REALLY like to use it as a Command mech.

worktroll

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Re: Cyclops CP-11-CMD
« Reply #14 on: 10 October 2017, 19:48:48 »
As long as it's not an unlicenced repro, you could post pics.
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

Black_Knyght

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Re: Cyclops CP-11-CMD
« Reply #15 on: 11 October 2017, 02:35:11 »
Not sure exactly what it's status is, other than it's NOT an IWM model. And I know it's NOT a remold of the existing Cyclops.

Soooooo, NOT going to risk posting it. Hoping I don't get banned or slapped by a moderator for mentioning I was even given this...

Firesprocket

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Re: Cyclops CP-11-CMD
« Reply #16 on: 11 October 2017, 23:57:10 »
I may likely switch to the ER-PPCs now that I've dropped back to the GR, and was considering switching to MML in place of the LRMs
The switch up might end up with a more bulky system.  I really don't see a need to put an MML on a mech that otherwise has ranged weaponry and intends to sit in the back of the line of battle.