This BA was honestly inspired by someone else's question over in the "
Tac Ops rules questions" section. I made the design almost immediately, but I didnt' post it, not wanting to rain on ajcbm's parade if he wanted to post it first.
Well it's been several months and nobody has posted it, so I figured I have to.
Lurker Semi-Mobile Armor
IS experimental
BV: 583
Cost: 3,360,000 C-bills
Mass: 2.000 Tons/suit
Movement: 1/1
(Burdened by unjettisoned DWP)
Internal Armor
--------------------------------------
Trooper 1 1 6
Trooper 2 1 6
Trooper 3 1 6
Trooper 4 1 6
Weapon Loc Heat
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Medium Laser (DWP) Squad 0
Medium Laser (DWP) Squad 0
Medium Laser (DWP) Squad 0
Equipment Loc
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Detachable Weapon Pack (Body) Squad
Detachable Weapon Pack (Body) Squad
Detachable Weapon Pack (Body) Squad
BA Mimetic (Body) Squad
BA Mimetic (Body) Squad
BA Mimetic (Body) Squad
BA Mimetic (Body) Squad
BA Mimetic (Body) Squad
BA Mimetic (Body) Squad
BA Mimetic (Body) Squad
Power Pack (Body) SquadThe Lurker is a bit of a tricky way to fit 12 Medium lasers into 8 tons of infantry space. The mimetic armor really gives these guys an advantage in ambushing mechs and vehicles, and even just the threat of their presence is enough to make even heavy mech pilots fear shadowy alleyways in an urban environment. If they are found out before they get to maim or at least knock down their target, then they're pretty much hosed, having the armor of a light BA. Thankfully, 60 points of laser fire is often sufficient to bring down many mechs even if just for a moment.
The way I envision this suit is basically, the back half of the suit having the pilot standing upright with his legs in the rear legs of the suit, and the entire front 3/4 of the suit being the huge gun array with a pair of powered legs acting as a walking bipod near the front of the barrels. When the DWP is jettisoned in an emergency, the front two legs go with it, but since the suit has no powered arms, it still has all the drawbacks of a quad suit.