Author Topic: Why Build Artillery 'Mechs?  (Read 35598 times)

Liam's Ghost

  • Lieutenant Colonel
  • *
  • Posts: 7916
  • Miss Chitty finds your honor rules quaint.
Re: Why Build Artillery 'Mechs?
« Reply #240 on: 20 January 2018, 18:44:20 »
The impavido was a joint program between the Mariks and Liaos, with the Word of Blake providing technical assistance.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Crimson Dawn

  • Warrant Officer
  • *
  • Posts: 696
Re: Why Build Artillery 'Mechs?
« Reply #241 on: 31 January 2018, 23:38:43 »
I think it is possible to make a 55 ton mech (for some reason I am imagining a shadowhawk) with a thumper artillery piece taking up a large portion of both its left arm and torso.  The mech would use a 225 engine (why 225 because you will need all the heat sinks in the engine and the 220 requires one heat sink outside of the engine), endo steel construction, null signature system, angel ECM, 4 jump jets, 11 tons of armor, double heat sinks, case, and 2 tons of ammo.  For point blank defense you get 3 medium lasers (2 in chest and one in the head) and an ER flamer (right arm) to take out infantry that try to get close and potentially light things on fire for utility.

The succession wars variant would have only 10.5 tons of armor, no case, no ECM, normal medium lasers, no null signature system, single heat sinks, and a standard flamer.  It also would use the more typical 22 engine since critical space is no longer a problem.

I think in both cases they would be a very solid option in their era for artillery. 
« Last Edit: 01 February 2018, 00:28:17 by Crimson Dawn »

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25831
  • It's just my goth phase
Re: Why Build Artillery 'Mechs?
« Reply #242 on: 01 February 2018, 00:08:00 »
That seems pretty overboard for an artillery mech.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Crimson Dawn

  • Warrant Officer
  • *
  • Posts: 696
Re: Why Build Artillery 'Mechs?
« Reply #243 on: 01 February 2018, 00:39:56 »
That seems pretty overboard for an artillery mech.

Perhaps though it does have its benefits.  It would be very difficult to kill for an artillery piece.  It can get almost anywhere since it is a mech with ok speed and jump jets.  A vehicle may not get into the middle of that forest or on top of that plateau but the mech can and it can also more easily maneuver around obstacles making it harder to pin down and destroy.  The advanced version would be really hard to track and target which I could see being a great feature on a mech that can already fire from really far away.  In order to find and destroy it you would need direct line of sight or perhaps triangulating its position which is made harder since unlike other vehicles it is more mobile.  The advanced version is probably a little bit light on back up weaponry but it really should be avoiding direct combat whenever possible.

I do not think the succession war one would be too much though.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25831
  • It's just my goth phase
Re: Why Build Artillery 'Mechs?
« Reply #244 on: 01 February 2018, 01:52:43 »
A Null-Sig system and Angel ECM just seem excessive for something that's going to be spending most of it's time kilometers from enemy lines.

Like, you'd see that on the XTRO version, but by the time it got to the production model, the Angel would be a standard Guardian and the Null-Sig would be gone.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Kidd

  • Major
  • *
  • Posts: 3535
Re: Why Build Artillery 'Mechs?
« Reply #245 on: 01 February 2018, 03:26:40 »
A Null Sig, Angel ECM *anything* would be a hard to kill *anything*

But then there's Counterbattery Fire, how does that work in BT...

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28993
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: Why Build Artillery 'Mechs?
« Reply #246 on: 01 February 2018, 09:31:17 »
Well, we call keeping the map in FDC 'Charts & Darts' . . . counterbattery fire in BT is like throwing darts at the chart (map) since you have no tracking radar to plot the flight path.  Then again, that should not be much surprise b/c of how BT ignores the simple math formulas they developed in WWI let alone more recent advancement in accurate firing.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Charlie 6

  • Captain
  • *
  • Posts: 2090
Re: Why Build Artillery 'Mechs?
« Reply #247 on: 01 February 2018, 20:20:30 »
Well, we call keeping the map in FDC 'Charts & Darts' . . . counterbattery fire in BT is like throwing darts at the chart (map) since you have no tracking radar to plot the flight path.  Then again, that should not be much surprise b/c of how BT ignores the simple math formulas they developed in WWI let alone more recent advancement in accurate firing.
Hey, that's basic Euclidian geometry BT has blown off.  You know parallel lines and opposite interior angles...all that jazz.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25831
  • It's just my goth phase
Re: Why Build Artillery 'Mechs?
« Reply #248 on: 01 February 2018, 20:22:00 »
It was probably a side effect of the KF Drive.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Crimson Dawn

  • Warrant Officer
  • *
  • Posts: 696
Re: Why Build Artillery 'Mechs?
« Reply #249 on: 01 February 2018, 20:24:07 »
I was operating under the idea that a mech without that sort of technology would be easy to find and therefor vulnerable to reprisal.  I figured the longer it cannot be found the more havoc it could cause.

Of course this is all moot anyway I believe I miscalculated the number of heat sinks a given engine gets so I would still need to have a heat sink out of the engine and this mech does not have the room for it.  So no null signature and therefor I think guardian ECM would be more than enough.  Guess make the medium lasers ER at this point since you would not need to save 10 heat for stealth.

You could possibly go with stealth armor instead but that would require removing the endo steel and I understand there is a composite structure or something that gives the same benefit for less but it makes you more vulnerable to damage to your structure.  An artillery unit does not want to engage directly but I am not sure you would want to rely on that.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25831
  • It's just my goth phase
Re: Why Build Artillery 'Mechs?
« Reply #250 on: 01 February 2018, 20:27:54 »
A Thumper has enough range that the only times that your hypothetical mech would be in serious vulnerability to being found would be either if the enemy had uncontested air superiority or your forces were being overrun, at which point you probably would be hiding or hoofing it back to a rally point anyway.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

truetanker

  • Lieutenant Colonel
  • *
  • Posts: 9952
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: Why Build Artillery 'Mechs?
« Reply #251 on: 01 February 2018, 21:58:25 »
Which is why I built mine on a Hunchback frame.

Remember Solaris Games? I believe you'd call it Cosmetic Accessories or False Weapon Ports. Where the Thumper would just be disguised as a " compensated " AC/20, ie That -4G seems to be showing more tube, and what's with that oversized muzzle brake? Compensating for something? or Wow! Swingin' his Richard around much? Also which is why a Lance of Hunchies would delay IDing it!

Two Swayback-4N's, a Painback-4P and a Thumpback in this lance...

From the air, would look like a pair of mini-Archers, and twin Hunchbacks... Cause the Painback would have same profile as Thumpback, except T-Back would have a larger Muzzle Brake than norm.

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Carbon Elasmobranch

  • Master Sergeant
  • *
  • Posts: 304
Re: Why Build Artillery 'Mechs?
« Reply #252 on: 02 February 2018, 00:00:55 »
That seems pretty overboard for an artillery mech.

I'd go in for low engine ratings and Mechanical Jump Boosters.  Perhaps a heavily-modified Annihilator - strip out the autocannons and replace them with a 40-ton jump booster for 8 Jump MP.  You can take out the heat sinks and just put in 10 doubles, as well as the medium (pulse) lasers, and use that tonnage for the thumper, which will have four tons of ammo.  One of the CASE installations can potentially be removed as well, and you can add on a few normal medium lasers.

Requiemking

  • Corporal
  • *
  • Posts: 61
Re: Why Build Artillery 'Mechs?
« Reply #253 on: 02 February 2018, 02:11:45 »
Which is why I built mine on a Hunchback frame.

Remember Solaris Games? I believe you'd call it Cosmetic Accessories or False Weapon Ports. Where the Thumper would just be disguised as a " compensated " AC/20, ie That -4G seems to be showing more tube, and what's with that oversized muzzle brake? Compensating for something? or Wow! Swingin' his Richard around much? Also which is why a Lance of Hunchies would delay IDing it!

Two Swayback-4N's, a Painback-4P and a Thumpback in this lance...

From the air, would look like a pair of mini-Archers, and twin Hunchbacks... Cause the Painback would have same profile as Thumpback, except T-Back would have a larger Muzzle Brake than norm.

TT
Funnily enough, by combining a few rulesets, you can back that mini death star laser on the 4P all strike the same component at a mere to-hit penalty of 2.....
Mist Match

 

Register